










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Remove Stat Requirements 1.5.5 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Brawler |
| Level / Exp | 33 / 92% |
| Size | big |
| Lifes / Deaths | Killed by Eliba the giant acid ant at level 23 on the 23rd Steel 123rd year of Ascendancy at 07:20 0 / 7Killed by The Fragmented Essence of Harkor'Zun at level 26 on the 27th Steel 123rd year of Ascendancy at 01:50 Killed by Aerorebeth the Guardian at level 27 on the 15th Gold 123rd year of Ascendancy at 16:13 Killed by Glorisemira the dire wolf at level 28 on the 12nd Stralite 123rd year of Ascendancy at 05:04 Killed by Betyssra the netherworm mass at level 29 on the 14th Stralite 123rd year of Ascendancy at 21:54 Killed by Velithra the nethergate at level 33 on the 10th Profit 123rd year of Ascendancy at 03:27 Killed by Ivylradawyn the skeleton archer at level 33 on the 10th Profit 123rd year of Ascendancy at 18:41 |
Primary Stats
| Strength | 64 (base 36) |
| Dexterity | 59 (base 53) |
| Constitution | 54 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 64 (base 52) |
Resources
| Life | -104/1314 |
| Stamina | 1/196 |
| Healing Factor | 2.0846428571429 |
| Regeneration | 30.123089285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 112 |
| Accuracy | 53 |
| Crit Chance | 21% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Lightning | +6% |
| Nature | +15% |
| Cold | +35% |
| Physical | +5% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +15% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40 (44.670658682635%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 23.851063829787 |
| Physical Save | 71 |
| Spell Save | 52 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 35%( 80%) |
| Blight | + 48%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 64%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 7%( 70%) |
| Physical | + 14%( 75%) |
| Lightning | + 18%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Pinning Resistance | 29% |
| Knockback Resistance | 48% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Trained Reactions |
| talent | Striking Stance |
| detrimental effect | The target is on fire, taking 27.80 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 18% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 37%. Exhaustion |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by greater multi-hued wyrm. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Bethokira the snow giant thunderer. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by Gethra the skeleton archer. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Glaserin the copperhead snake. Escort: worried loremaster (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Krimun. Escort: worried loremaster (level 3 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 30% Dex, 60% Str, 30% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | steel torque of mindblast 'Velagawe' [power 140] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Acc +10 (+3 eff.) ----- def ----- Resists +9% blight +12% darkness +9% nature Phys.save +12 (+3 eff.) Heal.mod +5% Blast the opponent's mind dealing 140 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Sparkhunt'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 6 acid 4 lightning ----- def ----- Armour +6 Resists +9% acid Max.HP +108.00 Heal.mod +20% Blind- +20% Disarm- +26% Pinning- +29% Knockbk- +28% Rings can have magical properties. |
| On fingers | stralite Lifebinding Emerald ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun +15 Con dps ---------- Melee+ 17 physical Ranged+ 23 physical On Hit (Melee): * 17% chance to reduce all saves and defense by 21 On Hit (Ranged): * 16% chance to reduce all saves and defense by 21 ----- def ----- Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | copper amulet 'Carrionquill'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature Melee Ret 2 light ----- def ----- Resists +12% lightning Stun/Frz- +23% ---------- misc Light +1 Amulets can have magical properties. |
| Main armor | rejuvenating reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +43.00 HP.reg +10.20 Heal.mod +12% ---------- misc Stam/turn +1.40 A suit of armour made of leather. |
| Light source | Alyramnir the Burnvault1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Res.pen +10% fire ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +15% cold Phys.save +34 (+9 eff.) Spell.save +19 (+7 eff.) Mind.save +15 (+4 eff.) Max.HP +80.00 Knockbk- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Furnacequell (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +9% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +3% temporal +5% arcane +18% blight +18% cold +12% nature +9% fire Spell.save +6 (+2 eff.) HP.reg +2.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt 'Ulasarath'1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +11 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% lightning +9% light +9% blight +3% fire +6% nature +9% cold Phys.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 105; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 340; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 51; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Siladhelrama'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% lightning +5% arcane Phys.save +12 (+3 eff.) Stun/Frz- +20% Amulets can have magical properties. |
