Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Doombringer |
| Level / Exp | 50 / 299% |
| Size | big |
| Lifes / Deaths | Killed by investigator at level 2 on the 17th Voratun 122nd year of Ascendancy at 05:53 / 188Killed by investigator at level 2 on the 18th Voratun 122nd year of Ascendancy at 05:45 Killed by demonic clerk at level 2 on the 18th Voratun 122nd year of Ascendancy at 12:12 Killed by Lisidhenn the forest troll at level 5 on the 21st Voratun 122nd year of Ascendancy at 18:02 Killed by Assassin Lord at level 10 on the 29th Profit 122nd year of Ascendancy at 17:33 Killed by war hound at level 12 on the 43rd Profit 122nd year of Ascendancy at 11:55 Killed by Xaneremira the bandit lord at level 12 on the 43rd Profit 122nd year of Ascendancy at 19:18 Killed by thief at level 12 on the 43rd Profit 122nd year of Ascendancy at 20:13 Killed by entrenched horror at level 14 on the 7th Wealth 122nd year of Ascendancy at 11:58 Killed by entrenched horror at level 14 on the 7th Wealth 122nd year of Ascendancy at 15:51 Killed by gwelgoroth at level 15 on the 15th Wealth 122nd year of Ascendancy at 11:51 Killed by gwelgoroth at level 15 on the 15th Wealth 122nd year of Ascendancy at 12:12 Killed by ultimate gwelgoroth at level 15 on the 15th Wealth 122nd year of Ascendancy at 12:28 Killed by snow giant boulder thrower at level 16 on the 26th Dearth 122nd year of Ascendancy at 18:04 Killed by cold drake at level 16 on the 27th Dearth 122nd year of Ascendancy at 16:34 Killed by Layuyawyn the snow giant thunderer at level 17 on the 27th Dearth 122nd year of Ascendancy at 21:51 Killed by Rantha the Worm at level 17 on the 29th Dearth 122nd year of Ascendancy at 13:56 Killed by Rantha the Worm at level 17 on the 29th Dearth 122nd year of Ascendancy at 14:28 Killed by snow giant boulder thrower at level 17 on the 29th Dearth 122nd year of Ascendancy at 16:37 Killed by Salynn the greater teluvorta at level 17 on the 30th Dearth 122nd year of Ascendancy at 23:16 Killed by dredge at level 18 on the 32nd Dearth 122nd year of Ascendancy at 07:24 Killed by Lisolewen the dredgling at level 18 on the 32nd Dearth 122nd year of Ascendancy at 07:37 Killed by dredge at level 18 on the 32nd Dearth 122nd year of Ascendancy at 09:08 Killed by Emeluvena the dredge captain at level 18 on the 33rd Dearth 122nd year of Ascendancy at 05:21 Killed by void horror at level 18 on the 33rd Dearth 122nd year of Ascendancy at 05:50 Killed by void shard at level 18 on the 33rd Dearth 122nd year of Ascendancy at 12:01 Killed by Rorys the halfling at level 19 on the 6th Loss 122nd year of Ascendancy at 05:29 Killed by Orehrari the shalore at level 19 on the 8th Loss 122nd year of Ascendancy at 19:45 Killed by skeleton master archer at level 19 on the 13rd Loss 122nd year of Ascendancy at 02:10 Killed by Hfuric the dwarf at level 19 on the 23rd Loss 122nd year of Ascendancy at 21:31 Killed by Megamonguer at level 20 on the 26th Loss 122nd year of Ascendancy at 21:39 Killed by Urkis, the High Tempest at level 20 on the 30th Loss 122nd year of Ascendancy at 17:42 Killed by skeleton warrior at level 23 on the 26th Shortage 122nd year of Ascendancy at 12:11 Killed by skeleton warrior at level 23 on the 27th Shortage 122nd year of Ascendancy at 21:20 Killed by skeleton warrior at level 23 on the 28th Shortage 122nd year of Ascendancy at 06:59 Killed by skeleton warrior at level 23 on the 29th Shortage 122nd year of Ascendancy at 18:02 Killed by runed bone giant at level 23 on the 29th Shortage 122nd year of Ascendancy at 18:50 Killed by runed bone giant at level 23 on the 29th Shortage 122nd year of Ascendancy at 19:22 Killed by Ce'Nuda the ghast at level 23 on the 29th Shortage 122nd year of Ascendancy at 23:57 Killed by skeleton archer at level 23 on the 30th Shortage 122nd year of Ascendancy at 00:59 Killed by Subject Z at level 24 on the 30th Shortage 122nd year of Ascendancy at 10:00 Killed by Isiwyn the mean looking elven guard at level 24 on the 9th Iron 123rd year of Ascendancy at 05:12 Killed by Isiwyn the mean looking elven guard at level 24 on the 9th Iron 123rd year of Ascendancy at 05:21 Killed by elven cultist at level 24 on the 9th Iron 123rd year of Ascendancy at 06:41 Killed by elven blood mage at level 24 on the 9th Iron 123rd year of Ascendancy at 15:11 Killed by ogre rune-spinner at level 24 on the 9th Iron 123rd year of Ascendancy at 18:36 Killed by elven corruptor at level 24 on the 9th Iron 123rd year of Ascendancy at 23:59 Killed by Saligawyn the ogre guard at level 24 on the 10th Iron 123rd