











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Thalore |
Class | Rogue |
Level / Exp | 25 / 64% |
Size | big |
Lifes / Deaths | Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 11:44 / 165Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 12:08 Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 12:32 Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 12:52 Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 14:10 Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 14:59 Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 16:44 Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 18:18 Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 18:38 Killed by Gunsnake at level 9 on the 13rd Dusk 122nd year of Ascendancy at 21:12 Killed by Siloma the thief at level 9 on the 14th Dusk 122nd year of Ascendancy at 07:00 Killed by bandit lord at level 9 on the 14th Dusk 122nd year of Ascendancy at 21:31 Killed by rogue at level 9 on the 14th Dusk 122nd year of Ascendancy at 22:56 Killed by rogue at level 9 on the 14th Dusk 122nd year of Ascendancy at 23:23 Killed by rogue at level 9 on the 14th Dusk 122nd year of Ascendancy at 23:41 Killed by thief at level 9 on the 15th Dusk 122nd year of Ascendancy at 00:47 Killed by thief at level 9 on the 15th Dusk 122nd year of Ascendancy at 02:37 Killed by thief at level 9 on the 15th Dusk 122nd year of Ascendancy at 03:59 Killed by thief at level 9 on the 15th Dusk 122nd year of Ascendancy at 04:28 Killed by Velyra the large brown snake at level 10 on the 16th Dusk 122nd year of Ascendancy at 22:51 Killed by Nerimira the brown mold at level 10 on the 16th Dusk 122nd year of Ascendancy at 23:56 Killed by Xerytira the thief at level 10 on the 17th Dusk 122nd year of Ascendancy at 04:29 Killed by The Possessed at level 11 on the 17th Dusk 122nd year of Ascendancy at 17:49 Killed by Cyroritha the giant yellow ant at level 12 on the 23rd Dusk 122nd year of Ascendancy at 03:06 Killed by onilug at level 12 on the 23rd Dusk 122nd year of Ascendancy at 20:46 Killed by Zubima the cave bear at level 12 on the 23rd Dusk 122nd year of Ascendancy at 23:59 Killed by white crystal at level 12 on the 24th Dusk 122nd year of Ascendancy at 22:04 Killed by Spellblaze Crystal at level 12 on the 24th Dusk 122nd year of Ascendancy at 23:46 Killed by Ce'Nurakira the large white snake at level 13 on the 25th Dusk 122nd year of Ascendancy at 01:54 Killed by Poronn the elven guard at level 13 on the 26th Dusk 122nd year of Ascendancy at 23:52 Killed by Porymita the mean looking elven guard at level 13 on the 27th Dusk 122nd year of Ascendancy at 09:21 Killed by Elyth the elven warrior at level 13 on the 27th Dusk 122nd year of Ascendancy at 18:51 Killed by arcane crystal at level 13 on the 28th Dusk 122nd year of Ascendancy at 11:58 Killed by skeleton master archer at level 13 on the 29th Dusk 122nd year of Ascendancy at 22:01 Killed by Porylratta the mean looking elven guard at level 14 on the 30th Dusk 122nd year of Ascendancy at 20:27 Killed by shadow at level 15 on the 40th Dusk 122nd year of Ascendancy at 00:13 Killed by gloomy giant venus flytrap at level 15 on the 40th Dusk 122nd year of Ascendancy at 01:56 Killed by Xima the bandit at level 15 on the 45th Dusk 122nd year of Ascendancy at 05:40 Killed by Betheba the yellow jelly at level 16 on the 45th Dusk 122nd year of Ascendancy at 17:26 Killed by shadow at level 16 on the 46th Dusk 122nd year of Ascendancy at 16:23 Killed by Eilinorin the minotaur at level 16 on the 46th Dusk 122nd year of Ascendancy at 18:03 Killed by greater gwelgoroth at level 17 on the 67th Dusk 122nd year of Ascendancy at 12:56 Killed by snow giant thunderer at level 17 on the 67th Dusk 122nd year of Ascendancy at 14:53 Killed by orc corruptor at level 17 on the 67th Dusk 122nd year of Ascendancy at 17:01 Killed by orc corruptor at level 17 on the 67th Dusk 122nd year of Ascendancy at 18:42 Killed by Ce'Nenor the skeleton mage at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:09 Killed by Ce'Nenor the skeleton mage at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:35 Killed by Ce'Nenor the skeleton mage