Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Halfling |
Class | Summoner |
Level / Exp | 19 / 13% |
Size | small |
Lifes / Deaths | Killed by Eilinunor the shimmering crystal at level 11 on the 15th Dusk 122nd year of Ascendancy at 00:24 1 / 5Killed by Yvulle the assassin at level 18 on the 50th Dusk 122nd year of Ascendancy at 15:32 Killed by Yvulle the assassin at level 18 on the 50th Dusk 122nd year of Ascendancy at 16:21 Killed by Adoleta the dredge captain at level 19 on the 50th Dusk 122nd year of Ascendancy at 22:11 Killed by Joiais at level 19 on the 50th Dusk 122nd year of Ascendancy at 22:16 |
Primary Stats
Strength | 16 (base 13) |
Dexterity | 18 (base 11) |
Constitution | 19 (base 10) |
Magic | 13 (base 10) |
Willpower | 44 (base 39) |
Cunning | 52 (base 43) |
Resources
Life | 639/639 |
Equilibrium | 0 |
Psi | 134/134 |
Healing Factor | 1.3014285714286 |
Regeneration | 8.1339285714286 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 34.182604915697 |
See Invisible | 34.182604915697 |
Offense: Mainhand
Damage | 39 |
Accuracy | 30 |
Crit Chance | 21% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 35 |
Accuracy | 30 |
Crit Chance | 17% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +14% |
Nature | +20% |
Temporal | +3% |
Blight | +9% |
Physical | +9% |
Mind | +5% |
All | 0% |
Offense: Damage Penetration
Temporal | +10% |
Darkness | +8% |
Mind | +23% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 12 |
Physical Save | 23 |
Spell Save | 30 |
Mental Save | 35 |
Defense: Resistances
Darkness | + 3%( 70%) |
Light | + 9%( 70%) |
Temporal | + 11%( 70%) |
Blight | + 7%( 70%) |
Arcane | + 10%( 70%) |
Nature | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 43% |
Confusion Resistance | 56% |
Poison Resistance | 50% |
Disarm Resistance | 21% |
Bleed Resistance | 20% |
Pinning Resistance | 42% |
Silence Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 41% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 251 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Boltsweep' (0 def, 1 armour) pair of rough leather boots 'Boltsweep' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 2 lightning ----- def ----- Armour +1 Resists +5% arcane +9% light Cut- +20% Silence- +21% Confus- +22% Stun/Frz- +23% Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
Light source | Zynarivor the Jettyphoon Zynarivor the Jettyphoon1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% darkness +6% blight Melee Ret 4 blight ----- def ----- Resists +7% blight Max.HP +52.00 HP.reg +1.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Alytar (5 def, 3 armour) Alytar (5 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% physical ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +5% Die.at -80.00 life Skullcracker: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 32.1 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Tool | Bloomcut [power 160] (11 cooldown) Bloomcut [power 160] (11 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +15% nature +10% temporal Melee Ret 2 nature Blast the opponent's mind dealing 168 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to heal for 34. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | savior's steel ring of tenacity savior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Max.HP +26.00 Disarm- +21% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
On fingers | Belirerig the copper ring Belirerig the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Defense +10 (+5 eff.) Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Confus- +24% Rings can have magical properties. |
Around neck | stabilizing copper amulet stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +21% Amulets can have magical properties. |
In main hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 127.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | rough leather belt 'Poriganor' rough leather belt 'Poriganor'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +3 Mag +1 Wil ----- def ----- Max.HP +35.00 A belt that goes around your waist. |
In off hand | Camoharablek (4.5-4.95 power, 18 apr, nature damage) Camoharablek (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +5% mind +5% darkness Res.pen +8% mind +8% darkness ----- def ----- Resists +5% arcane Phys.save +2 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +3 (+2 eff.) Die.at -60.00 life Max.HP +12.00 HP.reg +0.70 ---------- misc Equi/ret +0.70 Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Tidefame the linen cloak (1 def, 2 armour) Tidefame the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% darkness Crit.dmg- 15.00% Confus- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | troll-hide cured leather armour of Eyal (6 def, 4 armour) troll-hide cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +54.00 HP.reg +4.30 Heal.mod +23% A suit of armour made of leather. |
