Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5b: Revised high level play for ToME 1.3.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Items Vault 1.3.0Donators/Buyers bonus! Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Superhuman |
| Class | Demonologist |
| Level / Exp | 73 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Yrahy the human at level 22 on the 7th Dusk 122nd year of Ascendancy at 12:21 / 2Killed by Porithra the polar bear at level 42 on the 32nd Dusk 122nd year of Ascendancy at 08:09 |
Primary Stats
| Strength | 179 (base 62) |
| Dexterity | 87 (base 60) |
| Constitution | 133 (base 60) |
| Magic | 100 (base 60) |
| Willpower | 96 (base 34) |
| Cunning | 72 (base 16) |
Resources
| Psi | 196/196 |
| Vim | 425/425 |
| Life | 6069/6069 |
| Stamina | 518/518 |
| Equilibrium | 102 |
| Healing Factor | 1.45 |
| Regeneration | 18.995 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +206% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 95 |
| Crit Chance | 103% |
| APR | 65 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 79.294227227606 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89.5 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| All | +6% |
Offense: Damage Penetration
| All | +14% |
Defense: Base
| Armour (hardiness) | 217.05319851816 (93.924731182796%) |
| Defense | 71.7375 |
| Ranged Defense | 74.7375 |
| Fatigue | 0 |
| Physical Save | 90.59 |
| Spell Save | 73.3375 |
| Mental Save | 71.8875 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 100% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 690 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Tactical | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.50 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Corruption / Spellblaze | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Corruption / Infernal combat | 1.30 |
| 6/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Corruption / Doom shield | 1.30 |
| 6/5 |
| 7/5 |
| 7/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.20 |
| 6/5 |
| 4/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 1/5 |
| Wild-gift / Harmony | 1.80 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 0.80 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Shattered Mind |
| talent | Tale of Destruction |
| talent | Daunting Presence |
| talent | Bleak Outcome |
| talent | Precise Strikes |
| talent | Willful Tormenter |
| talent | Exploit Weakness |
| talent | Hardened Core |
| talent | Elemental Harmony |
| talent | Overkill |
| detrimental effect | On death will restore to the source up to 17 times the vim's worth. Bleak Outcome |
| beneficial effect | Countering melee attacks: Has a 21% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost sun paladin from death by Adoravena the giant spider. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed red crystal shard. * You've found the needed length of troll intestine. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hathalegar the Chargemarrow (24 def, 5 armour) Hathalegar the Chargemarrow (24 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +24 (+6 eff.) Fatigue: +4% Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 12 lightning Changes stats: +7 Mag / +7 Wil Changes resistances: +3% acid / +11% fire / +15% cold Changes resistances penetration: +5% acid Changes damage: +21% blight Stamina each turn: +1.00 Maximum stamina: +33.00 Movement speed: +20% It can be used to blink to a nearby random location (rad 48), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Turorand TurorandPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Defense: +30 (+8 eff.) Fatigue: -4% Changes stats: +3 Mag / +6 Wil Changes resistances: +15% blight / +15% darkness Changes resistances penetration: +14% all Critical mult.: +20.00% Physical save: +60 (+12 eff.) Spell save: +39 (+9 eff.) Mental save: +46 (+11 eff.) Life regen: +0.20 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +50.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Mindpower: +11 (+2 eff.) Mental crit. chance: +9% Light radius: +6 Infravision radius: +6 See invisible: +14 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 72 blight damage or heals 71 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bokagund the drakeskin leather cap (20 def, 5 armour) Bokagund the drakeskin leather cap (20 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +5 Defense: +20 (+5 eff.) Fatigue: +5% Effects when hit in melee: * 36% chance to gain 10% of a turn Damage when hit (Melee): 10 physical Changes stats: +4 Str / +2 Wil / +17 Cun Changes resistances: +12% lightning / +11% fire / +13% temporal / +15% cold Stamina when hit: +2.20 Equilibrium when hit: +3.08 Psi when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1115.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Goreminister (0 def, 23 armour) Goreminister (0 def, 23 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Physical power: +20 (+4 eff.) Armour: +23 Armour Hardiness: +15% Effects on melee hit: * Slows global speed by 15% * 20% chance to gain 10% of a turn * 25% chance to cause random gloom * 45% chance to inflict damage reduction Damage (Melee): 9 lightning / 36 darkness / 10 acid / 11 blight / 9 cold / 40 mind / 10 fire Damage when hit (Melee): 8 nature Changes stats: +15 Str / +14 Dex / +5 Mag / +10 Wil / +14 Cun / +18 Con Changes resistances: +9% blight / +12% physical / +9% nature Changes damage: +11% blight / +6% darkness Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+3 eff.) Mental save: -6 (-2 eff.) Disarm immunity: +50% Mindpower: +10 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Brightwire [power 359] (42 cooldown) Brightwire [power 359] (42 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Maximum wards: +2 physical / +5 mind / +5 darkness Changes resistances penetration: +15% temporal Changes damage: +3% light / +9% temporal Talent cooldown: Silence (+15 turn) Talents granted: +15 Silence +1 Ward Mental save: +27 (+7 eff.) Maximum psi: +10.00 Mindpower: +6 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 359 for 7 turns, putting all charms on cooldown for 42 turns. When used: 100% chance to regenerate 25 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 41% chance to corrode armour Changes stats: +1 Mag Changes resistances penetration: +15% nature Changes damage: +6% acid / +6% all Grants telepathy: Humanoid/Orc Stun/Freeze immunity: +30% Life regen: +3.40 Vim when hit: +2.00 Maximum life: +60.00 Spellpower: +10 (+2 eff.) Mindpower: +11 (+2 eff.) Light radius: +1 Healing mod.: +18% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Searwish' voratun ring 'Searwish'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +17 Physical power: +15 (+3 eff.) Defense: +17 (+4 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 23 bleed Damage when hit (Melee): 24 acid / 8 fire Changes stats: +10 Str / +10 Wil / +7 Cun / +16 Con Changes resistances: +40% lightning / +6% acid Changes resistances penetration: +20% fire Changes damage: +20% lightning / +3% temporal / +6% acid Maximum encumbrance: +40 Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Life regen: +2.00 Vim when hit: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +56.00 Maximum stamina: +40.00 Maximum hate: +14.00 Healing mod.: +27% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Duskreaper the drakeskin leather whip (72-79.2 power, 4 apr) Duskreaper the drakeskin leather whip (72-79.2 power, 4 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 72.0 - 79.2 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 125% On weapon hit: * 29% chance to corrode armour Damage (Melee): +60 % trip chance Burst (radius 2) on crit: +28 ice / +19 fire When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +14 Physical crit. chance: +15.0% Armour: +13 Changes resistances: +9% acid Changes resistances penetration: +15% acid / +15% cold / +15% fire Changes damage: +15% darkness Critical mult.: +19.00% Spell save: +12 (+3 eff.) Blindness immunity: +10% Stun/Freeze immunity: +20% Life regen: +2.50 Only die when reaching: -40.00 life Global speed: +6% A long, leather whip. |