at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:07 Killed by Ce'Nenor the skeleton mage at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:42 Killed by skeleton master archer at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:29 Killed by skeleton master archer at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:17 Killed by thought-forged bowman at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:49 Killed by thought-forged bowman at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:22 Killed by skeleton magus at level 17 on the 1st Haze 122nd year of Ascendancy at 01:26 Killed by skeleton magus at level 17 on the 1st Haze 122nd year of Ascendancy at 03:08 Killed by Chanting Necromancer at level 17 on the 1st Haze 122nd year of Ascendancy at 08:19 Killed by Chanting Necromancer at level 17 on the 1st Haze 122nd year of Ascendancy at 09:53 Killed by Chanting Necromancer at level 17 on the 1st Haze 122nd year of Ascendancy at 11:30 Killed by Chanting Necromancer at level 17 on the 1st Haze 122nd year of Ascendancy at 13:05 Killed by Chanting Necromancer at level 17 on the 1st Haze 122nd year of Ascendancy at 14:46 Killed by Grand Necromancer at level 17 on the 1st Haze 122nd year of Ascendancy at 16:28 Killed by Grand Necromancer at level 17 on the 1st Haze 122nd year of Ascendancy at 18:07 Killed by Hirand at level 17 on the 15th Haze 122nd year of Ascendancy at 14:57 Killed by Glorayadavena the gigantic corrosive tunneler at level 17 on the 15th Haze 122nd year of Ascendancy at 16:47 Killed by Cyrawe the black jelly at level 18 on the 16th Haze 122nd year of Ascendancy at 09:26 Killed by corrupted gigantic corrosive tunneler at level 18 on the 16th Haze 122nd year of Ascendancy at 15:20 Killed by corrupted gigantic sandworm tunneler at level 18 on the 17th Haze 122nd year of Ascendancy at 07:01 Killed by corrupted gigantic sandworm tunneler at level 18 on the 17th Haze 122nd year of Ascendancy at 08:44 Killed by Salulaith the green jelly at level 18 on the 17th Haze 122nd year of Ascendancy at 11:55 Killed by rimebark at level 19 on the 18th Haze 122nd year of Ascendancy at 07:26 Killed by Isyldalelaith the great wolf at level 19 on the 30th Haze 122nd year of Ascendancy at 13:32 Killed by snow giant boulder thrower at level 19 on the 30th Haze 122nd year of Ascendancy at 16:40 Killed by snow giant boulder thrower at level 19 on the 30th Haze 122nd year of Ascendancy at 18:19 Killed by snow giant boulder thrower at level 19 on the 30th Haze 122nd year of Ascendancy at 19:56 Killed by Neradawen the cold drake at level 19 on the 30th Haze 122nd year of Ascendancy at 21:34 Killed by snow giant thunderer at level 19 on the 30th Haze 122nd year of Ascendancy at 23:13 Killed by snow giant thunderer at level 19 on the 31st Haze 122nd year of Ascendancy at 00:56 Killed by snow giant boulder thrower at level 19 on the 31st Haze 122nd year of Ascendancy at 07:31 Killed by Neryda the lesser vampire at level 19 on the 31st Haze 122nd year of Ascendancy at 13:15 Killed by snow giant thunderer at level 20 on the 32nd Haze 122nd year of Ascendancy at 09:32 Killed by Isovena the snow giant at level 20 on the 32nd Haze 122nd year of Ascendancy at 11:23 Killed by Porariathra the warg at level 20 on the 32nd Haze 122nd year of Ascendancy at 18:36 Killed by white wolf at level 20 on the 32nd Haze 122nd year of Ascendancy at 22:35 Killed by multi-hued drake hatchling at level 20 on the 33rd Haze 122nd year of Ascendancy at 04:07 Killed by Ivutira the snow giant at level 20 on the 33rd Haze 122nd year of Ascendancy at 06:34 Killed by Rantha the Worm at level 20 on the 33rd Haze 122nd year of Ascendancy at 08:21 Killed by Ivutira the snow giant at level 20 on the 33rd Haze 122nd year of Ascendancy at 09:56 Killed by Rantha the Worm at level 20 on the 33rd Haze 122nd year of Ascendancy at 11:57 Killed by Ivutira the snow giant at level 20 on the 33rd Haze 122nd year of Ascendancy at 13:35 Killed by Glebeth the awoken tentacle tree at level 21 on the 33rd Haze 122nd year of Ascendancy at 19:31 Killed by Glebeth the awoken tentacle tree at level 21 on the 33rd Haze 122nd year of Ascendancy at 21:11 Killed by Glebeth