Curry the level 17 Halfling Skirmisher by kuresuti

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp17 / 94%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 13)
Dexterity64 (base 44)
Constitution21 (base 10)
Magic18 (base 10)
Willpower28 (base 11)
Cunning42 (base 32)

Resources

Life531/531
Stamina198/198
Healing Factor1.2363874345549
Regeneration4.141897905759

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth44.921546859523
See Invisible56.921546859523
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage79
Accuracy61
Crit Chance18%
APR2
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance14%
Speed1

Offense: Mind

Mindpower30
Crit Chance14%
Speed1

Offense: Damage Bonus

Cold+12%
Physical+10%
Fire+15%
Mind+9%

Offense: Damage Penetration

Darkness+20%
Light+20%
Physical+14%
Arcane+5%
Mind+10%
Lightning+5%

Defense: Base

Armour (hardiness)9 (70.376569037657%)
Defense50
Ranged Defense57
Fatigue0
Physical Save16
Spell Save26
Mental Save23

Defense: Resistances

Acid+ 3%( 70%)
Blight+ 17%( 70%)
Arcane+ 5%( 70%)
Cold+ 18%( 70%)
All 0%( 70%)
Mind+ 6%( 70%)
Lightning+ 15%( 70%)
Light+ 18%( 70%)
Temporal+ 5%( 70%)
Physical+ 7%( 70%)
Darkness+ 13%( 70%)
Fire+ 12%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%
Bleed Resistance5%
Knockback Resistance31%
Stun Resistance20%
Pinning Resistance23%
Poison Resistance10%
Blind Resistance5%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.20
3/5
2/5
3/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Buckler Training1.30
1/5
1/5
3/5
2/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
3/5
Technique / Combat training1.30
0/5
1/5
5/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
failed
done
done
done
active
done
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Curry the Halfling Skirmisher level 16
25th Haze 122nd year of Ascendancy at 21:34
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Curry the Halfling Skirmisher level 10
13rd Dusk 122nd year of Ascendancy at 20:19
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Curry the Halfling Skirmisher level 16
77th Haze 122nd year of Ascendancy at 22:02
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Curry the Halfling Skirmisher level 9
3rd Dusk 122nd year of Ascendancy at 08:01
see stats
The Right thing to do (Insane (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Curry the Halfling Skirmisher level 17
22nd Regrowth 123rd year of Ascendancy at 01:27
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Curry the Halfling Skirmisher level 9
7th Dusk 122nd year of Ascendancy at 13:51
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Curry the Halfling Skirmisher level 13
32nd Dusk 122nd year of Ascendancy at 20:37
see stats

Log

Rested for 1 turns (stop reason: taken damage).
Curry receives 22 healing.
Burning from Aeribrebeth the midge swarm hits
Curry for 30 fire damage.

Resting starts...

Infusion: Healing is still on cooldown for 8 turns.

Rested for 1 turns (stop reason: taken damage).

Curry receives 22 healing.
Burning from Aeribrebeth the midge swarm hits
Curry for 30 fire damage.

Resting starts...

Infusion: Healing is still on cooldown for 7 turns.

Curry stops burning.

Infusion: Healing is still on cooldown for 6 turns.

Curry has finished recovering.

Talent Disengage is ready to use.
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Curry deactivates Counter Shot.

Curry deactivates Apply Poison.

Curry deactivates Crippling Poison.

Curry deactivates Trained Reactions.