| Around waist | Nimbushash NimbushashPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 blight Changes stats: +4 Mag / +3 Wil Changes resistances: +10% blight Changes damage: +6% lightning Spell crit. chance: +4% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | crackling voratun shield of patience (12 def, 3 armour, 64.5-77.4 power, 194 block) crackling voratun shield of patience (12 def, 3 armour, 64.5-77.4 power, 194 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +194 Damage (Melee): +17 lightning / +16 temporal When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 12% chance to daze Damage when hit (Melee): 16 temporal Changes stats: +3 Dex Changes resistances: +15% lightning / +16% temporal / +35% blight Reduce damage by fixed amount: +25 blight Talent granted: +5 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (374) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Naturewrecker the elven-silk cloak (12 def, 0 armour) Naturewrecker the elven-silk cloak (12 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 20 nature / 12 blight Changes stats: +3 Str / +5 Wil / +6 Cun / +4 Con Changes resistances: +18% fire / +25% light / +12% nature Changes damage: +15% blight Stealth bonus: +11 Physical save: +25 (+5 eff.) Mental save: +13 (+3 eff.) Only die when reaching: -50.00 life Maximum life: +120.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Relgirion the voratun mail armour (5 def, 39 armour) Relgirion the voratun mail armour (5 def, 39 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +28 (+6 eff.) Armour: +39 Defense: +5 (+1 eff.) Fatigue: +9% Changes stats: +29 Str / +10 Mag / +9 Wil / +2 Cun / +19 Con Changes resistances: +49% lightning / +10% arcane Changes resistances penetration: +15% physical Talent granted: +5 Acidic Bath Physical save: +35 (+7 eff.) Spell save: +25 (+6 eff.) Stamina each turn: +1.40 Maximum life: +295.00 Maximum stamina: +15.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +10% Mindpower: +24 (+5 eff.) Mental crit. chance: +10% Infravision radius: +2 A suit of armour made of mail. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 86)healing infusion (heal 86) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune (absorb 373 for 5 turns) shielding rune (absorb 373 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 345 for 6 turns) shielding rune (absorb 345 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 601 for 8 turns) shielding rune of the psychic (absorb 601 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 601 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Neriyata NeriyataInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 mind / 4 blight Changes stats: +3 Str / +3 Con Changes resistances: +6% mind Changes resistances penetration: +15% blight Changes damage: +3% blight Physical save: +7 (+1 eff.) Life regen: +0.70 Maximum life: +36.00 Amulets can have magical properties. |
Shockzephyr the stralite amulet Shockzephyr the stralite amuletPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +2 (+0 eff.) Armour: +6 Defense: +8 (+2 eff.) Effects on melee hit: * 15% chance to daze Damage (Melee): 11 light / 13 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 10% chance to blind Changes stats: +3 Str / +5 Wil Changes resistances cap: +5% all Changes resistances penetration: +15% physical Changes damage: +11% light / +7% darkness Talent mastery: +0.34 Cunning / Survival Physical save: +23 (+5 eff.) Mental save: +13 (+3 eff.) Confusion immunity: +18% Teleport immunity: +50% Life regen: +0.40 Stamina each turn: +0.40 Mindpower: +13 (+3 eff.) It can be used to teleport you randomly (rad 40), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. cleansing copper amulet of willpower (+4)cleansing copper amulet of willpower (+4) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +14% nature / +14% blight Poison immunity: +26% Disease immunity: +26% Amulets can have magical properties. |
copper amulet of mastery (0.11 Corruption / Demonic pact) copper amulet of mastery (0.11 Corruption / Demonic pact)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Corruption / Demonic pact Amulets can have magical properties. |
Rotspike RotspikePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 16 nature Changes stats: +3 Cun / +3 Mag Changes resistances: +6% nature / +9% acid Changes damage: +18% nature Blindness immunity: +23% Vim when hit: +1.00 Spellpower: +5 (+1 eff.) Infravision radius: +4 See stealth: +8 See invisible: +5 Rings can have magical properties. |
conjurer's steel ring of pilfering conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Defense: +8 (+2 eff.) Changes stats: +5 Mag / +5 Wil Vim when hit: +2.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
copper ring 'Abyssdare' copper ring 'Abyssdare'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) Effects on melee hit: * 14% chance to blind * 10% chance to gain 10% of a turn Effects on ranged hit: * 13% chance to blind Damage when hit (Melee): 16 temporal / 8 fire Changes stats: +3 Wil Changes resistances: +3% temporal / +9% fire Mental save: +6 (+2 eff.) Vim when hit: +1.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
copper ring 'Manaromihek' copper ring 'Manaromihek'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Dex Changes resistances: +6% temporal / +6% cold Reduces incoming crit damage: 5.00% Vim when hit: +1.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
copper ring 'Stormsting' copper ring 'Stormsting'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% mind / +24% light Changes resistances penetration: +10% lightning Changes damage: +11% mind / +12% light Grants telepathy: Demon/Minor Demon/Major See invisible: +9 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel battleaxe of ruin (31-46.5 power, 2 apr)blazebringer's dwarven-steel battleaxe of ruin (31-46.5 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Changes resistances penetration: +16% fire Critical mult.: +23.00% Global speed: +6% Massive two-handed battleaxes. |
Hettular (35.5-49.7 power, 5 apr) Hettular (35.5-49.7 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% turn loss / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 36% chance to bind * 21% chance to corrode armour Damage (Melee): +17 temporal / +81 nature Burst (radius 2) on crit: +17 fire When wielded/worn: Damage when hit (Melee): 9 mind / 9 darkness Changes stats: +3 Cun Changes resistances: +3% blight Changes resistances penetration: +13% acid / +13% fire Changes damage: +8% mind / +9% darkness Critical mult.: +15.00% Mental save: +28 (+7 eff.) Life regen: +2.10 Maximum vim: +20.00 Spell crit. chance: +1% Global speed: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's ash club of persecution (11.5-16.1 power, 3 apr)inquisitor's ash club of persecution (11.5-16.1 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / club ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn * disrupts spell-casting On weapon crit: * burns latent spell energy Damage against: +15% Unnatural Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. cutting steel dagger of evisceration (15.5-20.15 power, 6 apr)cutting steel dagger of evisceration (15.5-20.15 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 15.5 - 20.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of evisceration (19-24.7 power, 7 apr)dwarven-steel dagger of evisceration (19-24.7 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental iron dagger of ruin (10-13 power, 5 apr)elemental iron dagger of ruin (10-13 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Changes resistances penetration: +8% acid / +8% fire / +8% lightning / +8% cold Critical mult.: +10.