Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 50 / 1989% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 38 (base 9) |
Dexterity | 75 (base 60) |
Constitution | 42 (base 30) |
Magic | 105 (base 60) |
Willpower | 64 (base 57) |
Cunning | 52 (base 41) |
Resources
Life | 1447/1447 |
Paradox | 330 |
Healing Factor | 1.663988003127 |
Regeneration | 52.196395100905 |
Speed
Mental | -6.6613381477509E-14% |
Attack | -9.9920072216264E-13% |
Movement | +36.80425806594% |
Spell | -9.9920072216264E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 71.980332370283 |
See Invisible | 80.980332370283 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 205 |
Accuracy | 73 |
Crit Chance | 22% |
APR | 50 |
Speed | 1.00 |
Offense: Offhand
Damage | 90 |
Accuracy | 73 |
Crit Chance | 29% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Cold | +12% |
Lightning | +15% |
Light | +22% |
Temporal | +50% |
Darkness | +6% |
Physical | +106% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +38% |
Light | +35% |
Temporal | +54% |
Physical | +55% |
Arcane | +35% |
Lightning | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 49.857046004564 (38.594633868923%) |
Defense | 86 |
Ranged Defense | 86 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 57 |
Mental Save | 51 |
Defense: Resistances
Arcane | + 32%( 70%) |
Cold | + 35%( 70%) |
All | + 28%( 70%) |
Darkness | + 52%( 70%) |
Temporal | + 61%( 70%) |
Physical | + 29%( 70%) |
Mind | + 34%( 70%) |
Fire | + 37%( 70%) |
Lightning | + 45%( 70%) |
Defense: Immunities
Stun Resistance | 89% |
Bleed Resistance | 80% |
Confusion Resistance | 91% |
Instadeath Resistance | 100% |
Silence Resistance | 93% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 904% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 188 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Contingency |
talent | Weapon Folding |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by radiant horror. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by wolf. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Roin. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2920. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour) undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +13% darkness +16% temporal ----- def ----- Armour +5 Resists +16% darkness +20% temporal Silence- +43% Confus- +40% Stun/Frz- +49% Def/telep +30 Res/telep +15% Dur/telep +21% A pair of boots made of leather. |
Light source | Darktitan of the Blightspawn Darktitan of the Blightspawn1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +13% light +6% darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 22% On Melee Ret: * 46% chance to reduce strength, dexterity, and constitution by 29 * 26% chance to reduce damage dealt by 22% ----- def ----- Resists +11% temporal +18% darkness +10% cold Affinity +5% light Def/telep +13 Res/telep +16% Dur/telep +27% ---------- misc Light +11 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 196.20 light damage. At talent level 3 you gain 31% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | Ememidhebeth [power 173] (25 cooldown) Ememidhebeth [power 173] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Con dps ---------- Res.pen +10% arcane Acc +30 (+7 eff.) Melee Ret 8 physical ----- def ----- Armour +17 Defense +32 (+6 eff.) Resists +5% arcane Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Glintpassion Glintpassion0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +3 Wil dps ---------- Melee+ 22 physical Ranged+ 24 physical Res.pen +10% light On Hit (Melee): * 16% chance to reduce all saves and defense by 26 On Hit (Ranged): * 18% chance to reduce all saves and defense by 26 ----- def ----- Crit.chn- 10.00% Mind.save +12 (+4 eff.) Max.HP +90.00 HP.reg +19.00 Heal.mod +20% Confus- +41% ---------- misc Hate/m.crit +2.00 Max.hate +14.00 See.Invis +9 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | Bethitha the Airglory Bethitha the Airglory0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold +30% physical Res.pen +15% lightning ----- def ----- Resists +2% physical Phys.save +9 (+3 eff.) Die.at -80.00 life HP.reg +8.00 Stun/Frz- +40% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Around neck | Silitta =acc= Silitta =acc=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +3 Dex dps ---------- Acc +30 (+7 eff.) Apr +3 ----- def ----- Armour +8 Resists +9% lightning Spell.save +19 (+5 eff.) Die.at -82.37 life HP.reg +4.12 Heal.mod +23% Cut- +80% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 238 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Blade of Distorted Time (150% power, 40 apr) Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 160% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 125 temporal damage and slows enemies in radius 6 of the target by 135% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.2 Pwr.cost 10 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 101% damage. Then teleport next to a second random enemy, attacking for 101% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Around waist | Morninghack the drakeskin leather belt Morninghack the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Wil +2 Cun +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +25% physical +9% light +6% mind Res.pen +17% physical Melee Ret 10 mind ----- def ----- Phys.save +13 (+4 eff.) Mind.save +13 (+5 eff.) Max.HP +110.00 ---------- misc Max.psi +20.00 Size +1 A belt that goes around your waist. |