year of Ascendancy at 02:14 Killed by elven tempest at level 24 on the 10th Iron 123rd year of Ascendancy at 09:41 Killed by elven tempest at level 24 on the 10th Iron 123rd year of Ascendancy at 09:55 Killed by elven cultist at level 24 on the 11st Iron 123rd year of Ascendancy at 18:39 Killed by Adomima the elven blood mage at level 25 on the 12nd Iron 123rd year of Ascendancy at 17:03 Killed by Adomima the elven blood mage at level 25 on the 12nd Iron 123rd year of Ascendancy at 17:19 Killed by elven blood mage at level 25 on the 13rd Iron 123rd year of Ascendancy at 11:07 Killed by worm that walks at level 25 on the 10th Gold 123rd year of Ascendancy at 20:53 Killed by worm that walks at level 25 on the 10th Gold 123rd year of Ascendancy at 21:18 Killed by Mayuna the Guardian at level 25 on the 12nd Gold 123rd year of Ascendancy at 22:18 Killed by Mayuna the Guardian at level 25 on the 12nd Gold 123rd year of Ascendancy at 22:32 Killed by skeleton mage at level 26 on the 16th Stralite 123rd year of Ascendancy at 15:56 Killed by Megamonguer at level 26 on the 16th Stralite 123rd year of Ascendancy at 16:29 Killed by Celia at level 26 on the 16th Stralite 123rd year of Ascendancy at 16:37 Killed by Silywen the lesser vampire at level 26 on the 16th Stralite 123rd year of Ascendancy at 16:49 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 17:15 Killed by Silywen the lesser vampire at level 26 on the 16th Stralite 123rd year of Ascendancy at 17:37 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 17:47 Killed by Gloruwen the ghast at level 26 on the 16th Stralite 123rd year of Ascendancy at 17:53 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 18:04 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 18:11 Killed by Cyruthra the ghast at level 26 on the 16th Stralite 123rd year of Ascendancy at 18:20 Killed by Mayimina the ghast at level 26 on the 16th Stralite 123rd year of Ascendancy at 18:26 Killed by Mayimina the ghast at level 26 on the 16th Stralite 123rd year of Ascendancy at 18:46 Killed by ghoul at level 26 on the 16th Stralite 123rd year of Ascendancy at 19:00 Killed by Gloruwen the ghast at level 26 on the 16th Stralite 123rd year of Ascendancy at 19:10 Killed by Xanurimina the vampire lord at level 26 on the 16th Stralite 123rd year of Ascendancy at 19:18 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 19:27 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 19:38 Killed by Islybrewe the vampire at level 26 on the 16th Stralite 123rd year of Ascendancy at 19:50 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 19:58 Killed by Xerorin the master vampire at level 26 on the 16th Stralite 123rd year of Ascendancy at 20:08 Killed by Mayekira the skeleton mage at level 26 on the 16th Stralite 123rd year of Ascendancy at 20:16 Killed by Xerorin the master vampire at level 26 on the 16th Stralite 123rd year of Ascendancy at 20:24 Killed by Ivodalaith the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 20:31 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 20:43 Killed by Ivodalaith the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 20:55 Killed by Mayekira the skeleton mage at level 26 on the 16th Stralite 123rd year of Ascendancy at 21:03 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 21:11 Killed by Ivodalaith the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 21:21 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 21:31 Killed by Ivodalaith the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 21:54 Killed by Mayekira the skeleton mage at level 26 on the 16th Stralite 123rd year of Ascendancy at 22:01 Killed by Lisuna the bone giant at level 26 on the 16th Stralite 123rd year of Ascendancy at 22:29 Killed by Mayekira the skeleton mage at level 26 on the 16th Stralite 123rd year of Ascendancy at 22:45 Killed by Mayekira the skeleton mage at level 26 on the 16th Stralite 123rd year of Ascendancy at 23:20 Killed by Mayekira the skeleton mage at level 26 on the 17th Stralite 123rd year of Ascendancy at 00:04 Killed by skeleton mage at level 27 on the 20th Stralite 123rd year of Ascendancy at 15:56 Killed by skeleton mage at level 27 on the 20th Stralite 123rd year of Ascendancy at 17:06 Killed by Xita the skeleton master archer at level 28 on the 28th Stralite 123rd year of Ascendancy at 05:23 Killed by Megamonguer at level 29 on the 29th Stralite 123rd year of Ascendancy at 13:54 Killed by worm that walks at level 29 on the 29th Stralite 123rd year of Ascendancy at 14:05 Killed by worm that walks at level 