








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Godmode Merchant 1.7.6Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 29 / 14% |
| Size | big |
| Lifes / Deaths | Killed by Xeth the rattlesnake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:39 / 57Killed by Xylaith the cutpurse at level 13 on the 21st Dusk 122nd year of Ascendancy at 04:25 Killed by Eilinulrada the thief at level 13 on the 21st Dusk 122nd year of Ascendancy at 09:43 Killed by Mayuth the assassin at level 13 on the 22nd Dusk 122nd year of Ascendancy at 01:18 Killed by Mayuth the assassin at level 13 on the 23rd Dusk 122nd year of Ascendancy at 17:56 Killed by assassin at level 14 on the 24th Dusk 122nd year of Ascendancy at 02:20 Killed by Elytira the brown bear at level 15 on the 52nd Haze 122nd year of Ascendancy at 23:22 Killed by Buzia at level 16 on the 53rd Haze 122nd year of Ascendancy at 17:32 Killed by Spellblaze Crystal at level 16 on the 53rd Haze 122nd year of Ascendancy at 18:54 Killed by Lisana the skeleton archer at level 18 on the 77th Haze 122nd year of Ascendancy at 07:38 Killed by degenerated skeleton archer at level 19 on the 79th Haze 122nd year of Ascendancy at 22:06 Killed by Velyrama the degenerated skeleton archer at level 20 on the 79th Haze 122nd year of Ascendancy at 23:55 Killed by Poribeth the snow giant boulder thrower at level 20 on the 80th Haze 122nd year of Ascendancy at 02:33 Killed by Poribeth the snow giant boulder thrower at level 20 on the 80th Haze 122nd year of Ascendancy at 04:22 Killed by Xanorin the skeleton warrior at level 20 on the 80th Haze 122nd year of Ascendancy at 05:44 Killed by Iselramira the black ooze at level 22 on the 17th Regrowth 123rd year of Ascendancy at 18:37 Killed by Aranne the rogue at level 22 on the 18th Regrowth 123rd year of Ascendancy at 01:33 Killed by nightshade trap at level 23 on the 20th Regrowth 123rd year of Ascendancy at 12:25 Killed by Poruba the sandworm destroyer at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 09:26 Killed by Polaldaldalle the blue jelly at level 23 on the 23rd Regrowth 123rd year of Ascendancy at 10:42 Killed by Saladhenne the elven tempest at level 25 on the 31st Regrowth 123rd year of Ascendancy at 22:26 Killed by Saladhenne the elven tempest at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 02:12 Killed by Ce'Noba the elven mage at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 08:10 Killed by elven blood mage at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 09:47 Killed by Harheye the fire imp at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 22:00 Killed by Harheye the fire imp at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 23:02 Killed by Harheye the fire imp at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 00:13 Killed by Harheye the fire imp at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 02:12 Killed by Harheye the fire imp at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 03:01 Killed by Harheye the fire imp at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 04:45 Killed by Harheye the fire imp at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 05:16 Killed by Harheye the fire imp at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 06:31 Killed by mean looking elven guard at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 06:38 Killed by Harheye the fire imp at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 06:48 Killed by Olak the onilug at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 06:57 Killed by giant spider at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 15:44 Killed by Mayunne the elven warrior at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 19:26 Killed by Mayunne the elven warrior at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 20:33 Killed by ritch flamespitter at level 27 on the 34th Regrowth 123rd year of Ascendancy at 04:00 Killed by giant spider at level 27 on the 34th Regrowth 123rd year of Ascendancy at 13:45 Killed by giant spider at level 27 on the 34th Regrowth 123rd year of Ascendancy at 15:04 Killed by Xuvea the elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 09:20 Killed by Xuvea the elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 10:30 Killed by Xuvea the elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 11:43 Killed by Xuvea the elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 12:43 Killed by Xuvea the elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 14:08 Killed by Xuvea the elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 15:28 Killed by Xuvea the elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 16:43 Killed by elven cultist at level 27 on the 35th Regrowth 123rd year of Ascendancy at 23:10 Killed by Xanutha the elven cultist at level 27 on the 36th Regrowth 123rd year of Ascendancy at 00:26 Killed by Xerunne the mean looking elven guard at level 27 on the 36th Regrowth 123rd year of Ascendancy at 03:05 Killed by Glorylrabeth the elven guard at level 27 on the 36th Regrowth 123rd year of Ascendancy at 04:20 Killed by Xerunne the mean looking elven guard at level 27 on the 36th Regrowth 123rd year of Ascendancy at 05:30 Killed by flame turret at level 27 on the 36th Regrowth 123rd year of Ascendancy at 06:40 Killed by Glorylrabeth the elven guard at level 27 on the 36th Regrowth 123rd year of Ascendancy at 08:04 Killed by Xerunne the mean looking elven guard at level 27 on the 36th Regrowth 123rd year of Ascendancy at 09:14 Killed by Silowyn the elven cultist at level 28 on the 37th Regrowth 123rd year of Ascendancy at 08:02 |
