
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Shared Stash 1.4.8About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Items Vault 1.6.0Donators/Buyers bonus! Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Halfling |
Class | Annihilator |
Level / Exp | 35 / 22% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 37 (base 17) |
Dexterity | 62 (base 41) |
Constitution | 58 (base 46) |
Magic | 24 (base 10) |
Willpower | 34 (base 10) |
Cunning | 103 (base 53) |
Resources
Life | 987/987 |
Steam | 137/137 |
Healing Factor | 1.7457894736842 |
Regeneration | 16.323131578947 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 69 |
Accuracy | 52 |
Crit Chance | 56% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 27 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Physical | +36% |
Cold | +31% |
All | 0% |
Lightning | +80% |
Light | +7% |
Mind | +6% |
Fire | +22% |
Nature | +20% |
Offense: Damage Penetration
Acid | +5% |
Mind | +15% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 45 (61.270236612702%) |
Defense | 61 |
Ranged Defense | 63 |
Fatigue | 33.415316642121 |
Physical Save | 31 |
Spell Save | 31 |
Mental Save | 42 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 34%( 70%) |
Physical | + 26%( 70%) |
Cold | + 29%( 70%) |
All | + 20%( 70%) |
Darkness | + 25%( 70%) |
Light | + 40%( 70%) |
Fire | + 40%( 70%) |
Lightning | + 62%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 44% |
Instadeath Resistance | 100% |
Pinning Resistance | 50% |
Poison Resistance | 90% |
Disarm Resistance | 80% |
Inscriptions (4/4)
Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 63 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 51%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 192% efficiency and cooldown mod of 79%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.3 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 4 times. |
Class Talents
Steamtech / Gadgets | 1.60 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemical warfare | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Demolition | 1.60 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.60 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.60 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Steamtech / Turrets | 1.84 |
| 5/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Steamtech / Magnetism | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.60 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Chemistry | 1.50 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Steamtech / Engineering | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Exoskeleton |
talent | Shock Grenade |
talent | Miasma Engine |
beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 56% and triggers a radius 7 conal explosion dealing 146% steamgun damage. 3 stacks remaining. Reactive Armor |
beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 107. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed ice ant stinger. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bloated horror heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed storm wyrm claw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Steam Powered Boots (9 def, 17 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +17 (-) Defense: +9 (+3 eff.) (-) Fatigue: +8% (-) Changes stats: +9(-) Str / +12(-) Dex Changes damage: +10%(-) fire Talents granted: +4.00(-) Moss Tread Stealth bonus: +8 (-) Pinning immunity: +50% (-) Generate 3 steam each time you walk. Boots. But with steam power! |
Quiver | ![]() barbed pouch of stralite shots of crippling (19/19, 52.5-63 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 52.5 - 63.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 (-) Crit. chance: +20.5% (-) Capacity: 19 (-) On weapon crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Light source | ![]() brass lantern 'Nerata' Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 6(-) blight / 4(-) arcane / 4(-) mind Changes stats: +3(-) Cun Changes resistances: +6%(-) darkness Changes damage: +7%(-) light Damage affinity(heal): +5%(-) light Critical mult.: +20.00% (-) Reduces incoming crit damage: 15.00% (-) Maximum mana: +60.00 (-) Spellpower: +10 (+5 eff.) (-) Light radius: +5 (-) Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 95.72 light damage. At talent level 3 you gain 18% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() linen wizard hat 'Aerevena' (6 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) (-) Changes stats: +10(-) Cun Changes resistances: +16%(-) acid / +2%(-) physical Changes resistances penetration: +5%(-) acid Changes damage: +11%(-) acid Mental save: +15 (+7 eff.) (-) Cut immunity: +10% (-) Silence immunity: +20% (-) Maximum life: +40.00 (-) Infravision radius: +0 (-) Sight radius: +0 (-) See stealth: +0 (-) See invisible: +0 (-) A pointy cloth hat, very wizardly... |
