Dis the level 10 Cornac Arcane Blade by coolasplastic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp10 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 21)
Dexterity16 (base 10)
Constitution10 (base 10)
Magic29 (base 28)
Willpower15 (base 10)
Cunning15 (base 13)

Resources

Life276/276
Mana179/179
Stamina120/120
Healing Factor1.0000003099961
Regeneration1.2500003874952

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy27
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+3%

Offense: Damage Penetration

Fire+10%

Defense: Base

Armour (hardiness)15.413408721348 (65.897138898113%)
Defense13
Ranged Defense13
Fatigue14
Physical Save24
Spell Save15
Mental Save10

Defense: Resistances

Temporal+ 22%( 70%)
Darkness+ 12%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Dis the Cornac Arcane Blade level 10
9th Mirth 122nd year of Ascendancy at 14:52
see stats

Log

Dis wears (replacing Sludgegrip (0 def, 0 armour)): temporal iron gauntlets of dexterity (+2) (0 def, 1 armour).

Dis wears:
restful copper amulet of willpower (+4).

Dis switches her weapons to:
flaming iron greatsword of daylight.

Dis wears:
flaming iron greatsword of daylight (14-22 power, 1 apr).

Space around you starts to dissolve...


Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 24 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 5.83 gold from the transmogrification of
Lisakira the Curequarry (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.34 gold from the transmogrification of
warrior's copper amulet.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 21%; physical; dur 2; cd 15).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.