Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Anorithil |
Level / Exp | 33 / 29% |
Size | medium |
Lifes / Deaths | Killed by Adutira the bee swarm at level 16 on the 41st Dusk 122nd year of Ascendancy at 23:02 0 / 7Killed by Aduwe the ghoul at level 21 on the 1st Haze 122nd year of Ascendancy at 11:15 Killed by Eilinetta the elven guard at level 25 on the 64th Haze 122nd year of Ascendancy at 23:57 Killed by skeleton archer at level 27 on the 2nd Decay 122nd year of Ascendancy at 06:58 Killed by Adulaith the bone giant at level 33 on the 37th Regrowth 123rd year of Ascendancy at 15:43 Killed by Adulaith the bone giant at level 33 on the 37th Regrowth 123rd year of Ascendancy at 16:28 Killed by Grand Corruptor at level 33 on the 41st Regrowth 123rd year of Ascendancy at 05:49 |
Primary Stats
Strength | 25 (base 14) |
Dexterity | 15 (base 10) |
Constitution | 10.015891248616 (base 25) |
Magic | 89 (base 60) |
Willpower | 27 (base 10) |
Cunning | 61 (base 52) |
Resources
Life | -14/642 |
Positive | 119/126 |
Negative | 72/126 |
Healing Factor | 1.39 |
Regeneration | 2.4325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, demon/minor, demon/major |
Offense: Mainhand
Damage | 42 |
Accuracy | 20 |
Crit Chance | 20% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 62% |
Speed | 1 |
Offense: Mind
Mindpower | 34.65 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 39.585541224444 |
Ranged Defense | 39.585541224444 |
Fatigue | 3 |
Physical Save | 15.255561937016 |
Spell Save | 39.8 |
Mental Save | 38.4 |
Defense: Resistances
All | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 237 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Celestial / Hymns | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Hymn of Shadows |
talent | Chant of Resistance |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is infected by a disease, reducing its constitution by 24 and doing 38.43 blight damage per turn. Rotting Disease |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | The target has 29% chance to evade melee attacks and gains 19 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 167. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of greater demon bile. * You've found the needed xorn fragment. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Jetcut (0 def, 3 armour) Jetcut (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Fatigue: +1% Changes resistances: +15% darkness / +16% temporal Changes resistances penetration: +23% darkness / +11% temporal Changes damage: +6% physical Physical save: +3 (+3 eff.) Defense after a teleport: +17 Resist all after a teleport: +14% New effects duration reduction after a teleport: +22% A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (80 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | clarifying cashmere wizard hat of arcana (2 def, 0 armour) clarifying cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +5 Wil / +4 Cun Mental save: +11 (+4 eff.) Spellpower: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | dwarven-steel torque of thermal psionic shield 'Ravendeath' [power 93] (23/18 cooldown) dwarven-steel torque of thermal psionic shield 'Ravendeath' [power 93] (23/18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 8 darkness Maximum wards: +1 physical / +2 mind / +1 darkness Changes resistances penetration: +5% darkness / +10% mind Changes damage: +6% darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 93 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | gladiator's steel ring of power gladiator's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +5 Str / +5 Con Spellpower: +7 (+2 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
On fingers | Unroneg UnronegInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+6 eff.) Defense: +9 (+3 eff.) Changes resistances: +6% darkness / +17% physical Changes damage: +17% physical Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Critical mult.: +5.00% Life regen: +1.10 Equilibrium when hit: +0.04 Maximum life: +60.00 Mental crit. chance: +1% Movement speed: +15% Healing mod.: +29% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Around waist | nightruned hardened leather belt of magery nightruned hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil / +4 Mag Changes resistances: +7% light / +8% darkness Spell crit. chance: +4% A belt that goes around your waist. |
