Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 28 / 51% |
Size | medium |
Lifes / Deaths | Killed by corrupted sandworm at level 18 on the 37th Dusk 122nd year of Ascendancy at 01:36 3 / 3Killed by Emikira the giant eel at level 27 on the 3rd Allure 123rd year of Ascendancy at 00:28 Killed by Ce'Norin the skeleton warrior at level 28 on the 37th Regrowth 123rd year of Ascendancy at 01:30 |
Primary Stats
Strength | 13 (base 11) |
Dexterity | 56 (base 55) |
Constitution | 23 (base 10) |
Magic | 17 (base 10) |
Willpower | 18 (base 10) |
Cunning | 68 (base 60) |
Resources
Life | 816/816 |
Stamina | 209/209 |
Healing Factor | 1.2299022211821 |
Regeneration | 11.376595545934 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 42.724250866975 |
See Invisible | 57.724250866975 |
Offense: Mainhand
Damage | 57 |
Accuracy | 51 |
Crit Chance | 27% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 51 |
Crit Chance | 31% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +11% |
All | 0% |
Physical | +10% |
Mind | +9% |
Nature | +12% |
Offense: Damage Penetration
Darkness | +17% |
Physical | +30% |
All | +7% |
Defense: Base
Armour (hardiness) | 35 (49.007671158813%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 23 |
Mental Save | 40 |
Defense: Resistances
Darkness | + 34%( 70%) |
Lightning | + 16%( 70%) |
Light | + 25%( 70%) |
Temporal | + 16%( 70%) |
Nature | + 36%( 70%) |
Physical | + 24%( 70%) |
Mind | + 18%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 40% |
Teleport Resistance | 10% |
Pinning Resistance | 42% |
Disarm Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -429 life. The duration and life will increase by 1% for every 1% life you have lost (currently 429 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 187 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 2.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Quickdraw |
talent | Apply Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Veluletha the hornet swarm. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by Hais. Escort: injured seer (level 3 of Norgos Lair) | failed |
You failed to protect the lone alchemist from death by Poleriathra the elder vampire. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Ce'Noda the skeleton assassin. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Hais. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 6. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bethobretta the pair of hardened leather boots (0 def, 3 armour) Bethobretta the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +8 Wil +3 Cun +7 Con dps ---------- Mind.crit +3% Spell.pwr +20 (+10 eff.) Mind.pwr +5 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +3 Phys.save +7 (+4 eff.) Spell.save +9 (+5 eff.) Mind.save +7 (+2 eff.) ---------- misc Mana/turn +0.08 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | brass lantern 'Eclipsemortal' brass lantern 'Eclipsemortal'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Mag +2 Con dps ---------- Dmg.mod +6% darkness +9% mind ----- def ----- Crit.dmg- 15.00% Max.HP +43.00 ---------- misc Light +3 See.Invis +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Adivea (0 def, 1 armour) Adivea (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +1% physical +11% light +11% darkness Crit.dmg- 15.00% Die.at -80.00 life Teleport- +10% A cap made of leather. |
On hands | heroic hardened leather gloves (0 def, 7 armour) heroic hardened leather gloves (0 def, 7 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +7 (+2 eff.) Max.HP +43.00 Unarmed combat: Power 23.5 - 25.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Voryssra [power 67] (25 cooldown) Voryssra [power 67] (25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Armour +4 Resists +1% physical +3% light +3% darkness HP.reg +4.00 Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 19% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Barunarikalthohek Barunarikalthohek0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% physical ----- def ----- Armour +8 Defense +20 (+5 eff.) Crit.dmg- 15.00% Die.at -40.00 life Max.HP +23.00 Disarm- +23% Pinning- +42% Knockbk- +24% Rings make your fingers look great! |
On fingers | Floerune Floerune0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +4 Con dps ---------- Melee Ret 2 cold ----- def ----- Armour +4 Resists +3% nature +3% temporal HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Around neck | restful steel amulet of healing restful steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -4% HP.reg +3.00 Heal.mod +12% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 214 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | truestriking steel dagger of shearing (12-16 power, 6 apr) truestriking steel dagger of shearing (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical +7% all Acc +12 (+4 eff.) Apr +11 Sharp, short and deadly. |