Inventory
heroism infusion of the psychic (die at -374; dur 6; cd 29) heroism infusion of the psychic (die at -374; dur 6; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -374 life. The duration and life will increase by 1% for every 1% life you have lost (currently 374 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 600%; cd 11) movement infusion of the duelist (speed 600%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Glethra the copper ring Glethra the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid +3% lightning +3% mind +6% darkness Silence- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
warrior's copper ring of the mind (+12%) warrior's copper ring of the mind (+12%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +12% mind ----- def ----- Armour +4 Resists +12% mind Rings can have magical properties. |
balanced dwarven-steel dagger of the mystic (17.5-22.75 power, 7 apr) balanced dwarven-steel dagger of the mystic (17.5-22.75 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Power 17.5 - 22.8 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +7 (+4 eff.) Acc +7 (+6 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +31% Sharp, short and deadly. |
chilling steel dagger of phasing (13.5-17.55 power, 13 apr) chilling steel dagger of phasing (13.5-17.55 power, 13 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 13.5 - 17.6 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +13 Crit +5.0% Atk.spd 100% Phasing +10% Melee+ +11 cold Sharp, short and deadly. |
steel greatmaul of crippling (30-45 power, 2 apr) steel greatmaul of crippling (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Master Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed mauls. |
thought-forged steel longsword of massacre (20.5-28.7 power, 3 apr) thought-forged steel longsword of massacre (20.5-28.7 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master/Psionic Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 mind On Hit: * 10% chance to reduce all saves and defense by 26 While equipped: Stats +2 Cun +3 Wil Sharp, long, and deadly. |
mighty cured leather sling mighty cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Beuromikhad (15-18 power, 3 apr, arcane element) Beuromikhad (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +12.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Defense +12 (+6 eff.) Resists +5% arcane +3% light ---------- misc Max.stam +30.00 Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 37.33 light damage. Staves designed for wielders of magic, by the greats of the art. |
Emuwyn the ash magestaff (20-24 power, 3 apr, fire element) Emuwyn the ash magestaff (20-24 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +18 (+6 eff.) Dmg.mod +20% fire ----- def ----- Spell.save +9 (+4 eff.) ---------- misc Mana/s.crit +2.00 See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ce'Niyanor the Smoldermistress Ce'Niyanor the Smoldermistress1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% fire Melee Ret 2 fire ----- def ----- Resists +9% acid +5% fire +6% cold A belt that goes around your waist. |
rough leather belt of carrying rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +22 A belt that goes around your waist. |
Toxinreaper the linen cloak (1 def, 0 armour) Toxinreaper the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +1 Wil +2 Cun +5 Con dps ---------- Dmg.mod +9% nature ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of backstabbing (1 def, 0 armour) linen cloak of backstabbing (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+5 eff.) Apr +5 ----- def ----- Defense +1 (+1 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunwither (0 def, 0 armour) Sunwither (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% acid +12% cold +9% light ----- def ----- Resists +18% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Carrionjustice (2 def, 4 armour) Carrionjustice (2 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +3% arcane Phasing +10% ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue -7% Resists +6% nature Phys.save +8 (+4 eff.) Spell.save +3 (+1 eff.) Max.HP +32.00 ---------- misc Max.enc +26 Stam/turn +0.40 Evasion: (Instant) Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Manyldil (0 def, 1 armour) Manyldil (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +10 (+4 eff.) Res.pen +20% mind ----- def ----- Armour +1 Resists +6% lightning Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +15 (+7 eff.) Stun/Frz- +10% ---------- misc Psi/ret +0.16 A pair of boots made of leather. |