the awoken tentacle tree at level 21 on the 33rd Haze 122nd year of Ascendancy at 22:49 Killed by Glebeth the awoken tentacle tree at level 21 on the 34th Haze 122nd year of Ascendancy at 00:27 Killed by Glebeth the awoken tentacle tree at level 21 on the 34th Haze 122nd year of Ascendancy at 02:07 Killed by Glebeth the awoken tentacle tree at level 21 on the 34th Haze 122nd year of Ascendancy at 04:15 Killed by Glebeth the awoken tentacle tree at level 21 on the 34th Haze 122nd year of Ascendancy at 05:50 Killed by Glebeth the awoken tentacle tree at level 21 on the 34th Haze 122nd year of Ascendancy at 07:25 Killed by Emowen the polar bear at level 21 on the 45th Haze 122nd year of Ascendancy at 19:54 Killed by Xildaba the black bear at level 22 on the 46th Haze 122nd year of Ascendancy at 17:29 Killed by skeleton magus at level 22 on the 46th Haze 122nd year of Ascendancy at 22:01 Killed by skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 00:00 Killed by skeleton master archer at level 22 on the 47th Haze 122nd year of Ascendancy at 01:41 Killed by Aryta the skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 03:33 Killed by Aryta the skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 05:08 Killed by forest wight at level 22 on the 47th Haze 122nd year of Ascendancy at 07:22 Killed by Aryta the skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 08:56 Killed by Aryta the skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 10:32 Killed by Aryta the skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 12:10 Killed by Wrathroot at level 22 on the 47th Haze 122nd year of Ascendancy at 19:24 Killed by Wrathroot at level 22 on the 47th Haze 122nd year of Ascendancy at 21:11 Killed by Velykira the brown bear at level 22 on the 48th Haze 122nd year of Ascendancy at 02:32 Killed by Gulle the thief at level 22 on the 56th Haze 122nd year of Ascendancy at 18:01 Killed by Anatefirath the Invoker at level 23 on the 59th Haze 122nd year of Ascendancy at 00:48 Killed by Baleynza the Bringer of Doom at level 23 on the 59th Haze 122nd year of Ascendancy at 04:00 Killed by enthralled slave at level 23 on the 59th Haze 122nd year of Ascendancy at 11:55 Killed by Blood Master at level 23 on the 61st Haze 122nd year of Ascendancy at 01:58 Killed by Blood Master at level 23 on the 61st Haze 122nd year of Ascendancy at 03:38 Killed by Neribeth the skeleton magus at level 23 on the 72nd Haze 122nd year of Ascendancy at 16:16 Killed by Yvuwyn the skeleton warrior at level 23 on the 73rd Haze 122nd year of Ascendancy at 02:32 Killed by Yvuwyn the skeleton warrior at level 23 on the 73rd Haze 122nd year of Ascendancy at 04:30 Killed by armoured skeleton warrior at level 23 on the 73rd Haze 122nd year of Ascendancy at 06:14 Killed by Aeralle the skeleton archer at level 23 on the 73rd Haze 122nd year of Ascendancy at 21:35 Killed by Adotira the armoured skeleton warrior at level 24 on the 74th Haze 122nd year of Ascendancy at 15:00 Killed by skeleton master archer at level 24 on the 75th Haze 122nd year of Ascendancy at 00:22 Killed by Bethura the skeleton warrior at level 24 on the 75th Haze 122nd year of Ascendancy at 01:58 Killed by Eilinywen the skeleton warrior at level 24 on the 75th Haze 122nd year of Ascendancy at 02:23 Killed by Eilinywen the skeleton warrior at level 24 on the 75th Haze 122nd year of Ascendancy at 04:17 Killed by Lisuriann the skeleton archer at level 24 on the 75th Haze 122nd year of Ascendancy at 09:11 Killed by Lisuriann the skeleton archer at level 24 on the 75th Haze 122nd year of Ascendancy at 10:49 Killed by skeleton archer at level 24 on the 75th Haze 122nd year of Ascendancy at 12:31 Killed by Subject Z at level 24 on the 75th Haze 122nd year of Ascendancy at 20:25 Killed by Betokira the skeleton magus at level 24 on the 76th Haze 122nd year of Ascendancy at 02:48 Killed by Polylekira the ghoul at level 24 on the 76th Haze 122nd year of Ascendancy at 06:18 Killed by Layamina the bone giant at level 24 on the 76th Haze 122nd year of Ascendancy at 13:33 Killed by Layamina the bone giant at level 24 on the 76th Haze 122nd year of Ascendancy at 15:28 Killed by Layamina the