29 on the 29th Stralite 123rd year of Ascendancy at 14:16 Killed by venom wyrm at level 29 on the 29th Stralite 123rd year of Ascendancy at 14:40 Killed by Megamonguer at level 29 on the 30th Stralite 123rd year of Ascendancy at 19:06 Killed by skeleton warrior at level 29 on the 33rd Stralite 123rd year of Ascendancy at 04:13 Killed by armoured skeleton warrior at level 29 on the 33rd Stralite 123rd year of Ascendancy at 04:23 Killed by The Master at level 29 on the 33rd Stralite 123rd year of Ascendancy at 04:40 Killed by The Master at level 29 on the 33rd Stralite 123rd year of Ascendancy at 05:05 Killed by skeleton mage at level 29 on the 33rd Stralite 123rd year of Ascendancy at 05:17 Killed by Aeroyatta the bandit at level 31 on the 10th Voratun 123rd year of Ascendancy at 18:53 Killed by Aeryvena the forest troll at level 31 on the 11st Voratun 123rd year of Ascendancy at 16:24 Killed by Glydagawyn the white wolf at level 31 on the 11st Voratun 123rd year of Ascendancy at 16:38 Killed by Golbug the Destroyer at level 31 on the 14th Voratun 123rd year of Ascendancy at 14:49 Killed by orc pyromancer at level 32 on the 8th Profit 123rd year of Ascendancy at 13:24 Killed by Doomed Shade of Megamonguer at level 33 on the 28th Profit 123rd year of Ascendancy at 07:15 Killed by Gluth the orc blood mage at level 33 on the 30th Profit 123rd year of Ascendancy at 00:29 Killed by Gluth the orc blood mage at level 33 on the 30th Profit 123rd year of Ascendancy at 01:03 Killed by Megamonguer at level 34 on the 30th Profit 123rd year of Ascendancy at 10:10 Killed by Megamonguer at level 35 on the 33rd Profit 123rd year of Ascendancy at 18:37 Killed by greater multi-hued wyrm at level 35 on the 45th Profit 123rd year of Ascendancy at 01:54 Killed by greater multi-hued wyrm at level 35 on the 45th Profit 123rd year of Ascendancy at 02:21 Killed by orc high pyromancer at level 36 on the 8th Wealth 123rd year of Ascendancy at 22:36 Killed by Megamonguer at level 36 on the 9th Wealth 123rd year of Ascendancy at 20:46 Killed by orc high pyromancer at level 36 on the 10th Wealth 123rd year of Ascendancy at 05:11 Killed by orc high cryomancer at level 36 on the 10th Wealth 123rd year of Ascendancy at 10:33 Killed by orc cryomancer at level 37 on the 10th Wealth 123rd year of Ascendancy at 10:50 Killed by Megamonguer at level 37 on the 10th Wealth 123rd year of Ascendancy at 11:03 Killed by Salarialera the orc pyromancer at level 37 on the 10th Wealth 123rd year of Ascendancy at 11:34 Killed by Warmaster Gnarg at level 37 on the 10th Wealth 123rd year of Ascendancy at 11:47 Killed by multi-hued drake at level 37 on the 10th Wealth 123rd year of Ascendancy at 23:37 Killed by overpowered greater multi-hued wyrm at level 37 on the 10th Wealth 123rd year of Ascendancy at 23:46 Killed by Megamonguer at level 37 on the 11st Wealth 123rd year of Ascendancy at 00:00 Killed by multi-hued drake at level 37 on the 11st Wealth 123rd year of Ascendancy at 00:07 Killed by multi-hued drake at level 37 on the 11st Wealth 123rd year of Ascendancy at 00:14 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Wealth 123rd year of Ascendancy at 00:23 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Wealth 123rd year of Ascendancy at 00:37 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Wealth 123rd year of Ascendancy at 00:49 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Wealth 123rd year of Ascendancy at 00:58 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Wealth 123rd year of Ascendancy at 01:27 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Wealth 123rd year of Ascendancy at 01:35 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Wealth 123rd year of Ascendancy at 01:48 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 02:02 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 02:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 02:36 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 03:03 Killed by Megamonguer at level 38 on the 11st Wealth 123rd year of Ascendancy at 03:33 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 03:59 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 08:12 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 08:23 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 08:36 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 08:49 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 09:09 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 09:26 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 09:45 