In off hand | Mercy (143% power, 9 apr) Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 144% Range: 1.3x Uses 95% Mag, 55% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Cloak | Gorefurnace (12 def, 6 armour) =!!!= Gorefurnace (12 def, 6 armour) =!!!=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +6 Defense +12 (+2 eff.) Resists +9% mind +12% fire Phys.save +14 (+5 eff.) Spell.save +24 (+6 eff.) Mind.save +15 (+5 eff.) Max.HP +40.00 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eilinera (0 def, 0 armour) =!!!= Eilinera (0 def, 0 armour) =!!!=2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Mind.crit +8% Dmg.mod +20% temporal +21% physical Res.pen +13% temporal +13% physical ----- def ----- Resists +15% temporal +13% all Anom.red +15 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.24 Hate/m.crit +2.00 Max.hate +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the wizard (speed 715%; cd 9) movement infusion of the wizard (speed 715%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 34%; mental; dur 3; cd 16) wild infusion of the duelist (res 34%; mental; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 27; cd 10) blink rune of the wizard (range 8; phase 27; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 200; cd 13) shatter afflictions rune of the wizard (absorb 200; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 200 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 361; dur 8; cd 17) shielding rune (absorb 361; dur 8; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 43; blocks 6; dur 4; cd 14) stormshield rune of the duelist (threshold 43; blocks 6; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 57; blocks 8; dur 4; cd 17) stormshield rune of the wizard (threshold 57; blocks 8; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Elunor =def= Elunor =def=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun ----- def ----- Defense +30 (+6 eff.) Resists +5% physical Phys.save +9 (+3 eff.) Die.at -60.00 life Poison- +20% Stun/Frz- +20% Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (163). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
stralite amulet 'Erozilalen' stralite amulet 'Erozilalen'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Res.pen +31% mind ----- def ----- Resists +15% acid +15% temporal +42% cold +6% physical +26% fire Crit.chn- 18.85% Teleport- +25% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Exiler Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 221.65 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Gunulathachik the voratun ring Gunulathachik the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +6 Mag +6 Cun dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +27 (+7 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +6% blight ----- def ----- Resists +15% blight Max.HP +37.00 Disarm- +49% Pinning- +50% Knockbk- +46% ---------- misc Light +1 Rings make your fingers look great! |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 175.64 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Vorerin Vorerin0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Cun +7 Con dps ---------- Spell.crit +3% Phys.pwr +9 (+2 eff.) Spell.pwr +30 (+8 eff.) Mind.pwr +30 (+10 eff.) ----- def ----- Spell.save +18 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
voratun ring 'Curesnake' voratun ring 'Curesnake'0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +32 (+6 eff.) Dmg.mod +9% fire +18% mind +15% physical Res.pen +26% nature Apr +5 ----- def ----- Defense +30 (+6 eff.) Mind.save +9 (+3 eff.) Silence- +50% ---------- misc Mana/turn +0.33 Max.hate +8.00 Rings make your fingers look great! |
voratun ring 'Lorovon' voratun ring 'Lorovon'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- S.pwr/crit +12 Dmg.mod +20% nature +12% arcane ----- def ----- Armour +16 Resists +12% cold +40% nature +6% arcane Heal.mod +25% Cut- +25% Stun/Frz- +25% Knockbk- +25% ---------- misc Max.mana +124.90 Rings make your fingers look great! |