pair of iron boots of massiveness (0 def, 3 armour) pair of iron boots of massiveness (0 def, 3 armour)3.0 T1 feet armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +5% physical ----- def ----- Armour +3 Fatigue +2% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Baredan (0 def, 1 armour) Baredan (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +9% fire Phys.save +21 (+10 eff.) Heal.mod +20% Confus- +20% A cap made of leather. |
Morninggrit the rough leather cap (0 def, 1 armour) Morninggrit the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% nature +3% light Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +5% nature +3% light ---------- misc Light +1 A cap made of leather. |
iron helm of constitution (+3) (0 def, 3 armour) iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of strength (+2) (0 def, 1 armour) stabilizing rough leather cap of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) A cap made of leather. |
dwarven-steel mail armour of Eyal (3 def, 8 armour) dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Max.HP +38.00 HP.reg +4.00 Heal.mod +14% A suit of armour made of mail. |
Woevenom the rough leather armour (3 def, 2 armour) Woevenom the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Melee Ret 6 darkness ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +9% lightning +16% cold +3% darkness A suit of armour made of leather. |
rejuvenating cured leather armour of stability (6 def, 4 armour) rejuvenating cured leather armour of stability (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% physical Phys.save +10 (+5 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
crackling steel shield (0 def, 4 armour, 40 block) crackling steel shield (0 def, 4 armour, 40 block)7.0 T2 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex dps ---------- Melee Ret 2 lightning ----- def ----- Armour +4 Fatigue +8% Resists +11% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
173 alchemist agate 173 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Skypower Skypower2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +6 Resists +5% arcane Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +10% Stun/Frz- +20% ---------- misc Light +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing elm totem of healing [power 116] (11 cooldown) cleansing elm totem of healing [power 116] (11 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Joiais the Halfling Summoner level 11
2nd Dusk 122nd year of Ascendancy at 01:23 see stats
By Joiais the Halfling Summoner level 19
50th Dusk 122nd year of Ascendancy at 22:16 see stats
By Joiais the Halfling Summoner level 10
8th Mirth 122nd year of Ascendancy at 10:04 see stats
By Joiais the Halfling Summoner level 17
47th Dusk 122nd year of Ascendancy at 01:34 see stats
By Joiais the Halfling Summoner level 10
3rd Summertide 122nd year of Ascendancy at 13:42 see stats
By Joiais the Halfling Summoner level 17
39th Dusk 122nd year of Ascendancy at 14:00 see stats
By Joiais the Halfling Summoner level 19
50th Dusk 122nd year of Ascendancy at 22:16 see stats
Log
Joiais hits Adoleta the dredge captain for 3 nature, 42 nature, 54 nature (99 total damage).
Adoleta the dredge captain casts Shed Skin.
A shield forms around Adoleta the dredge captain.
Adoleta the dredge captain hits Joiais for 74 physical, 52 light (125 total damage).
Melee retaliation hits Adoleta the dredge captain for (2 absorbed), 0 lightning, (4 absorbed), 0 blight, (2 absorbed), 0 nature (0 total damage).
Joiais stops wasting away.
Joiais speeds up.
Decrepitude Disease from Adoleta the dredge captain hits Joiais for 18 blight damage.
Adoleta the dredge captain slows down.
Poison from Joiais hits Adoleta the dredge captain for (10 absorbed), 0 nature (0 total damage).
Adoleta the dredge captain hits Joiais for 75 physical damage.
Melee retaliation hits Adoleta the dredge captain for (2 absorbed), 0 lightning, (4 absorbed), 0 blight, (2 absorbed), 0 nature (0 total damage).
Joiais the level 19 halfling summoner was minced to death by Adoleta the dredge captain on level 3 of The Maze.
Adoleta the dredge captain killed Joiais!
You have 1 life(s) left.
Joiais deactivates Psiblades.
Joiais is no longer evading attacks.
Joiais is free from the decrepitude disease.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Talent Infusion: Regeneration is ready to use.
Talent Turtle is ready to use.
Talent Ritch Flamespitter is ready to use.
Talent War Hound is ready to use.
Saving done.
New Achievement: Fool of a Took! (Insane (Adventure) difficulty)!
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!