Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 50 / 1556% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 33 on the 57th Haze 123rd year of Ascendancy at 15:16 6 / 1 |
Primary Stats
| Strength | 57 (base 30) |
| Dexterity | 42 (base 10) |
| Constitution | 80 (base 60) |
| Magic | 101 (base 60) |
| Willpower | 94 (base 59) |
| Cunning | 54 (base 10) |
Resources
| Life | 1248/1248 |
| Mana | 1003/1003 |
| Positive | 0/177 |
| Healing Factor | 1.36 |
| Regeneration | 22.916 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +20% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 7 |
| See Stealth | 25 |
| See Invisible | 24 |
Offense: Barehand
| Damage | 60 |
| Accuracy | 55 |
| Crit Chance | 91% |
| APR | 56 |
| Speed | 1.04 |
Offense: Spell
| Spellpower | 61.5 |
| Crit Chance | 87% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 57.8 |
| Crit Chance | 60% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | +30% |
Defense: Base
| Armour (hardiness) | 61 (30%) |
| Defense | 48 |
| Ranged Defense | 50 |
| Fatigue | 11 |
| Physical Save | 78.85625 |
| Spell Save | 54.575 |
| Mental Save | 53.425 |
Defense: Resistances
| All | + 34%( 75%) |
Defense: Immunities
| Silence Resistance | 15% |
| Stun Resistance | 100% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 758 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Inflicts 1062.52 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 605 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 6. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Energy alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.65 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortress |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by forest troll. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 928. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Alchemist Boots (25 def, 5 armour) Alchemist Boots (25 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 Defense: +25 (+8 eff.) Fatigue: +4% Changes stats: +10 Str / +4 Wil / +10 Con Changes resistances: +5% arcane / +6% blight Changes damage: +10% physical Spellpower on spell critical (stacks up to 3 times): +2 Movement speed: +20% Damage Shield penetration: +30% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Quiver | 242 alchemist diamond 242 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| On hands | Critical Gauntlets (0 def, 9 armour) Critical Gauntlets (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +20.0% Armour: +9 Damage (Melee): 15 acid / 13 fire Changes stats: +1 Str Changes resistances: +10% acid / +9% fire Changes damage: +11% acid / +11% fire / +9% physical / +9% temporal Critical mult.: +15.00% Reduces incoming crit damage: 17.00% Mental save: +15 (+5 eff.) Maximum life: +76.00 Spell crit. chance: +20% Mental crit. chance: +15% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
| On head | Resist Helm (7 def, 14 armour) Resist Helm (7 def, 14 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +14 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 20 darkness Changes stats: +4 Mag / +1 Con / +17 Lck Changes resistances: +7% all Changes damage: +3% mind Physical save: +57 (+12 eff.) Spell crit. chance: +8% Mental crit. chance: +8% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| Tool | overpowered voratun torque of mindblast [power 673] (8 cooldown) overpowered voratun torque of mindblast [power 673] (8 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a range 9 beam (dam 336-673), putting all charms on cooldown for 8 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Damage Ring Damage RingRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +23 (+7 eff.) Physical crit. chance: +5.0% Changes stats: +9 Cun / +5 Dex Changes resistances: +36% nature / +20% physical Changes damage: +18% nature / +26% physical Stun/Freeze immunity: +49% Life regen: +4.20 Stamina each turn: +0.60 Maximum life: +30.00 Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Gorahek GorahekRequires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +10 Dex / +8 Wil / +18 Cun Changes resistances: +30% acid / +30% lightning / +24% fire / +25% arcane / +29% cold Changes damage: +20% arcane Disarm immunity: +10% Knockback immunity: +10% Mindpower: +15 (+4 eff.) Defense after a teleport: +17 Resist all after a teleport: +10% New effects duration reduction after a teleport: +29% Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around neck | Damage Amulet Damage AmuletRequires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +14 (+5 eff.) Armour: +8 Defense: +12 (+4 eff.) Fatigue: -6% Damage when hit (Melee): 12 darkness Changes stats: +1 Str / +12 Mag / +3 Wil Changes resistances cap: +5% all Changes damage: +20% darkness / +16% temporal / +14% light / +16% physical Talent masteries: +0.35 Cunning / Survival +0.35 Spell / Stone alchemy Physical save: +27 (+6 eff.) Spellpower: +11 (+3 eff.) Spell crit. chance: +12% Healing mod.: +10% Amulets can have magical properties. This item has been sent to the Item's Vault. |