Around waist | Sootstun Sootstun1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 2 darkness ----- def ----- Armour +8 Resists +3% mind Phys.save +6 (+3 eff.) Die.at -20.00 life Max.HP +100.00 ---------- misc See.Invis +3 A belt that goes around your waist. |
In off hand | Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Cun, 45% Dex, 10% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 83.60 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | cashmere cloak 'Glarerain' (2 def, 0 armour) cashmere cloak 'Glarerain' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Acc +15 (+5 eff.) Apr +4 Melee Ret 4 light ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +1% physical Spell.save +6 (+3 eff.) Max.HP +57.00 ---------- misc Max.stam +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | woollen robe 'Ragoruihell' (5 def, 0 armour) woollen robe 'Ragoruihell' (5 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +12% nature +10% physical ----- def ----- Defense +5 (+2 eff.) Resists +3% mind +10% physical +24% nature +9% all Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the sneak (speed 653%; cd 18) movement infusion of the sneak (speed 653%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 382; 15 cd) regeneration infusion of the duelist (heal 382; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet of constitution (+2) copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
Chargeshear the steel ring Chargeshear the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +3 Con dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +12% lightning ----- def ----- Spell.save +6 (+3 eff.) Silence- +25% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
copper ring 'Goda' copper ring 'Goda'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con ----- def ----- Defense +10 (+3 eff.) Resists +1% physical Crit.dmg- 10.00% Phys.save +3 (+2 eff.) Spell.save +10 (+5 eff.) Disarm- +20% ---------- misc Max.stam +23.00 Rings make your fingers look great! |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Cun, 5% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
truestriking dwarven-steel dagger of enduring (18-23 power, 7 apr) truestriking dwarven-steel dagger of enduring (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 17.5 - 22.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +7% physical Acc +8 (+3 eff.) Apr +8 ----- def ----- Max.HP +34.00 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of erosion (18-24 power, 7 apr) warbringer's dwarven-steel dagger of erosion (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature/Master Power 18.5 - 24.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 nature While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +7% physical ----- def ----- Disarm- +12% Sharp, short and deadly. |
hardened leather belt of the vagrant hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt of the mystic spiritwalker's hardened leather belt of the mystic1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Mana/turn +0.10 Max.mana +20.00 A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Porasenor (22 def, 0 armour) Porasenor (22 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Con dps ---------- Acc +10 (+4 eff.) ----- def ----- Defense +22 (+6 eff.) Phys.save +12 (+6 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ragisus the linen cloak (1 def, 0 armour) Ragisus the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) Resists +9% nature +3% fire Phys.save +3 (+2 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikecrypt the cashmere robe (0 def, 0 armour) Strikecrypt the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Res.pen +10% lightning Melee Ret 2 mind On Melee Ret: * 6% chance to slow global speed by 50% * 5 arcane resource burn ----- def ----- Resists +13% blight +6% lightning +12% mind +11% all Max.HP +64.00 HP.reg +2.60 Heal.mod +16% ---------- misc Mana/turn +0.19 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyribrerin the pair of rough leather boots (0 def, 1 armour) Cyribrerin the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Str +4 Dex +3 Wil +3 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +1 Resists +3% acid +6% nature +9% darkness Crit.dmg- 15.00% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