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of crippling (17.5-22.75 power, 7 apr)insidious dwarven-steel dagger of crippling (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +32 insidious poison When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger of evisceration (11-14.3 power, 5 apr)iron dagger of evisceration (11-14.3 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of rage (26.5-34.45 power, 9 apr)plaguebringer's stralite dagger of rage (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease Damage (Melee): +14 blight When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Str Changes damage: +11% physical Disease immunity: +24% Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick steel dagger of evisceration (12-15.6 power, 6 apr)quick steel dagger of evisceration (12-15.6 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of rage (29-37.7 power, 9 apr)stralite dagger of rage (29-37.7 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Str Changes damage: +11% physical Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Isluldaleda' (36.5-47.45 power, 9 apr)voratun dagger 'Isluldaleda' (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +48 insidious poison / +24 cold / +20 mind Burst (radius 1) on hit: +16 fire When wielded/worn: Armour penetration: +12 Physical crit. chance: +23.0% Changes stats: +2 Str / +4 Wil / +6 Cun Changes resistances penetration: +11% physical Changes damage: +12% physical Reduces incoming crit damage: 15.00% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +18 (+4 eff.) Spell crit. chance: +3% Light radius: +2 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of shearing (40-52 power, 9 apr)voratun dagger of shearing (40-52 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Changes resistances penetration: +12% physical Changes damage: +10% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of crippling (31-40.3 power, 9 apr)warbringer's stralite dagger of crippling (31-40.3 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +24% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger (37-48.1 power, 9 apr)warbringer's voratun dagger (37-48.1 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +12% physical Disarm immunity: +25% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Barekalthofast the Dazzlebutcher (27-40.5 power, 1 apr)Barekalthofast the Dazzlebutcher (27-40.5 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +18.0% Damage when hit (Melee): 4 light Changes stats: +3 Cun / +9 Wil Changes resistances penetration: +9% acid / +5% light / +30% mind Grants telepathy: Dragon Talent masteries: +0.24 Psionic / Voracity +0.24 Cursed / Dark sustenance Physical save: +10 (+2 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Life regen: +1.08 Equilibrium when hit: +1.08 Hate per kill: +3.00 Psi per kill: +3.00 It can be used to inflict 123.38 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Layekira the elven-wood greatclub (59.5-89.25 power, 3 apr)Layekira the elven-wood greatclub (59.5-89.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 59.5 - 89.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon hit: * 40% chance to gain 10% of a turn Burst (radius 2) on crit: +21 fire When wielded/worn: Accuracy: +32 (+6 eff.) Armour penetration: +18 Physical power: +15 (+3 eff.) Changes stats: +8 Str / +6 Dex / +11 Wil / +11 Con Changes resistances: +12% temporal Changes resistances penetration: +15% fire / +25% physical Changes damage: +32% physical Physical save: +11 (+2 eff.) Disarm immunity: +32% Life regen: +0.40 Stamina when hit: +3.00 Mana when firing critical spell: +2.00 Global speed: +6% * Grants [Sweeping Blows] Talent Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. flaming steel greatmaul of crippling (28-42 power, 2 apr)flaming steel greatmaul of crippling (28-42 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +14 fire When wielded/worn: Physical crit. chance: +13.0% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Harularach' (76.5-114.75 power, 22 apr)stralite greatmaul 'Harularach' (76.5-114.75 power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 6.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 76.5 - 114.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +22 Physical crit. chance: +11.5% Attack speed: 111% On weapon crit: * splashes the target with acid * cripple the target Damage Shield penetration (this weapon only): +70% Damage (Melee): +24 mind / +24 acid Burst (radius 2) on crit: +4 blight / +8 arcane When wielded/worn: Accuracy: +19 (+3 eff.) Physical crit. chance: +19.0% Changes stats: +7 Dex Changes resistances: +9% acid Changes resistances penetration: +15% acid Changes damage: +21% blight * Grants [Heavy Strike] Talent It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
Adeldata (66.5-106.4 power, 24 apr) Adeldata (66.5-106.4 power, 24 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 6.00 Encumbrance. [Unique] Type: weapon / greatspear ; tier 5 It must be held with both hands. Base power: 66.5 - 106.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 83% On weapon hit: * 82% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion Damage (Melee): +12 acid / +28 mind / +72 % trip chance Burst (radius 1) on hit: +12 physical Burst (radius 2) on crit: +24 light / +22 lightning Damage conversion: 52% light / 60% lightning Thrust Range: 2 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +12 (+2 eff.) Damage when hit (Melee): 8 physical Changes stats: +9 Cun / +5 Wil Changes resistances: +3% mind Changes resistances penetration: +20% acid / +36% darkness / +24% light / +21% cold / +21% fire / +33% mind / +43% lightning Changes damage: +24% lightning / +9% physical / +23% light Physical save: +27 (+5 eff.) * Grants [Heavy Strike] Talent A heavy spear. |
This item will automatically be transmogrified when you leave the level. Drogund the iron greatsword (26-41.6 power, 1 apr)Drogund the iron greatsword (26-41.6 power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% On weapon crit: * cripple the target Damage (Melee): +12 mind When wielded/worn: Accuracy: +30 (+5 eff.) Armour penetration: +10 Physical crit. chance: +30.0% Changes stats: +10 Str / +5 Dex / +3 Cun Changes damage: +15% blight / +20% physical Critical mult.: +17.00% Mental save: +19 (+5 eff.) Stamina when hit: +2.24 Psi when hit: +0.16 Maximum hate: +6.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level. Zubolevena (36.5-58.4 power, 2 apr)Zubolevena (36.5-58.4 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 40% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +40 insidious poison / +16 mind When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +25.0% Physical power: +13 (+3 eff.) Changes stats: +6 Dex / +6 Mag / +4 Cun / +5 Con Changes resistances: +12% mind Changes resistances penetration: +10% physical Disarm immunity: +28% Infravision radius: +3 * Grants [Heavy Strike] Talent It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. crushing iron greatsword of rage (25-40 power, 1 apr)crushing iron greatsword of rage (25-40 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Str Changes damage: +10% physical Stamina when hit: +1.12 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic elm longbow of true flightcaustic elm longbow of true flight Requires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * 8% chance to corrode armour When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +7.0% Changes resistances penetration: +7% acid Life regen: +0.90 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty ash longbow of true flightmighty ash longbow of true flight Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes stats: +4 Str Longbows are used to shoot arrows at your foes. |
iron longsword (12.5-17.5 power, 2 apr) iron longsword (12.5-17.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Flame Bolts Sharp, long, and deadly. |
Samohad the Singeblow (46-64.4 power, 6 apr) Samohad the Singeblow (46-64.4 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 34% chance to daze On weapon crit: * cripple the target Damage (Melee): +35 insidious poison / +19 temporal / +20 nature When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Physical crit. chance: +15.0% Defense: +15 (+4 eff.) Damage when hit (Melee): 12 arcane / 12 acid Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% acid / +3% fire Changes resistances penetration: +15% lightning / +12% physical / +10% arcane / +15% fire Changes damage: +18% arcane / +14% physical Disarm immunity: +43% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace 'Boryrak' (35-49 power, 4 apr)dwarven-steel mace 'Boryrak' (35-49 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 125% On weapon hit: * 19% chance to disease On weapon crit: * cripple the target Damage (Melee): +20 blight / +13 mind When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +11 Physical crit. chance: +11.0% Physical power: +11 (+2 eff.) Fatigue: -6% Changes stats: +11 Dex / +8 Con Changes resistances penetration: +5% blight / +22% physical / +5% temporal Changes damage: +11% physical Reduces incoming crit damage: 5.00% Physical save: +9 (+2 eff.) Disarm immunity: +25% Maximum stamina: +5.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of life (10-11 power, 24 apr, nature damage)gifted thorny mindstar of life (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Maximum life: +34.