Juki the level 10 Whitehoof Archmage by Sukotosan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp10 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity9 (base 10)
Constitution15 (base 10)
Magic37 (base 33)
Willpower10 (base 13)
Cunning21 (base 20)

Resources

Life-4/222
Mana133/163
Steam100/100
Healing Factor1.1460311219418
Regeneration0.28650778048544

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy3
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance11%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)6 (33%)
Defense7
Ranged Defense7
Fatigue1
Physical Save29
Spell Save16
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
4/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Tool
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Juki the Whitehoof Archmage level 10
22nd Retaking 124th year of Ascendancy at 10:47
see stats

Log

Talent Lightning is ready to use.

You pickup 0.70 gold pieces.


Resting starts...

Talent Flame is ready to use.
Talent Chain Lightning is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the south (sun-mage recruit - offscreen)).


Juki casts
Chain Lightning.
You carefully pickup the stack of herbs.
You collect a new ingredient:
stack of herbs (sessali) (5).

Orc gunslinger uses
Infusion: Movement.
Orc gunslinger is moving at extreme speed!

Sun-mage recruit casts
Searing Light.
Sun-mage recruit's spell attains critical power!

Sun-mage recruit hits Juki for 132 light damage.
Juki casts
Chain Lightning.
Juki hits Sun paladin for 178 lightning damage.
Juki hits Sun-mage recruit for 167 lightning damage.
Sun-mage recruit's light area effect hits
Juki for 66 light damage.
Sun-mage recruit's light area effect hits Orc gunslinger for
71 light damage.
Orc gunslinger slows down.

Sun-mage recruit casts
Firebeam.
Sun-mage recruit hits Juki for 29 fire damage.
Juki the level 10 whitehoof archmage was scorched to death by a sun-mage recruit on level 1 of Sunwall Outpost.