Grawp the level 5 Skeleton Brawler by PMBall

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassBrawler
Level / Exp5 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 13)
Dexterity29 (base 14)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning27 (base 27)

Resources

Life186/186
Stamina132/135
Healing Factor1
Regeneration5.05

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Barehand

Damage37
Accuracy32
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower18
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)7 (35.65183292883%)
Defense29
Ranged Defense29
Fatigue0
Physical Save14
Spell Save7
Mental Save12

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
Fire+ 11%( 70%)
Cold+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

Tool
On feet
Around neck
Main armor
On hands
Light source
Cloak
On head

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 98 turns (stop reason: at exit).


Grawp wears:
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).

Grawp wears:
grounding rough leather cap of strength (+3) (0 def, 1 armour).

Grawp wears (replacing
rough leather armour (3 def, 2 armour)): rejuvenating cured leather armour of cold resistance (6 def, 4 armour).

Grawp wears (replacing
miner's iron pickaxe (dig speed 29 turns)): piercing elm totem of healing [power 110] (15 cooldown).

You gain 5.00 gold from the transmogrification of
iron torque of mindblast [power 100] (2/15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (13/13, 111% power, 1 apr).
You gain 2.82 gold from the transmogrification of
high-capacity pouch of iron shots of vileness (51/51, 113% power, 1 apr).
You gain 1.40 gold from the transmogrification of
quiver of elm arrows of wind (12/12, 110% power, 5 apr).
You gain 1.06 gold from the transmogrification of
reinforced steel shield of fire resistance (+15%) (0 def, 5 armour, 60.5 block).
You gain 1.05 gold from the transmogrification of
rough leather armour of resilience (3 def, 2 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 2.06 gold from the transmogrification of
impenetrable steel mail armour of fire resistance (2 def, 11 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.53 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (103% power, 2 apr).
You gain 1.87 gold from the transmogrification of
potent elm vilestaff of fate (104% power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, blight element).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (115% power, 5 apr).
You gain 2.60 gold from the transmogrification of
iron dagger of crippling (100% power, 5 apr).
You gain 0.99 gold from the transmogrification of
flaming iron dagger (98% power, 5 apr).
You gain 2.48 gold from the transmogrification of
balanced iron dagger (97% power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You feel very confident walking into this place.