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of flames (10-11 power, 24 apr, mind damage)hateful thorny mindstar of flames (10-11 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. This psionic mindstar hates not to be wrathful. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +14% fire Changes resistances penetration: +14% fire / +11% mind / +11% darkness Changes damage: +12% fire / +17% mind / +17% darkness Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of frost (12-13.2 power, 32 apr, mind damage)horrifying pulsing mindstar of frost (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 16 ice / 6 mind / 9 darkness Changes resistances: +17% cold Changes resistances penetration: +17% cold Changes damage: +12% cold / +7% mind / +8% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage)pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 15 ice Changes resistances: +17% cold Changes resistances penetration: +10% cold Changes damage: +17% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful thorny mindstar of venom (10-11 power, 24 apr, nature damage)wrathful thorny mindstar of venom (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural venom should be returned to the wyrm. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 acid Changes resistances: +12% acid Changes resistances penetration: +13% acid Changes damage: +11% acid Life regen: +1.10 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ce'Nilaith (72-93.6 power, 6 apr) Ce'Nilaith (72-93.6 power, 6 apr)Requires: - Strength 38 - Dexterity 38 Infused by nature Crafted by a master Infused by psionic forces 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 5 Base power: 72.0 - 93.6 Uses stats: 40% Dex, 40% Cun, 40% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to light up the target Damage (Melee): +11 light When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +3 Cun / +6 Con Changes resistances: +9% all Changes resistances penetration: +9% mind / +14% physical / +10% darkness / +14% nature Changes damage: +3% blight / +6% mind Grants telepathy: Demon/Minor Demon/Major Talent granted: +5 Frost Grab Critical mult.: +10.00% Disarm immunity: +23% Mana each turn: +0.50 Equilibrium when hit: +0.12 Psi when hit: +0.12 Mental crit. chance: +1% Light radius: +3 A light sword. |
This item will automatically be transmogrified when you leave the level. Islildawen (51-66.3 power, 5 apr)Islildawen (51-66.3 power, 5 apr) Requires: - Strength 28 - Dexterity 28 Infused by nature Crafted by a master 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 4 Base power: 51.0 - 66.3 Uses stats: 40% Dex, 40% Cun, 40% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Accuracy bonus: +2.0% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 25% chance to light up the target Damage (Melee): +26 light / +8 temporal When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +33 (+8 eff.) Changes stats: +3 Con Changes resistances: +9% all Changes resistances penetration: +13% nature Changes damage: +15% arcane Mental save: +10 (+2 eff.) Disarm immunity: +44% Life regen: +0.20 Psi when hit: +0.12 Only die when reaching: -60.00 life Light radius: +6 A light sword. |
This item will automatically be transmogrified when you leave the level. singing dwarven-steel rapier of disarming (22.5-29.25 power, 4 apr)singing dwarven-steel rapier of disarming (22.5-29.25 power, 4 apr) Requires: - Dexterity 20 - Strength 20 Powered by arcane forces Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 22.5 - 29.3 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +2.5% procs dam / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +4 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +22 arcane When wielded/worn: Defense: +8 (+2 eff.) Silence immunity: +38% Mana each turn: +0.28 Combat speed: +11% When carried: Stealth bonus: -36 Taunts Nearby Enemies: Every turn each enemy within 5 spaces has a 15% chance of being taunted. (Both range and chance stack.) A light sword. |
Brightbait the voratun spear (42-58.8 power, 10 apr) Brightbait the voratun spear (42-58.8 power, 10 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +5.0% Attack speed: 83% Burst (radius 2) on crit: +12 acid / +4 light Thrust Range: 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Talent granted: +4 Corrosive Cone A spear. |
This item will automatically be transmogrified when you leave the level. Chargestun (23-32.2 power, 6 apr)Chargestun (23-32.2 power, 6 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% On weapon hit: * 14% chance to inflict damage reduction * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +4 lightning / +4 arcane / +18 cold / +11 mind Burst (radius 1) on hit: +14 fire Burst (radius 2) on crit: +4 arcane Thrust Range: 2 When wielded/worn: Accuracy: +22 (+4 eff.) Physical crit. chance: +11.0% Effects on melee hit: * 45% chance to daze Changes stats: +9 Str Changes resistances: +5% arcane / +3% lightning Changes resistances penetration: +10% mind / +11% darkness / +5% arcane Changes damage: +3% lightning / +22% physical Stamina when hit: +3.40 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A spear. |
Kindlewend (46-64.4 power, 21 apr) Kindlewend (46-64.4 power, 21 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +21 Physical crit. chance: +9.0% Attack speed: 83% On weapon hit: * 33% chance to daze * 20% chance to torment the target Damage (Melee): +47 insidious poison / +60 % trip chance Burst (radius 2) on crit: +30 ice Thrust Range: 2 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +14 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Effects on melee hit: * 44% chance to blind Damage when hit (Melee): 9 nature Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +3% nature / +3% light Changes resistances penetration: +14% lightning / +15% cold / +13% mind / +15% darkness Talent granted: +5 Doomed Nature Spell save: +3 (+1 eff.) Disarm immunity: +5% Stun/Freeze immunity: +15% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A spear. |
iron spear 'Elirialle' (17-23.8 power, 4 apr) iron spear 'Elirialle' (17-23.8 power, 4 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Burst (radius 1) on hit: +4 physical / +6 fire Thrust Range: 2 When wielded/worn: Critical mult.: +3.00% Reduces incoming crit damage: 15.00% Light radius: +3 A spear. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone magestaff (30-36 power, 6 apr, arcane element)infernal dragonbone magestaff (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 32 fire Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +25 (+5 eff.) Spell crit. chance: +5% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of blasting (30-36 power, 6 apr, fire element)lifebinding dragonbone magestaff of blasting (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +30% fire Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +34 (+7 eff.) Spell crit. chance: +11% Healing mod.: +24% It can be used to unleash an elemental blastwave, dealing 88.58 - 106.30 fire damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Emywyn (37-48.1 power, 6 apr)Emywyn (37-48.1 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 5 Base power: 37.0 - 48.1 Uses stats: 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +1.0% disarm chance / acc Accuracy bonus: +2.0% acc reduction chance / acc (9 acc 80 max 6 dur) Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * maims the target Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +18.0% Physical power: +15 (+3 eff.) Armour Hardiness: +10% Defense: +32 (+8 eff.) Damage when hit (Melee): 8 blight Changes stats: +6 Dex / +5 Con Changes resistances: +16% lightning / +11% physical Changes resistances penetration: +9% physical Changes damage: +12% physical Maximum encumbrance: +20 Physical save: +20 (+4 eff.) Disarm immunity: +22% Maximum life: +40.00 Healing mod.: +10% A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. Shadow Defender (10-13 power, 5 apr)Shadow Defender (10-13 power, 5 apr) Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 3 Base power: 10.0 - 13.0 Uses stat: Damage type: Physical Accuracy bonus: +2.5% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +30 darkness / +30 % blind chance When wielded/worn: Changes damage: +10% darkness Talent cooldown: Shadow Leash (-8 turns) This swordbreaker has enchanted to call upon the wielder's own shadow to help protect it. |
