











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 29 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Neravea the dredge at level 29 on the 19th Shortage 122nd year of Ascendancy at 09:45 / 1 |
Primary Stats
| Strength | 58 (base 30) |
| Dexterity | 10 (base 10) |
| Constitution | 27 (base 10) |
| Magic | 87 (base 51) |
| Willpower | 95 (base 48) |
| Cunning | 17 (base 10) |
Resources
| Life | -138/844 |
| Mana | 714/827 |
| Equilibrium | 45 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 0.28467363346205 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 19.500146650446 |
| See Invisible | 19.500146650446 |
Offense: Mainhand
| Damage | 187 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Blight | +12% |
| Arcane | +15% |
| Nature | +11% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +12% |
| Temporal | +12% |
| Lightning | +17% |
| Physical | +29% |
| Mind | +22% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 68 (88.568973732692%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 50 |
| Physical Save | 51 |
| Spell Save | 57 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Physical | + 14%( 70%) |
| Mind | + 9%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 9%( 70%) |
| Lightning | + 27%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Confusion Resistance | 100% |
| Silence Resistance | 34% |
| Stun Resistance | 31% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 465 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 249 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Aeressra the giant red ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost tinker from death by snow giant boulder thrower. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 55. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betyriavea the Crackleobeisance (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Mag / +6 Wil / +2 Con Changes resistances: +6% acid / +3% physical / +3% nature / +12% lightning Changes resistances penetration: +7% physical Silence immunity: +34% Confusion immunity: +23% Stun/Freeze immunity: +31% Mana each turn: +0.21 Maximum mana: +34.00 Spell crit. chance: +3% Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Chachak'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +8 Damage when hit (Melee): 16 fire Changes stats: +3 Wil Changes resistances: +5% fire Changes resistances penetration: +7% all Mana each turn: +0.24 Maximum mana: +60.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Mag / +10 Wil / +10 Con Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +60% Confusion immunity: +60% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | voratun gauntlets 'Ce'Naba' (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 5 acid / 6 fire / 6 cold / 5 lightning Changes stats: +4 Str / +6 Mag / +3 Wil Physical save: +7 (+2 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +35% Maximum mana: +40.00 Spellpower: +15 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Hurondil the ObsidianbiterInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 blight Changes stats: +4 Str / +3 Wil Changes resistances: +22% nature Changes resistances penetration: +5% darkness Changes damage: +11% nature / +12% blight Mental save: +6 (+1 eff.) Rings make your fingers look great! |
| On fingers | conjurer's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Mental save: +6 (+1 eff.) Confusion immunity: +21% Spellpower: +6 (+1 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Shockfist'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Damage when hit (Melee): 10 physical Changes resistances: +8% physical Changes resistances penetration: +10% lightning / +15% physical Stamina each turn: +0.50 Only die when reaching: -40.00 life Amulets make your neck look great! |
| In main hand | coruscating stralite shield (0 def, 8 armour, 52-63 power, 140 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 52.5 - 63.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 Damage (Melee): +14 fire When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 17 fire Changes stats: +4 Str Changes resistances: +14% fire Talent granted: +1 Block Handheld deflection devices. |
| Around waist | Porebrekira the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +1 Str / +5 Wil / +5 Cun Changes damage: +15% arcane Damage against: +20% Summoned Reduced damage from: +33% Summoned Critical mult.: +20.00% Spellpower: +15 (+3 eff.) A belt that goes around your waist. |
| In off hand | wrathful stralite shield (0 def, 8 armour, 46-55 power, 143 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +143 Damage (radius 2) on crit: +18 light / +10 fire When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Deals 159 light and fire damage to each enemy blocked Changes resistances: +6% light / +8% fire Talent granted: +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Gloryriath' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +2 (+2 eff.) Changes stats: +6 Str / +2 Dex / +3 Mag / +2 Cun / +2 Con Critical mult.: +15.00% Stealth bonus: +7 Physical save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tendil the steel plate armour (0 def, 17 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+2 eff.) Armour: +17 Fatigue: +22% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 11 acid / 10 fire Damage when hit (Melee): 10 acid / 9 fire Changes stats: +5 Str / +5 Mag / +4 Wil Changes resistances: +13% lightning / +12% fire / +6% mind / +11% acid Changes resistances penetration: +15% mind / +5% temporal Spellpower: +13 (+3 eff.) Spell crit. chance: +6% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% A suit of armour made of metal plates. |
Inventory
wild infusion of the wizard (res 33%; mental; dur 3; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 6; phase 23; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 295 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Balydig'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 40% Changes stats: +11 Cun Changes resistances: +5% arcane Changes resistances penetration: +25% arcane Changes damage: +3% arcane Light radius: +3 Amulets make your neck look great! |
grounding stralite amulet of strength (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +15% lightning Stun/Freeze immunity: +30% Amulets make your neck look great! |
Veludhetha the DuskcutterInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +12% blight / +3% nature Changes resistances penetration: +5% darkness Changes damage: +12% darkness Physical save: +8 (+2 eff.) Spell save: +9 (+3 eff.) Rings make your fingers look great! |
