










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 11 / 79% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 24 (base 15) |
| Magic | 41 (base 36) |
| Willpower | 19 (base 13) |
| Cunning | 25 (base 18) |
Resources
| Life | 154/154 |
| Mana | 180/180 |
| Soul | 16/16 |
| Healing Factor | 1.3672674059366 |
| Regeneration | 3.0763516633574 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 5 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +10% |
| Arcane | +3% |
| Acid | +11% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 20 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 26%( 70%) |
| Cold | + 26%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 27%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Confusion Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 135.64 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Grim Shadow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. grounding pair of rough leather boots (0 def, 1 armour) (On feet)]grounding pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +1 (-) Resistance +6%(-) lightning +5%(-) temporal A pair of boots made of leather. |
| On hands | [vs. restful rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)]restful rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3(-) Mag offense ------ Damage +3%(-) arcane defense ------ Armor +1 (-) Life Regen +2.00 (-) other ------- Stamina/turn +0.50 (-) Max stamina +10.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. linen wizard hat 'Balaran' (1 def, 0 armour) (On head)]linen wizard hat 'Balaran' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1(-) Con offense ------ Damage +11%(-) acid Ignore resists +20%(-) physical Ignore Armor +2 (-) defense ------ Defense +1 (+1 eff.) (-) Resistance +16%(-) acid Crit Resistance 5.00% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Daimeran the iron pickaxe (dig speed 37 turns) (Tool)]Daimeran the iron pickaxe (dig speed 37 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2(-) Str +1(-) Mag +5(-) Cun offense ------ Ignore resists +10%(-) mind defense ------ Fatigue -5% (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring of clarity (On fingers, 1 of 2)]copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+5 eff.) (-) Confus Resist +22% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of clarity (On fingers, 1 of 2)]titan's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+4 eff.) Mind save +0 (+0 eff.) (-6 (-5 eff.)) Confus Resist +0% (-22%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil defense ------ Resistance +20%(-) blight +20%(-) cold +20%(-) nature Healmod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| Main armor | [vs. Bikini (0 def, 0 armour) (Main armor)]Bikini (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7%(-) all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| In main hand | [vs. cruel ash bonestaff of might (15-18 power, 3 apr, darkness element) (In main hand)]cruel ash bonestaff of might (15-18 power, 3 apr, darkness element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (-) Critical Rate +3.0% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +13% (-) Critical power +10.00% (-) Spellpower +6 (+3 eff.) (-) Damage +15%(-) darkness other ------- Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | [vs. Gloomdredge (1 def, 0 armour) (Cloak)]Gloomdredge (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2(-) Cun +2(-) Wil offense ------ On-Hit 0(-20) item expose On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Defense +1 (+1 eff.) (-) Crit Resistance 10.00% (-) Life +30.00 (-) other ------- Infravision +1 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
healing infusion of the duelist (heal 62; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
warrior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
[vs. cruel ash bonestaff of might (15-18 power, 3 apr, darkness element) (In main hand)]cruel elm bonestaff of power (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane/Master Weapon Damage 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-1) Critical Rate +2.5% (-0.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +6% (-7%) Critical power +11.00% (+1.00%) Spellpower +8 (+4 eff.) (+2 (+1 eff.)) Damage +10%(-5%) darkness other ------- Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. cruel ash bonestaff of might (15-18 power, 3 apr, darkness element) (In main hand)]elm bonestaff (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-1) Critical Rate +2.5% (-0.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +1% (-12%) Critical power +0.00% (-10.00%) Spellpower +3 (+2 eff.) (-3 (-1 eff.)) Damage +10%(-5%) darkness other ------- Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. cruel ash bonestaff of might (15-18 power, 3 apr, darkness element) (In main hand)]iron mace of massacre (19-27 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Master Weapon Damage 19.0 - 26.6(+4.0 - +8.6) Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-1) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-13%) Critical power +0.00% (-10.00%) Spellpower +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-15%) darkness other ------- Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. cruel ash bonestaff of might (15-18 power, 3 apr, darkness element) (In main hand)]iron waraxe of daylight (12-17 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 12.0 - 16.8(-3.0 - -1.2) Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-1) Critical Rate +3.5% (+0.5%) Attack Speed 100% (-) On-hit +5 light Damage Against +5% Undead While equipped: offense ------ Spell Crit +0% (-13%) Critical power +0.00% (-10.00%) Spellpower +0 (+0 eff.) (-6 (-3 eff.)) Damage +0%(-15%) darkness other ------- Talents +0(+-1) Command Staff One-handed war axes. |