bone giant at level 24 on the 76th Haze 122nd year of Ascendancy at 17:24 Killed by Layamina the bone giant at level 24 on the 76th Haze 122nd year of Ascendancy at 19:30 Killed by Layamina the bone giant at level 24 on the 76th Haze 122nd year of Ascendancy at 21:10 Killed by Layamina the bone giant at level 24 on the 76th Haze 122nd year of Ascendancy at 23:02 Killed by Layamina the bone giant at level 24 on the 77th Haze 122nd year of Ascendancy at 00:49 Killed by ravenous horror at level 25 on the 2nd Decay 122nd year of Ascendancy at 23:45 Killed by entrenched horror at level 25 on the 3rd Decay 122nd year of Ascendancy at 02:24 Killed by naga tide huntress at level 25 on the 3rd Decay 122nd year of Ascendancy at 04:07 Killed by Velomikira the rattlesnake at level 25 on the 3rd Decay 122nd year of Ascendancy at 13:33 Killed by Velomikira the rattlesnake at level 25 on the 3rd Decay 122nd year of Ascendancy at 15:27 Killed by Velomikira the rattlesnake at level 25 on the 3rd Decay 122nd year of Ascendancy at 15:53 Killed by saw horror at level 25 on the 3rd Decay 122nd year of Ascendancy at 17:46 Killed by bloated horror at level 25 on the 4th Decay 122nd year of Ascendancy at 01:32 Killed by saw horror at level 25 on the 4th Decay 122nd year of Ascendancy at 05:55 Killed by saw horror at level 25 on the 4th Decay 122nd year of Ascendancy at 12:21 Killed by saw horror at level 25 on the 4th Decay 122nd year of Ascendancy at 14:00 Killed by worm that walks at level 25 on the 4th Decay 122nd year of Ascendancy at 21:15 Killed by Weirdling Beast at level 25 on the 5th Decay 122nd year of Ascendancy at 01:23 Killed by Weirdling Beast at level 25 on the 5th Decay 122nd year of Ascendancy at 03:12 Killed by Weirdling Beast at level 25 on the 5th Decay 122nd year of Ascendancy at 05:40 Killed by Weirdling Beast at level 25 on the 5th Decay 122nd year of Ascendancy at 06:38 Killed by Weirdling Beast at level 25 on the 5th Decay 122nd year of Ascendancy at 09:36 Killed by Weirdling Beast at level 25 on the 5th Decay 122nd year of Ascendancy at 10:35 Killed by Weirdling Beast at level 25 on the 5th Decay 122nd year of Ascendancy at 12:42 Killed by Weirdling Beast at level 25 on the 5th Decay 122nd year of Ascendancy at 14:06 Killed by Lisyda the elven cultist at level 25 on the 10th Decay 122nd year of Ascendancy at 00:23 Killed by elven tempest at level 25 on the 10th Decay 122nd year of Ascendancy at 01:59 Killed by Lisyda the elven cultist at level 25 on the 10th Decay 122nd year of Ascendancy at 03:36 Killed by Grand Necromancer at level 25 on the 1st Wintertide 123rd year of Ascendancy at 23:45 Killed by Grand Necromancer at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 00:35 |
Antimagic | Follower |
Primary Stats
Strength | 39 (base 11) |
Dexterity | 60 (base 42) |
Constitution | 20 (base 10) |
Magic | 8 (base 10) |
Willpower | 39 (base 32) |
Cunning | 57 (base 42) |
Resources
Life | 584/584 |
Psi | 129/129 |
Stamina | 320/320 |
Equilibrium | 0 |
Healing Factor | 1.2370588855781 |
Regeneration | 2.7833824925507 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -57.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 39.757149532781 |
See Invisible | 42.757149532781 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 18 |
Accuracy | 60 |
Crit Chance | 28% |
APR | 46 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 65 |
Crit Chance | 32% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +3% |
Cold | +6% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Acid | +18% |
Nature | +20% |
Darkness | +21% |
Cold | +52% |
Lightning | +15% |
Mind | +26% |
All | +6% |
Defense: Base
Armour (hardiness) | 24 (38.594633868923%) |
Defense | 52 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 25 |
Mental Save | 41 |
Defense: Resistances
Darkness | + 6%( 70%) |
Physical | + 3%( 70%) |
Temporal | + 9%( 70%) |
Acid | + 6%( 70%) |
Arcane | + 10%( 70%) |
Mind | + 12%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 22% |
Bleed Resistance | 10% |
Confusion Resistance | 32% |
Pinning Resistance | 20% |
Knockback Resistance | 70% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 205 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Increases defense by 13. Mobile Defense |
