Zerurig the level 12 Ghoul Necromancer by tbumpkins

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassNecromancer
Level / Exp12 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity13 (base 10)
Constitution26 (base 10)
Magic40 (base 37)
Willpower28 (base 27)
Cunning14 (base 11)

Resources

Life322/322
Mana177/177
Souls9/14
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage22
Accuracy7
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower36.5
Crit Chance11%
Speed1

Offense: Mind

Mindpower27.6
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense12.05
Ranged Defense12.05
Fatigue2
Physical Save17.5
Spell Save21.9
Mental Save20.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance26%
Bleed Resistance100%
Disarm Resistance22%
Fear Resistance100%
Stun Resistance50%
Poison Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
2/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Shades1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
4/5
5/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
5/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
4/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
active
done

Equipment

On hands
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Zerurig the Ghoul Necromancer level 10
9th Flare 122nd year of Ascendancy at 10:23
see stats
The secret city Discovered the truth about mages.
By Zerurig the Ghoul Necromancer level 4
3rd Mirth 122nd year of Ascendancy at 12:04
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 30 turns (stop reason: dialog is displayed).


You gain 1.12 gold from the transmogrification of
steel shield of acid resistance (+17%) (6 def, 2 armour, 37.5 block).
You gain 1.20 gold from the transmogrification of
self-loading pouch of iron shots of accuracy (12/12, 14.5-17.4 power, 1 apr).
You gain 1.15 gold from the transmogrification of
arcing iron waraxe of massacre (17.5-24.5 power, 2 apr).
You gain 2.80 gold from the transmogrification of
manaburning iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Zerurig deactivates Animus Hoarder.

Zerurig deactivates Necrotic Aura.

Zerurig deactivates Blurred Mortality.