Dis the level 3 Cornac Arcane Blade by coolasplastic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp3 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity18 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life168/189
Mana112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy31
Crit Chance6%
APR7
Speed0.80

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Lightning+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save8
Spell Save9
Mental Save8

Defense: Resistances

Blight+ 10%( 70%)
Fire+ 20%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Disarm Resistance22%
Poison Resistance20%
Knockback Resistance60%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On fingers
On fingers
Around neck
In main hand
Light source
Around waist
Main armor

Inventory

Achievements

Log

Dis picks up (l.): grounding pair of iron boots of tirelessness (0 def, 3 armour).
Dis picks up (f.):
rogue's steel ring of clarity.
Dis picks up (f.):
marksman's steel ring of tenacity.
You pickup 2.75 gold pieces.

You pickup 0.85 gold pieces.

There is a stairs back to Trollmire here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Dis wears:
cleansing copper amulet of dexterity (+3).

Dis wears:
marksman's copper ring of fire (+20%).

Dis wears:
marksman's steel ring of tenacity.

Dis wears (replacing
shimmering elm magestaff of might (10-12 power, 2 apr, arcane element)): Stormlash (17-19 power, 7 apr).

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 3.69 gold from the transmogrification of
balanced iron waraxe of persecution (11-15 power, 2 apr).
You gain 1.92 gold from the transmogrification of
potent elm starstaff of fate (13-16 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 3.16 gold from the transmogrification of
slime-covered iron greatmaul of persecution (19-28 power, 1 apr).
You gain 1.92 gold from the transmogrification of
rogue's steel ring of clarity.
You gain 1.50 gold from the transmogrification of
stormshield rune of the duelist (threshold 0; blocks 2; dur 4; cd 17).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (regen 691% over 10 turns; mana 35; cd 13).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 17%; mental; dur 4; cd 15).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.