This item will automatically be transmogrified when you leave the level. Malugund the Murkmire (6/6, 24.5-31.85 power, 12 apr)Malugund the Murkmire (6/6, 24.5-31.85 power, 12 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 2 Base power: 24.5 - 31.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 100% Firing range: +3 Capacity: 6 On weapon hit: * 40% chance to inflict damage reduction * 10% chance to crush the target * 25% chance to put talents on cooldown Travel speed: +200% Damage (Ranged): +11 temporal / +4 darkness / +4 arcane / +22 gravity / +18 fire / +11 nature Burst (radius 1) on hit: +8 mind / +12 arcane Burst (radius 2) on crit: +8 arcane / +20 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +3% These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. Vorythra the Blazeimmortal (37.5-60 power, 10 apr)Vorythra the Blazeimmortal (37.5-60 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +20 acid / +20 light Damage against: +28% Undead When wielded/worn: Physical crit. chance: +32.0% Physical power: +16 (+3 eff.) Armour: +6 Changes stats: +3 Mag Changes resistances: +6% lightning / +6% light Changes resistances penetration: +5% fire Spell save: +9 (+2 eff.) Blindness immunity: +10% Confusion immunity: +20% Knockback immunity: +10% * Grants [Sweeping Blows] Talent * Grants [Heavy Strike] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of the mystic (17-23.8 power, 4 apr)elemental dwarven-steel waraxe of the mystic (17-23.8 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances penetration: +13% acid / +13% fire / +13% lightning / +13% cold Spellpower: +10 (+2 eff.) One-handed war axes. |
plaguebringer's voratun waraxe of ruin (38-53.2 power, 6 apr) plaguebringer's voratun waraxe of ruin (38-53.2 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease Damage (Melee): +11 blight When wielded/worn: Armour penetration: +11 Physical crit. chance: +7.0% Talent granted: +5 Corrupt Light Critical mult.: +17.00% Disease immunity: +29% One-handed war axes. |
thought-forged iron waraxe of projection (12-16.8 power, 2 apr) thought-forged iron waraxe of projection (12-16.8 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom Damage (Melee): +12 mind When wielded/worn: Changes stats: +1 Cun / +2 Wil Talent granted: +1 Corrosive Slashes It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
Flashgash the rough leather whip (17.5-19.25 power, 0 apr) Flashgash the rough leather whip (17.5-19.25 power, 0 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.5 - 19.3 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +0 Physical crit. chance: +3.0% Attack speed: 125% Damage (Melee): +7 darkness Damage against: +6% Living When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +1 Str / +2 Dex / +1 Cun Changes resistances penetration: +10% lightning Talent granted: +2 Corrosive Slashes A long, leather whip. |
This item will automatically be transmogrified when you leave the level. blazebringer's hardened leather whip of crippling (17.5-19.25 power, 2 apr)blazebringer's hardened leather whip of crippling (17.5-19.25 power, 2 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 17.5 - 19.3 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 125% On weapon crit: * cripple the target Burst (radius 2) on crit: +14 fire When wielded/worn: Physical crit. chance: +11.0% Changes resistances penetration: +11% fire Global speed: +4% A long, leather whip. |
blurring rough leather belt of the mystic blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Stealth bonus: +5 Mental save: +5 (+1 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
acidic steel buckler acidic steel bucklerRequires: - Dexterity 14 - Strength 14 Infused by nature 3.00 Encumbrance. Type: armor / buckler ; tier 2 When used to attack (with talents): Base power: 14.5 - 16.0 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% On weapon hit: * 12% chance to corrode armour When wielded/worn: Physical crit. chance: +3.0% Defense: +6 (+2 eff.) Fatigue: +4% Damage (Melee): 5 acid Damage when hit (Melee): 10 acid Talent granted: +2 Guard Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. cosmic voratun buckler of earthen furycosmic voratun buckler of earthen fury Requires: - Dexterity 38 - Strength 38 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: armor / buckler ; tier 5 When used to attack (with talents): Base power: 43.5 - 47.9 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Physical crit. chance: +3.0% On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 2) on crit: +32 light / +30 darkness When wielded/worn: Physical crit. chance: +7.5% Armour: +14 Armour Hardiness: +10% Defense: +12 (+3 eff.) Fatigue: +7% Changes resistances: +18% physical / +11% light / +15% darkness Talent granted: +5 Guard Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. warded stralite bucklerwarded stralite buckler Requires: - Dexterity 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. Type: armor / buckler ; tier 4 When used to attack (with talents): Base power: 33.5 - 36.9 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Physical crit. chance: +2.5% On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Physical crit. chance: +6.0% Defense: +10 (+2 eff.) Fatigue: +7% Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +1 Ward +4 Guard Small handheld shield used for deflecting blows and misdirecting opponents. |
Brodeziladin the linen cloak (7 def, 0 armour) Brodeziladin the linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +6% light / +1% physical Changes damage: +6% temporal Reduces incoming crit damage: 15.00% Physical save: +7 (+1 eff.) Pinning immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Emelidhekira the Crackleravager (18 def, 0 armour)Emelidhekira the Crackleravager (18 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +18 (+3 eff.) Defense: +18 (+4 eff.) Fatigue: -6% Damage when hit (Melee): 4 lightning Changes stats: +3 Mag / +3 Wil Changes resistances: +6% acid / +39% light / +6% lightning / +6% cold / +5% arcane / +45% fire Changes resistances penetration: +10% arcane Changes damage: +6% arcane / +12% lightning Stealth bonus: +21 Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +90.00 Maximum stamina: +16.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Foghunter the linen cloak (1 def, 0 armour) Foghunter the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Damage when hit (Melee): 8 darkness Changes stats: +1 Str / +2 Dex / +2 Cun / +2 Con Changes resistances: +6% darkness / +9% nature Changes damage: +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hulin the cashmere cloak (2 def, 0 armour) Hulin the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Dex / +4 Mag / +11 Wil / +10 Cun Grants telepathy: Dragon Spell save: +7 (+2 eff.) Mental save: +9 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +4.00 Maximum mana: +61.00 Mental crit. chance: +6% Damage Shield penetration: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere robe of power (2 def, 0 armour)cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes damage: +14% all Spellpower: +16 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of life (3 def, 0 armour)spellwoven silk robe of life (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% blight Spell save: +27 (+7 eff.) Life regen: +4.70 Maximum life: +88.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven linen robe of life (0 def, 0 armour)stormwoven linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +7% cold / +8% blight Changes damage: +8% lightning / +7% physical / +8% cold Life regen: +2.40 Maximum life: +51.