









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 46 / 6% |
| Size | big |
| Lifes / Deaths | Killed by Weirdling Beast at level 17 on the 69th Dusk 122nd year of Ascendancy at 11:34 0 / 7Killed by Forest Troll Hedge-Wizard at level 34 on the 6th Mirth 123rd year of Ascendancy at 03:14 Killed by Atamathon the Giant Golem at level 43 on the 4th Decay 123rd year of Ascendancy at 11:53 Killed by Atamathon the Giant Golem at level 43 on the 4th Decay 123rd year of Ascendancy at 13:12 Killed by Atamathon the Giant Golem at level 43 on the 4th Decay 123rd year of Ascendancy at 13:58 Killed by Atamathon the Giant Golem at level 43 on the 4th Decay 123rd year of Ascendancy at 14:40 Killed by orc necromancer at level 45 on the 14th Regrowth 124th year of Ascendancy at 04:34 |
Primary Stats
| Strength | 88 (base 49) |
| Dexterity | 120 (base 60) |
| Constitution | 79 (base 18) |
| Magic | 14 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 132 (base 60) |
Resources
| Life | 1314/1314 |
| Stamina | 272/272 |
| Healing Factor | 1.8168020097745 |
| Regeneration | 49.86638018616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Barehand
| Damage | 155 |
| Accuracy | 96 |
| Crit Chance | 56% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +17% |
| Lightning | +8% |
| Light | +11% |
| Nature | +13% |
| Blight | +17% |
| Arcane | +11% |
| Mind | +11% |
| All | +2% |
Offense: Damage Penetration
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 73.292304923968 (87.807182003187%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 17 |
| Physical Save | 52 |
| Spell Save | 43 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 42%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 26%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 26%( 70%) |
| Physical | + 27%( 70%) |
| Lightning | + 43%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Teleport Resistance | 40% |
| Instadeath Resistance | 100% |
| Poison Resistance | 21% |
| Confusion Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 784 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 320 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 51% chance to get an automatic counter attack when avoiding a melee attack. (2.5 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 706. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of faeros ash. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of squid ink. * You've found the needed ice wyrm tooth. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots of massiveness (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Str / +4 Con Changes damage: +7% physical Life regen: +6.00 Healing mod.: +15% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Two Fisted Justice (0 def, 23 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +30 Armour: +23 Fatigue: +5% Effects on melee hit: * 20 arcane resource burn Damage (Melee): 15 nature / 15 physical Damage when hit (Melee): 4 fire Changes stats: +18 Cun / +18 Dex Changes resistances: +15% nature Changes damage: +11% nature / +8% physical Confusion immunity: +20% Healing mod.: +15% When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +19 Armour Penetration: +32 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Venomous Breath (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). Damage (radius 1) on hit: +15 physical Damage (radius 2) on crit: +9 nature / +12 physical It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | defender's dwarven-steel helm of ire (5 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +4% Changes stats: +2 Str / +3 Con Changes resistances: +4% all Physical save: +16 (+5 eff.) Mental save: +10 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 3.5 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Flashswift' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +20 (+5 eff.) Changes stats: +2 Str / +1 Mag / +3 Cun Changes resistances: +15% lightning / +5% arcane Changes damage: +6% lightning Reduces incoming crit damage: 5.00% Teleport immunity: +20% Infravision radius: +4 Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Xanoralaith the SunsweeperInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +1 Str Changes resistances: +21% blight / +5% nature / +15% lightning Changes damage: +9% light Poison immunity: +21% Disease immunity: +17% Teleport immunity: +20% See invisible: +6 Rings make your fingers look great! |