Chinarilar the voratun battleaxe (167% power, 4 apr) Chinarilar the voratun battleaxe (167% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 168% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 temporal On Hit.r1 +16 blight On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +16 Str +17 Dex +19 Mag +21 Wil +19 Cun +19 Con dps ---------- Phys.crit +21.0% Mind.crit +2% Phys.pwr +21 (+4 eff.) Melee Ret 4 mind On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +28% temporal ---------- misc Psi/ret +0.04 Max.hate +12.57 Massive two-handed battleaxes. |
dwarven-steel battleaxe of rage (136% power, 2 apr) dwarven-steel battleaxe of rage (136% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 137% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +10 Str dps ---------- Dmg.mod +16% physical Acc +24 (+6 eff.) Massive two-handed battleaxes. |
balanced voratun dagger of massacre (161% power, 9 apr) balanced voratun dagger of massacre (161% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master Power 162% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Disarm- +50% Sharp, short and deadly. |
elemental stralite dagger of vileness (135% power, 9 apr) elemental stralite dagger of vileness (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 135% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 blight On Hit: * 21% chance to reduce strength, dexterity, and constitution by 29 * Create an explosion dealing 105 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +23% acid Res.pen +24% acid Sharp, short and deadly. |
stormbringer's stralite dagger (133% power, 9 apr) stormbringer's stralite dagger (133% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 134% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +32 lightning +25 cold While equipped: dps ---------- Mov.spd +41% Res.pen +18% lightning +12% cold Sharp, short and deadly. |
voratun dagger 'Scabreeve' (147% power, 9 apr) =defense reduction= voratun dagger 'Scabreeve' (147% power, 9 apr) =defense reduction=1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 147% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +22 mind On Hit: * 28% chance to reduce all saves and defense by 26 * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: Stats +4 Str +6 Dex +8 Wil +5 Cun +3 Con dps ---------- Phys.spd +10% Res.pen +20% nature Acc +15 (+3 eff.) ----- def ----- Resists +6% nature Sharp, short and deadly. |
warbringer's stralite dagger (136% power, 9 apr) warbringer's stralite dagger (136% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 137% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +13% physical ----- def ----- Disarm- +28% Sharp, short and deadly. |
Dimgrit (169% power, 3 apr) Dimgrit (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 169% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +16 light On Crit.r2 +16 darkness While equipped: Stats +13 Str dps ---------- Dmg.mod +12% lightning +19% physical +12% light +33% darkness Res.pen +31% temporal Acc +19 (+4 eff.) On Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +25% darkness Massive two-handed mauls. |
Kindlebraid the voratun greatmaul (181% power, 4 apr) Kindlebraid the voratun greatmaul (181% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Disrupt Power 182% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +24 acid While equipped: dps ---------- Res.pen +30% light +25% acid Melee Ret 12 light ----- def ----- Resists +36% acid +21% light +39% lightning +20% fire +23% cold +14% all Spell.save +20 (+5 eff.) Massive two-handed mauls. |
enhanced stralite greatmaul of ruin (167% power, 3 apr) enhanced stralite greatmaul of ruin (167% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 168% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +13 Str +16 Dex +13 Mag +10 Wil +16 Cun +16 Con dps ---------- Phys.crit +17.0% Crit.mult +40.00% Apr +19 Massive two-handed mauls. |
voratun greatmaul 'Voroba' (176% power, 4 apr) voratun greatmaul 'Voroba' (176% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 176% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +20 temporal On Hit: 20% Curse of Impotence 5 On Hit: * 20% chance to reduce all saves and defense by 26 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +20.0% Crit.mult +49.00% Dmg.mod +3% acid Res.pen +10% acid Apr +19 Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +3% mind Massive two-handed mauls. |
balanced voratun greatsword of massacre (192% power, 4 apr) balanced voratun greatsword of massacre (192% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 193% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +17 (+4 eff.) ----- def ----- Defense +21 (+4 eff.) Disarm- +57% Massive two-handed swords. |