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 10:09 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Wealth 123rd year of Ascendancy at 10:32 Killed by Megamonguer at level 39 on the 11st Wealth 123rd year of Ascendancy at 22:44 Killed by Islumina the orc mage-hunter at level 40 on the 21st Dearth 123rd year of Ascendancy at 15:47 Killed by Glyyawe the orc summoner at level 40 on the 21st Dearth 123rd year of Ascendancy at 16:34 Killed by Mayeth the Neverdead at level 42 on the 4th Loss 123rd year of Ascendancy at 09:31 Killed by shadow at level 42 on the 4th Loss 123rd year of Ascendancy at 09:56 Killed by Xuma the Silent Death at level 42 on the 4th Loss 123rd year of Ascendancy at 15:26 Killed by Eilineda the naga tide huntress at level 43 on the 6th Loss 123rd year of Ascendancy at 19:28 Killed by Eilineda the naga tide huntress at level 43 on the 6th Loss 123rd year of Ascendancy at 19:45 Killed by multi-hued drake at level 43 on the 10th Loss 123rd year of Ascendancy at 00:21 Killed by Mayuyamira the naga myrmidon at level 43 on the 10th Loss 123rd year of Ascendancy at 10:21 Killed by Mayuyamira the naga myrmidon at level 43 on the 10th Loss 123rd year of Ascendancy at 10:40 Killed by orc pyromancer at level 43 on the 11st Loss 123rd year of Ascendancy at 12:51 Killed by Porotira the orc mage-hunter at level 43 on the 11st Loss 123rd year of Ascendancy at 13:03 Killed by shadow at level 43 on the 11st Loss 123rd year of Ascendancy at 13:17 Killed by Adytta the snow giant chieftain at level 43 on the 12nd Loss 123rd year of Ascendancy at 08:49 Killed by Xygath the lesser vampire at level 44 on the 12nd Loss 123rd year of Ascendancy at 10:19 Killed by Xygath the lesser vampire at level 44 on the 12nd Loss 123rd year of Ascendancy at 10:55 Killed by thaurhereg at level 44 on the 12nd Loss 123rd year of Ascendancy at 20:31 Killed by champion of Urh'Rok at level 44 on the 12nd Loss 123rd year of Ascendancy at 20:53 Killed by champion of Urh'Rok at level 44 on the 12nd Loss 123rd year of Ascendancy at 21:11 Killed by champion of Urh'Rok at level 44 on the 15th Loss 123rd year of Ascendancy at 09:22 Killed by champion of Urh'Rok at level 44 on the 16th Loss 123rd year of Ascendancy at 03:00 Killed by champion of Urh'Rok at level 44 on the 16th Loss 123rd year of Ascendancy at 03:27 Killed by champion of Urh'Rok at level 44 on the 16th Loss 123rd year of Ascendancy at 03:51 Killed by champion of Urh'Rok at level 45 on the 17th Loss 123rd year of Ascendancy at 16:06 Killed by forge-giant at level 45 on the 18th Loss 123rd year of Ascendancy at 11:46 Killed by Megamonguer at level 45 on the 18th Loss 123rd year of Ascendancy at 12:12 Killed by orc high cryomancer at level 45 on the 19th Loss 123rd year of Ascendancy at 07:50 Killed by champion of Urh'Rok at level 45 on the 20th Loss 123rd year of Ascendancy at 19:36 Killed by Elandar at level 45 on the 20th Loss 123rd year of Ascendancy at 23:37 Killed by Elandar at level 45 on the 20th Loss 123rd year of Ascendancy at 23:56 Killed by fire imp at level 45 on the 21st Loss 123rd year of Ascendancy at 01:18 Killed by cold drake at level 49 on the 21st Loss 123rd year of Ascendancy at 05:55 Killed by Megamonguer at level 50 on the 21st Loss 123rd year of Ascendancy at 06:36 |
Primary Stats
| Strength | 101 (base 60) |
| Dexterity | 15 (base 17) |
| Constitution | 84 (base 46) |
| Magic | 85 (base 60) |
| Willpower | 38 (base 10) |
| Cunning | 35 (base 11) |
Resources
| Life | 1801/1801 |
| Stamina | 317/317 |
| Vim | 336/336 |
| Healing Factor | 1.36 |
| Regeneration | 1.564 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +19% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 245 |
| Accuracy | 42 |
| Crit Chance | 46% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56.666666666667 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.866666666667 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 78.56 (100%) |
| Defense | 36.875 |
| Ranged Defense | 36.875 |
| Fatigue | 26 |
| Physical Save | 69.9375 |
| Spell Save | 64.0125 |