copper amulet 'Tempestkill'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% lightning Res.pen +15% physical Apr +4 ----- def ----- Armour +12 Defense +25 (+7 eff.) Res.Cap +3% all Phys.save +9 (+2 eff.) Amulets can have magical properties. |
Shadowravage the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun +2 Con dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +6% cold Res.pen +10% darkness ----- def ----- Phys.save +8 (+2 eff.) Max.HP +40.00 HP.reg +3.00 ---------- misc Max.psi +30.00 Amulets can have magical properties. |
grounding steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% lightning Stun/Frz- +23% Amulets can have magical properties. |
gold amulet of perfection (0.25 Technique / Grappling,0.25 Technique / Unarmed discipline)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.25 Technique/Grappling +0.25 Technique/Unarmed discipline Amulets can have magical properties. |
starlit gold amulet of murder0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +13.00% Acc +7 (+2 eff.) Apr +15 ----- def ----- Resists +15% light +13% darkness Blind- +27% Amulets can have magical properties. |
Flashsaw the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +3% temporal ----- def ----- Resists +6% lightning Rings can have magical properties. |
psionicist's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +6 (+2 eff.) Rings can have magical properties. |
sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
Jetravage the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 16 physical Ranged+ 7 physical Dmg.mod +9% blight On Hit (Melee): * 11% chance to reduce all saves and defense by 21 On Hit (Ranged): * 12% chance to reduce all saves and defense by 21 ----- def ----- Resists +15% blight +6% temporal +6% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
treant's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +5% nature +9% blight HP.reg +2.00 Poison- +10% Disease- +12% Stun/Frz- +28% Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
Frozenquarry (148% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 149% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 blight +12 cold On Crit.r2 +8 arcane On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +7 Wil dps ---------- S.pwr/crit +10 ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Massive two-handed swords. |
Icy Kill (143% power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Flashquell the reinforced leather armour (12 def, 11 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Phys.crit +1.0% Dmg.mod +6% physical Res.pen +20% light ----- def ----- Armour +11 Defense +12 (+4 eff.) Fatigue +8% Resists +19% lightning +2% physical +16% darkness +25% blight +20% acid ---------- misc Light +1 A suit of armour made of leather. |
marauder's reinforced leather armour of delving (18 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +10 Str +5 Dex ----- def ----- Armour +7 Defense +18 (+5 eff.) Fatigue +8% Resists +11% darkness +6% physical Phys.save +13 (+3 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Islyldagama (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Wil dps ---------- Mind.crit +3% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning +11% nature +12% blight Mind.save +3 (+1 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +11% ---------- misc Max.hate +2.00 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 23.47 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Icewilder the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Apr +1 Melee Ret 2 fire ----- def ----- Defense +30 (+8 eff.) Resists +6% cold Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Yarelatharim the Tundraumbra1.0 T3 belt armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Res.pen +15% cold Melee Ret 4 mind 10 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Fatigue -6% Mind.save +8 (+2 eff.) Anom.red +13 Max.HP +66.00 ---------- misc Max.enc +37 Max.mana +39.00 Max.stam +30.00 Max.hate +13.00 Max.psi +32.00 Max.vim +23.00 Max.P.En +25.00 Max.N.En +22.00 A belt that goes around your waist. |
cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bregolalehek the pair of rough leather boots (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +1 Defense +10 (+3 eff.) Resists +3% physical Die.at -40.00 life HP.reg +4.00 ---------- misc Light +1 Infravis +1 A pair of boots made of leather. |