Storm Fury Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+8 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+6 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 145 to 290 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Xena the Growsting Xena the Growsting4.0 T5 longbow 2H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +20 arcane While equipped: Stats +8 Cun dps ---------- Dmg.mod +24% physical +29% temporal Res.pen +25% mind +15% physical +25% nature +23% temporal ----- def ----- Resists +5% arcane ---------- misc Equi/ret +0.24 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Anmalice (158% power, 20 apr) Anmalice (158% power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 10% Wil, 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Gunothel (152% power, 6 apr) =oop= Gunothel (152% power, 6 apr) =oop=3.0 T5 longsword 1H weapon [Random Unique] Arcane/Nature Power 152% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 light +16 temporal Against +21% Undead On Crit.r2 +55 acid +72 nature While equipped: Stats +4 Str dps ---------- Res.pen +35% acid +31% nature Apr +21 ----- def ----- Crit.chn- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
Punae's Blade (157% power, 4 apr) =bis= Punae's Blade (157% power, 4 apr) =bis=3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+8 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
stormbringer's steel longsword of paradox (116% power, 3 apr) stormbringer's steel longsword of paradox (116% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Arcane/Nature Power 116% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 temporal On Crit.r2 +19 lightning +19 cold While equipped: dps ---------- Mov.spd +29% Res.pen +11% lightning +9% cold ----- def ----- Resists +11% temporal Sharp, long, and deadly. |
plaguebringer's voratun mace of projection (159% power, 6 apr) plaguebringer's voratun mace of projection (159% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Arcane/Psionic Power 160% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 blight On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 29 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +31% Blunt and deadly. |
voratun mace 'Undeathorder' (156% power, 6 apr) voratun mace 'Undeathorder' (156% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Arcane Power 157% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: dps ---------- Dmg.mod +38% nature Res.pen +20% nature Melee Ret 13 arcane 13 nature On Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +27% cold Blunt and deadly. |
Issoroddaneg (108% power, 32 apr, nature damage) Issoroddaneg (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +10.5% Atk.spd 100% While equipped: Stats +6 Str +7 Con dps ---------- Phys.crit +3.0% Spell.crit +5% Mind.crit +4% Spell.pwr +38 (+9 eff.) Mind.pwr +8 (+3 eff.) S.pwr/crit +8 Dmg.mod +12% blight +17% mind +21% darkness Res.pen +13% mind +13% darkness ----- def ----- Phys.save +15 (+5 eff.) ---------- misc Max.hate +9.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
bloodlich's dragonbone magestaff of warding (136% power, 6 apr, fire element) bloodlich's dragonbone magestaff of warding (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Mag +9 Cun +10 Con dps ---------- Spell.crit +5% Crit.mult +26.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ----- def ----- Armour +7 Defense +7 (+1 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +8.00 Max.vim +42.00 Max.N.En +42.00 Wards +2 fire Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
runic stralite steamgun of tinkering (+6) runic stralite steamgun of tinkering (+6)4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Arcane Vortex 4 Uses 2.0 Steam While equipped: Stats +6 Cun +6 Mag dps ---------- Steampwr +11 (+5 eff.) Spell.pwr +10 (+3 eff.) Dmg.mod +11% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warden's stralite steamgun of acid warden's stralite steamgun of acid4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +17 acid Uses 2.0 Steam While equipped: Stats +6 Mag dps ---------- Dmg.mod +18% acid +9% temporal +13% physical Res.pen +8% temporal +9% physical ---------- misc Reload +4 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Eilinildawen the voratun waraxe (159% power, 6 apr) =acc= Eilinildawen the voratun waraxe (159% power, 6 apr) =acc=3.0 T5 waraxe 1H weapon [Rare] Master Power 160% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 physical On Crit.r2 +12 physical On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex dps ---------- Phys.crit +13.0% Phys.pwr +15 (+3 eff.) Acc +25 (+6 eff.) ----- def ----- Defense +30 (+6 eff.) Resists +9% darkness +15% light One-handed war axes. |
Nibers (151% power, 6 apr) Nibers (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 152% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight On Crit.r2 +12 blight +54 fire On Crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% All.spd +11% Dmg.mod +6% mind +12% blight Res.pen +10% blight +16% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 26 One-handed war axes. |