| Mental Save | 50.516666666667 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 43% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Corruption / Oppression | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 16% feedback damage from all damage done. Empathic Hex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by degenerated skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 914. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | brass lantern 'Sootarc' brass lantern 'Sootarc'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes damage: +3% acid Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +9 Mag / +8 Wil / +5 Cun Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 47.30 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun Changes resistances: +22% acid Changes damage: +11% acid Maximum encumbrance: +23 Life regen: +0.90 Maximum life: +58.00 Light radius: +3 Healing mod.: +11% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Urukor the stralite ring Urukor the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+4 eff.) Changes resistances: +9% acid Changes resistances penetration: +15% acid Changes damage: +9% acid Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Silorinor' drakeskin leather belt 'Silorinor'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Str / +4 Con Changes resistances: +14% lightning / +5% temporal / +9% light / +6% fire / +3% acid Changes damage: +3% acid Physical save: +20 (+5 eff.) Spell save: +25 (+6 eff.) Mindpower: +3 (+1 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Khulmanar's Wrath (182% power, 8 apr) Khulmanar's Wrath (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 208.28 fire damage, and flames will be left dealing a further 48.51 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | Grinechak (0 def, 3 armour) Grinechak (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Armour: +3 Damage (Melee): 16 temporal Damage (Ranged): 14 temporal Changes stats: +4 Con Changes resistances: +12% temporal / +5% arcane / +3% cold Changes damage: +11% temporal Critical mult.: +15.00% Physical save: +25 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +22 (+7 eff.) Disease immunity: +15% Disarm immunity: +43% Spell crit. chance: +20% Mental crit. chance: +16% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | Duskwinnow DuskwinnowPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Damage when hit (Melee): 16 darkness Changes stats: +4 Wil / +6 Mag Changes resistances: +3% darkness Changes resistances penetration: +5% darkness / +5% acid Critical mult.: +16.00% Mental save: +9 (+3 eff.) Confusion immunity: +21% Mindpower: +12 (+4 eff.) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 62)healing infusion (heal 62) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 155 over 5 turns)regeneration infusion (heal 155 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (302.00 temporal damage, removed from time 4 turns) Rune of the Rift (302.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 341.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 85)teleportation rune (range 85) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level. starseer's voratun amuletstarseer's voratun amulet Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% darkness / +6% temporal / +7% light / +8% physical Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Raguregorak the stralite ring Raguregorak the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +36% nature Changes resistances penetration: +10% mind Changes damage: +18% nature Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Mindpower: +4 (+1 eff.) Rings can have magical properties. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
copper ring 'Fulemas' copper ring 'Fulemas'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Str Mental save: +7 (+2 eff.) Confusion immunity: +20% Healing mod.: +5% Rings can have magical properties. |
gold ring of misery gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
rogue's copper ring of pilfering rogue's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +14 (+6 eff.) Changes stats: +3 Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's voratun ring of wardingsolipsist's voratun ring of warding Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Changes resistances: +26% acid / +28% fire / +22% lightning / +19% cold Mindpower: +15 (+5 eff.) Rings can have magical properties. |
stralite ring 'Islutta' stralite ring 'Islutta'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +2 Dex / +3 Cun / +1 Con Spellpower: +9 (+3 eff.) Mindpower: +11 (+4 eff.) Rings can have magical properties. |
Eksatin's Ultimatum (175% power, 25 apr) Eksatin's Ultimatum (175% power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 175% Range: 1.5x Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
