










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 18 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by wretchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 20:56 / 65Killed by Voryssra the copperhead snake at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:07 Killed by Forest Troll Hedge-Wizard at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:42 Killed by Isledhekira the midge swarm at level 6 on the 1st Mirth 122nd year of Ascendancy at 01:23 Killed by Amisa the thalore at level 9 on the 23rd Haze 122nd year of Ascendancy at 00:49 Killed by Linon the human at level 9 on the 32nd Haze 122nd year of Ascendancy at 13:43 Killed by Emi at level 9 on the 32nd Haze 122nd year of Ascendancy at 14:16 Killed by Brecon the human at level 9 on the 32nd Haze 122nd year of Ascendancy at 15:11 Killed by Lionrgu the human at level 9 on the 32nd Haze 122nd year of Ascendancy at 15:23 Killed by venom drake hatchling at level 9 on the 35th Haze 122nd year of Ascendancy at 18:04 Killed by venom drake hatchling at level 9 on the 35th Haze 122nd year of Ascendancy at 18:24 Killed by orc archer at level 9 on the 35th Haze 122nd year of Ascendancy at 21:22 Killed by netherworm mass at level 9 on the 36th Haze 122nd year of Ascendancy at 13:38 Killed by Glymivea the giant blue ant at level 10 on the 37th Haze 122nd year of Ascendancy at 21:16 Killed by xorn at level 10 on the 38th Haze 122nd year of Ascendancy at 10:38 Killed by Mayytha the white worm mass at level 10 on the 39th Haze 122nd year of Ascendancy at 03:51 Killed by Saliwyn the copperhead snake at level 10 on the 39th Haze 122nd year of Ascendancy at 07:22 Killed by venom drake hatchling at level 10 on the 39th Haze 122nd year of Ascendancy at 14:09 Killed by Xanylrassra the Guardian at level 11 on the 41st Haze 122nd year of Ascendancy at 10:22 Killed by Vorilebeth the Guardian at level 11 on the 42nd Haze 122nd year of Ascendancy at 03:41 Killed by Zubiba the Guardian at level 11 on the 42nd Haze 122nd year of Ascendancy at 09:20 Killed by Cultist at level 12 on the 10th Allure 123rd year of Ascendancy at 08:50 Killed by Todirnh the thalore at level 12 on the 9th Regrowth 123rd year of Ascendancy at 20:27 Killed by Ivassra the broken golem at level 12 on the 38th Regrowth 123rd year of Ascendancy at 12:38 Killed by Ivassra the broken golem at level 12 on the 38th Regrowth 123rd year of Ascendancy at 13:02 Killed by Daghan the human at level 12 on the 68th Regrowth 123rd year of Ascendancy at 21:08 Killed by Ulvis the human at level 12 on the 68th Regrowth 123rd year of Ascendancy at 21:27 Killed by Ysel the halfling at level 12 on the 71st Regrowth 123rd year of Ascendancy at 08:33 Killed by Esodiren the thalore at level 12 on the 71st Regrowth 123rd year of Ascendancy at 09:50 Killed by skeleton magus at level 12 on the 79th Regrowth 123rd year of Ascendancy at 23:44 Killed by ultimate gwelgoroth at level 14 on the 8th Pyre 123rd year of Ascendancy at 00:05 Killed by gwelgoroth at level 14 on the 10th Pyre 123rd year of Ascendancy at 21:26 Killed by snow giant boulder thrower at level 14 on the 11st Pyre 123rd year of Ascendancy at 19:01 Killed by snow giant boulder thrower at level 14 on the 11st Pyre 123rd year of Ascendancy at 19:33 Killed by Urkis, the High Tempest at level 14 on the 12nd Pyre 123rd year of Ascendancy at 07:34 Killed by Urkis, the High Tempest at level 14 on the 12nd Pyre 123rd year of Ascendancy at 07:49 Killed by Roafrel the halfling at level 16 on the 29th Pyre 123rd year of Ascendancy at 17:03 Killed by greater gwelgoroth at level 16 on the 30th Pyre 123rd year of Ascendancy at 13:59 Killed by elven mage at level 17 on the 30th Pyre 123rd year of Ascendancy at 21:06 Killed by elven corruptor at level 17 on the 31st Pyre 123rd year of Ascendancy at 09:36 Killed by Xerothra the awoken tentacle tree at level 17 on the 31st Pyre 123rd year of Ascendancy at 16:04 Killed by cold drake at level 17 on the 32nd Pyre 123rd year of Ascendancy at 04:19 Killed by cold drake hatchling at level 17 on the 32nd Pyre 123rd year of Ascendancy at 16:14 Killed by cold drake at level 17 on the 32nd Pyre 123rd year of Ascendancy at 16:43 Killed by cold drake hatchling at level 17 on the 32nd Pyre 123rd year of Ascendancy at 23:55 