On hands | ![]() Malador the dwarven-steel gauntlets (0 def, 8 armour) =15%phys dmg= Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +6.0% (-) Armour: +8 (-) Fatigue: +3% (-) Effects on melee hit: * 15% chance to reduce all saves and defense by 30 Damage (Melee): 0(-15) item expose / 16(-) mind / 18(-) darkness Changes stats: +5(-) Cun Changes resistances penetration: +15%(-) mind Changes damage: +15%(-) physical Talents granted: +3.00(-) Iron Grip Mental save: -10 (-3 eff.) (-) Disarm immunity: +80% (-) Mindpower: +5 (+2 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 44% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() innervating elm wand of clairvoyance [power 9] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 47 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Lightningwire =27% lightn dmg= Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 10(-) acid / 10(-) lightning Changes resistances: +21%(-) acid Changes damage: +27%(-) lightning Mental save: +13 (+6 eff.) (-) Confusion immunity: +44% (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Eilinulaith =+16%lightn dmg= Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+4 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 30 Damage (Melee): 8 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 30 Damage (Ranged): 21 physical Damage when hit (Melee): 0(-10) acid / 0(-10) lightning Changes stats: +6 Str / +2 Dex / +5 Cun / +6 Con Changes resistances: +32% lightning / +5% physical / +0%(-21%) acid Changes damage: +16%(-11%) lightning Critical mult.: +5.00% Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | ![]() Balugorn =turrets= Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5(-) Con Talent masteries: +0.24(-) Steamtech / Turrets Cut immunity: +50% (-) Hate when firing a critical mind attack: +5.00 (-) Mindpower: +15 (+5 eff.) (-) Healing mod.: +20% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.9 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 346 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | ![]() Siloda the Ashstrider Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +8 (-) On weapon hit: * chills your foe dealing 43 damage and slowing them by one tenth of a turn Travel speed: +600% (-) Damage (Ranged): +8(-) fire / +10(-) cold Attacks use: 2.0(-) Steam When wielded/worn: Changes stats: +6(-) Cun Changes damage: +10%(-) cold / +6%(-) mind / +12%(-) fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
Around waist | ![]() Amulin the Boltknight Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) (-) Changes stats: +6(-) Mag / +12(-) Wil / +6(-) Cun Changes resistances: +9%(-) lightning / +6%(-) acid Changes damage: +12%(-) lightning Damage against: +33% (-)Summoned Reduced damage from: +20% (-)Summoned Spell save: +9 (+5 eff.) (-) Spell crit. chance: +4% (-) Size category: +1 (-) A belt that goes around your waist. |
In off hand | ![]() Titanic (23 def, 20 armour, 48-57.6 power, 320 block) Requires: - Shield usage training - Cunning 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% (-) Block value: +320 (-) When wielded/worn: Armour: +20 (-) Armour Hardiness: +20% (-) Defense: +23 (+7 eff.) (-) Ranged Defense: +10 (+2 eff.) (-) Fatigue: +30% (-) Talents granted: +1.00(-) Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | ![]() Serpentine Cloak (20 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) (-) Changes stats: +4(-) Dex / +4(-) Wil / +4(-) Cun Changes resistances: +25%(-) light / +25%(-) fire Changes resistances penetration: +20%(-) nature Changes damage: +20%(-) nature Talent masteries: +0.20(-) Cunning / Stealth +0.50(-) Cunning / Poisons Poison immunity: +50% (-) Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Main armor | ![]() stormwoven silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 (-) Fatigue: +0% (-) Damage when hit (Melee): 0(-) physical Changes stats: +8(-) Str / +8(-) Mag / +8(-) Wil Changes resistances: +12%(-) lightning / +11%(-) cold / +17%(-) blight / +13%(-) all Changes damage: +25%(-) lightning / +21%(-) physical / +21%(-) cold Poison immunity: +40% (-) Disease immunity: +40% (-) Cut immunity: +40% (-) Life regen: +9.10 (-) Maximum life: +81.00 (-) Healing mod.: +23% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (0 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Layothra =3 con= Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane / 2 temporal Changes stats: +3(-2) Con Changes resistances: +9% temporal Talent mastery: +0.00(-0.24) Steamtech / Turrets Cut immunity: +0% (-50%) Hate when firing a critical mind attack: +0.00 (-5.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Healing mod.: +0% (-20%) Amulets can have magical properties. |
![]() copper amulet of perfection (0.10 Steamtech / Mecharachnid,0.10 Steamtech / Magnetism) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-5) Con Talent masteries: +0.10 Steamtech / Mecharachnid +0.00(-0.24) Steamtech / Turrets +0.10 Steamtech / Magnetism Cut immunity: +0% (-50%) Hate when firing a critical mind attack: +0.00 (-5.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Healing mod.: +0% (-20%) Amulets can have magical properties. |
![]() warrior's copper amulet of cunning (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun / +0(-5) Con Changes resistances: +6% physical Talent mastery: +0.00(-0.24) Steamtech / Turrets Cut immunity: +0% (-50%) Stamina each turn: +0.20 Hate when firing a critical mind attack: +0.00 (-5.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Healing mod.: +0% (-20%) Amulets can have magical properties. |
![]() Boltvalor the gold amulet =+0.21 heavy weapons= Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +0(-5) Con Changes resistances: +9% mind Changes resistances penetration: +5% lightning Changes damage: +12% mind Talent masteries: +0.21 Steamtech / Heavy weapons +0.00(-0.24) Steamtech / Turrets Physical save: +6 (+3 eff.) Cut immunity: +0% (-50%) Hate when firing a critical mind attack: +0.00 (-5.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Healing mod.: +15% (-5%) Amulets can have magical properties. |
![]() The Far-Hand Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10(+5) Con Talent mastery: +0.00(-0.24) Steamtech / Turrets Cut immunity: +0% (-50%) Teleport immunity: +100% Hate when firing a critical mind attack: +0.00 (-5.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Healing mod.: +0% (-20%) It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.2 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (127). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() stralite amulet 'Sunstreak' =10%speed,8%phys dmg,+= Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +4 Dex / +3 Wil / +0(-5) Con Changes resistances penetration: +20% fire Changes damage: +8% physical Talent mastery: +0.00(-0.24) Steamtech / Turrets Cut immunity: +120% (+70%) Hate when firing a critical mind attack: +0.00 (-5.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Infravision radius: +2 Combat speed: +10% Healing mod.: +38% (+18%) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 294 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() cleansing voratun amulet of dexterity (+6) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Dex / +0(-5) Con Changes resistances: +21% nature / +17% blight Talent mastery: +0.00(-0.24) Steamtech / Turrets Poison immunity: +36% Disease immunity: +20% Cut immunity: +0% (-50%) Hate when firing a critical mind attack: +0.00 (-5.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Healing mod.: +0% (-20%) Amulets can have magical properties. |
![]() Branurin Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+3 eff.) Damage when hit (Melee): 0(-10) acid / 0(-10) lightning Changes stats: +5 Str / +5 Cun / +5 Con Changes resistances: +0%(-21%) acid Changes damage: +24% mind / +0%(-27%) lightning Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) Maximum hate: +10.00 Rings can have magical properties. Tap to cycle through comparison choices |
