Oryid the level 2 Fallen Necromancer by chronosplit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceFallen
ClassNecromancer
Level / Exp2 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity10 (base 10)
Constitution12 (base 14)
Magic21 (base 16)
Willpower13 (base 14)
Cunning11 (base 11)

Resources

Life104/104
Mana82/82
Souls10/10
Healing Factor0.8
Regeneration0.2

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save0
Spell Save1.9
Mental Save0

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Vampirism1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Race / Fallen1.00
1/5
0/5
0/5
0/5
Spell / Divination1.20
2/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Oryid misses White worm mass.
White worm mass hits Oryid for 5 physical damage.

Oryid hits White worm mass for 10 physical damage.
White worm mass misses Oryid.
Talent Infusion: Regeneration is ready to use.

Oryid misses White worm mass.
White worm mass crawls poison onto Oryid.

Oryid is poisoned!

White worm mass hits Oryid for 2 nature damage.

Poison from White worm mass hits
Oryid for 2 nature damage.
Oryid hits White worm mass for 9 physical damage.
Oryid killed White worm mass!

Poison from White worm mass hits
Oryid for 2 nature damage.

Poison from White worm mass hits
Oryid for 2 nature damage.
Oryid uses Infusion: Wild.

Oryid stops being poisoned.

Oryid is cured!

Oryid lessens the pain.

Resting starts...

Oryid feels pain again.

Talent Infusion: Wild is ready to use.
Rested for 63 turns (stop reason: all resources and life at maximum).


Oryid deactivates Necrotic Aura.

Oryid deactivates Blurred Mortality.