Quests
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +5.0% Res.pen +25% cold ----- def ----- Armour +3 Resists +1% physical Die.at -20.00 life ---------- misc Stam/turn +2.00 Max.stam +30.00 Rush: Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +5 Cun +1 Wil dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Phys.save +10 (+3 eff.) Heal.mod +15% ---------- misc Hate/m.crit +5.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +3 Wil dps ---------- Dmg.mod +3% blight +6% cold Res.pen +10% cold ----- def ----- Armour +3 Fatigue +5% ---------- misc See.Invis +3 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 113.8 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +2 Cun +1 Con dps ---------- Acc +11 (+3 eff.) Apr +7 ----- def ----- Armour +8 Resists +6% darkness Phys.save +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% acid Res.pen +15% darkness +5% acid Melee Ret 2 darkness ----- def ----- Fatigue -5% Resists +6% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: ----- def ----- Armour +4 Resists +5% arcane +2% physical Mind.save +8 (+3 eff.) Blind- +20% Confus- +32% Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +2 Con dps ---------- Dmg.mod +12% mind Res.pen +20% mind ----- def ----- Phys.save +23 (+8 eff.) Spell.save +13 (+6 eff.) Mind.save +14 (+5 eff.) Amulets make your neck look great! |
In main hand | ![]() 3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +8 Lck dps ---------- Melee Ret 4 lightning ----- def ----- Resists +9% temporal +9% mind +5% arcane Crit.chn- 15.00% Stealth +5 Cut- +10% ---------- misc T.Disarm +19 Infravis +5 A belt that goes around your waist. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 20.5 - 26.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +10 acid +10 cold +11 nature +12 lightning While equipped: Stats +3 Cun +2 Dex dps ---------- Mov.spd +27% Res.pen +7% acid +9% lightning +11% cold +14% nature +6% all Acc +10 (+3 eff.) Apr +15 On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Resists +3% mind Sharp, short and deadly. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +5 Str +1 Dex +2 Wil dps ---------- Phys.pwr +5 (+2 eff.) Apr +1 ----- def ----- Defense +1 (+1 eff.) Mind.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 119 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 460% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 99 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 3 physical, 4 darkness, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 181.44 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 172.14 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 834% for 10 turns (0 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 834% for 10 turns (0 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +6% physical +12% blight ----- def ----- Resists +22% lightning Spell.save +3 (+1 eff.) Disease- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Blind- +21% ---------- misc Infravis +4 See.Stealth +10 See.Invis +6 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+12 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Master Power 47.5 - 71.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 22% While equipped: dps ---------- Spell.crit +2% Spell.pwr +30 (+21 eff.) Dmg.mod +9% blight Acc +14 (+4 eff.) ----- def ----- Defense +16 (+6 eff.) Resists +6% blight Disarm- +38% ---------- misc Vim/s.crit +2.00 Massive two-handed battleaxes. |
![]() 5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+7 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
![]() 3.0 T1 greatsword 2H weapon [Rare] Arcane Power 15.0 - 24.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +2.5% Atk.spd 100% Phasing +17% While equipped: dps ---------- S.pwr/crit +6 Phasing +20% ----- def ----- Resists +3% darkness Teleport- +20% Massive two-handed swords. |