![]() warrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Damage when hit (Melee): 0(-10) acid / 0(-10) lightning Changes stats: +2 Str Changes resistances: +0%(-21%) acid Changes damage: +0%(-27%) lightning Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() steel ring 'Emelovea' =9 wil= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Damage when hit (Melee): 0(-10) acid / 0(-10) lightning Changes stats: +4 Str / +8 Wil Changes resistances: +5% arcane / +0%(-21%) acid Changes damage: +0%(-27%) lightning Spell save: +15 (+7 eff.) Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) Maximum mana: +40.00 Spellpower: +15 (+7 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
![]() steel ring 'Scaldworth' =4 con= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Damage when hit (Melee): 0(-10) acid / 4 fire / 0(-10) lightning Changes stats: +4 Con Changes resistances: +15% blight / +3% fire / +0%(-21%) acid Changes damage: +0%(-27%) lightning Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) Spellpower: +6 (+3 eff.) Mindpower: +7 (+2 eff.) See invisible: +3 Rings can have magical properties. Tap to cycle through comparison choices |
![]() gold garnet ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Effects on melee hit: * 13% chance to reduce all saves and defense by 30 Damage (Melee): 22 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 30 Damage (Ranged): 12 physical Damage when hit (Melee): 0(-10) acid / 0(-10) lightning Changes stats: +6 Cun Changes resistances: +0%(-21%) acid Changes damage: +0%(-27%) lightning / +6% all Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spell crit. chance: +3% Mental crit. chance: +3% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. Tap to cycle through comparison choices |
![]() gold garnet ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 0(-10) acid / 0(-10) lightning Changes resistances: +15%(-6%) acid / +16% fire / +20% lightning / +16% cold Changes damage: +0%(-27%) lightning / +6% all Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) Spell crit. chance: +3% Mental crit. chance: +3% Rings can have magical properties. Tap to cycle through comparison choices |
![]() sneakthief's gold ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+6 eff.) Armour penetration: +8 Defense: +13 (+3 eff.) Damage when hit (Melee): 0(-10) acid / 0(-10) lightning Changes stats: +6 Cun / +6 Dex Changes resistances: +0%(-21%) acid Changes damage: +0%(-27%) lightning Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 96% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
![]() voratun amber ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Damage when hit (Melee): 0(-10) acid / 0(-10) lightning Changes stats: +6 Con Changes resistances: +0%(-21%) acid Changes damage: +0%(-27%) lightning / +8% all Spell save: +17 (+8 eff.) Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Confusion immunity: +0% (-44%) Maximum stamina: +29.00 Spell crit. chance: +4% Mental crit. chance: +4% Rings can have magical properties. Tap to cycle through comparison choices |
![]() swiftstrike hardened leather sling of cunning (+6) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-12) Attack speed: 100% (-) Firing range: +8 (-) On weapon hit: - chills your foe dealing 43 damage and slowing them by one tenth of a turn Travel speed: +200% (-400%) Damage (Ranged): +0(-8) fire / +0(-10) cold Attacks use: 0.0(-2.0) Steam When wielded/worn: Changes stats: +6(-) Cun Changes resistances penetration: +6% physical Changes damage: +0%(-10%) cold / +0%(-6%) mind / +0%(-12%) fire Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
![]() swiftstrike reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-12) Attack speed: 100% (-) Firing range: +10 (+2) On weapon hit: - chills your foe dealing 43 damage and slowing them by one tenth of a turn Travel speed: +200% (-400%) Damage (Ranged): +0(-8) fire / +0(-10) cold Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3(-3) Cun Changes damage: +0%(-10%) cold / +0%(-6%) mind / +0%(-12%) fire Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