The Gaping Maw (184% power, 4 apr) The Gaping Maw (184% power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 184% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of nature (167% power, 4 apr)quick voratun battleaxe of nature (167% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +21 (+7 eff.) Changes stats: +7 Dex Changes resistances: +9% all Changes resistances penetration: +20% nature Massive two-handed battleaxes. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr) Voratun Hammer of the Deep Bellow (193% power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 193% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul of evisceration (177% power, 4 apr)voratun greatmaul of evisceration (177% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +19.0% Physical power: +19 (+5 eff.) Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stats: 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
This item will automatically be transmogrified when you leave the level. Korokalthovor the GlitterarcKorokalthovor the Glitterarc Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +15 cold Burst (radius 2) on crit: +4 light When wielded/worn: Changes resistances: +12% lightning Changes damage: +21% cold Vim when firing critical spell: +1.00 Spellpower: +2 (+1 eff.) Light radius: +3 Defense after a teleport: +15 Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (150% power, 10 apr) Blade of Distorted Time (150% power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 70% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 82.65 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun longsword of massacre (167% power, 6 apr)plaguebringer's voratun longsword of massacre (167% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 167% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease Damage (Melee): +18 blight When wielded/worn: Disease immunity: +27% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of persecution (115% power, 40 apr, nature damage)hateful living mindstar of persecution (115% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 115% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +16% Unnatural When wielded/worn: Changes resistances penetration: +13% mind / +14% darkness Changes damage: +12% mind / +23% darkness Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather slingmage-hunter's drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Effects on ranged hit: * 16 arcane resource burn Changes stats: +6 Cun / +7 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +11 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Trident of the Tides (191% power, 20 apr) Trident of the Tides (191% power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Power: 191% Range: 1.4x Uses stats: 50% Mag, 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+4 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 178.91. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental orichalcum trident of evisceration (163% power, 16 apr)elemental orichalcum trident of evisceration (163% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 163% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +21.0% Physical power: +20 (+5 eff.) Changes resistances penetration: +20% acid / +24% fire / +20% lightning / +23% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun waraxe of ruin (149% power, 6 apr)inquisitor's voratun waraxe of ruin (149% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +13 Physical crit. chance: +10.0% Critical mult.: +17.00% One-handed war axes. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+8 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 18 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Arthamas (2 def, 0 armour) Arthamas (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances penetration: +5% arcane Changes damage: +9% arcane Spell save: +5 (+1 eff.) Mental save: +8 (+3 eff.) Spellpower: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of nature (+30%) (5 def, 0 armour)elven-silk robe of nature (+30%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +30% nature Changes damage: +20% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 38% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Islabrelaith (18 def, 15 armour) Islabrelaith (18 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +15 Defense: +18 (+7 eff.) Fatigue: +1% Changes stats: +1 Con Changes resistances: +7% acid / +5% fire / +7% lightning / +7% cold Changes resistances penetration: +10% physical Maximum stamina: +15.00 Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.3 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 14 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. grounding pair of voratun boots of disengagement (0 def, 5 armour)grounding pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +3 Dex Changes resistances: +10% lightning / +14% temporal It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 310.03 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