Runenarirand the voratun waraxe (148% power, 6 apr) Runenarirand the voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 149% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 19% chance to slow global speed by 53% * 10% chance to reduce armor by 39% While equipped: Stats +5 Str +7 Wil +11 Con dps ---------- Dmg.mod +3% acid +8% physical Res.pen +10% mind Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +3% acid Max.HP +10.00 One-handed war axes. |
elemental steel waraxe of projection (105% power, 3 apr) elemental steel waraxe of projection (105% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Arcane/Psionic Power 106% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 105 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +15% cold Res.pen +13% cold One-handed war axes. |
enhanced steel waraxe of paradox (108% power, 3 apr) enhanced steel waraxe of paradox (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Nature Power 108% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 temporal While equipped: Stats +7 Str +7 Dex +7 Mag +5 Wil +7 Cun +5 Con ----- def ----- Resists +11% temporal One-handed war axes. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Growthscar the drakeskin leather belt Growthscar the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +4 Wil +5 Cun dps ---------- Dmg.mod +3% nature Res.pen +20% lightning +25% nature On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +10 Defense +13 (+3 eff.) Resists +6% nature +3% lightning Phys.save +26 (+9 eff.) Spell.save +16 (+4 eff.) Mind.save +15 (+5 eff.) HP.reg +1.10 Heal.mod +19% A belt that goes around your waist. |
balancing hardened leather belt of unlife =unlife= balancing hardened leather belt of unlife =unlife=1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.crit +8.0% Mind.crit +9% ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
monstrous drakeskin leather belt of recklessness monstrous drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +20 (+4 eff.) ----- def ----- Phys.save +15 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of the mystic spiritwalker's drakeskin leather belt of the mystic1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Mind.save +13 (+5 eff.) ---------- misc Mana/turn +0.42 Max.mana +60.00 A belt that goes around your waist. |
Cyridhetta the cashmere cloak (2 def, 0 armour) =most valuable= Cyridhetta the cashmere cloak (2 def, 0 armour) =most valuable=2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +15% acid ----- def ----- Defense +2 (+0 eff.) Resists +18% fire +9% mind +18% cold Mind.save +10 (+4 eff.) Max.HP +40.00 HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Gyromirig' (3 def, 17 armour) elven-silk cloak 'Gyromirig' (3 def, 17 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +30.00% Dmg.mod +12% physical Acc +11 (+2 eff.) Apr +13 ----- def ----- Armour +17 Defense +3 (+1 eff.) Resists +19% cold Phys.save +20 (+7 eff.) Mind.save +12 (+4 eff.) Stealth +13 Die.at -50.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of the voidstalker (2 def, 0 armour) =oop +blink= marshal's cashmere cloak of the voidstalker (2 def, 0 armour) =oop +blink=2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +1 Con ----- def ----- Defense +2 (+0 eff.) Resists +16% darkness +19% temporal Phys.save +8 (+3 eff.) Max.HP +58.00 Def/telep +14 Res/telep +12% Dur/telep +14% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak of protection (2 def, 0 armour) regal cashmere cloak of protection (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Defense +2 (+0 eff.) Spell.save +11 (+3 eff.) Mind.save +22 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of Angolwen (0 def, 0 armour) ancient elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +15 Mag dps ---------- Spell.pwr +16 (+4 eff.) S.pwr/crit +5 Dmg.mod +13% temporal +21% physical Res.pen +12% temporal +15% physical ----- def ----- Resists +15% all Anom.red +12 Silence- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe (0 def, 0 armour) stormwoven silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +8 Str +7 Mag +6 Wil dps ---------- Dmg.mod +25% lightning +21% physical +23% cold ----- def ----- Resists +12% lightning +13% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Isorira the Singegasher (21 def, 5 armour) =appealin= Isorira the Singegasher (21 def, 5 armour) =appealin=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +13 Dex dps ---------- Spell.pwr +13 (+3 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 26 ----- def ----- Armour +5 Defense +21 (+4 eff.) Fatigue +4% Resists +15% mind Silence- +36% Confus- +48% Stun/Frz- +38% Def/telep +5 Res/telep +5% Dur/telep +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Balanceblast (0 def, 5 armour) Balanceblast (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature +18% fire On Hit (Melee): * 25% chance to slow global speed by 53% ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +34% temporal +18% light +15% fire Spell.save +23 (+6 eff.) A cap made of leather. |