copper ring 'Emonn'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 31 Damage when hit (Melee): 4 temporal Changes resistances penetration: +5% arcane Changes damage: +9% mind / +9% temporal Silence immunity: +22% Mana each turn: +0.13 Rings make your fingers look great! |
gold ring 'Eilinura'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +6 Dex / +2 Wil / +9 Cun Changes resistances: +13% blight Changes damage: +13% blight Reduces incoming crit damage: 15.00% Blindness immunity: +20% Infravision radius: +7 See stealth: +9 See invisible: +13 Rings make your fingers look great! |
enhanced steel dagger of amnesia (12-15 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Changes stats: +3 Str / +5 Dex / +5 Mag / +5 Wil / +6 Cun / +4 Con Sharp, short and deadly. |
Cherab the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: +7 Str Critical mult.: +10.00% Maximum encumbrance: +27 Physical save: +8 (+2 eff.) Spell save: +6 (+2 eff.) Maximum life: +40.00 Light radius: +2 A pair of boots made of leather. |
Zubassra (0 def, 9 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +9 Fatigue: +3% Damage (Melee): 5 physical Changes stats: +3 Dex Changes resistances: +3% light Changes damage: +4% physical Physical save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +20% Teleport immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Yveseth the Daylord (0 def, 14 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +30 (+6 eff.) Armour: +14 Fatigue: +4% Changes stats: +4 Str / +4 Dex Changes resistances: +6% light Only die when reaching: -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Maladas' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str / +8 Con Changes resistances: +6% acid Only die when reaching: -20.00 life A cap made of leather. |
rough leather cap of the depths (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +8% cold Allows you to breathe in: water A cap made of leather. |
59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Lisaganor the Shiverrune (dig speed 32 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +5 Str Changes resistances penetration: +25% mind / +25% cold Changes damage: +12% cold / +9% mind / +15% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Anaain the Dwarf Stone Warden level 28
3rd Shortage 122nd year of Ascendancy at 13:56 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Anaain the Dwarf Stone Warden level 23
20th Loss 122nd year of Ascendancy at 00:21 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Anaain the Dwarf Stone Warden level 29
18th Shortage 122nd year of Ascendancy at 06:02 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Anaain the Dwarf Stone Warden level 23
20th Loss 122nd year of Ascendancy at 23:52 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Anaain the Dwarf Stone Warden level 28
2nd Shortage 122nd year of Ascendancy at 22:40 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Anaain the Dwarf Stone Warden level 28
3rd Shortage 122nd year of Ascendancy at 15:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Anaain the Dwarf Stone Warden level 10
7th Profit 122nd year of Ascendancy at 18:58 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Anaain the Dwarf Stone Warden level 20
13rd Wealth 122nd year of Ascendancy at 23:12 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Anaain the Dwarf Stone Warden level 28
3rd Shortage 122nd year of Ascendancy at 13:56 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Anaain the Dwarf Stone Warden level 23
20th Loss 122nd year of Ascendancy at 06:46 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Anaain the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 00:36 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Anaain the Dwarf Stone Warden level 28
3rd Shortage 122nd year of Ascendancy at 13:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Anaain the Dwarf Stone Warden level 6
3rd Profit 122nd year of Ascendancy at 00:41 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Anaain the Dwarf Stone Warden level 28
3rd Shortage 122nd year of Ascendancy at 13:56 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Anaain the Dwarf Stone Warden level 26
28th Loss 122nd year of Ascendancy at 16:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Anaain the Dwarf Stone Warden level 10
9th Profit 122nd year of Ascendancy at 19:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Anaain the Dwarf Stone Warden level 23
21st Loss 122nd year of Ascendancy at 09:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anaain the Dwarf Stone Warden level 17
1st Wealth 122nd year of Ascendancy at 20:32 see stats
Log
Stone Vine from Anaain hits Neravea the dredge for 59 nature, 32 arcane (91 total damage).
Neravea the dredge strafes with his steamguns!
Wasting from Neravea the dredge hits Anaain for (18 flat reduction), 0 temporal (0 total damage).
Stone Vine from Anaain hits Neravea the dredge for 59 nature, 32 arcane (91 total damage).
Neravea the dredge's mind surges with critical power!
Your shield crumbles under the damage!
The shield around Anaain crumbles.
Anaain is pinned to the ground.
Neravea the dredge's Strafe performs a ranged critical strike against Anaain!
Anaain is cut deeply.
Neravea the dredge's Strafe hits Anaain for (73 absorbed), 0 physical, (37 flat reduction), (16 absorbed), 141 nature (141 total damage).
Neravea the dredge's Strafe hits Anaain for 101 physical damage.
You are unable to move!
Anaain casts Eldritch Slam.
Anaain misses Neravea the dredge.
Evasive Shots fires a retaliatory shot at Anaain!
Anaain hits Neravea the dredge for 516 arcane, 6 fire, 13 acid, 4 lightning, 7 fire, 5 cold, 31 arcane (583 total damage).
Neravea the dredge's Evasive Shots hits Anaain for 130 physical, (37 flat reduction), 92 nature (222 total damage).
Neravea the dredge's Evasive Shots hits Anaain for 124 physical, (37 flat reduction), 92 nature (217 total damage).
Neravea the dredge strafes with his steamguns!
Wasting from Neravea the dredge hits Anaain for (18 flat reduction), 0 temporal (0 total damage).
Deep Wound from Neravea the dredge hits Anaain for 31 physical damage.
Neravea the dredge reloads.
Stone Vine from Anaain hits Neravea the dredge for 50 nature, 27 arcane (77 total damage).
Neravea the dredge's Strafe performs a ranged critical strike against Anaain!
Neravea the dredge's Strafe hits Anaain for 71 physical damage.
Neravea the dredge's Strafe hits Anaain for 108 physical, (37 flat reduction), 92 nature (200 total damage).
Anaain the level 29 dwarf stone warden was sliced to death by Neravea the dredge on level 2 of Daikara.



















































