| Main armor | Speed Armor (5 def, 13 armour) Speed Armor (5 def, 13 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +13 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 13 light Changes stats: +3 Wil Changes resistances: +22% blight / +11% physical / +30% darkness / +5% all Changes damage: +9% physical Reduces incoming crit damage: 17.00% Maximum encumbrance: +20 Physical save: +28 (+6 eff.) Life regen: +12.40 Light radius: +5 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +26% A suit of armour made of leather. This item has been sent to the Item's Vault. |
| Light source | Penetration Lite Penetration LiteRequires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +28 Damage when hit (Melee): 12 arcane Changes resistances penetration: +10% fire / +30% all Changes damage: +3% arcane Spell save: +29 (+9 eff.) Mental save: +27 (+8 eff.) Maximum mana: +40.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Mindpower: +11 (+3 eff.) Mental crit. chance: +12% Light radius: +8 See stealth: +25 See invisible: +24 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| Cloak | Critical Cloak (5 def, 12 armour) Critical Cloak (5 def, 12 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +4 Str / +6 Mag / +6 Wil / +4 Con Changes resistances: +6% blight / +30% cold / +3% nature / +6% lightning Changes resistances penetration: +15% arcane Changes damage: +15% arcane Critical mult.: +30.00% Physical save: +29 (+6 eff.) Silence immunity: +15% Maximum mana: +100.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Around waist | Alchemist Belt Alchemist BeltRequires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Changes stats: +6 Dex / +6 Mag / +6 Wil / +6 Cun / +10 Lck Changes resistances: +12% lightning / +12% temporal Changes resistances penetration: +20% physical / +5% temporal / +5% fire Changes damage: +6% lightning / +25% physical Critical mult.: +15.00% Trap disarming bonus: +29 Stealth bonus: +15 Spell crit. chance: +6% Infravision radius: +6 A belt that goes around your waist. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Brawn Elixir of BrawnInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Elixir of Focus Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Elixir of Mysticism Elixir of MysticismInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your magic and willpower by three. A vial of glowing cyan fluid. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Damage Ring Damage RingRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +40 (+13 eff.) Effects on melee hit: * Slows global speed by 15% * 15% chance to daze Damage when hit (Melee): 12 lightning Changes resistances: +6% nature Changes resistances penetration: +20% lightning / +5% nature Changes damage: +12% lightning / +3% nature / +15% all Mental save: +15 (+5 eff.) Confusion immunity: +44% Stun/Freeze immunity: +50% Life regen: +4.80 Spellpower: +37 (+9 eff.) Mindpower: +39 (+10 eff.) Rings can have magical properties. This item has been sent to the Item's Vault. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Resist Axe (40-56 power, 6 apr) Resist Axe (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn On weapon crit: * wounds the target reducing their healing Damage (Melee): +17 temporal / +20 nature Burst (radius 1) on hit: +4 darkness / +12 arcane When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +15.0% Physical power: +12 (+4 eff.) Defense: +14 (+5 eff.) Changes resistances: +10% all Changes resistances penetration: +15% nature Changes damage: +6% darkness / +3% arcane Disarm immunity: +48% One-handed war axes. This item has been sent to the Item's Vault. |
Resist Shield (12 def, 30 armour, 268 block) Resist Shield (12 def, 30 armour, 268 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +30 Armour Hardiness: +10% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +6% Changes stats: +2 Dex Changes resistances: +13% acid / +19% physical / +13% fire / +20% blight / +13% cold / +20% nature / +13% lightning Changes resistances penetration: +15% acid Talent granted: +5 Block Stamina each turn: +0.40 Only die when reaching: -20.00 life Handheld deflection devices. This item has been sent to the Item's Vault. |