Killed by Grand Corruptor at level 17 on the 33rd Pyre 123rd year of Ascendancy at 21:05 Killed by Grand Corruptor at level 17 on the 33rd Pyre 123rd year of Ascendancy at 21:27 Killed by Grand Corruptor at level 17 on the 33rd Pyre 123rd year of Ascendancy at 21:47 Killed by Grand Corruptor at level 17 on the 33rd Pyre 123rd year of Ascendancy at 21:57 Killed by Grand Corruptor at level 17 on the 33rd Pyre 123rd year of Ascendancy at 22:11 Killed by Grand Corruptor at level 17 on the 34th Pyre 123rd year of Ascendancy at 00:17 Killed by minotaur at level 17 on the 34th Pyre 123rd year of Ascendancy at 03:08 Killed by Grand Corruptor at level 17 on the 34th Pyre 123rd year of Ascendancy at 03:25 Killed by ziguranth warrior at level 18 on the 34th Pyre 123rd year of Ascendancy at 10:42 Killed by Amconla the human at level 18 on the 48th Pyre 123rd year of Ascendancy at 05:45 Killed by skeleton master archer at level 18 on the 54th Pyre 123rd year of Ascendancy at 06:04 Killed by armoured skeleton warrior at level 18 on the 54th Pyre 123rd year of Ascendancy at 09:21 Killed by skeleton warrior at level 18 on the 54th Pyre 123rd year of Ascendancy at 09:35 Killed by skeleton master archer at level 18 on the 54th Pyre 123rd year of Ascendancy at 22:17 Killed by skeleton magus at level 18 on the 54th Pyre 123rd year of Ascendancy at 23:13 Killed by degenerated skeleton archer at level 18 on the 55th Pyre 123rd year of Ascendancy at 09:12 Killed by skeleton mage at level 18 on the 55th Pyre 123rd year of Ascendancy at 09:43 Killed by Shionowl the thalore at level 18 on the 71st Pyre 123rd year of Ascendancy at 08:37 Killed by Shionowl the thalore at level 18 on the 71st Pyre 123rd year of Ascendancy at 08:56 Killed by Shionowl the thalore at level 18 on the 71st Pyre 123rd year of Ascendancy at 10:59 |
Primary Stats
| Strength | 46 (base 45) |
| Dexterity | 11 (base 10) |
| Constitution | 24 (base 18) |
| Magic | 37 (base 29) |
| Willpower | 30 (base 10) |
| Cunning | 15 (base 11) |
Resources
| Life | 583/583 |
| Stamina | 214/214 |
| Vim | 208/208 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 2.5138516633573 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 21 |
| Crit Chance | 18% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Light | +6% |
| Blight | +5% |
| Nature | +17% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 10 |
| Physical Save | 29 |
| Spell Save | 32 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 37%( 70%) |
| Light | + 13%( 70%) |
| Nature | + 9%( 70%) |
| Darkness | 0%( 70%) |
| Cold | + 7%( 70%) |
| Fire | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by red crystal. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | dreamer's pair of rough leather boots of phasing (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag / +5 Wil / +3 Cun Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+3 eff.) It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 112.31 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 112.31 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Shimmerfury the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 2 nature / 4 lightning Changes resistances: +7% cold Changes resistances penetration: +5% lightning Changes damage: +15% nature / +9% lightning Allows you to breathe in: water A cap made of leather. |
| Tool | Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 131.78 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | savage's steel ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% lightning Changes damage: +11% lightning Spell save: +11 (+6 eff.) Maximum stamina: +13.00 Rings make your fingers look great! |
| On fingers | Xovea the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes resistances: +9% nature Reduces incoming crit damage: 5.00% Physical save: +9 (+5 eff.) Silence immunity: +20% Mana each turn: +0.16 Maximum life: +40.00 Rings make your fingers look great! |
| Around waist | Polovea the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 (+4 eff.) Changes resistances: +6% light Mental save: +3 (+2 eff.) Only die when reaching: -20.00 life Maximum life: +52.00 A belt that goes around your waist. |