Xeremira (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Con dps ---------- Dmg.mod +6% mind Res.pen +15% mind ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
pair of hardened leather boots 'Chamuleg' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +10 Dex +1 Wil +2 Cun +8 Lck ----- def ----- Armour +3 Crit.dmg- 10.00% Stealth +8 ---------- misc Infravis +3 A pair of boots made of leather. |
pair of hardened leather boots 'Elenatir' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -6% Resists +3% blight +9% temporal +5% arcane Phys.save +8 (+2 eff.) Max.HP +100.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +32 A pair of boots made of leather. |
pair of drakeskin leather boots 'Woezeal' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +8 Dex +3 Cun +10 Lck dps ---------- Phys.crit +3.0% Mind.crit +5% Phys.pwr +4 (+1 eff.) Res.pen +10% darkness +10% physical ----- def ----- Armour +5 Resists +9% darkness Mind.save +6 (+2 eff.) Stealth +11 Disengage: Puts all charms on 15 cooldown Level 1.3 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of iron boots 'Stormmaster' (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Res.pen +10% lightning ----- def ----- Armour +3 Fatigue +2% Resists +6% light Phys.save +5 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +20.00 Blind- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Ce'Novena' (0 def, 7 armour)3.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +3% Resists +15% fire +6% temporal Max.HP +100.00 Pinning- +20% Teleport- +20% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velara (0 def, 9 armour)1.0 T2 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 5 physical Dmg.mod +3% physical Acc +18 (+6 eff.) Apr +9 ----- def ----- Armour +9 Resists +6% blight +3% mind Spell.save +10 (+4 eff.) Cut- +10% Stun/Frz- +10% Unarmed combat: Power 116% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +7 Apr +10 Crit +7.0% Atk.spd 125% On Hit.r1 +8 physical On Crit.r2 +7 physical On Hit: 10% Sand Breath 2 On Hit: * 10% chance to slow global speed by 47% * 14% chance to reduce armor by 13% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 205.82 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
hardened leather gloves 'Silomilaith' (0 def, 8 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +6 Dex +3 Con dps ---------- Apr +2 ----- def ----- Armour +8 Resists +9% acid Phys.save +17 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life Disarm- +31% Unarmed combat: Power 114% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Melee+ +12 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xewen the dwarven-steel gauntlets (0 def, 7 armour)1.5 T2 hands armor [Random Unique] Nature While equipped: dps ---------- S.pwr/crit +2 Melee+ 17 acid 6 physical Dmg.mod +10% acid +3% physical Melee Ret 4 blight ----- def ----- Armour +7 Fatigue +3% Resists +14% acid ---------- misc Vim/s.crit +1.00 Max.mana +80.00 Unarmed combat: Power 119% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +8 physical On Crit.r2 +13 acid +8 physical On Hit: 20% Corrosive Breath 2 On Hit: 10% Sand Breath 2 Metal gloves protecting the hands up to the middle of the lower arm. |
blighted voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T4 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 blight Dmg.mod +6% blight ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Unarmed combat: Power 142% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Crit.r2 +10 blight On Hit: 20% Soul Rot 4 Metal gloves protecting the hands up to the middle of the lower arm. |
Belyleta the Furnacesmash (0 def, 3 armour) =water breath=3.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +2 Dex dps ---------- Res.pen +15% fire ----- def ----- Armour +3 Fatigue +5% Resists +7% cold +3% fire Crit.dmg- 10.00% ---------- misc See.Invis +12 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Prismcrypt (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Acc +20 (+7 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +3 (+1 eff.) Die.at -40.00 life ---------- misc Light +2 See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
watchleader's brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +42.00 Blind- +22% Confus- +11% ---------- misc Light +7 See.Stealth +6 See.Invis +7 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Halyhell the Sootspawn (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Acc +10 (+3 eff.) Apr +6 On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Spell.save +12 (+4 eff.) Die.at -80.00 life Max.HP +23.00 ---------- misc Max.stam +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ravenglamour the dwarven-steel pickaxe (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.crit +5.0% Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Defense +10 (+3 eff.) Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Torusin the Bilewend [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% nature Melee Ret 8 mind On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Resists +3% nature ---------- misc Max.hate +6.00 Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
