Unlocking the level 9 Orc Archmage by spy1master

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceOrc
ClassArchmage
Level / Exp9 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity15 (base 10)
Constitution11 (base 10)
Magic32 (base 33)
Willpower26 (base 22)
Cunning14 (base 11)

Resources

Life173/173
Mana211/211
Healing Factor1.1582872928177
Regeneration0.28957182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy15
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+22%
Temporal+11%

Defense: Base

Armour (hardiness)6 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save8
Spell Save20
Mental Save14

Defense: Resistances

Fire+ 29%( 70%)
Nature+ 26%( 70%)
Temporal+ 17%( 70%)
Blight+ 26%( 70%)
Arcane+ 17%( 70%)
Cold+ 36%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
active

Equipment

On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You collect a new ingredient: lump of iron (1).
You gain 1.18 gold from the melting of
cleansing iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.60 gold from the melting of
cured leather armour (6 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
iron mail armour of acid resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.62 gold from the melting of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron helm (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.00 gold from the melting of
restful iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron gauntlets (0 def, 1 armour).
You gain 12.50 gold from the melting of
Yeti-fur Cloak (9 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.31 gold from the melting of
iron steamgun of power.
You gain 1.04 gold from the melting of
rough leather sling of cold.
You collect a new ingredient:
lump of iron (1).
You gain 2.95 gold from the melting of
iron greatsword of crippling (109% power, 1 apr).
There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Unlocking deactivates
Arcane Power.
Unlocking activates
Arcane Power.
Resting starts...

Talent Fireflash is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Unlocking deactivates
Arcane Power.