Primary Stats
| Strength | 23 (base 20) |
| Dexterity | 51 (base 49) |
| Constitution | 16 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 65 (base 60) |
Resources
| Life | 844/844 |
| Stamina | 193/202 |
| Healing Factor | 1.1197162075846 |
| Regeneration | 0.27992905189614 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 49.390415961552 |
| See Invisible | 49.390415961552 |
Offense: Barehand
| Damage | 89 |
| Accuracy | 67 |
| Crit Chance | 77% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +9% |
| Arcane | +6% |
| Cold | +24% |
| All | 0% |
| Lightning | +9% |
| Light | +9% |
| Fire | +12% |
| Physical | +10% |
Offense: Damage Penetration
| Blight | +5% |
| Darkness | +15% |
| Cold | +5% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 6.9999999999999 (69.687909656376%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 21 |
| Mental Save | 40 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Mind | + 12%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 26%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 23%( 70%) |
| Fire | + 13%( 70%) |
| Darkness | + 42%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 34% |
| Bleed Resistance | 10% |
| Confusion Resistance | 21% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 460% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 52% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed chunk of ghoul flesh. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed red crystal shard. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bloated horror heart. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Gloomvein' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +4 Str +4 Dex +6 Con +6 Lck dps ---------- Dmg.mod +6% arcane +7% physical ----- def ----- Armour +3 Resists +9% darkness +7% fire +5% arcane +8% cold Stealth +7 ---------- misc Size +1 A pair of boots made of leather. |
| On hands | voratun gauntlets 'Furnacewrest' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Phys.crit +14.0% Spell.crit +14% Mind.crit +13% Crit.mult +9.00% Dmg.mod +12% fire Acc +8 (+2 eff.) Melee Ret 8 darkness 4 fire ----- def ----- Armour +3 Fatigue +5% Resists +6% fire Phys.save +21 (+8 eff.) Mind.save +9 (+3 eff.) Disarm- +34% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 146% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +16 Apr +15 Crit +27.0% Atk.spd 100% On Hit: 10% Set Up 5 On Hit: 10% Perfect Control 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | rough leather cap 'Floelace' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% lightning +12% cold Res.pen +5% cold On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| Tool | Milasta the Duskgrit [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Cun dps ---------- Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +12% mind ---------- misc Max.hate +2.00 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to heal for 32. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Duathelcrack0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Wil dps ---------- Dmg.mod +13% physical ----- def ----- Resists +12% darkness +13% physical ---------- misc Max.hate +4.00 Rings make your fingers look great! |
| On fingers | Glimmerward0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +9% light Apr +2 On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
| Around neck | Amolin0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Defense +5 (+2 eff.) Resists +3% lightning +12% light +6% darkness Mind.save +6 (+2 eff.) Cut- +10% Amulets make your neck look great! |
| Main armor | Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Light source | Relgarath2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +5% physical ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Hate/m.crit +2.00 Max.stam +10.00 Max.hate +4.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | battlemaster's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +3 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +10 (+5 eff.) Spell.save +11 (+6 eff.) Mind.save +11 (+4 eff.) Die.at -50.00 life ---------- misc Stam/turn +0.90 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | drakeskin leather belt 'Icesorrow'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +11 Dex +12 Cun +10 Lck dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +15% acid +12% cold +9% blight Res.pen +5% blight ----- def ----- Resists +15% cold +14% light +15% darkness Stealth +15 ---------- misc T.Disarm +30 Infravis +6 A belt that goes around your waist. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Isaremira the Lightningbile0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +18% lightning Res.pen +29% lightning +29% temporal Melee Ret 12 lightning 12 cold On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +10 (+3 eff.) Resists +9% cold Def/telep +17 Res/telep +17% Dur/telep +17% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring 'Arolatharim'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +1 Cun +5 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Resists +9% temporal +3% light +3% darkness Rings make your fingers look great! |