In main hand | yew magestaff 'Islirin' (20-24 power, 4 apr, darkness element) yew magestaff 'Islirin' (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage Shield penetration (this weapon only): +10% Damage (Melee): +20 mind When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +3 Wil / +2 Mag Changes damage: +20% darkness Talent granted: +1 Command Staff Maximum mana: +22.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 41.67 - 50.01 darkness damage in a radius 4 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | hardened leather armour 'Lelavor' (3 def, 6 armour) hardened leather armour 'Lelavor' (3 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +6 Str Changes resistances: +12% acid / +10% physical / +14% darkness / +6% blight Spell save: +12 (+4 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil / +6 Mag Spell save: +7 (+2 eff.) Maximum mana: +51.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's stralite amulet of manastreaming wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +4 Mag / +5 Cun / +3 Con Life regen: +0.40 Stamina each turn: +0.30 Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +35.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots 'Yareyahek' (6 def, 3 armour)pair of hardened leather boots 'Yareyahek' (6 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +2.0% Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +4 Con Changes resistances: +1% physical A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Poritta (3 def, 6 armour)Poritta (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +24% lightning / +3% blight Changes damage: +6% blight Healing mod.: +25% A suit of armour made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. watchleader's alchemist's lamp of claritywatchleader's alchemist's lamp of clarity Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +8 (+3 eff.) Blindness immunity: +23% Confusion immunity: +19% Light radius: +7 See stealth: +15 See invisible: +20 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Hu Dhat the Cornac Anorithil level 33
1st Regrowth 123rd year of Ascendancy at 15:19 see stats
By Hu Dhat the Cornac Anorithil level 32
10th Allure 123rd year of Ascendancy at 01:47 see stats
By Hu Dhat the Cornac Anorithil level 10
4th Flare 122nd year of Ascendancy at 05:02 see stats
By Hu Dhat the Cornac Anorithil level 19
66th Dusk 122nd year of Ascendancy at 03:28 see stats
By Hu Dhat the Cornac Anorithil level 23
61st Haze 122nd year of Ascendancy at 11:02 see stats
By Hu Dhat the Cornac Anorithil level 18
59th Dusk 122nd year of Ascendancy at 17:38 see stats
By Hu Dhat the Cornac Anorithil level 10
4th Flare 122nd year of Ascendancy at 05:01 see stats
By Hu Dhat the Cornac Anorithil level 20
66th Dusk 122nd year of Ascendancy at 21:16 see stats
By Hu Dhat the Cornac Anorithil level 30
2nd Allure 123rd year of Ascendancy at 20:21 see stats
By Hu Dhat the Cornac Anorithil level 4
77th Pyre 122nd year of Ascendancy at 08:55 see stats
By Hu Dhat the Cornac Anorithil level 23
41st Haze 122nd year of Ascendancy at 05:14 see stats
By Hu Dhat the Cornac Anorithil level 18
59th Dusk 122nd year of Ascendancy at 20:29 see stats
By Hu Dhat the Cornac Anorithil level 9
1st Summertide 122nd year of Ascendancy at 16:59 see stats
By Hu Dhat the Cornac Anorithil level 13
23rd Dusk 122nd year of Ascendancy at 11:27 see stats
By Hu Dhat the Cornac Anorithil level 20
75th Dusk 122nd year of Ascendancy at 04:03 see stats
By Hu Dhat the Cornac Anorithil level 30
6th Allure 123rd year of Ascendancy at 21:58 see stats
By Hu Dhat the Cornac Anorithil level 22
2nd Haze 122nd year of Ascendancy at 09:12 see stats
By Hu Dhat the Cornac Anorithil level 32
9th Allure 123rd year of Ascendancy at 23:26 see stats
Log
Hu Dhat's spell attains critical power!
Grand Corruptor vanishes from sight.
Grand Corruptor deactivates Secrets of the Eternals.
Grand Corruptor loses sight!
Hu Dhat hits Grand Corruptor for 454 darkness damage.
Lava floor heals Grand Corruptor!
Grand Corruptor receives 120 healing.
Talent Twilight is ready to use.
Rotting Disease from Grand Corruptor hits Hu Dhat for 10 blight damage.
A part of Grand Corruptor's bone shield regenerates.
Lava floor burns Hu Dhat!
Grand Corruptor hits Hu Dhat for 33 fire damage.
Hu Dhat casts Twilight Surge.
Hu Dhat's spell attains critical power!
Hu Dhat's spell attains critical power!
Hu Dhat hits Grand Corruptor for (45 to bones), 0 light, 59 darkness (59 total damage).
Rotting Disease from Grand Corruptor hits Hu Dhat for 10 blight damage.
Lava floor heals Grand Corruptor!
Grand Corruptor receives 120 healing.
Lava floor burns Hu Dhat!
Grand Corruptor hits Hu Dhat for 33 fire damage.
Hu Dhat casts Shadow Blast.
Hu Dhat hits Grand Corruptor for 131 darkness damage.
Talent Moonlight Ray is ready to use.
Rotting Disease from Grand Corruptor hits Hu Dhat for 10 blight damage.
Hu Dhat's darkness area effect hits Grand Corruptor for 38 darkness damage.
Grand Corruptor deactivates Fearscape.
Saving game...