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Blazequarry the pair of hardened leather boots (7 def, 3 armour)Blazequarry the pair of hardened leather boots (7 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 12 lightning Changes stats: +4 Str / +10 Wil / +14 Con Changes resistances: +15% lightning / +5% arcane / +9% mind Changes resistances penetration: +5% lightning / +16% physical Changes damage: +9% lightning Physical save: +22 (+4 eff.) Spell save: +21 (+5 eff.) Mental save: +22 (+6 eff.) Silence immunity: +38% Confusion immunity: +38% Stun/Freeze immunity: +38% Mindpower: +14 (+3 eff.) Movement speed: +20% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.3 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Elanor (0 def, 15 armour) Elanor (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +15 Fatigue: +3% Damage when hit (Melee): 4 arcane Changes stats: +2 Mag Changes resistances: +3% mind Changes damage: +3% mind / +9% blight Critical mult.: +5.00% Spell save: +16 (+4 eff.) Lowers spell cool-downs by: 10% Infravision radius: +5 Damage Shield penetration: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Filthbraid the pair of iron boots (3 def, 3 armour) Filthbraid the pair of iron boots (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% mind Changes damage: +6% mind Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour)dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Mag / +4 Wil Physical save: +11 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+3 eff.) It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots of uncanny dodging (3 def, 7 armour) miner's pair of iron boots of uncanny dodging (3 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arurelaith (0 def, 7 armour) Arurelaith (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Armour: +7 Damage (Melee): 12 acid / 12 cold / 15 lightning Changes stats: +5 Cun / +7 Dex Changes resistances: +9% acid / +12% blight / +9% cold / +3% fire / +15% lightning Changes damage: +8% acid / +9% cold / +9% lightning Physical save: +3 (+1 eff.) Mental save: +20 (+5 eff.) Stun/Freeze immunity: +15% Life regen: +2.40 Stamina each turn: +1.40 Maximum stamina: +21.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. alchemist's hardened leather gloves of sorrow (0 def, 2 armour)alchemist's hardened leather gloves of sorrow (0 def, 2 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 8 acid / 24 darkness / 8 cold / 8 fire / 21 mind / 8 lightning Changes stats: +4 Mag / +4 Wil Mental save: -9 (-2 eff.) Mindpower: +8 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. alchemist's voratun gauntlets of the iron hand (0 def, 3 armour)alchemist's voratun gauntlets of the iron hand (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 10 acid / 10 fire / 7 cold / 10 lightning Changes stats: +5 Str / +5 Mag / +9 Wil / +5 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +50% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's iron gauntlets (0 def, 1 armour)brawler's iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+1 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Urthegosin' (0 def, 1 armour) iron gauntlets 'Urthegosin' (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Dex / +2 Mag / +2 Cun Changes resistances: +1% physical / +6% light / +6% darkness Critical mult.: +6.00% Life regen: +1.20 Stamina each turn: +0.60 Only die when reaching: -40.00 life Maximum stamina: +10.00 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 107.95 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Delumasin the Rotworth (0 def, 4 armour) Delumasin the Rotworth (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical Changes stats: +4 Str / +9 Dex Changes resistances: +8% acid / +21% fire / +21% cold / +15% mind / +10% lightning Changes resistances penetration: +10% nature Mental save: +18 (+4 eff.) Confusion immunity: +38% Life regen: +0.40 Healing mod.: +10% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1115.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Shadepride the iron helm (0 def, 3 armour)Shadepride the iron helm (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to disease * 10% chance to gain 10% of a turn * 44% chance to inflict damage reduction Damage when hit (Melee): 16 blight / 4 temporal Changes stats: +4 Str / +7 Dex / +7 Wil / +6 Cun / +4 Con Changes resistances: +7% physical / +12% light / +11% darkness / +7% fire / +7% nature / +7% cold Changes resistances penetration: +15% temporal Changes damage: +3% temporal Physical save: +7 (+1 eff.) Spell save: +5 (+1 eff.) Maximum life: +54.00 Mindpower: +4 (+1 eff.) Healing mod.: +14% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. bladed dwarven-steel helm of strength (+11) (0 def, 4 armour)bladed dwarven-steel helm of strength (+11) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 physical Changes stats: +11 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1115.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Glintransom' (3 def, 0 armour)elven-silk wizard hat 'Glintransom' (3 def, 0 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Cun / +14 Wil Changes resistances: +22% lightning / +6% light Changes damage: +15% lightning / +12% blight Physical save: +12 (+2 eff.) Spell save: +25 (+6 eff.) Mental save: +30 (+8 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +7% Damage Shield penetration: +30% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 281 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
iron helm of strength (+2) (0 def, 3 armour) iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. mindwoven linen wizard hat of the Brotherhood (1 def, 0 armour)mindwoven linen wizard hat of the Brotherhood (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag / +3 Con Changes damage: +8% arcane Psi each turn: +0.16 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Cloudfury (2 def, 6 armour) Cloudfury (2 def, 6 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +12% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 16 acid Changes resistances: +7% acid / +6% cold / +9% lightning / +16% fire Changes damage: +9% lightning Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of implacability (3 def, 16 armour)fortifying dwarven-steel mail armour of implacability (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Con Physical save: +11 (+2 eff.) Maximum life: +72.00 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour of thunder (2 def, 4 armour)iron mail armour of thunder (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Physical power: +13 (+3 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +12% lightning Spellpower: +13 (+3 eff.) Spell crit. chance: +6% Mindpower: +13 (+3 eff.) Mental crit. chance: +5% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour 'Nightpower' (9 def, 30 armour)voratun mail armour 'Nightpower' (9 def, 30 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +9 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 4 darkness Changes stats: +9 Cun / +9 Wil Changes resistances: +70% acid / +12% physical / +36% temporal / +9% nature / +13% fire / +43% cold / +9% mind / +11% lightning Physical save: +15 (+3 eff.) Mental save: +52 (+12 eff.) Cut immunity: +5% Silence immunity: +5% Only die when reaching: -20.00 life Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. marauder's cured leather armour (8 def, 4 armour)marauder's cured leather armour (8 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Fatigue: +7% Changes stats: +6 Str / +6 Dex Physical save: +11 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour (8 def, 6 armour)marauder's hardened leather armour (8 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +7 Dex Physical save: +14 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour of command (21 def, 14 armour)marauder's hardened leather armour of command (21 def, 14 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +14 Defense: +21 (+5 eff.) Fatigue: +8% Changes stats: +8 Str / +8 Dex / +4 Cun Physical save: +14 (+3 eff.) Mental save: +19 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of delving (21 def, 8 armour)nimble drakeskin leather armour of delving (21 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +21 (+5 eff.) Ranged Defense: +16 (+4 eff.) Fatigue: +8% Changes stats: +10 Str / +5 Dex Changes resistances: +19% darkness / +12% physical Light radius: +2 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of the void (18 def, 7 armour)nimble reinforced leather armour of the void (18 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +18 (+4 eff.) Ranged Defense: +14 (+4 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 9 darkness Changes stats: +5 Dex Changes resistances: +26% darkness / +26% temporal Movement speed: +20% Defense after a teleport: +26 Resist all after a teleport: +18% New effects duration reduction after a teleport: +26% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of resilience (4 def, 7 armour)radiant reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 10 light Changes stats: +5 Wil Changes resistances: +26% blight / +23% darkness Maximum life: +40.00 Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of alacrity (22 def, 8 armour)tempestuous drakeskin leather armour of alacrity (22 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +22 (+6 eff.) Ranged Defense: +20 (+5 eff.) Fatigue: +8% Damage (Melee): 9 lightning Damage (Ranged): 10 lightning Changes resistances: +30% lightning / +26% cold Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour (2 def, 4 armour)troll-hide cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Life regen: +7.80 Healing mod.: +14% A suit of armour made of leather. |
