










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 38 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Vorymira the multi-hued drake at level 36 on the 35th Pyre 123rd year of Ascendancy at 06:05 / 2Killed by Cyruta the corrupted acidic digestor at level 38 on the 2nd Mirth 123rd year of Ascendancy at 09:18 |
Primary Stats
| Strength | 30.56270259146 (base 31) |
| Dexterity | 89 (base 60) |
| Constitution | 23 (base 10) |
| Magic | 77 (base 60) |
| Willpower | 27 (base 12) |
| Cunning | 40 (base 10) |
Resources
| Life | -317/1076 |
| Mana | 152/407 |
| Equilibrium | 0 |
| Paradox | 305 |
| Healing Factor | 1.3810362694301 |
| Regeneration | 3.2454352331607 |
Speed
| Mental | +18.402129032967% |
| Attack | +18.402129032967% |
| Movement | -49.999999999999% |
| Spell | +18.402129032967% |
| Global | +76.923076923077% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 26.037498152612 |
| See Invisible | 33.037498152612 |
Offense: Mainhand
| Damage | 180 |
| Accuracy | 61 |
| Crit Chance | 27% |
| APR | 7 |
| Speed | 0.84 |
Offense: Offhand
| Damage | 74 |
| Accuracy | 61 |
| Crit Chance | 25% |
| APR | 9 |
| Speed | 0.84 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 14% |
| Speed | 0.84457940762329 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 18% |
| Speed | 0.84457940762329 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +18% |
| Darkness | +18% |
| Blight | +8% |
| Physical | +6% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +15% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 55.08934837382 (81.030927835052%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 24 |
| Physical Save | 57 |
| Spell Save | 53 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 17%( 75%) |
| Cold | + 33%( 70%) |
| All | 0%( 70%) |
| Mind | + 9%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 14%( 70%) |
| Darkness | + 12%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 66% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 13% |
| Silence Resistance | 15% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Stun Resistance | 36% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 89% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 97.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 12.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 20 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 631 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 3 Time Dilation |
| detrimental effect | The target is infected by a disease, reducing its strength by 37 and doing 55.94 blight damage per turn. Weakness Disease |
| beneficial effect | The time distortion has created a restoration field, healing the target for 36 each turn. Temporal Restoration Field |
| beneficial effect | The target is recovering 24 life each turn. Recovery |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Emuriaba the giant ice ant. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by Eilinamina the skeleton magus. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 856. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 22 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | alchemist's lamp 'Getonik'1.0 T3 lite [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Armour +4 Defense +7 (+2 eff.) Phys.save +27 (+7 eff.) Spell.save +25 (+8 eff.) Mind.save +13 (+3 eff.) Heal.mod +28% Poison- +10% Silence- +10% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Erethad (0 def, 9 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +10% physical Acc +14 (+4 eff.) ----- def ----- Armour +9 Fatigue +3% Resists +11% cold +9% fire Die.at -80.00 life Max.HP +60.00 A cap made of leather. |
| On hands | Huryroddarion (0 def, 8 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +4 Con dps ---------- Crit.mult +9.00% Dmg.mod +6% physical ----- def ----- Armour +8 Die.at -60.00 life HP.reg +2.10 ---------- misc Stam/turn +0.90 Max.stam +24.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of psychoportation 'Strikedredge' [power 22] (27 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +20% lightning On Hit (Melee): * 30% chance to blind * 30% chance to daze at end of turn ---------- misc Light +3 Talents +2 Telekinetic Blast Teleport randomly (rad 22) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Glyth'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Mag +3 Wil +5 Cun dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Crit.dmg- 15.00% Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +10 (+2 eff.) Rings can have magical properties. |
| On fingers | Nudor the Dayspike0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% light ----- def ----- Resists +12% blight Phys.save +12 (+3 eff.) Mind.save +30 (+7 eff.) Max.HP +35.00 Disarm- +53% Pinning- +32% Knockbk- +33% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| Around neck | Treeblow the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +13.00% Spell.pwr +11 (+3 eff.) Dmg.mod +8% blight +8% fire Melee Ret 12 nature ----- def ----- Fatigue -6% Resists +15% temporal Crit.dmg- 15.00% Blind- +13% Pinning- +34% Knockbk- +20% ---------- misc Infravis +6 Sight +2 See.Invis +7 Amulets can have magical properties. |
| In main hand | Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Around waist | Ivelaith1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun ----- def ----- Resists +6% lightning +9% cold +12% nature +9% mind Phys.save +13 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +31 (+7 eff.) Disarm- +15% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
| In off hand | Cyroma (27.5-35.75 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Psionic Power 27.5 - 35.8 Physical Uses 45% Dex, 95% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 lightning +13 cold On Hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown While equipped: ----- def ----- Resists +9% light +3% darkness Phys.save +6 (+2 eff.) Silence- +5% Sharp, short and deadly. |