![]() 12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 1.0 T2 dagger 1H weapon [Rare] Nature Power 13.0 - 16.9 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +9 acid +11 nature While equipped: Stats +3 Dex +2 Mag +5 Cun dps ---------- Res.pen +8% acid +9% nature Apr +7 ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Light +2 See.Invis +3 Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 215.96 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() 3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 26 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() 4.0 T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+10 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() 3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 20% Wil, 60% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Fatigue +8% Resists +23% lightning +17% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 37.60 to 47.00 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+3 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() 12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
![]() 2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+4 eff.) ---------- misc Max.mana +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 51.54 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +9% darkness +3% cold ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +4 Dex dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Max.HP +42.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 59.99 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Mag ----- def ----- Resists +3% lightning Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 210 Base Damage: 105 Armor: 0 All Resist: 0 Puts all charms on 21 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Hirand the Thalore Rogue level 17
67th Dusk 122nd year of Ascendancy at 20:13 see stats
By Hirand the Thalore Rogue level 23
59th Haze 122nd year of Ascendancy at 05:36 see stats
By Hirand the Thalore Rogue level 17
58th Dusk 122nd year of Ascendancy at 22:23 see stats
By Hirand the Thalore Rogue level 20
32nd Haze 122nd year of Ascendancy at 09:29 see stats
By Hirand the Thalore Rogue level 10
15th Dusk 122nd year of Ascendancy at 09:55 see stats
By Hirand the Thalore Rogue level 20
31st Haze 122nd year of Ascendancy at 23:46 see stats
By Hirand the Thalore Rogue level 22
57th Haze 122nd year of Ascendancy at 02:16 see stats
By Hirand the Thalore Rogue level 9
7th Mirth 122nd year of Ascendancy at 11:18 see stats
By Hirand the Thalore Rogue level 22
47th Haze 122nd year of Ascendancy at 03:31 see stats
By Hirand the Thalore Rogue level 23
60th Haze 122nd year of Ascendancy at 01:37 see stats
By Hirand the Thalore Rogue level 17
58th Dusk 122nd year of Ascendancy at 22:23 see stats
Log
Grand Necromancer casts Moonlight Ray.
Grand Necromancer's spell attains critical power!
Hirand hits Iceblock for 25 nature, 41 physical (64 total damage).
Melee retaliation hits Iceblock for 4 lightning, 2 darkness, 4 lightning, 2 darkness (12 total damage).
Grand Necromancer hits Hirand for (40 antimagic), (51 to ice), 76 darkness (76 total damage).
Hirand is free from the ice.
Talent Resonance Field is ready to use.
Grand Necromancer uses Dual Strike.
Grand Necromancer misses Hirand.
Grand Necromancer resists the vile poison!
Hirand hits Grand Necromancer for (17 parried), (1 flat reduction), 0 nature, (17 parried), (18 flat reduction), 0 physical (0 total damage).
Grand Necromancer casts Invoke Darkness.
Grand Necromancer hits Hirand for (40 antimagic), 61 darkness (61 total damage).
Hirand performs a melee critical strike against Grand Necromancer!
Grand Necromancer resists the vile poison!
Hirand hits Grand Necromancer for (6 flat reduction), 0 nature, (22 flat reduction), 3 physical (3 total damage).
Grand Necromancer casts Twilight Surge.
Grand Necromancer hits Hirand for (39 antimagic), 0 light, (40 antimagic), 0 darkness (0 total damage).
Hirand hits Grand Necromancer for (5 flat reduction), 0 nature, (17 parried), (16 flat reduction), 0 physical (0 total damage).
Grand Necromancer casts Moonlight Ray.
Grand Necromancer hits Hirand for (40 antimagic), 73 darkness (73 total damage).
Hirand the level 25 thalore rogue was shadowed to death by a Grand Necromancer and raised to serve on level 2 of Necromancers' Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grand Necromancer killed Hirand!
Saving game...
Saving done.