










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 12 / 43% |
| Size | big |
| Lifes / Deaths | Killed by Doria the halfling at level 12 on the 12nd Dusk 122nd year of Ascendancy at 18:17 / 1 |
Primary Stats
| Strength | 40 (base 27) |
| Dexterity | 18 (base 11) |
| Constitution | 13 (base 10) |
| Magic | 37 (base 37) |
| Willpower | 11 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -343/410 |
| Vim | 5/170 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 2.3137566775459 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 25 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 25 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
| Darkness | +9% |
| Light | +6% |
| Nature | +12% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +5% |
| Nature | +20% |
| Lightning | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.08934837382 (81.151787968034%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 30 |
| Physical Save | 22 |
| Spell Save | 16 |
| Mental Save | 19 |
Defense: Resistances
| Mind | + 5%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 21%( 70%) |
| Cold | + 6%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 22% |
| Fear Resistance | 100% |
| Stun Resistance | 22% |
| Poison Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 3 times. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.42 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Poroda the giant venus flytrap. Escort: injured seer (level 2 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by Betirenor the giant eel. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots 'Demonspire' (5 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 7% ----- def ----- Armour +5 Defense +5 (+2 eff.) Resists +6% light +3% blight +6% fire +5% arcane +6% cold A pair of boots made of leather. |
| Light source | brass lantern 'Dimspiker'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce damage dealt by 7% ----- def ----- Resists +3% darkness Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Eclipsequencher' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 7% ----- def ----- Armour +5 Fatigue +5% Resists +9% darkness ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Layunne [power 116] (7/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +1% Res.pen +5% acid On Hit (Melee): * 10% chance to reduce all saves and defense by 7 ---------- misc Max.hate +6.00 Sting an enemy dealing 129 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Venommalice'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% light ----- def ----- Die.at -20.00 life HP.reg +2.00 Stun/Frz- +22% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| On fingers | rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Max.HP +21.00 Disarm- +22% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
| Around neck | Durubar the Sulfurseam0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 32% ----- def ----- Resists +3% darkness ---------- misc Masteries +0.12 Corruption/Reaving combat Amulets make your neck look great! |
| In main hand | Arcshine the iron longsword (15-21 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 mind On Hit: * 20% chance to reduce all saves and defense by 7 While equipped: dps ---------- Res.pen +10% lightning Sharp, long, and deadly. |
| Around waist | Keblek1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +1 Wil +3 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +15 (+7 eff.) Phys.save +6 (+3 eff.) Cut- +20% ---------- misc Light +1 See.Invis +3 Size +1 A belt that goes around your waist. |
| In off hand | arcing iron longsword of daylight (13-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 light Against +6% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage Sharp, long, and deadly. |
| Cloak | Treeripper the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +20% nature On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Defense +1 (+0 eff.) Resists +6% light Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic iron plate armour of clarity (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +10% light +11% darkness +5% mind Mind.save +11 (+6 eff.) A suit of armour made of metal plates. |
Inventory
blink rune of the psychic (range 3; phase 11; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 120; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 120 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 61; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Lightningmoon (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +6% physical +6% all Acc +11 (+6 eff.) Apr +12 Melee Ret 8 lightning ----- def ----- Resists +3% temporal +3% cold Blunt and deadly. |
iron waraxe 'Frigidpain' (11-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +4 fire On Hit.r1 +4 mind While equipped: ----- def ----- Resists +6% cold One-handed war axes. |
Isligaba1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil +5 Con ----- def ----- Resists +7% fire +5% cold ---------- misc See.Invis +3 A belt that goes around your waist. |
grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +5% lightning +6% temporal Spell.save +7 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Belirab the Lightningstreaker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Res.pen +10% lightning ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% Max.HP +30.00 ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Islyma' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Str +1 Mag +3 Wil +3 Cun dps ---------- Phys.crit +2.0% Dmg.mod +18% physical ----- def ----- Armour +1 Phys.save +13 (+6 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Floestreak (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Dex +1 Con dps ---------- Melee+ 5 cold Dmg.mod +7% cold ----- def ----- Armour +1 Resists +5% cold ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aeryta the rough leather cap (5 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Armour +7 Defense +5 (+2 eff.) Fatigue +1% A cap made of leather. |
clarifying linen wizard hat of fire (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% fire ----- def ----- Defense +1 (+0 eff.) Resists +15% fire Mind.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
iron helm 'Fulerim' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Spell.pwr +10 (+5 eff.) S.pwr/crit +2 Res.pen +10% blight ----- def ----- Armour +3 Fatigue +5% Mind.save +9 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick iron torque of psionic shield [power 21] (7/16 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 21 for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of thorny skin 'Alodragund' [power 15] (7/20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +4 Con dps ---------- Phys.crit +2.0% ----- def ----- Resists +3% acid Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
supercharged elm wand of shielding [power 146] (7/24 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 146 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 24 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hikan the Skeleton Reaver level 10
3rd Flare 122nd year of Ascendancy at 20:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Hikan the Skeleton Reaver level 10
3rd Flare 122nd year of Ascendancy at 20:40 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Hikan the Skeleton Reaver level 9
8th Mirth 122nd year of Ascendancy at 20:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Hikan the Skeleton Reaver level 11
4th Dusk 122nd year of Ascendancy at 00:53 see stats
Log
Zadotri the halfling is wasting away!
Loaram the halfling uses Nature's Touch.
Ritch flamespitter cover of leaves falls apart.
Ritch flamespitter spits flames!
Ritch flamespitter hits Hikan for (85 stormshielded), 0 fire (0 total damage).
Loaram the halfling receives 184 healing.
Weakness Disease from Hikan hits Ritch flamespitter for 15 blight damage.
Melee retaliation hits War hound for 3 fire, 6 mind (9 total damage).
War hound hits Hikan for (115 stormshielded), 0 physical (0 total damage).
Hikan's stormshield is out of charges and dissipates!.
Hikan's storm dissipates.
Zadotri the halfling's Netherblast hits Hikan for (296 stormshielded), 0 temporal, 230 darkness (230 total damage).
Zadotri the halfling loses 5 health to the entropy.
Loaram the halfling is no longer poisoned.
Loaram the halfling aims less carefully.
Hikan uses Bone Armour.
A shield forms around Hikan.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Acid Splash from Hikan hits War hound for 5 acid damage.
Ritch flamespitter hits Hikan for (129 absorbed), 0 fire (0 total damage).
Roperpal the halfling uses Nature's Balance.
Doria the halfling uses Slash.
Doria the halfling performs a melee critical strike against Hikan!
Your shield crumbles under the damage!
The shield around Hikan crumbles.
Melee retaliation hits Doria the halfling for 4 fire, 2 mind (7 total damage).
Doria the halfling hits Hikan for (67 absorbed), 374 physical (374 total damage).
Hikan the level 12 skeleton reaver was torn limb from limb to death by Doria the halfling on level 1 of Ambush!.










































