![]() Shimmerwar the linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-19 (-6 eff.)) Changes stats: +0(-4) Dex / +2 Mag / +2(-2) Wil / +0(-4) Cun Changes resistances: +6% blight / +0%(-25%) fire / +0%(-25%) light Changes resistances penetration: +5% lightning / +0%(-20%) nature Changes damage: +0%(-20%) nature Talent masteries: +0.00(-0.20) Cunning / Stealth +0.00(-0.50) Cunning / Poisons Poison immunity: +20% (-30%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Ulastir the Carrionhash (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) (-13 (-4 eff.)) Changes stats: +3(-1) Dex / +0(-4) Wil / +0(-4) Cun Changes resistances: +0%(-25%) light / +3%(-22%) fire Changes resistances penetration: +0%(-20%) nature Changes damage: +9%(-11%) nature Talent masteries: +0.00(-0.20) Cunning / Stealth +0.00(-0.50) Cunning / Poisons Physical save: +5 (+3 eff.) Poison immunity: +0% (-50%) Stamina each turn: +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak 'Cinderstriker' (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-19 (-6 eff.)) Changes stats: +0(-4) Dex / +4(-) Wil / +6(+2) Cun Changes resistances: +0%(-25%) light / +3%(-22%) fire / +0% nature / +0% cold Changes resistances penetration: +0%(-20%) nature Changes damage: +0%(-20%) nature Talent masteries: +0.00(-0.20) Cunning / Stealth +0.00(-0.50) Cunning / Poisons Spell save: +6 (+3 eff.) Mental save: +5 (+1 eff.) Poison immunity: +0% (-50%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() resilient linen cloak of Iron Throne (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-19 (-6 eff.)) Changes stats: +1 Str / +0(-4) Dex / +0(-4) Wil / +0(-4) Cun / +2 Con Changes resistances: +0%(-25%) light / +0%(-25%) fire Changes resistances penetration: +0%(-20%) nature Changes damage: +0%(-20%) nature Talent masteries: +0.00(-0.20) Cunning / Stealth +0.00(-0.50) Cunning / Poisons Poison immunity: +0% (-50%) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Armour: +0 (-8) Fatigue: +0% (-3%) Damage (Melee): 0(-15) item expose / 0(-16) mind / 0(-18) darkness Changes stats: +4(-1) Cun / +4 Wil Changes resistances: +10% nature Changes resistances penetration: +0%(-15%) mind Changes damage: +5% nature / +0%(-15%) physical Talent mastery: +0.20 Wild-gift / Slime Talent granted: +0(+-3) Iron Grip Mental save: +0 (+0 eff.) (+10 (+3 eff.)) Poison immunity: +20% Disarm immunity: +0% (-80%) Mindpower: +2 (+1 eff.) (-3 (-1 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() polar rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Armour: +1 (-7) Fatigue: +0% (-3%) Damage (Melee): 0(-18) darkness / 0(-15) item expose / 0(-16) mind / 5 cold Changes stats: +0(-5) Cun / +2 Mag Changes resistances: +5% cold Changes resistances penetration: +0%(-15%) mind Changes damage: +3% cold / +4% arcane / +0%(-15%) physical Talent granted: +0(+-3) Iron Grip Mental save: +0 (+0 eff.) (+10 (+3 eff.)) Disarm immunity: +0% (-80%) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Armour: +4 (-4) Fatigue: +0% (-3%) Damage (Melee): 0(-15) item expose / 0(-16) mind / 0(-18) darkness Changes stats: +0(-5) Cun / +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes resistances penetration: +0%(-15%) mind Changes damage: +0%(-15%) physical / +10% fire Talent granted: +0(+-3) Iron Grip Mental save: +0 (+0 eff.) (+10 (+3 eff.)) Disarm immunity: +0% (-80%) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.6 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 188.05 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour) =+10%crit= Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +10.0% (+4.0%) Armour: +2 (-6) Fatigue: +3% (-) Damage (Melee): 0(-15) item expose / 0(-16) mind / 0(-18) darkness Changes stats: +3 Str / +4 Dex / +3(-2) Cun Changes resistances penetration: +0%(-15%) mind Changes damage: +0%(-15%) physical Talent cooldown: Double Strike (-1 turn) Talent granted: +0(+-3) Iron Grip Critical mult.: +10.00% Physical save: +5 (+3 eff.) Mental save: +0 (+0 eff.) (+10 (+3 eff.)) Disarm immunity: +0% (-80%) Spell crit. chance: +10% Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Mental crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Belolenn the rough leather hat (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-6 (-2 eff.)) Fatigue: +1% Changes stats: +4 Str / +2 Wil / +3(-7) Cun Changes resistances: +0%(-16%) acid / +0%(-2%) physical Changes resistances penetration: +5% mind / +15%(+10%) acid Changes damage: +0%(-11%) acid Critical mult.: +5.00% Mental save: +6 (+3 eff.) (-9 (-4 eff.)) Cut immunity: +0% (-10%) Silence immunity: +0% (-20%) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-) Sight radius: +0 (-) See stealth: +0 (-) See invisible: +0 (-) A hat made of leather. Very stylish. |