Helm of Knowledge (0 def, 12 armour) Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% light +15% mind +10% arcane HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.3 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
werebeast's iron helm of constitution (+3) (0 def, 3 armour) werebeast's iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun +7 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fearforged steel mail armour of acid resistance (2 def, 6 armour) fearforged steel mail armour of acid resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +7 Con ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +19% Resists +21% acid +9% fire -12% light +8% darkness Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) A suit of armour made of mail. |
fortifying dwarven-steel mail armour of implacability (3 def, 16 armour) fortifying dwarven-steel mail armour of implacability (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +8% Phys.save +10 (+3 eff.) Max.HP +63.00 A suit of armour made of mail. |
prismatic stralite mail armour of implacability (4 def, 16 armour) prismatic stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +3% Resists +16% light +17% darkness Phys.save +12 (+4 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of implacability (5 def, 18 armour) rejuvenating voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature/Master While equipped: ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +3% Phys.save +15 (+5 eff.) HP.reg +8.00 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
voratun mail armour of command (19 def, 18 armour) voratun mail armour of command (19 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +18 Defense +19 (+4 eff.) Fatigue +12% Mind.save +25 (+9 eff.) A suit of armour made of mail. |
Layyvea the Lightningprophet (47 def, 7 armour) Layyvea the Lightningprophet (47 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +24% lightning +36% physical +21% nature ----- def ----- Armour +7 Defense +47 (+9 eff.) Fatigue +8% Resists +25% lightning ---------- misc Stam/turn +3.77 A suit of armour made of leather. |
rejuvenating reinforced leather armour of the deep (12 def, 12 armour) rejuvenating reinforced leather armour of the deep (12 def, 12 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +12 Defense +12 (+2 eff.) Fatigue +8% Resists +13% acid +12% cold HP.reg +6.80 ---------- misc Stam/turn +2.10 Breathe water A suit of armour made of leather. |
searing drakeskin leather armour of cold resistance (20 def, 8 armour) searing drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 21 fire Melee Ret 15 acid 14 fire ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +29% acid +30% fire +30% cold A suit of armour made of leather. |
searing reinforced leather armour (12 def, 7 armour) searing reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 20 acid 14 fire Melee Ret 15 acid 14 fire ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +26% acid +19% fire A suit of armour made of leather. |
impenetrable stralite plate armour of clarity (0 def, 29 armour) impenetrable stralite plate armour of clarity (0 def, 29 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego] Master/Psionic While equipped: ----- def ----- Armour +29 Fatigue +22% Resists +9% mind Mind.save +22 (+8 eff.) A suit of armour made of metal plates. |
Nimbussage (0 def, 27 armour, 193.27922035991 block) Nimbussage (0 def, 27 armour, 193.27922035991 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 9 fire Res.pen +31% lightning +31% acid Melee Ret 17 fire ----- def ----- Armour +27 Fatigue +8% Resists +18% nature Crit.chn- 18.85% Phys.save +21 (+7 eff.) Max.HP +251.40 ---------- misc Talents +1 Block Handheld deflection devices. |
shocking stralite shield of acid resistance (+26%) (0 def, 8 armour, 138 block) shocking stralite shield of acid resistance (+26%) (0 def, 8 armour, 138 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 11 lightning Melee Ret 16 lightning ----- def ----- Armour +8 Fatigue +8% Resists +26% acid ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield (0 def, 8 armour, 135 block) stralite shield (0 def, 8 armour, 135 block)7.0 T4 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Gemira' (0 def, 22 armour, 192.5 block) voratun shield 'Gemira' (0 def, 22 armour, 192.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Dex +2 Wil +6 Con dps ---------- Melee Ret 29 lightning On Melee Ret: * 20% chance to reduce armor by 39% ----- def ----- Armour +22 Fatigue +8% Resists +19% lightning +20% physical +16% acid Max.HP +120.00 Cut- +25% ---------- misc Talents +1 Block Handheld deflection devices. |