| On fingers | SplendourbraceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 (+6 eff.) Armour: +10 Changes stats: +10 Dex / +3 Con Changes resistances: +12% acid / +9% light Light radius: +3 Rings make your fingers look great! |
| Around neck | gold amulet 'Hurydig'Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 10 arcane Changes stats: +12 Dex / +8 Cun / +6 Con Changes resistances penetration: +25% physical Changes damage: +15% blight Life regen: +3.00 Stamina each turn: +1.00 Maximum stamina: +30.00 Movement speed: +10% Amulets make your neck look great! This item has been sent to the Item's Vault. |
| Main armor | Sootmaster the voratun mail armour (5 def, 14 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 6 darkness Changes stats: +2 Wil / +3 Cun / +2 Con Changes resistances: +10% acid / +9% cold / +7% physical Allows you to breathe in: water Physical save: +16 (+5 eff.) Life regen: +5.30 Stamina each turn: +1.40 Light radius: +3 A suit of armour made of mail. |
| Light source | Eilinelrathra the MagmasweepInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Mag / +2 Cun / +3 Con Changes resistances: +12% acid / +6% darkness / +8% blight / +6% fire / +5% arcane Life regen: +8.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Belyruileg the cashmere cloak (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +7 (+2 eff.) Changes stats: +2 Dex / +2 Mag / +3 Wil / +4 Cun Changes resistances: +5% arcane Changes damage: +9% mind / +9% arcane Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | TidradasRequires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +5 Dex / +1 Wil / +11 Cun Changes resistances: +3% physical / +6% fire Only die when reaching: -20.00 life Mental crit. chance: +9% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. This item has been sent to the Item's Vault. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
monstrous hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +7 Con Physical save: +5 (+2 eff.) Mental save: +8 (+2 eff.) Mindpower: +3 (+1 eff.) Size category: +1 A belt that goes around your waist. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 298/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By The Gripper the Cornac Brawler level 34
3rd Mirth 123rd year of Ascendancy at 19:34 see stats
Against all odds
Killed Ukruk in the ambush.By The Gripper the Cornac Brawler level 34
69th Pyre 123rd year of Ascendancy at 02:01 see stats
Arachnophobia
Destroyed the spydric menace.By The Gripper the Cornac Brawler level 38
8th Haze 123rd year of Ascendancy at 19:52 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By The Gripper the Cornac Brawler level 39
13rd Haze 123rd year of Ascendancy at 07:03 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By The Gripper the Cornac Brawler level 43
59th Haze 123rd year of Ascendancy at 07:06 see stats
Brave new world
Went to the Far East and took part in the war.By The Gripper the Cornac Brawler level 37
1st Summertide 123rd year of Ascendancy at 18:10 see stats
Bringer of Doom
Killed a Bringer of Doom.By The Gripper the Cornac Brawler level 16
67th Dusk 122nd year of Ascendancy at 14:29 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By The Gripper the Cornac Brawler level 24
28th Regrowth 123rd year of Ascendancy at 00:46 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By The Gripper the Cornac Brawler level 23
4th Allure 123rd year of Ascendancy at 23:41 see stats
Destroyer's bane
Killed Golbug the Destroyer.By The Gripper the Cornac Brawler level 36
8th Mirth 123rd year of Ascendancy at 11:42 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By The Gripper the Cornac Brawler level 27
42nd Regrowth 123rd year of Ascendancy at 01:44 see stats
Exterminator
Killed 1000 creatures.By The Gripper the Cornac Brawler level 17
74th Dusk 122nd year of Ascendancy at 03:41 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By The Gripper the Cornac Brawler level 30
26th Pyre 123rd year of Ascendancy at 12:25 see stats
Fear me not!
