Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 25 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 30 (base 23) |
Dexterity | 30 (base 23) |
Constitution | 15 (base 12) |
Magic | 48 (base 44) |
Willpower | 28 (base 10) |
Cunning | 20 (base 10) |
Resources
Life | 128/470 |
Hate | 100/100 |
Vim | 166/166 |
Healing Factor | 0.54603112194175 |
Regeneration | 0.54603112194175 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.609950326513% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 21 |
Accuracy | 63 |
Crit Chance | 18% |
APR | 3 |
Speed | 1.25 |
Offense: Offhand
Damage | 12 |
Accuracy | 63 |
Crit Chance | 17% |
APR | 3 |
Speed | 1.25 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 4% |
Speed | 1.25 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | -54% |
Light | -46% |
Darkness | -57% |
Fire | -30% |
All | -60% |
Defense: Base
Armour (hardiness) | 20 (44.574340358689%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 27 |
Mental Save | 36 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | + 5%(100%) |
Mind | + 26%(100%) |
All | 0%(100%) |
Lightning | + 9%(100%) |
Light | + 28%(100%) |
Temporal | + 6%(100%) |
Fire | -50%(100%) |
Nature | + 3%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 10% |
Confusion Resistance | 21% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Inscriptions (1/2)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -422 life. The duration and life will increase by 1% for every 1% life you have lost (currently 728 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
Quests
Equipment
Tool | Huroleg the Eclipsetrail (dig speed 37 turns) Huroleg the Eclipsetrail (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to reduce all saves and defense by 16 Changes stats: +3 Str Changes resistances: +5% arcane / +9% lightning Changes damage: +3% darkness Poison immunity: +10% Cut immunity: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ashwing AshwingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 36% Changes resistances: +28% light / +6% acid Changes damage: +6% acid / +30% fire / +14% light Rings make your fingers look great! |
On fingers | Samyneg the copper ring Samyneg the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +6 Dex Changes resistances: +3% nature Rings make your fingers look great! |
On fingers | titan's copper ring of clarity titan's copper ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings make your fingers look great! |
On fingers | Gorista GoristaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 acid Changes stats: +4 Str / +1 Dex / +4 Mag / +10 Wil Rings make your fingers look great! |
Around waist | noble's hardened leather belt of recklessness noble's hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Changes stats: +4 Cun / +5 Wil Damage against: +15% Summoned Reduced damage from: +24% Summoned Critical mult.: +7.00% A belt that goes around your waist. |
Main armor | enlightening hardened leather armour of command (16 def, 12 armour) enlightening hardened leather armour of command (16 def, 12 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +16 (+6 eff.) Fatigue: +8% Changes stats: +6 Cun / +3 Wil Mental save: +25 (+9 eff.) A suit of armour made of leather. |
In off hand | plaguebringer's steel longsword of paradox (108% power, 3 apr) plaguebringer's steel longsword of paradox (108% power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 108% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +7 blight / +6 temporal When wielded/worn: Changes resistances: +6% temporal Disease immunity: +12% Sharp, long, and deadly. |
In main hand | arcing steel waraxe of crippling (107% power, 3 apr) arcing steel waraxe of crippling (107% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +8.0% One-handed war axes. |
Inventory
regeneration infusion of the wizard (heal 283; 14 cd) regeneration infusion of the wizard (heal 283; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 283 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Dourstriker (101% power, 6 apr) Dourstriker (101% power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 101% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 41% Damage when hit (Melee): 4 darkness Changes resistances: +9% fire / +9% light / +6% temporal Spell save: +3 (+1 eff.) Sharp, short and deadly. |
Isovena the Darkoath (112% power, 5 apr) Isovena the Darkoath (112% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 112% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 14% Damage (radius 1) on hit: +4 darkness Damage (radius 2) on crit: +8 darkness When wielded/worn: Maximum hate: +2.00 Mental crit. chance: +3% Sharp, short and deadly. |
Urthurim the iron dagger (122% power, 5 apr) Urthurim the iron dagger (122% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 122% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 cold When wielded/worn: Changes stats: +1 Dex Changes resistances: +1% physical Changes damage: +3% physical Maximum stamina: +10.00 Sharp, short and deadly. |
acidic iron dagger of massacre (113% power, 5 apr) acidic iron dagger of massacre (113% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 113% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 Sharp, short and deadly. |
truestriking dwarven-steel dagger of amnesia (114% power, 7 apr) truestriking dwarven-steel dagger of amnesia (114% power, 7 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 114% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +7% physical Sharp, short and deadly. |