Summertide (17 def, 15 armour, 260 block) Summertide (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +20% light / +15% darkness Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 67.11 to 83.89 light damage (based on Willpower and Cunning), costing 11 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 325 block) Temporal Rift (8 def, 4 armour, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Rootvengeance' (dig speed 5 turns) voratun pickaxe 'Rootvengeance' (dig speed 5 turns)Requires: - Level 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Str / +3 Con Changes resistances: +9% temporal Changes resistances penetration: +15% light / +22% physical Changes damage: +6% nature / +18% temporal Maximum life: +40.00 Maximum stamina: +30.00 Lowers spell cool-downs by: 10% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 69 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
80 jade 80 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
82 turquoise 82 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
109 bloodstone 109 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
96 fire opal 96 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 ruby 31 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Galuharadig [power 151] (22 cooldown) Galuharadig [power 151] (22 cooldown)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +6% fire Changes damage: +9% arcane Talent cooldown: Void Blast (+6 turn) Talents granted: +10 Strike +5 Void Blast Critical mult.: +5.00% Stun/Freeze immunity: +5% Spell crit. chance: +2% It can be used to disarm traps (151 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 22 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Burning Star Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
93 diamond 93 diamondRequires: - Level 35 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
54 moonstone 54 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
55 pearl 55 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Dresden the Cornac Alchemist level 32
68th Dusk 123rd year of Ascendancy at 08:28 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dresden the Cornac Alchemist level 14
57th Dusk 122nd year of Ascendancy at 15:04 see stats
Against all odds
Killed Ukruk in the ambush.By Dresden the Cornac Alchemist level 31
49th Dusk 123rd year of Ascendancy at 02:36 see stats
Arachnophobia
Destroyed the spydric menace.By Dresden the Cornac Alchemist level 41
66th Dusk 124th year of Ascendancy at 23:14 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dresden the Cornac Alchemist level 50
20th Haze 125th year of Ascendancy at 14:55 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Dresden the Cornac Alchemist level 50
64th Haze 125th year of Ascendancy at 12:55 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Dresden the Cornac Alchemist level 43
41st Regrowth 125th year of Ascendancy at 01:03 see stats
Brave new world
Went to the Far East and took part in the war.By Dresden the Cornac Alchemist level 37
22nd Dusk 124th year of Ascendancy at 17:06 see stats
Bringer of Doom
Killed a Bringer of Doom.By Dresden the Cornac Alchemist level 27
30th Dusk 123rd year of Ascendancy at 14:57 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Dresden the Cornac Alchemist level 42
55th Haze 124th year of Ascendancy at 08:07 see stats
Clone War
Destroyed your own Shade.By Dresden the Cornac Alchemist level 46
70th Regrowth 125th year of Ascendancy at 17:08 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dresden the Cornac Alchemist level 13
39th Dusk 122nd year of Ascendancy at 07:42 see stats
Destroyer of the creation
Killed Slasul.By Dresden the Cornac Alchemist level 47
80th Regrowth 125th year of Ascendancy at 13:48 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Dresden the Cornac Alchemist level 35
15th Pyre 124th year of Ascendancy at 20:49 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Dresden the Cornac Alchemist level 32
6th Haze 123rd year of Ascendancy at 01:53 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Dresden the Cornac Alchemist level 43
21st Regrowth 125th year of Ascendancy at 02:32 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Dresden the Cornac Alchemist level 29
43rd Dusk 123rd year of Ascendancy at 05:18 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Dresden the Cornac Alchemist level 50
45th Haze 125th year of Ascendancy at 18:51 see stats
Exterminator
Killed 1000 creatures.By Dresden the Cornac Alchemist level 18
27th Regrowth 123rd year of Ascendancy at 22:33 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dresden the Cornac Alchemist level 31
59th Dusk 123rd year of Ascendancy at 18:05 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Dresden the Cornac Alchemist level 50
34th Haze 125th year of Ascendancy at 03:24 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Dresden the Cornac Alchemist level 47
80th Regrowth 125th year of Ascendancy at 19:55 see stats
Got eggs?