![]() insulating rough leather hat of constitution (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-6 (-2 eff.)) Fatigue: +1% Changes stats: +0(-10) Cun / +2 Con Changes resistances: +0%(-16%) acid / +6% fire / +0%(-2%) physical / +5% cold Changes resistances penetration: +0%(-5%) acid Changes damage: +0%(-11%) acid Mental save: +0 (+0 eff.) (-15 (-7 eff.)) Cut immunity: +0% (-10%) Silence immunity: +0% (-20%) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-) Sight radius: +0 (-) See stealth: +0 (-) See invisible: +0 (-) A hat made of leather. Very stylish. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 601 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-5) Crit. chance: +0.0% (-20.5%) Capacity: 0 (-19) On weapon crit: - Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% - Cripple the target reducing mind, spell, and combat action speeds by 30% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Bleakreaper =12% acid dmg= Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-6) blight / 0(-4) arcane / 0(-4) mind Changes stats: +0(-3) Cun Changes resistances: +12% lightning / +6%(-) darkness Changes resistances penetration: +5% acid Changes damage: +12% acid / +6% darkness / +0%(-7%) light Damage affinity(heal): +0%(-5%) light Critical mult.: +0.00% (-20.00%) Reduces incoming crit damage: 0.00% (-15.00%) Mental save: +6 (+2 eff.) Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-10 (-5 eff.)) Light radius: +3 (-2) See stealth: +6 See invisible: +7 Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Damage when hit (Melee): 0(-6) blight / 0(-4) arcane / 0(-4) mind Changes stats: +0(-3) Cun Changes resistances: +30% light / +0%(-6%) darkness Changes damage: +10%(+3%) light Damage affinity(heal): +0%(-5%) light Critical mult.: +0.00% (-20.00%) Reduces incoming crit damage: 0.00% (-15.00%) Maximum mana: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-10 (-5 eff.)) Light radius: +5 (-) Healing mod.: +10% Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item of type 'weapon' Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +15% nature / +15% cold Tinkers can be attached to normal items to improve them with steam power! |
powerful frost salve [power 19] powerful frost salve [power 19]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 106% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (19% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
powerful healing salve [power 257] powerful healing salve [power 257]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 106% efficiency and 51% cooldown modifier. It can be used to heal 257 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
powerful water salve [power 19] powerful water salve [power 19]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 106% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to remove 2 mental effects and grants a water aura (19% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing pain suppressor salve [power 311] amazing pain suppressor salve [power 311]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 106% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -311 life and reduces all damage by 28% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Morningbraid the dwarven-steel pickaxe (dig speed 28 turns) =9 cun,mindp+30= Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Cun / +6 Str Mindpower: +30 (+10 eff.) Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() dwarven-steel pickaxe of the Iron Throne (dig speed 17 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +26.00 Maximum stamina: +21.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Zizilarand [power 1] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical power: +20 (+7 eff.) Changes stats: +4 Dex / +4 Con Changes resistances: +2% physical Physical save: +12 (+6 eff.) It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() steel torque of mindblast 'Rhyrand' [power 160] (15 cooldown) =silence= Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +9% nature / +3% darkness Stun/Freeze immunity: +10% It can be used to blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 55. * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() Glaredream [power 116] (15 cooldown) =2 str 2 mag 3 cun= Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +2 Mag / +3 Cun Changes damage: +9% light It can be used to sting an enemy dealing 139 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Gadget the Halfling Annihilator level 32