Toxinrebel the dwarven-steel battleaxe (135% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Power 136% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +20 fire On Crit.r2 +16 arcane While equipped: Stats +4 Str +10 Wil dps ---------- Dmg.mod +33% arcane Melee Ret 12 nature ---------- misc Infravis +3 See.Invis +9 Massive two-handed battleaxes. |
Urthiroddagodir the voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 147% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 mind On Hit.r1 +20 temporal On Crit.r2 +42 acid +45 nature On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 35% chance to reduce all saves and defense by 20 While equipped: Stats +7 Dex +7 Wil +7 Cun dps ---------- Crit.mult +10.00% Phys.spd +10% Dmg.mod +9% mind +9% temporal Res.pen +19% acid +21% nature Acc +24 (+6 eff.) Apr +12 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.psi +30.00 Sharp, short and deadly. |
acidic stralite dagger of evisceration (132% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 132% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +10 (+4 eff.) Sharp, short and deadly. |
balanced stralite dagger of vileness (134% power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 134% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 blight On Hit: * 23% chance to reduce strength, dexterity, and constitution by 8 While equipped: dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +38% Sharp, short and deadly. |
plaguebringer's iron dagger of torment (101% power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Arcane/Psionic Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 1 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 8 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Disease- +15% Sharp, short and deadly. |
warbringer's iron dagger of vileness (98% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 99% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 8 While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +11% Sharp, short and deadly. |
Smolderguile the stralite greatsword (157% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +23 fire While equipped: dps ---------- Phys.crit +19.0% Crit.mult +38.00% Res.pen +29% fire Apr +19 On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Resists +9% darkness +18% fire Phys.save +18 (+7 eff.) Mind.save +15 (+5 eff.) HP.reg +4.65 Massive two-handed swords. |
inquisitor's stralite greatsword (162% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Disrupt Power 163% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Deals 49 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
Elitta the stralite longsword (143% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Nature Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +16 mind +73 fire While equipped: dps ---------- All.spd +9% Dmg.mod +30% mind Res.pen +21% fire ----- def ----- Resists +15% acid +12% cold +6% arcane Mind.save +6 (+2 eff.) Die.at -92.95 life HP.reg +4.65 Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Mana/s.crit +2.32 Sharp, long, and deadly. |
elemental voratun longsword of massacre (168% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 168% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +28% lightning Res.pen +28% lightning Sharp, long, and deadly. |
hungering pulsing mindstar of venom (104% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 12 acid Dmg.mod +12% acid Res.pen +12% acid ----- def ----- Resists +14% acid HP.reg +4.00 ---------- misc Hate/kill +4.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 65.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (113% power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 113% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+10 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Shaderebel the elven-wood vilestaff (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.crit +4% Spell.pwr +12 (+9 eff.) Dmg.mod +18% blight +25% fire +17% arcane +17% light Res.pen +15% arcane ----- def ----- Defense +11 (+4 eff.) Resists +9% darkness ---------- misc Max.mana +60.