innervating elm totem of healing [power 66] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 66 Puts all charms on 15 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Thunderbile [power 156] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% acid On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Resists +21% lightning Heal yourself and all friendly characters within 10 spaces for 156 Puts all charms on 15 cooldown 100% to reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful yew totem of stinging [power 198] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 228 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Krimun the Dwarf Brawler level 23
13rd Iron 123rd year of Ascendancy at 15:42 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Krimun the Dwarf Brawler level 23
23rd Steel 123rd year of Ascendancy at 21:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Krimun the Dwarf Brawler level 31
31st Voratun 123rd year of Ascendancy at 01:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Krimun the Dwarf Brawler level 10
30th Voratun 122nd year of Ascendancy at 18:19 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Krimun the Dwarf Brawler level 20
11st Dearth 122nd year of Ascendancy at 21:53 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Krimun the Dwarf Brawler level 30
35th Stralite 123rd year of Ascendancy at 21:21 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Krimun the Dwarf Brawler level 21
26th Loss 122nd year of Ascendancy at 22:03 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Krimun the Dwarf Brawler level 20
13rd Dearth 122nd year of Ascendancy at 14:56 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Krimun the Dwarf Brawler level 6
18th Voratun 122nd year of Ascendancy at 19:30 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Krimun the Dwarf Brawler level 10
17th Profit 122nd year of Ascendancy at 06:20 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Krimun the Dwarf Brawler level 10
15th Profit 122nd year of Ascendancy at 11:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Krimun the Dwarf Brawler level 23
30th Shortage 122nd year of Ascendancy at 15:55 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Krimun the Dwarf Brawler level 17
9th Wealth 122nd year of Ascendancy at 03:48 see stats
Log
Burning from Emelinor the emperor wight hits Krimun for (26 resist armour), 0 fire (0 total damage).
Thunderstorm hits Krimun for (9 resist armour), 0 lightning (0 total damage).
Emelaith the storm drake hatchling's Shoot hits Krimun for (30 resist armour), 76 physical (76 total damage).
Snow giant casts Mind Disruption.
Krimun resists the effect 'Confused'!
Temporal hound misses Krimun.
Emelaith the storm drake hatchling shoots!
Krimun speeds up.
Emelinor the emperor wight casts Chain Lightning.
Emelinor the emperor wight hits Krimun for (30 resist armour), 129 lightning (129 total damage).
Krimun slows down.
Krimun misses Temporal hound.
Krimun hits Temporal hound for 63 physical, 8 acid, 10 physical, 0 arcane (81 total damage).
Temporal hound performs a melee critical strike against Krimun!
Silytira the barrow wight casts Lightning.
Temporal hound hits Krimun for (30 resist armour), 46 temporal, (30 resist armour), 43 physical (89 total damage).
Silytira the barrow wight hits Krimun for (30 resist armour), 152 lightning (152 total damage).
Silytira the barrow wight hits Temporal hound for 157 lightning damage.
Melee retaliation hits Temporal hound for 5 acid, 1 light, 3 lightning (9 total damage).
Burning from Emelinor the emperor wight hits Temporal hound for 22 fire damage.
Temporal hound hits Krimun for (30 resist armour), 21 temporal, (30 resist armour), 18 physical (39 total damage).
Melee retaliation hits Temporal hound for 5 acid, 1 light, 3 lightning (9 total damage).
Talent Double Strike is ready to use.
Burning from Emelinor the emperor wight hits Krimun for (26 resist armour), 0 fire (0 total damage).
Thunderstorm hits Krimun for (12 resist armour), 0 lightning (0 total damage).
Emelaith the storm drake hatchling's Shoot hits Krimun for (30 resist armour), 96 physical (96 total damage).
Ivylradawyn the skeleton archer uses Mind Sear.
Krimun reacts to damage from Ivylradawyn the skeleton archer, mitigating the blow!.
Saving game...



















































































