Finish the Pikataclysm event.By Dresden the Cornac Alchemist level 50
73rd Regrowth 126th year of Ascendancy at 02:08 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dresden the Cornac Alchemist level 14
57th Dusk 122nd year of Ascendancy at 15:31 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dresden the Cornac Alchemist level 50
20th Haze 125th year of Ascendancy at 19:43 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Dresden the Cornac Alchemist level 38
32nd Dusk 124th year of Ascendancy at 20:24 see stats
Level 10
Got a character to level 10.By Dresden the Cornac Alchemist level 10
7th Dusk 122nd year of Ascendancy at 03:58 see stats
Level 20
Got a character to level 20.By Dresden the Cornac Alchemist level 20
64th Regrowth 123rd year of Ascendancy at 04:31 see stats
Level 30
Got a character to level 30.By Dresden the Cornac Alchemist level 30
45th Dusk 123rd year of Ascendancy at 19:48 see stats
Level 40
Got a character to level 40.By Dresden the Cornac Alchemist level 40
57th Dusk 124th year of Ascendancy at 19:27 see stats
Level 50
Got a character to level 50.By Dresden the Cornac Alchemist level 50
2nd Flare 125th year of Ascendancy at 04:37 see stats
Orcrist
Killed the leaders of the Orc Pride.By Dresden the Cornac Alchemist level 48
15th Pyre 125th year of Ascendancy at 04:37 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dresden the Cornac Alchemist level 40
57th Dusk 124th year of Ascendancy at 22:54 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dresden the Cornac Alchemist level 17
20th Haze 122nd year of Ascendancy at 18:59 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dresden the Cornac Alchemist level 25
63rd Pyre 123rd year of Ascendancy at 04:43 see stats
Size is everything
Did over 1500 damage in one attack.By Dresden the Cornac Alchemist level 33
75th Haze 123rd year of Ascendancy at 12:50 see stats
Size matters
Did over 600 damage in one attack.By Dresden the Cornac Alchemist level 14
63rd Dusk 122nd year of Ascendancy at 15:12 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Dresden the Cornac Alchemist level 36
31st Pyre 124th year of Ascendancy at 14:49 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Dresden the Cornac Alchemist level 50
45th Haze 125th year of Ascendancy at 18:50 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Dresden the Cornac Alchemist level 14
57th Dusk 122nd year of Ascendancy at 15:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Dresden the Cornac Alchemist level 14
57th Dusk 122nd year of Ascendancy at 15:04 see stats
The Sun Still Shines
Aeryn survived the last battle.By Dresden the Cornac Alchemist level 50
45th Haze 125th year of Ascendancy at 18:51 see stats
The bigger the better!
Did over 3000 damage in one attack.By Dresden the Cornac Alchemist level 50
33rd Haze 125th year of Ascendancy at 18:45 see stats
The secret city
Discovered the truth about mages.By Dresden the Cornac Alchemist level 18
36th Regrowth 123rd year of Ascendancy at 03:32 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Dresden the Cornac Alchemist level 11
19th Dusk 122nd year of Ascendancy at 18:12 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Dresden the Cornac Alchemist level 41
14th Haze 124th year of Ascendancy at 06:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Dresden the Cornac Alchemist level 24
50th Pyre 123rd year of Ascendancy at 02:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dresden the Cornac Alchemist level 39
51st Dusk 124th year of Ascendancy at 02:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dresden the Cornac Alchemist level 23
26th Pyre 123rd year of Ascendancy at 03:08 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Dresden the Cornac Alchemist level 30
48th Dusk 123rd year of Ascendancy at 11:04 see stats
Log
You transfer Tirakai's Maul (44-57.2 power, 9 apr) from the online item's vault.
Saving done.
Dresden can not wear (in main hand): Tirakai's Maul (44-57.2 power, 9 apr) (cannot use currently due to an other worn object).
Dresden can not wear (in main hand): Tirakai's Maul (44-57.2 power, 9 apr) (cannot use currently due to an other worn object).
Today is the 61st Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:26.
Dresden can not wear (in main hand): Tirakai's Maul (44-57.2 power, 9 apr) (cannot use currently due to an other worn object).
Dresden can not wear (in main hand): Tirakai's Maul (44-57.2 power, 9 apr) (cannot use currently due to an other worn object).
Dresden wears: Tirakai's Maul (44-57.2 power, 9 apr).
Resting starts...
Rested for 8 turns (stop reason: all resources and life at maximum).
Lore found: Tirakai's Maul
You can read all your collected lore in the game menu, by pressing Escape.
You remove your Prothotipe's Prismatic Eye.
You imbue your Tirakai's Maul (68-88.4 power, 15 apr) with Atamathon's Ruby Eye.
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 7 turns (stop reason: all resources and life at maximum).
You transfer Tirakai's Maul (68-88.4 power, 15 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Dresden deactivates Chant of Fortress.