Beadurab (21/21, 173% power, 24 apr) Beadurab (21/21, 173% power, 24 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 174% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +3.0% Capacity 21 Proj.spd +200% Ranged+ +27 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of crippling (23/23, 190% power, 18 apr) barbed quiver of dragonbone arrows of crippling (23/23, 190% power, 18 apr)3.0 T5 arrow ammo [Ego++] Master Power 191% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +38.0% Capacity 23 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of erosion (22/22, 183% power, 18 apr) deadly quiver of dragonbone arrows of erosion (22/22, 183% power, 18 apr)3.0 T5 arrow ammo [Ego] Nature/Master Power 184% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +26 nature Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of amnesia (20/20, 153% power, 14 apr) =old bis= psychokinetic quiver of elven-wood arrows of amnesia (20/20, 153% power, 14 apr) =old bis=3.0 T4 arrow ammo [Ego++] Psionic Power 154% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Ranged+ +14 physical On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 166 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Suntrial' (20/20, 165% power, 18 apr) quiver of dragonbone arrows 'Suntrial' (20/20, 165% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 166% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Phasing +32% Ranged+ +29 blight +47 physical On Hit.r1 +20 mind +30 fire On Crit.r2 +12 light On Hit: * 35% chance to reduce strength, dexterity, and constitution by 29 * 20% chance to knock the target back 3 spaces and deal 166 physical damage While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
13 agate 13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1573 alchemist agate 1573 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine 12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli 18 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.62 cold damage and 63.67 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
45 alchemist bloodstone 45 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 510.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 620.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of crippling (20/20, 169% power, 5 apr) barbed pouch of stralite shots of crippling (20/20, 169% power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 170% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +29.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of annihilation (23/23, 157% power, 15 apr) psychokinetic pouch of stralite shots of annihilation (23/23, 157% power, 15 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 158% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.5% Capacity 23 Proj.spd +200% Ranged+ +33 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage Shots are used with slings to pummel your foes to death. |
Bregurig the voratun torque of mindblast [power 385] (15 cooldown) Bregurig the voratun torque of mindblast [power 385] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Defense +20 (+4 eff.) Resists +9% fire Max.HP +40.00 HP.reg +4.18 Confus- +21% Def/telep +10 Res/telep +10% Dur/telep +10% Blast the opponent's mind dealing 408 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Siloba the voratun torque of clear mind [power 4] (25 cooldown) Siloba the voratun torque of clear mind [power 4] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% acid ----- def ----- Resists +5% arcane +15% acid Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 30% for 2 turns. 100% to increase all damage by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind [power 5] (25 cooldown) voratun torque of clear mind [power 5] (25 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
14 amethyst 14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Durakor the Sleetpower [power 385] (15 cooldown) Durakor the Sleetpower [power 385] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +25% cold ----- def ----- Resists +6% temporal +3% cold Crit.chn- 5.00% Heal.mod +5% Disarm- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Fire a magical bolt dealing 385 acid damage Puts all charms on 15 cooldown 100% to gain a 27% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 49% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 307.50 temporal and 217.30 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 diamond 11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Roin the Cornac Temporal Warden level 43
73rd Dusk 123rd year of Ascendancy at 20:13 see stats
By Roin the Cornac Temporal Warden level 35
41st Pyre 123rd year of Ascendancy at 04:24 see stats
By Roin the Cornac Temporal Warden level 43
71st Dusk 123rd year of Ascendancy at 07:14 see stats
By Roin the Cornac Temporal Warden level 36
60th Pyre 123rd year of Ascendancy at 17:24 see stats
By Roin the Cornac Temporal Warden level 48