Survived the Fearscape!By The Gripper the Cornac Brawler level 30
37th Pyre 123rd year of Ascendancy at 18:04 see stats
Guiding Hand
Saved all escorted adventurers.By The Gripper the Cornac Brawler level 35
6th Mirth 123rd year of Ascendancy at 23:15 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Gripper the Cornac Brawler level 22
35th Haze 122nd year of Ascendancy at 00:06 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By The Gripper the Cornac Brawler level 40
13rd Haze 123rd year of Ascendancy at 23:26 see stats
Level 10
Got a character to level 10.By The Gripper the Cornac Brawler level 10
10th Flare 122nd year of Ascendancy at 07:37 see stats
Level 20
Got a character to level 20.By The Gripper the Cornac Brawler level 20
3rd Haze 122nd year of Ascendancy at 18:00 see stats
Level 30
Got a character to level 30.By The Gripper the Cornac Brawler level 30
25th Pyre 123rd year of Ascendancy at 17:34 see stats
Level 40
Got a character to level 40.By The Gripper the Cornac Brawler level 40
13rd Haze 123rd year of Ascendancy at 16:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By The Gripper the Cornac Brawler level 23
68th Haze 122nd year of Ascendancy at 23:59 see stats
Size is everything
Did over 1500 damage in one attack.By The Gripper the Cornac Brawler level 27
69th Regrowth 123rd year of Ascendancy at 12:15 see stats
Size matters
Did over 600 damage in one attack.By The Gripper the Cornac Brawler level 20
22nd Haze 122nd year of Ascendancy at 07:05 see stats
Sliders
Activated a portal using the Orb of Many Ways.By The Gripper the Cornac Brawler level 36
8th Mirth 123rd year of Ascendancy at 14:06 see stats
The Arena
Unlocked Arena mode.By The Gripper the Cornac Brawler level 11
4th Dusk 122nd year of Ascendancy at 15:53 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By The Gripper the Cornac Brawler level 22
35th Haze 122nd year of Ascendancy at 00:43 see stats
The bigger the better!
Did over 3000 damage in one attack.By The Gripper the Cornac Brawler level 45
13rd Regrowth 124th year of Ascendancy at 10:30 see stats
The secret city
Discovered the truth about mages.By The Gripper the Cornac Brawler level 22
33rd Haze 122nd year of Ascendancy at 07:28 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By The Gripper the Cornac Brawler level 41
31st Haze 123rd year of Ascendancy at 19:14 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By The Gripper the Cornac Brawler level 23
11st Regrowth 123rd year of Ascendancy at 23:16 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By The Gripper the Cornac Brawler level 25
29th Regrowth 123rd year of Ascendancy at 05:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By The Gripper the Cornac Brawler level 20
4th Haze 122nd year of Ascendancy at 02:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By The Gripper the Cornac Brawler level 33
68th Pyre 123rd year of Ascendancy at 07:34 see stats
Log
There is an item here: Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)
There is an item here: Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)
There is an item here: Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)
There is an item here: Arewen [power 475] (21 cooldown)
There is an item here: Layyssra [power 14] (15 cooldown)
There is an item here: Morrigor (50-70 power, 12 apr)
There is an item here: Strikestoker the stralite longsword (56-78 power, 5 apr)
There is an item here: Acera (33-46 power, 4 apr)
There is an item here: Anmalice (47-66 power, 20 apr)
There is an item here: Oozing Heart (17-19 power, 25 apr, nature slow damage)
There is an item here: protector's pulsing mindstar of life (14-15 power, 32 apr, nature damage)
There is an item here: Eye of the Wyrm (16-18 power, 24 apr, physical damage)
There is an item here: Poltergeist's Great Caller (10-11 power, 18 apr, nature damage)
There is an item here: Charged Focus (10-11 power, 24 apr, lightning damage)
There is an item here: Writhing Essence of Nightmares (15-16 power, 20 apr, darkness damage)
There is an item here: Telos's Staff (Bottom Half)
There is an item here: Rod of Sarrilon (30-36 power, 4 apr, temporal element)
There is an item here: Gravitational Staff (30-36 power, 8 apr, physical element)
There is an item here: Gleamorder the dragonbone vilestaff (30-36 power, 6 apr, fire element)
There is an item here: Rope Belt of the Thaloren
There is an item here: Girdle of the Calm Waters
There is an item here: Neira's Memory
There is an item here: hardened leather belt 'Belarebrenne'
















































