Branidothad the Fogcrypt (3 def, 7 armour) Branidothad the Fogcrypt (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Effects on melee hit: * 40% chance to inflict damage reduction Changes resistances: +17% lightning / +6% fire Changes resistances penetration: +10% darkness Changes damage: +9% darkness / +3% fire Talent granted: +5 Fiery Cleansing Life regen: +1.20 Maximum life: +42.00 Healing mod.: +12% A suit of armour made of metal plates. |
Glethra the dwarven-steel plate armour (15 def, 24 armour) Glethra the dwarven-steel plate armour (15 def, 24 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +24 Defense: +15 (+4 eff.) Fatigue: +17% Changes stats: +3 Cun Changes resistances: +23% acid / +20% fire Changes resistances penetration: +5% arcane Talent granted: +5 Fiery Cleansing Physical save: +10 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +17 (+4 eff.) Life regen: +2.60 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +73.00 Maximum mana: +80.00 Spellpower: +2 (+0 eff.) Light radius: +1 Healing mod.: +22% Damage Shield penetration: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant iron plate armour of stability (3 def, 7 armour)radiant iron plate armour of stability (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +14% blight / +6% physical / +14% darkness Physical save: +13 (+3 eff.) Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing steel plate armour of command (13 def, 15 armour)searing steel plate armour of command (13 def, 15 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +13 (+3 eff.) Fatigue: +22% Damage (Melee): 12 acid / 14 fire Damage when hit (Melee): 11 acid / 12 fire Changes stats: +3 Cun Changes resistances: +18% acid / +18% fire Mental save: +15 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Kynarirab' (19 def, 36 armour)stralite plate armour 'Kynarirab' (19 def, 36 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +36 Defense: +19 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 4 arcane / 8 acid Changes stats: +10 Str / +5 Cun / +10 Con Changes resistances: +54% acid / +46% physical / +34% lightning / +6% arcane / +38% fire / +9% mind / +75% cold Changes resistances penetration: +5% acid Changes damage: +15% arcane / +6% acid Talent cooldown: Rush (-10 turns) Allows you to breathe in: water Physical save: +20 (+4 eff.) Mental save: +32 (+8 eff.) Disarm immunity: +72% Stun/Freeze immunity: +71% Knockback immunity: +72% A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
This item will automatically be transmogrified when you leave the level. Hanahor the voratun shield (27 def, 13 armour, 66.5-79.8 power, 286 block)Hanahor the voratun shield (27 def, 13 armour, 66.5-79.8 power, 286 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +286 On weapon hit: * 47% chance to disease Damage (Melee): +19 lightning / +20 light Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +113 light / +120 darkness When wielded/worn: Armour: +13 Defense: +27 (+7 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 15% chance to daze * 40% chance to blind Damage when hit (Melee): 4 blight / 12 mind Changes stats: +6 Dex / +5 Mag / +7 Con Changes resistances: +20% lightning / +30% fire / +63% light / +44% darkness Changes resistances penetration: +15% mind Talent granted: +5 Block Maximum hate: +4.00 Maximum psi: +20.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Deflect projectiles away: +19% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Changes resistances: +0% acid / +28% physical Reduce damage by fixed amount: +0 acid / +18 physical Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Wrathroot's Barkwood (9 def, 10 armour, 27.5-38.5 power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 27.5-38.5 power, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 27.5 - 38.5 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+2 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
This item will automatically be transmogrified when you leave the level. cosmic stralite shield of crushing (10 def, 2 armour, 60-72 power, 142.5 block)cosmic stralite shield of crushing (10 def, 2 armour, 60-72 power, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 60.0 - 72.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 On weapon crit: * smash the target with your shield crippling them Burst (radius 2) on crit: +30 light / +34 darkness When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +13% light / +13% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
cosmic voratun shield of earthen fury (12 def, 10 armour, 65.5-78.6 power, 205.5 block) cosmic voratun shield of earthen fury (12 def, 10 armour, 65.5-78.6 power, 205.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.5 - 78.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +206 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 2) on crit: +22 light / +32 darkness When wielded/worn: Armour: +10 Armour Hardiness: +9% Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +0% acid / +55% physical / +15% light / +12% darkness Reduce damage by fixed amount: +0 acid / +25 physical Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of crushing (8 def, 2 armour, 33.5-40.2 power, 88 block)dwarven-steel shield of crushing (8 def, 2 armour, 33.5-40.2 power, 88 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.5 - 40.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +88 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of earthen fury (8 def, 13 armour, 27-32.4 power, 80 block)flaming dwarven-steel shield of earthen fury (8 def, 13 armour, 27-32.4 power, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 1) on hit: +16 fire When wielded/worn: Armour: +13 Armour Hardiness: +7% Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 8 fire Damage when hit (Melee): 16 fire Changes resistances: +12% physical Talent granted: +3 Block Handheld deflection devices. |
iron shield (4 def, 2 armour, 9-10.8 power, 21.5 block) iron shield (4 def, 2 armour, 9-10.8 power, 21.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
reinforced iron shield of acid resistance (+16%) (4 def, 6 armour, 8.5-10.2 power, 41 block) reinforced iron shield of acid resistance (+16%) (4 def, 6 armour, 8.5-10.2 power, 41 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +41 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +16% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elemental quiver of yew arrows of annihilation (20/20, 37-51.8 power, 18 apr)elemental quiver of yew arrows of annihilation (20/20, 37-51.8 power, 18 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 37.0 - 51.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * Random elemental explosion Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of yew arrows of the leech (14/18, 31.5-44.1 power, 10 apr)hateful quiver of yew arrows of the leech (14/18, 31.5-44.1 power, 10 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 18 On weapon hit: * Slows global speed by 14% * leeches stamina from the target Damage (Ranged): +20 darkness Damage against: +14% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of ash arrows of annihilation (14/14, 24-33.6 power, 13 apr)plaguebringer's quiver of ash arrows of annihilation (14/14, 24-33.6 power, 13 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 24.0 - 33.