hardened leather gloves 'Duredor' (0 def, 2 armour) hardened leather gloves 'Duredor' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Damage when hit (Melee): 8 blight Changes stats: +3 Wil Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +29% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 25%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather cap of the depths (0 def, 5 armour)cleansing drakeskin leather cap of the depths (0 def, 5 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +9% blight / +22% cold / +8% nature Allows you to breathe in: water A cap made of leather. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
radiant steel mail armour of the deep (2 def, 8 armour) radiant steel mail armour of the deep (2 def, 8 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 5 light Changes stats: +3 Wil Changes resistances: +6% acid / +7% cold / +12% darkness / +16% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
searing steel mail armour of command (8 def, 9 armour) searing steel mail armour of command (8 def, 9 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +8 (+4 eff.) Fatigue: +14% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 8 acid / 8 fire Changes stats: +1 Cun Changes resistances: +13% acid / +13% fire Mental save: +12 (+4 eff.) A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+5 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+4 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+4 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+8 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +0.00 Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
315 alchemist agate 315 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
DĂșathedlen Heart DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 174.17 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (94 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Megamonguer the Dwarf Doombringer level 30
39th Stralite 123rd year of Ascendancy at 03:14 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Megamonguer the Dwarf Doombringer level 39
15th Wealth 123rd year of Ascendancy at 00:59 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Megamonguer the Dwarf Doombringer level 37
10th Wealth 123rd year of Ascendancy at 22:54 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Megamonguer the Dwarf Doombringer level 32
18th Profit 123rd year of Ascendancy at 09:43 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Megamonguer the Dwarf Doombringer level 27
23rd Stralite 123rd year of Ascendancy at 13:56 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Megamonguer the Dwarf Doombringer level 19
13rd Loss 122nd year of Ascendancy at 02:27 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Megamonguer the Dwarf Doombringer level 33
28th Profit 123rd year of Ascendancy at 07:24 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Megamonguer the Dwarf Doombringer level 15
5th Dearth 122nd year of Ascendancy at 07:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Megamonguer the Dwarf Doombringer level 31
14th Voratun 123rd year of Ascendancy at 14:54 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Megamonguer the Dwarf Doombringer level 41
44th Dearth 123rd year of Ascendancy at 04:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Megamonguer the Dwarf Doombringer level 16
16th Dearth 122nd year of Ascendancy at 23:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Megamonguer the Dwarf Doombringer level 20
30th Loss 122nd year of Ascendancy at 17:50 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Megamonguer the Dwarf Doombringer level 24
11st Iron 123rd year of Ascendancy at 19:54 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Megamonguer the Dwarf Doombringer level 42
4th Loss 123rd year of Ascendancy at 15:32 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Megamonguer the Dwarf Doombringer level 5
19th Voratun 122nd year of Ascendancy at 15:35 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Megamonguer the Dwarf Doombringer level 15
7th Wealth 122nd year of Ascendancy at 21:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Megamonguer the Dwarf Doombringer level 38
11st Wealth 123rd year of Ascendancy at 10:39 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Megamonguer the Dwarf Doombringer level 43