| In main hand | Doursever the dwarven-steel greatmaul (41-62 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 15% Damage (radius 1) on hit: +8 blight Damage (radius 2) on crit: +4 darkness When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Changes stats: +3 Mag / +5 Wil Changes resistances: +9% fire Changes damage: +3% blight Spellpower: +12 (+4 eff.) Massive two-handed mauls. |
| On hands | Bethona the hardened leather gloves (0 def, 4 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 8 light Changes stats: +3 Str Changes resistances: +7% light / +15% lightning Changes damage: +4% light Pinning immunity: +20% Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+7 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | spellcowled kruk cloak (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +1 Mag / +2 Wil Spell save: +5 (+3 eff.) Maximum mana: +42.00 A stylish kruk-style cloak, to look awesome. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 176 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
regeneration infusion of the titan (heal 142; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Duskvein of the BlightspawnInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +6 (+4 eff.) Changes stats: -7 Dex / +7 Cun / +8 Lck Changes resistances: +9% fire / +7% physical Blindness immunity: +15% Confusion immunity: +10% Stamina each turn: +0.40 Infravision radius: +2 Sight radius: +2 See invisible: +7 Healing mod.: +5% Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
cleansing steel amulet of constitution (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% nature / +10% blight Poison immunity: +20% Disease immunity: +22% Amulets make your neck look great! |
starlit steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% light / +12% darkness Blindness immunity: +25% Amulets make your neck look great! |
rogue's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+4 eff.) Changes stats: +3 Cun Changes resistances: +20% fire Changes damage: +10% fire Rings make your fingers look great! |
Amibers (72-109 power, 7 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.5 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +8.0% Attack speed: 100% Damage (radius 1) on hit: +4 physical When wielded/worn: Physical crit. chance: +7.0% Physical save: +6 (+3 eff.) Stamina each turn: +1.00 Massive two-handed battleaxes. |
Cyreribeth (34-50 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 33.5 - 50.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 nature When wielded/worn: Accuracy: +13 (+6 eff.) Armour penetration: +7 Effects on melee hit: * 10% chance to slow global speed by 44% Changes resistances: +6% blight Changes resistances penetration: +9% all Massive two-handed mauls. |
cashmere cloak (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delethad the Darkstrider (4 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +4 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage when hit (Melee): 4 lightning Changes resistances: +6% darkness Changes damage: +3% darkness Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 15% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.20 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
blighted dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 blight Changes stats: +3 Mag Changes resistances: +6% blight Changes damage: +3% arcane / +4% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 7 nature Changes stats: +3 Str Changes resistances: +6% nature Changes damage: +3% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
leafwalker's iron helm of might (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +2 Str / +3 Con Changes resistances: +6% nature Spell save: +3 (+2 eff.) Maximum life: +42.00 Healing mod.: +11% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Araldir the stralite mail armour (4 def, 10 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +10 Defense: +4 (+3 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce armor by 33% Changes stats: +7 Cun / +6 Wil Changes resistances: +7% acid / +9% temporal / +5% cold / +5% mind / +9% lightning Changes damage: +3% acid Allows you to breathe in: water Mental save: +33 (+17 eff.) A suit of armour made of mail. |
radiant iron mail armour of the deep (2 def, 6 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +12% blight / +6% cold / +11% darkness / +5% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