1st Allure 124th year of Ascendancy at 10:51 see stats
By Roin the Cornac Temporal Warden level 49
7th Allure 124th year of Ascendancy at 09:27 see stats
By Roin the Cornac Temporal Warden level 50
22nd Haze 124th year of Ascendancy at 20:26 see stats
By Roin the Cornac Temporal Warden level 50
34th Regrowth 124th year of Ascendancy at 15:45 see stats
By Roin the Cornac Temporal Warden level 47
37th Haze 123rd year of Ascendancy at 22:53 see stats
By Roin the Cornac Temporal Warden level 50
36th Pyre 124th year of Ascendancy at 16:13 see stats
By Roin the Cornac Temporal Warden level 13
33rd Dusk 122nd year of Ascendancy at 01:15 see stats
By Roin the Cornac Temporal Warden level 50
8th Pyre 125th year of Ascendancy at 15:46 see stats
By Roin the Cornac Temporal Warden level 50
47th Regrowth 125th year of Ascendancy at 23:40 see stats
By Roin the Cornac Temporal Warden level 45
32nd Haze 123rd year of Ascendancy at 07:59 see stats
By Roin the Cornac Temporal Warden level 50
42nd Pyre 124th year of Ascendancy at 18:46 see stats
By Roin the Cornac Temporal Warden level 33
14th Pyre 123rd year of Ascendancy at 01:23 see stats
By Roin the Cornac Temporal Warden level 22
16th Haze 122nd year of Ascendancy at 16:38 see stats
By Roin the Cornac Temporal Warden level 35
50th Pyre 123rd year of Ascendancy at 08:56 see stats
By Roin the Cornac Temporal Warden level 50
36th Pyre 124th year of Ascendancy at 16:13 see stats
By Roin the Cornac Temporal Warden level 50
48th Regrowth 125th year of Ascendancy at 02:46 see stats
By Roin the Cornac Temporal Warden level 35
41st Pyre 123rd year of Ascendancy at 03:58 see stats
By Roin the Cornac Temporal Warden level 25
32nd Haze 122nd year of Ascendancy at 12:25 see stats
By Roin the Cornac Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 02:52 see stats
By Roin the Cornac Temporal Warden level 20
67th Dusk 122nd year of Ascendancy at 23:19 see stats
By Roin the Cornac Temporal Warden level 30
75th Haze 122nd year of Ascendancy at 10:04 see stats
By Roin the Cornac Temporal Warden level 40
63rd Dusk 123rd year of Ascendancy at 04:50 see stats
By Roin the Cornac Temporal Warden level 50
9th Regrowth 124th year of Ascendancy at 05:16 see stats
By Roin the Cornac Temporal Warden level 25
32nd Haze 122nd year of Ascendancy at 12:25 see stats
By Roin the Cornac Temporal Warden level 25
32nd Haze 122nd year of Ascendancy at 12:25 see stats
By Roin the Cornac Temporal Warden level 31
2nd Decay 122nd year of Ascendancy at 07:56 see stats
By Roin the Cornac Temporal Warden level 45
30th Haze 123rd year of Ascendancy at 15:25 see stats
By Roin the Cornac Temporal Warden level 25
32nd Haze 122nd year of Ascendancy at 12:25 see stats
By Roin the Cornac Temporal Warden level 25
32nd Haze 122nd year of Ascendancy at 12:25 see stats
By Roin the Cornac Temporal Warden level 46
32nd Haze 123rd year of Ascendancy at 09:32 see stats
By Roin the Cornac Temporal Warden level 35
41st Pyre 123rd year of Ascendancy at 04:24 see stats
By Roin the Cornac Temporal Warden level 14
40th Dusk 122nd year of Ascendancy at 10:00 see stats
By Roin the Cornac Temporal Warden level 35
41st Pyre 123rd year of Ascendancy at 04:24 see stats
By Roin the Cornac Temporal Warden level 50
45th Regrowth 125th year of Ascendancy at 21:55 see stats
By Roin the Cornac Temporal Warden level 34
21st Pyre 123rd year of Ascendancy at 12:05 see stats
By Roin the Cornac Temporal Warden level 25
32nd Haze 122nd year of Ascendancy at 12:25 see stats
By Roin the Cornac Temporal Warden level 11
9th Mirth 122nd year of Ascendancy at 02:25 see stats
By Roin the Cornac Temporal Warden level 50
27th Regrowth 124th year of Ascendancy at 00:55 see stats
By Roin the Cornac Temporal Warden level 32
24th Regrowth 123rd year of Ascendancy at 13:29 see stats
By Roin the Cornac Temporal Warden level 24
31st Haze 122nd year of Ascendancy at 17:31 see stats
By Roin the Cornac Temporal Warden level 19
61st Dusk 122nd year of Ascendancy at 21:46 see stats
By Roin the Cornac Temporal Warden level 42
71st Dusk 123rd year of Ascendancy at 01:58 see stats
By Roin the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 23:55 see stats
By Roin the Cornac Temporal Warden level 50
32nd Regrowth 124th year of Ascendancy at 22:09 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Exploratory Farportal exit here (press '' or right click to use).
There is a Exploratory Farportal exit here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 16 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 12 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Exploratory Farportal exit here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Exploratory Farportal exit here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Exploratory Farportal exit here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
Saving game...
Saving done.