21st Pyre 123rd year of Ascendancy at 03:57 see stats
By Gadget the Halfling Annihilator level 26
57th Regrowth 123rd year of Ascendancy at 21:45 see stats
By Gadget the Halfling Annihilator level 28
72nd Regrowth 123rd year of Ascendancy at 18:45 see stats
By Gadget the Halfling Annihilator level 22
22nd Regrowth 123rd year of Ascendancy at 15:12 see stats
By Gadget the Halfling Annihilator level 33
35th Pyre 123rd year of Ascendancy at 19:56 see stats
By Gadget the Halfling Annihilator level 22
2nd Allure 123rd year of Ascendancy at 07:07 see stats
By Gadget the Halfling Annihilator level 32
16th Pyre 123rd year of Ascendancy at 20:52 see stats
By Gadget the Halfling Annihilator level 10
5th Flare 122nd year of Ascendancy at 15:13 see stats
By Gadget the Halfling Annihilator level 20
1st Wintertide 123rd year of Ascendancy at 18:35 see stats
By Gadget the Halfling Annihilator level 30
11st Pyre 123rd year of Ascendancy at 23:04 see stats
By Gadget the Halfling Annihilator level 22
8th Regrowth 123rd year of Ascendancy at 03:23 see stats
By Gadget the Halfling Annihilator level 30
13rd Pyre 123rd year of Ascendancy at 14:14 see stats
By Gadget the Halfling Annihilator level 16
33rd Haze 122nd year of Ascendancy at 02:04 see stats
By Gadget the Halfling Annihilator level 32
21st Pyre 123rd year of Ascendancy at 03:57 see stats
By Gadget the Halfling Annihilator level 7
6th Mirth 122nd year of Ascendancy at 20:56 see stats
By Gadget the Halfling Annihilator level 32
21st Pyre 123rd year of Ascendancy at 03:57 see stats
By Gadget the Halfling Annihilator level 15
32nd Haze 122nd year of Ascendancy at 07:31 see stats
By Gadget the Halfling Annihilator level 24
25th Regrowth 123rd year of Ascendancy at 16:47 see stats
By Gadget the Halfling Annihilator level 15
27th Haze 122nd year of Ascendancy at 13:30 see stats
Log
You collect a new ingredient: lump of stralite (1).
You gain 3.00 gold from the melting of chilling stralite greatsword of massacre (56.5-90.4 power, 3 apr).
You collect a new ingredient: lump of stralite (1).
You gain 7.45 gold from the melting of caustic stralite greatsword of projection (52-83.2 power, 3 apr).
You collect a new ingredient: lump of stralite (1).
You gain 7.25 gold from the melting of blazebringer's stralite greatsword (50-80 power, 3 apr).
You collect a new ingredient: lump of stralite (1).
You gain 10.53 gold from the melting of truestriking stralite greatmaul of enduring (54.5-81.75 power, 3 apr).
You collect a new ingredient: lump of stralite (1).
You gain 12.10 gold from the melting of Emelobrelle the Ebonytickler (43.5-65.25 power, 3 apr).
You gain 5.66 gold from the melting of imbued elven-wood magestaff of might (25-30 power, 5 apr, fire element).
You gain 9.83 gold from the melting of blighted elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element).
You gain 25.00 gold from the melting of Oakraptor (25-30 power, 5 apr, blight element).
You collect a new ingredient: stack of herbs (burdock) (4).
You gain 10.00 gold from the melting of 2 schematic: Razor Edge.
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 1.00 gold from the melting of wild infusion (res 19%; mental; dur 4; cd 10).
Gadget uses Create Tinker.
Character control switched to mecharachnid (servant of Gadget).
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Mecharachnid (servant of Gadget) deactivates Mecharachnid Link.
Mecharachnid (servant of Gadget) activates Mecharachnid Link.
Character control switched to Gadget.
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Mecharachnid (servant of Gadget) deactivates Mecharachnid Link.
Gadget deactivates Shock Grenade.
Gadget deactivates Miasma Engine.
Gadget deactivates Exoskeleton.