blood-soaked pair of hardened leather boots of phasing (0 def, 3 armour) blood-soaked pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Apr +6 ----- def ----- Armour +3 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
heroic hardened leather gloves of butchering (0 def, 6 armour) heroic hardened leather gloves of butchering (0 def, 6 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Acc +7 (+3 eff.) Apr +7 ----- def ----- Armour +6 Resists +10% blight Spell.save +10 (+5 eff.) Mind.save +7 (+2 eff.) Max.HP +56.00 Unarmed combat: Power 24.0 - 26.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +11 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 On Hit: * 12% chance to slow global speed by 50% * 14% chance to reduce armor by 26% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of magic (+3) (0 def, 1 armour) restful rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Unarmed combat: Power 8.5 - 9.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +5 arcane On Crit.r2 +6 arcane On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Toxinsever the hardened leather cap (0 def, 6 armour) Toxinsever the hardened leather cap (0 def, 6 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Acc +25 (+8 eff.) ----- def ----- Armour +6 Fatigue +3% Resists +6% nature ---------- misc Infravis +2 A cap made of leather. |
48 alchemist agate 48 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Yaruyadil the Brightusher (dig speed 37 turns) Yaruyadil the Brightusher (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +3% acid +3% fire +11% nature ---------- misc Stam/turn +2.00 Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Radhyrach' alchemist's lamp 'Radhyrach'1.0 T3 lite [Rare] Nature While equipped: Stats +5 Dex +2 Con ----- def ----- Resists +3% blight +1% physical +3% temporal Max.HP +46.00 Heal.mod +10% Cut- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 98.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Hais the Cornac Rogue level 18
21st Dusk 122nd year of Ascendancy at 12:25 see stats
By Hais the Cornac Rogue level 24
79th Haze 122nd year of Ascendancy at 02:37 see stats
By Hais the Cornac Rogue level 27
5th Allure 123rd year of Ascendancy at 01:50 see stats
By Hais the Cornac Rogue level 10
10th Mirth 122nd year of Ascendancy at 10:46 see stats
By Hais the Cornac Rogue level 20
43rd Dusk 122nd year of Ascendancy at 14:57 see stats
By Hais the Cornac Rogue level 22
33rd Haze 122nd year of Ascendancy at 20:21 see stats
By Hais the Cornac Rogue level 27
3rd Allure 123rd year of Ascendancy at 00:22 see stats
By Hais the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 13:34 see stats
By Hais the Cornac Rogue level 18
29th Dusk 122nd year of Ascendancy at 17:02 see stats
By Hais the Cornac Rogue level 23
78th Haze 122nd year of Ascendancy at 03:46 see stats
By Hais the Cornac Rogue level 16
3rd Dusk 122nd year of Ascendancy at 15:40 see stats
Log
Hais hits Hais for 18 healing, 18 healing (0 total damage) [37 healing].
Deadly Poison from Hais hits Training Dummy for 199 nature damage.
Bleeding from Hais hits Training Dummy for 62 physical damage.
Shadow Cut from Hais hits Training Dummy for 29 darkness damage.
Vulnerability Poison from Hais hits Training Dummy for 30 arcane damage.
Hais hits Training Dummy for 85 physical, 25 darkness, 25 physical (135 total damage).
Hais hits Hais for 18 healing, 18 healing (0 total damage) [37 healing].
Deadly Poison from Hais hits Training Dummy for 199 nature damage.
Shadow Cut from Hais hits Training Dummy for 29 darkness damage.
Bleeding from Hais hits Training Dummy for 41 physical damage.
Vulnerability Poison from Hais hits Training Dummy for 30 arcane damage.
Hais performs a melee critical strike against Training Dummy!
Training Dummy resists the shadowy cut
Hais hits Training Dummy for 102 physical, 42 darkness, 42 physical (185 total damage).
Hais hits Hais for 18 healing, 18 healing (0 total damage) [37 healing].
Vulnerability Poison from Hais hits Training Dummy for 30 arcane damage.
Shadow Cut from Hais hits Training Dummy for 29 darkness damage.
Bleeding from Hais hits Training Dummy for 61 physical damage.
Deadly Poison from Hais hits Training Dummy for 199 nature damage.
Training Dummy resists the shadowy cut
Hais hits Training Dummy for 100 physical, 29 darkness, 29 physical (158 total damage).
Hais hits Hais for 18 healing, 18 healing (0 total damage) [37 healing].
Bleeding from Hais hits Training Dummy for 70 physical damage.
Shadow Cut from Hais hits Training Dummy for 29 darkness damage.
Vulnerability Poison from Hais hits Training Dummy for 30 arcane damage.
Deadly Poison from Hais hits Training Dummy for 199 nature damage.