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 42.44 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Voralle' (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +15 (+11 eff.) Dmg.mod +12% acid +30% cold +6% mind Res.pen +5% acid +15% cold +15% mind +15% arcane ----- def ----- Resists +9% acid +15% cold +6% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of channeling (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +32 (+19 eff.) Dmg.mod +30% blight ---------- misc Mana/turn +0.48 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of channeling (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +13 (+10 eff.) Dmg.mod +10% lightning ---------- misc Mana/turn +0.20 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of the prodigy (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Mag +18 Wil +18 Cun dps ---------- Spell.crit +5% Spell.pwr +26 (+16 eff.) S.pwr/crit +8 Dmg.mod +30% physical +30% temporal +30% darkness +30% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood vilestaff of might (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+9 eff.) Dmg.mod +25% blight ---------- misc Talents +1 Command Staff On Spell Hit: 10% Manathrust 4 Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of channeling (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +39.00% Spell.pwr +41 (+24 eff.) Melee+ 35 fire Dmg.mod +30% blight ---------- misc Mana/turn +0.49 See.Invis +17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
cleansing hardened leather belt of the giants1.0 T3 belt armor [Ego] Disrupt/Master While equipped: dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Resists +10% acid +11% blight Spell.save +11 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Siluranne'1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Res.pen +20% physical Melee Ret 2 physical ----- def ----- Armour +8 HP.reg +2.10 Heal.mod +19% A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +6% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Durokhad the Toxinvortex (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Mind.pwr +10 (+5 eff.) Res.pen +5% nature ----- def ----- Defense +1 (+0 eff.) Fatigue -2% ---------- misc Max.hate +6.00 Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+13 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+5 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
ancient linen robe of protection (3 def, 3 armour)2.0 T1 cloth armor [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% temporal +10% physical Res.pen +7% temporal +7% physical ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +7% all Phys.save +18 (+7 eff.) Anom.red +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of blight (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil dps ---------- Dmg.mod +30% blight ----- def ----- Resists +30% blight +15% all ---------- misc Mana/turn +0.37 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of protection (4 def, 4 armour)2.0 T3 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +11% all Phys.save +20 (+8 eff.) Mind.save +23 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +9% Spell.pwr +9 (+8 eff.) Dmg.mod +28% light +15% darkness ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Apr +8 ----- def ----- Armour +3 Disengage: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +3 Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
pair of rough leather boots 'Woeparry' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Cun +1 Mag dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +3% darkness ---------- misc Infravis +2 A pair of boots made of leather. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.50 mind and 11.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 13. Terrified: Deals 2.50 mind and 2.50 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 4.62 mind and 4.62 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 30.98 to 92.93 lightning damage (61.95 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
cashmere wizard hat 'Manugen' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.pwr +20 (+13 eff.) Dmg.mod +27% arcane +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +15% acid +8% fire +10% cold ---------- misc Max.vim +58.09 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Singeknight' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% acid +15% temporal +35% fire Res.pen +29% temporal On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Resists +24% acid +30% fire +17% temporal A pointy cloth hat, very wizardly... |
grounding rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +8% cold +7% temporal ---------- misc Breathe water A cap made of leather. |
Lavafiend the voratun mail armour (5 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +15.00% Res.pen +10% acid +15% fire Acc +20 (+5 eff.) ----- def ----- Armour +19 Defense +5 (+2 eff.) Fatigue +12% Resists +38% acid +13% physical +13% cold +9% lightning +11% fire Phys.save +3 (+2 eff.) Max.HP +71.00 HP.reg +9.00 Heal.mod +20% ---------- misc Max.stam +34.86 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 23.03 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
prismatic steel mail armour of implacability (2 def, 13 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +5% Resists +14% light +14% darkness Phys.save +8 (+4 eff.) A suit of armour made of mail. |
rejuvenating hardened leather armour of delving (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +16% darkness +11% physical HP.reg +4.90 ---------- misc Stam/turn +1.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Carriontickler (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +24% blight +21% temporal +21% nature On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +22% Resists +20% blight +22% darkness +6% arcane Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Light +2 A suit of armour made of metal plates. |
Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 T4 shield armor Reqs Shield usage training Str 39 [Unique] Master When used to Attack: Power 150% Range: 1.2x Uses 120% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
dwarven-steel shield of the stars (0 def, 6 armour, 136% power, 87.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +88 Melee+ +13 light +13 darkness While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +15% light +15% darkness ----- def ----- Armour +6 Fatigue +8% Resists +14% light +15% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
271 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Neramira (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Armour +4 Resists +11% nature +3% darkness Crit.chn- 5.00% HP.reg +2.00 Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Glorira'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Crit.chn- 5.00% Phys.save +6 (+3 eff.) Spell.save +15 (+8 eff.) Die.at -20.00 life HP.reg +4.00 Heal.mod +12% Knockbk- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of erosion (21/21, 152% power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 152% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +16.0% Capacity 21 Ranged+ +12 nature On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
deadly pouch of stralite shots of paradox (22/22, 169% power, 5 apr)3.0 T4 shot ammo [Ego] Arcane/Master Power 169% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +17 temporal On Hit: * 12% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
plaguebringer's pouch of dwarven-steel shots of crippling (15/15, 140% power, 3 apr)3.0 T3 shot ammo [Ego++] Arcane/Master Power 140% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +14.0% Capacity 15 Ranged+ +10 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 8 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of grasping (19/19, 155% power, 5 apr)3.0 T4 shot ammo [Ego+] Nature Power 155% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 114 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Buzia the Cornac Brawler level 21
1st Regrowth 123rd year of Ascendancy at 03:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Buzia the Cornac Brawler level 28
37th Regrowth 123rd year of Ascendancy at 09:17 see stats
Kill Bill! (Exploration mode)
Killed Bill in the Trollmire without leveling beyond your starting level.By Buzia the Cornac Brawler level 1
75th Pyre 122nd year of Ascendancy at 04:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Buzia the Cornac Brawler level 10
10th Mirth 122nd year of Ascendancy at 08:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Buzia the Cornac Brawler level 20
79th Haze 122nd year of Ascendancy at 23:23 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Buzia the Cornac Brawler level 13
23rd Dusk 122nd year of Ascendancy at 19:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Buzia the Cornac Brawler level 15
24th Dusk 122nd year of Ascendancy at 07:09 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Buzia the Cornac Brawler level 13
23rd Dusk 122nd year of Ascendancy at 19:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Buzia the Cornac Brawler level 13
23rd Dusk 122nd year of Ascendancy at 19:05 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Buzia the Cornac Brawler level 9
6th Mirth 122nd year of Ascendancy at 18:11 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Buzia the Cornac Brawler level 13
23rd Dusk 122nd year of Ascendancy at 19:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Buzia the Cornac Brawler level 15
3rd Haze 122nd year of Ascendancy at 16:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Buzia the Cornac Brawler level 22
20th Regrowth 123rd year of Ascendancy at 06:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Buzia the Cornac Brawler level 13
1st Flare 122nd year of Ascendancy at 11:46 see stats
Log
Buzia deactivates Exploit Weakness.
Buzia activates Exploit Weakness.
Buzia deactivates Striking Stance.
Buzia activates Striking Stance.
Buzia deactivates Exploit Weakness.
Buzia activates Exploit Weakness.
Buzia deactivates Striking Stance.
Buzia activates Striking Stance.
Buzia deactivates Exploit Weakness.
Buzia activates Exploit Weakness.
Buzia deactivates Striking Stance.
Buzia activates Striking Stance.
Buzia wears: battlemaster's cashmere cloak of implacability (2 def, 0 armour).
Buzia wears: pair of hardened leather boots 'Gloomvein' (0 def, 3 armour).
Buzia wears: voratun gauntlets 'Furnacewrest' (0 def, 3 armour).
Buzia wears: Glimmerward.
Elven warrior misses Buzia.
Buzia performs a melee critical strike against Elven warrior!
Buzia performs a melee critical strike against Elven warrior!
Buzia throws Elven warrior to the ground!
Melee retaliation hits Buzia for 5 acid, 5 acid (10 total damage).
Buzia hits Elven warrior for 26926 physical damage.
Buzia killed Elven warrior!
Buzia wears: Relgarath.

























































































