[vs. Bikini (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Gloomdredge (1 def, 0 armour) (Cloak)]Hanekan (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +4 Mag +1(-1) Wil +0(-2) Cun offense ------ Mind Crit +1% Critical power +15.00% On-Hit 0(-20) item expose defense ------ Defense +1 (+1 eff.) (-) Crit Resistance 0.00% (-10.00%) Mind save +3 (+2 eff.) Life +30.00 (-) other ------- Infravision +0 (-1) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Gloomdredge (1 def, 0 armour) (Cloak)]enveloping linen cloak of Iron Throne (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +0(-2) Wil +0(-2) Cun +1 Con offense ------ On-Hit 0(-20) item expose defense ------ Defense +7 (+4 eff.) (+6 (+3 eff.)) Crit Resistance 0.00% (-10.00%) Physical save +6 (+4 eff.) Life +0.00 (-30.00) other ------- Infravision +0 (-1) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. grounding pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots 'Isann' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Con offense ------ Damage +6% mind Accuracy +5 (+5 eff.) When Hit 6 mind defense ------ Armor +1 (-) Resistance +0%(-6%) lightning +0%(-5%) temporal Silence Resist +20% Confus Resist +21% Stun Resist +22% other ------- Light +1 Infravision +2 A pair of boots made of leather. |
[vs. restful rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)]rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2(-1) Mag offense ------ Damage +4%(+1%) arcane defense ------ Armor +1 (-) Life Regen +0.00 (-2.00) other ------- Stamina/turn +0.00 (-0.50) Max stamina +0.00 (-10.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. linen wizard hat 'Balaran' (1 def, 0 armour) (On head)]linen wizard hat of frost (+15%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +0(-1) Con offense ------ Damage +0%(-11%) acid +10% cold Ignore resists +0%(-20%) physical Ignore Armor +0 (-2) defense ------ Defense +1 (+1 eff.) (-) Resistance +0%(-16%) acid +15% cold Crit Resistance 0.00% (-5.00%) A pointy cloth hat, very wizardly... |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: offense ------ On-Hit 0(-15) Lite Light Burst (radius 1) Damage +0%(-10%) light defense ------ Resistance +0%(-30%) light Healmod +0% (-10%) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]survivor's brass lantern 2.0 Encumbrance T1 lite [Ego] Nature While equipped: offense ------ On-Hit 0(-15) Lite Light Burst (radius 1) Damage +0%(-10%) light defense ------ Resistance +0%(-30%) light Physical save +6 (+4 eff.) Healmod +11% (+1%) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Daimeran the iron pickaxe (dig speed 37 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: Stats +0(-2) Str +0(-1) Mag +0(-5) Cun offense ------ Damage +5% blight Ignore resists +0%(-10%) mind Ignore Armor +15 When Hit 10 draining blight defense ------ Fatigue +0% (+5%) While carried: other ------- Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Daimeran the iron pickaxe (dig speed 37 turns) (Tool)]iron torque of mindblast [power 105] (15 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic While equipped: Stats +0(-2) Str +0(-1) Mag +0(-5) Cun offense ------ Ignore resists +0%(-10%) mind defense ------ Fatigue +0% (+5%) While carried: other ------- Talents +0(+-1) Dig Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bone Apple Tea the Higher Necromancer level 10
5th Flare 122nd year of Ascendancy at 19:07 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Bone Apple Tea the Higher Necromancer level 9
5th Flare 122nd year of Ascendancy at 17:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bone Apple Tea the Higher Necromancer level 7
79th Pyre 122nd year of Ascendancy at 09:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bone Apple Tea the Higher Necromancer level 11
7th Dusk 122nd year of Ascendancy at 20:39 see stats
Log
Bone Apple Tea casts Rune: Acid Wave.
Isynor the black bear is disarmed!
Bone Apple Tea hits Isynor the black bear for 52 acid damage.
Bone Apple Tea casts Rune: Manasurge.
Bone Apple Tea starts to surge mana.
Isynor the black bear hits Bone Apple Tea for 13 physical damage.
Bone Apple Tea uses Wrath of the Highborn.
Bone Apple Tea radiates power.
Bone Apple Tea is not stunned anymore.
Talent Black Ice is ready to use.
Talent Invoke Darkness is ready to use.
Bone Apple Tea casts Invoke Darkness.
Bone Apple Tea's spell attains critical power!
Darkness pulsates around Bone Apple Tea!
You collect a new ingredient: bear paw (1).
You collect a new ingredient: bear paw (1).
Bone Apple Tea hits Isynor the black bear for 30 cold, 228 darkness (258 total damage).
Bone Apple Tea killed Isynor the black bear!
Resting starts...
Talent Invoke Darkness is ready to use.
Bone Apple Tea's aura of power vanishes.
Talent Rune: Shielding is ready to use.
Bone Apple Tea stops surging mana.
Talent Torture Souls is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).















































