Vorirath the steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +4 Cun / +3 Wil Changes resistances: +6% acid Changes resistances penetration: +15% blight Spell save: +9 (+5 eff.) Mental save: +13 (+7 eff.) Maximum mana: +80.00 Maximum vim: +10.00 Spellpower: +20 (+7 eff.) A suit of armour made of metal plates. |
dwarven-steel plate armour 'Layubeth' (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +29% lightning / +6% acid Physical save: +6 (+3 eff.) Disarm immunity: +20% Vim when firing critical spell: +2.00 A suit of armour made of metal plates. |
quiver of ash arrows (19/19, 20-29 power, 7 apr)Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinyressra [power 296] (19 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances penetration: +10% arcane Vim when firing critical spell: +2.00 Maximum mana: +60.00 It can be used to sting an enemy dealing 346 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 19 turns. When used: * Reduce fatigue by 22% for 2 turns. * Increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tularenik the elm totem of healing [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +2 Defense: +15 (+9 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 18 Changes stats: +4 Con Critical mult.: +5.00% Stamina each turn: +1.00 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Emi the Shalore Doombringer level 17
34th Pyre 123rd year of Ascendancy at 04:47 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Emi the Shalore Doombringer level 18
55th Pyre 123rd year of Ascendancy at 09:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Emi the Shalore Doombringer level 18
40th Pyre 123rd year of Ascendancy at 16:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Emi the Shalore Doombringer level 18
53rd Pyre 123rd year of Ascendancy at 15:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Emi the Shalore Doombringer level 15
14th Pyre 123rd year of Ascendancy at 07:19 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Emi the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 02:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Emi the Shalore Doombringer level 10
37th Haze 122nd year of Ascendancy at 20:35 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Emi the Shalore Doombringer level 10
38th Haze 122nd year of Ascendancy at 10:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Emi the Shalore Doombringer level 14
9th Pyre 123rd year of Ascendancy at 14:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Emi the Shalore Doombringer level 15
12nd Pyre 123rd year of Ascendancy at 14:48 see stats
Log
Talent Voracious Blade is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Dissipation is ready to use.
Talent Flame of Urh'Rok is ready to use.
Talent Fearscape is ready to use.
Rested for 53 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).
You gain 0.67 gold from the transmogrification of acidic pouch of voratun shots (19/22, 54-65 power, 6 apr).
You gain 2.78 gold from the transmogrification of crackling dwarven-steel shield of shrapnel (0 def, 6 armour, 82.5 block).
You gain 0.60 gold from the transmogrification of cleansing steel plate armour of acid resistance (0 def, 9 armour).
You gain 0.65 gold from the transmogrification of prismatic cured leather armour of lightning resistance (6 def, 4 armour).
You gain 1.22 gold from the transmogrification of radiant dwarven-steel mail armour (3 def, 8 armour).
You gain 3.53 gold from the transmogrification of restful hardened leather gloves of butchering (0 def, 2 armour).
You gain 1.25 gold from the transmogrification of miner's pair of iron boots of tirelessness (0 def, 5 armour).
You gain 1.52 gold from the transmogrification of wrathful dwarven-steel steamsaw (22-33 power, 0 apr).
You gain 0.49 gold from the transmogrification of chilling iron steamsaw of lightning resistance (+16%) (10-14 power, 0 apr).
You gain 0.99 gold from the transmogrification of steady cured leather sling of acid.
You gain 0.38 gold from the transmogrification of wild infusion (res 17%; physical; dur 3; cd 11).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).













































































