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Physical crit. chance: +7.5% Capacity: 14 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease Travel speed: +200% Damage (Ranged): +11 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elm arrows of warping (17/17, 13.5-18.9 power, 5 apr)plaguebringer's quiver of elm arrows of warping (17/17, 13.5-18.9 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 17 When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 8% chance to disease * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +8 blight / +8 temporal / +8 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of crippling (21/21, 53.5-74.9 power, 18 apr)quiver of dragonbone arrows of crippling (21/21, 53.5-74.9 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +15.0% Capacity: 21 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows of crippling (21/21, 34-47.6 power, 10 apr)quiver of yew arrows of crippling (21/21, 34-47.6 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +13.0% Capacity: 21 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1458 alchemist agate 1458 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [champion of Urh'Rok] (level 50, finger) demon seed [champion of Urh'Rok] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger) demon seed [dolleg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 41, offhand) demon seed [dĂșathedlen] (level 41, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, body) demon seed [dĂșathedlen] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, finger) demon seed [dĂșathedlen] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand) demon seed [fire imp] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 29, mainhand) demon seed [fire imp] (level 29, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, finger) demon seed [fire imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand) demon seed [fire imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% fire Reduce damage by fixed amount: +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 8, mainhand) demon seed [fire imp] (level 8, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, mainhand) demon seed [fire imp] (level 9, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, offhand) demon seed [fire imp] (level 9, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +15% fire Reduce damage by fixed amount: +5 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, finger) demon seed [forge-giant] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand) demon seed [forge-giant] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand) demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand) demon seed [quasit] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, offhand) demon seed [thaurhereg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, mainhand) demon seed [wretch titan] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, mainhand) demon seed [wretchling] (level 11, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (15% life). The seed of a demon. |
demon seed [wretchling] (level 29, mainhand) demon seed [wretchling] (level 29, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 30, offhand) demon seed [wretchling] (level 30, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +25% acid Reduce damage by fixed amount: +15 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 30, offhand) demon seed [wretchling] (level 30, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +25% acid Reduce damage by fixed amount: +15 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 8, mainhand) demon seed [wretchling] (level 8, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eleneblek EleneblekPowered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Damage when hit (Melee): 12 physical Changes stats: +2 Con Changes resistances: +6% cold / +6% temporal Changes damage: +3% physical Critical mult.: +3.00% Physical save: +20 (+4 eff.) Light radius: +5 Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eloleta the Strikerip Eloleta the StrikeripPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 15% chance to daze * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 lightning / 14 fire Changes resistances: +12% lightning / +5% fire / +7% darkness Changes resistances penetration: +5% lightning Changes damage: +7% light / +3% temporal Damage affinity(heal): +5% light Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Light radius: +4 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 65.17 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ivewe IvewePowered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% darkness Changes resistances penetration: +5% arcane Changes damage: +6% light / +6% arcane Damage affinity(heal): +5% light Critical mult.: +10.00% Maximum life: +44.00 Light radius: +4 Damage Shield penetration: +30% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 65.17 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (147 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of iron shots (44/44, 17-20.4 power, 5 apr)sentry's pouch of iron shots (44/44, 17-20.4 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 17.0 - 20.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +4.0% Capacity: 44 Turns elapse between self-loadings: 4 Shots are used with slings to pummel your foes to death. |
Flashtitan the elm totem of thorny skin [power 33] (45 cooldown) Flashtitan the elm totem of thorny skin [power 33] (45 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +6% darkness It can be used to harden the skin for 7 turns increasing armour by 33 and armour hardiness by 30%, putting all charms on cooldown for 45 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. forceful yew totem of thorny skin [power 49] (20 cooldown)forceful yew totem of thorny skin [power 49] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 49 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 stamina. Natural totems are made by powerful wilders to store nature power. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By curse the Superhuman Demonologist level 11
75th Pyre 122nd year of Ascendancy at 16:52 see stats
Hell has no fury like a demon scorned! (Exploration mode) (Uniques)
Escaped the Searing Halls.By curse the Superhuman Demonologist level 7
75th Pyre 122nd year of Ascendancy at 03:45 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By curse the Superhuman Demonologist level 10
75th Pyre 122nd year of Ascendancy at 11:58 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By curse the Superhuman Demonologist level 20
4th Flare 122nd year of Ascendancy at 16:20 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By curse the Superhuman Demonologist level 30
27th Dusk 122nd year of Ascendancy at 06:55 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By curse the Superhuman Demonologist level 40
32nd Dusk 122nd year of Ascendancy at 02:34 see stats
Once bitten, twice shy (Exploration mode) (Uniques)
Escaped the Anteroom of Agony.By curse the Superhuman Demonologist level 37
27th Dusk 122nd year of Ascendancy at 17:31 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By curse the Superhuman Demonologist level 67
34th Dusk 122nd year of Ascendancy at 00:16 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By curse the Superhuman Demonologist level 43
32nd Dusk 122nd year of Ascendancy at 11:54 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By curse the Superhuman Demonologist level 68
35th Dusk 122nd year of Ascendancy at 08:11 see stats
Treasure Hoarder (Exploration mode) (Uniques)
Amassed 3000 gold pieces.By curse the Superhuman Demonologist level 44
32nd Dusk 122nd year of Ascendancy at 14:34 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By curse the Superhuman Demonologist level 15
76th Pyre 122nd year of Ascendancy at 13:03 see stats
Log
Shadow stands up.
Shadow's armor corrodes!
Shadow is weakened by the darkness!
curse hits curse for 61 healing, 1 healing, 2 healing, 3 healing, 2 healing, 2 healing, 2 healing, 7 healing, 3 healing (0 total damage) [83 healing].
curse hits Shadow for 379 physical, 7 nature, , 12 lightning, , (slow 15%), , 17 blight, , 12 darkness, 11 fire, , 12 acid, 6 cold, , 42 mind, 4 physical, 20 cold (522 total damage).
curse killed Shadow!
Resting starts...
Talent Shield Slam is ready to use.
Talent Blood Lock is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Curse picks up ( .): emerald.
Ran for 2 turns (stop reason: hostile spotted to the south (Emiyavea the crimson ooze - offscreen)).
Curse wears(replacing): Duskreaper the drakeskin leather whip (72-79.2 power, 4 apr).
Emiyavea the crimson ooze activates Body of Fire.
Emiyavea the crimson ooze turns into pure flame!
Curse deactivates Tale of Destruction.
Curse deactivates Exploit Weakness.
Curse deactivates Hardened Core.
Curse deactivates Daunting Presence.
Curse deactivates Precise Strikes.
Curse deactivates Shattered Mind.
Curse deactivates Bleak Outcome.
Curse deactivates Blood Vengeance.
Curse deactivates Willful Tormenter.
Curse deactivates Elemental Harmony.
Curse deactivates Overkill.