| Cloak | Flameblast (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +6 Wil +9 Cun +4 Con dps ---------- Phys.crit +5.0% Mind.crit +8% Dmg.mod +6% fire Acc +2 (+1 eff.) ----- def ----- Armour +10 Defense +3 (+1 eff.) Phys.save +14 (+4 eff.) Mind.save +15 (+3 eff.) Die.at -50.00 life ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Isikira (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 [Rare] Nature While equipped: Stats +5 Str +5 Con ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +13% acid +14% physical +9% darkness +13% cold +19% fire +5% arcane +13% lightning Phys.save +9 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +30 (+7 eff.) Die.at -80.00 life Disarm- +36% Stun/Frz- +36% Knockbk- +36% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 12%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (absorb and reflect 485 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune of the warrior (27 cold damage; freeze 3 turns with power 38)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 26.67 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 38 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 9)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (84% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 10)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (84% of a turn) Is a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (56 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 56.36 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (79 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 79.07 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Yvuldata0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Res.pen +25% acid +10% mind ----- def ----- Mind.save +12 (+3 eff.) Teleport- +50% ---------- misc Hate/m.crit +2.00 Telepathy Dragon Humanoid/Orc Teleport you randomly (rad 38) Puts all charms on 14 cooldown Amulets can have magical properties. |
copper amulet 'Alalechik'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Dex dps ---------- Dmg.mod +6% acid Res.pen +5% physical Apr +1 ----- def ----- Resists +12% temporal Max.HP +30.00 Pinning- +22% Knockbk- +21% ---------- misc Max.stam +15.00 Amulets can have magical properties. |
insulating steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% cold +14% fire Heal.mod +10% Cut- +40% Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 148 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Issogakath0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Acc +10 (+3 eff.) Apr +6 ----- def ----- Armour +6 Defense +25 (+8 eff.) Rng.Def +9 (+3 eff.) Die.at -80.00 life Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-10 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-8 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Bokekalthovon the stralite dagger (27.5-35.75 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 27.5 - 35.8 Physical Uses 45% Dex, 95% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 14% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Spell.save +39 (+11 eff.) Die.at -80.00 life Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
mighty dragonbone longbow of acid4.0 T5 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +26 acid While equipped: Stats +6 Str dps ---------- Phys.pwr +21 (+4 eff.) Dmg.mod +33% acid Longbows are used to shoot arrows at your foes. |
Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-8 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Ureslak's Femur (52-72.8 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
dragonbone magestaff of warding (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% lightning ----- def ----- Armour +6 Defense +6 (+2 eff.) ---------- misc Wards +2 lightning Talents +1 Command Staff +5 Ward Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
drakeskin leather belt 'Samaleg'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +9 Mag +5 Wil +5 Cun dps ---------- Phys.crit +15.0% Spell.crit +4% Mind.crit +11% Res.pen +10% blight ----- def ----- Resists +11% fire +6% mind +11% cold ---------- misc Mana/turn +0.12 Max.vim +40.00 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 15 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 21.97 to 65.90 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
dwarven-steel gauntlets of dispersion (0 def, 2 armour)1.5 T3 hands armor [Ego+] Arcane While equipped: Stats +5 Wil +6 Mag dps ---------- Melee+ 4 arcane ----- def ----- Armour +2 Resists +5% arcane Disperse Magic: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
elemental quiver of yew arrows of crippling (17/21, 33-46.2 power, 10 apr)3.0 T3 arrow ammo [Ego++] Arcane/Master Power 33.0 - 46.2 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +13.0% Capacity 21 On Hit: * Random elemental explosion On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
220 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Arath (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Apr +11 ----- def ----- Resists +6% acid +3% physical +9% blight +12% mind +5% arcane +12% lightning Crit.dmg- 15.00% Die.at -40.00 life Disarm- +10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Porytta (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature Phys.save +6 (+2 eff.) Max.HP +50.00 Heal.mod +10% ---------- misc Stam/turn +0.80 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 36 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 207.02 fire damage (based on Magic). Uses 45 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 203.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Delylayon the Jetvagrant [power 3] (9 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex +4 Mag +2 Wil ----- def ----- Resists +15% darkness ---------- misc Infravis +2 Telepathy Dragon Humanoid/Orc Talents +4 Silence Cooldown Silence -1 Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
Voidhue [power 85] (18 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +4% Dmg.mod +12% darkness +6% arcane Phasing +50% ----- def ----- Resists +20% darkness ---------- misc Max.vim +50.00 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 85 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of charged psionic shield [power 147] (27 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 147 for 7 turns Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of psychoportation [power 45] (27 cooldown)2.0 T4 torque charm [Ego] Psionic Teleport randomly (rad 45) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