warbringer's dwarven-steel dagger of crippling (113% power, 7 apr) warbringer's dwarven-steel dagger of crippling (113% power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 113% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+4 eff.) Changes stats: +4 Con Changes resistances penetration: +7% physical Disarm immunity: +13% Sharp, short and deadly. |
warbringer's stralite dagger of amnesia (136% power, 9 apr) warbringer's stralite dagger of amnesia (136% power, 9 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 137% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +4 Con Changes resistances penetration: +7% physical Disarm immunity: +15% Sharp, short and deadly. |
Isyma the Hellsoath (107% power, 2 apr) Isyma the Hellsoath (107% power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 20% chance to reduce all saves and defense by 16 Damage (Melee): +7 nature When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances penetration: +10% mind Changes damage: +6% fire Sharp, long, and deadly. |
truestriking iron longsword of crippling (103% power, 2 apr) truestriking iron longsword of crippling (103% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Physical crit. chance: +6.0% Changes resistances penetration: +6% physical Sharp, long, and deadly. |
iron waraxe of crippling (103% power, 2 apr) iron waraxe of crippling (103% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% One-handed war axes. |
Poriyawyn (2 def, 0 armour) Poriyawyn (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +7.0% Physical power: +12 (+6 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Changes stats: +2 Str / +2 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poleyalle the Shadowravager (0 def, 2 armour) Poleyalle the Shadowravager (0 def, 2 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +6% lightning / +6% light / +7% all Changes damage: +3% darkness Spell save: +6 (+3 eff.) Mental save: +17 (+7 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% Healing mod.: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
warlord's hardened leather hat (0 def, 3 armour) warlord's hardened leather hat (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Wil Changes resistances: +8% physical Physical save: +7 (+4 eff.) A hat made of leather. Very stylish. |
Robe of the Worm (Improved) (2 def, 4 armour) Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
volcanic hardened leather armour of resilience (9 def, 13 armour) volcanic hardened leather armour of resilience (9 def, 13 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +9 (+4 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 6 fire Changes resistances: +15% fire / +15% physical Maximum life: +24.00 A suit of armour made of leather. |
volcanic hardened leather armour of resilience (9 def, 17 armour) volcanic hardened leather armour of resilience (9 def, 17 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +9 (+4 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage (Ranged): 7 fire Changes resistances: +15% fire / +16% physical Maximum life: +36.00 A suit of armour made of leather. |
Ce'Nanor the Smolderrace (dig speed 28 turns) Ce'Nanor the Smolderrace (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to reduce all saves and defense by 16 Changes stats: +5 Str Changes resistances: +9% mind Changes damage: +12% fire Critical mult.: +20.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dourhacker the elm totem of stinging [power 122] (15 cooldown) Dourhacker the elm totem of stinging [power 122] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +20% darkness / +5% temporal Changes damage: +21% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to sting an enemy dealing 49 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Heal for 35. Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin [power 17] (20 cooldown) elm totem of thorny skin [power 17] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Worm that walks (servant of Zokul) is less vulnerable.
Talent Virulent Disease is ready to use.
worm that walks (servant of Zokul) hits Shadow for 0 physical, 0 arcane, 0 physical, 0 blight, 0 temporal, 0 arcane (0 total damage).
worm that walks (servant of Zokul) receives 4 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Shadow for 20 blight damage.
Shadow is less vulnerable.
Shadow's is vulnerable to attacks and effects!
Shadow fades for a moment and then reforms whole again!
worm that walks (servant of Zokul) hits Shadow for 11 physical, 11 arcane, 7 physical, 0 blight, 3 temporal, 11 arcane (43 total damage).
worm that walks (servant of Zokul) receives 4 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Shadow for 20 blight damage.
Shadow casts Fade.
Shadow fades!
worm that walks (servant of Zokul) receives 4 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Shadow for 0 blight damage.
There is an item here: schematic
You pickup 0.75 gold pieces.
Talent Blindside is ready to use.
Talent Infusion: Heroism is ready to use.
There is a previous level here (press '' or right click to use).
You gain 9.50 gold from the melting of ethereal yew magestaff of invocation (120% power, 4 apr, arcane element).
There is a next level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.