10th Loss 123rd year of Ascendancy at 10:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Megamonguer the Dwarf Doombringer level 10
10th Profit 122nd year of Ascendancy at 17:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Megamonguer the Dwarf Doombringer level 20
26th Loss 122nd year of Ascendancy at 16:12 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Megamonguer the Dwarf Doombringer level 30
33rd Stralite 123rd year of Ascendancy at 05:35 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Megamonguer the Dwarf Doombringer level 40
18th Dearth 123rd year of Ascendancy at 14:06 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Megamonguer the Dwarf Doombringer level 50
21st Loss 123rd year of Ascendancy at 06:35 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Megamonguer the Dwarf Doombringer level 22
6th Shortage 122nd year of Ascendancy at 04:43 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Megamonguer the Dwarf Doombringer level 41
45th Dearth 123rd year of Ascendancy at 09:38 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Megamonguer the Dwarf Doombringer level 11
29th Profit 122nd year of Ascendancy at 19:55 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Megamonguer the Dwarf Doombringer level 25
15th Iron 123rd year of Ascendancy at 13:09 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Megamonguer the Dwarf Doombringer level 50
21st Loss 123rd year of Ascendancy at 06:36 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Megamonguer the Dwarf Doombringer level 27
24th Stralite 123rd year of Ascendancy at 02:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Megamonguer the Dwarf Doombringer level 32
15th Voratun 123rd year of Ascendancy at 05:19 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Megamonguer the Dwarf Doombringer level 49
21st Loss 123rd year of Ascendancy at 06:35 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Megamonguer the Dwarf Doombringer level 15
7th Wealth 122nd year of Ascendancy at 22:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Megamonguer the Dwarf Doombringer level 9
4th Profit 122nd year of Ascendancy at 15:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Megamonguer the Dwarf Doombringer level 8
24th Voratun 122nd year of Ascendancy at 18:20 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Megamonguer the Dwarf Doombringer level 42
45th Dearth 123rd year of Ascendancy at 16:42 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Megamonguer the Dwarf Doombringer level 26
24th Gold 123rd year of Ascendancy at 09:07 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Megamonguer the Dwarf Doombringer level 50
21st Loss 123rd year of Ascendancy at 06:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Megamonguer the Dwarf Doombringer level 12
45th Profit 122nd year of Ascendancy at 03:19 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Megamonguer the Dwarf Doombringer level 35
45th Profit 123rd year of Ascendancy at 21:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Megamonguer the Dwarf Doombringer level 29
28th Stralite 123rd year of Ascendancy at 18:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Megamonguer the Dwarf Doombringer level 17
27th Dearth 122nd year of Ascendancy at 17:06 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Megamonguer the Dwarf Doombringer level 29
33rd Stralite 123rd year of Ascendancy at 05:35 see stats
Log
Argoniel drains life from High Sun Paladin Aeryn!
Argoniel resists!
Argoniel hits High Sun Paladin Aeryn for 97 physical, 33 blight (130 total damage).
Shield of Light hits High Sun Paladin Aeryn for 15 healing, 15 healing (0 total damage) [30 healing].
High Sun Paladin Aeryn hits Argoniel for 13 healing, 8 cold, 8 light (16 total damage) [13 healing].
A part of Argoniel's bone shield regenerates.
Megamonguer damages himself through Martyrdom!
Burning from Megamonguer hits Argoniel for 36 fire damage.
Argoniel hits Megamonguer for 3 fire damage.
High Sun Paladin Aeryn uses Irresistible Sun.
High Sun Paladin Aeryn starts to attract all creatures around!
Talent Obliterating Smash is ready to use.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 50 [Megamonguer].
Megamonguer has 25 stat point(s), 9 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.
New Achievement: Level 50 (Exploration mode)!
High Sun Paladin Aeryn hits Argoniel for (46 to bones), 0 fire, 46 light, 53 physical (99 total damage).
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Megamonguer is free from the hex.