Xerulaith the elm totem of healing [power 82] (18 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6% acid +6% nature +15% lightning Spell.save +20 (+6 eff.) Heal a target within range 7 (based on Willpower) for 82 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Kovon the Skeleton Temporal Warden level 32
5th Regrowth 123rd year of Ascendancy at 02:58 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kovon the Skeleton Temporal Warden level 26
69th Haze 122nd year of Ascendancy at 14:03 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Kovon the Skeleton Temporal Warden level 31
1st Regrowth 123rd year of Ascendancy at 16:22 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Kovon the Skeleton Temporal Warden level 36
32nd Pyre 123rd year of Ascendancy at 03:33 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Kovon the Skeleton Temporal Warden level 34
26th Pyre 123rd year of Ascendancy at 14:54 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kovon the Skeleton Temporal Warden level 12
24th Dusk 122nd year of Ascendancy at 16:27 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Kovon the Skeleton Temporal Warden level 33
22nd Pyre 123rd year of Ascendancy at 14:19 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Kovon the Skeleton Temporal Warden level 29
3rd Allure 123rd year of Ascendancy at 03:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kovon the Skeleton Temporal Warden level 19
52nd Dusk 122nd year of Ascendancy at 01:26 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kovon the Skeleton Temporal Warden level 26
69th Haze 122nd year of Ascendancy at 13:44 see stats
Impossible Death (Insane (Roguelike) difficulty)
Got killed by your future self.By Kovon the Skeleton Temporal Warden level 22
33rd Haze 122nd year of Ascendancy at 15:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kovon the Skeleton Temporal Warden level 10
8th Dusk 122nd year of Ascendancy at 19:45 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kovon the Skeleton Temporal Warden level 20
54th Dusk 122nd year of Ascendancy at 01:16 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Kovon the Skeleton Temporal Warden level 30
6th Allure 123rd year of Ascendancy at 11:24 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Kovon the Skeleton Temporal Warden level 21
76th Dusk 122nd year of Ascendancy at 00:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Kovon the Skeleton Temporal Warden level 32
17th Pyre 123rd year of Ascendancy at 21:59 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Kovon the Skeleton Temporal Warden level 34
22nd Pyre 123rd year of Ascendancy at 19:21 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Kovon the Skeleton Temporal Warden level 32
48th Regrowth 123rd year of Ascendancy at 09:59 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Kovon the Skeleton Temporal Warden level 11
13rd Dusk 122nd year of Ascendancy at 02:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kovon the Skeleton Temporal Warden level 9
1st Dusk 122nd year of Ascendancy at 04:42 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Kovon the Skeleton Temporal Warden level 26
69th Haze 122nd year of Ascendancy at 14:03 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kovon the Skeleton Temporal Warden level 32
79th Regrowth 123rd year of Ascendancy at 01:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kovon the Skeleton Temporal Warden level 9
2nd Dusk 122nd year of Ascendancy at 22:10 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Kovon the Skeleton Temporal Warden level 38
66th Pyre 123rd year of Ascendancy at 09:33 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kovon the Skeleton Temporal Warden level 19
45th Dusk 122nd year of Ascendancy at 21:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kovon the Skeleton Temporal Warden level 14
36th Dusk 122nd year of Ascendancy at 15:52 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Kovon the Skeleton Temporal Warden level 36
35th Pyre 123rd year of Ascendancy at 06:05 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Kovon the Skeleton Temporal Warden level 31
1st Regrowth 123rd year of Ascendancy at 10:37 see stats
Log
Kovon spins fate.
Kovon slows down.
Something hits Kovon for 75 physical damage.
Greater Weapon Focus from Yvorathra the corrupted dendritic hemospinner hits Kovon for 97 physical damage.
Kovon hits Something for 5 nature, 11 fire, 5 nature, 11 fire (32 total damage).
Kovon is free from the decrepitude disease.
Kovon recovers sight.
Kovon receives 34 healing.
Weakness Disease from Belayatta the corrupted plasmic disruptor hits Kovon for 64 blight damage.
Kovon receives 50 healing from Temporal Restoration Field.
Something hits Kovon for 97 blight damage.
Something misses Kovon.
Kovon loses sight!
Kovon stops spinning fate.
Kovon shrugs off the effect 'Blinded'!
Kovon resists!
corrupted dendritic hemospinner's Eyal's Wrath drains magical energy!
corrupted dendritic hemospinner's Eyal's Wrath drains magical energy!
Corrupted protoplasmic controller's Acidfire cloud hits Kovon for 44 acid damage.
Something hits Kovon for 64 nature damage.
Something hits Kovon for 64 nature damage.
Something hits Kovon for 44 acid damage.
Something hits Kovon for 44 acid damage.
Kovon shares damage with his guardian!
Something hits Kovon for (58 shared), 94 nature (94 total damage).
Something hits Kovon for 2 physical, 1 physical (3 total damage).
Kovon hits Something for 5 nature, 17 fire, 5 nature, 17 fire (44 total damage).
Something performs a melee critical strike against Kovon!
Kovon shrugs off the critical damage!
Saving game...































































































































