











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 | 
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Thalore | 
| Class | Wyrmic | 
| Level / Exp | 40 / 83% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded7 / 0 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 86 (base 60) | 
| Dexterity | 29 (base 10) | 
| Constitution | 55 (base 29) | 
| Magic | 9 (base 10) | 
| Willpower | 97 (base 42) | 
| Cunning | 70 (base 41) | 
Resources
| Life | 1532/1532 | 
| Stamina | 434/434 | 
| Equilibrium | 73 | 
| Healing Factor | 1.5000000000001 | 
| Regeneration | 32.435073661264 | 
Speed
| Mental | +2.90723440879% | 
| Attack | +2.90723440879% | 
| Movement | +31.09386761032% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 3 | 
| See Invisible | 15 | 
Offense: Mainhand
| Damage | 125 | 
| Accuracy | 49 | 
| Crit Chance | 41% | 
| APR | 9 | 
| Speed | 0.97 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 3 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 59 | 
| Crit Chance | 42% | 
| Speed | 0.97174897930653 | 
Offense: Damage Bonus
| Acid | +13% | 
| Blight | +13% | 
| Physical | +21% | 
| Cold | +13% | 
| All | 0% | 
| Lightning | +13% | 
| Light | +9% | 
| Mind | +6% | 
| Darkness | +25% | 
| Fire | +22% | 
| Nature | +69% | 
Offense: Damage Penetration
| Acid | +13% | 
| Blight | +33% | 
| Physical | +13% | 
| Cold | +13% | 
| All | 0% | 
| Darkness | +38% | 
| Lightning | +13% | 
| Mind | +10% | 
| Fire | +13% | 
| Nature | +38% | 
Defense: Base
| Armour (hardiness) | 103.37274236865 (96.030927835052%) | 
| Defense | 35 | 
| Ranged Defense | 42 | 
| Fatigue | 49 | 
| Physical Save | 66 | 
| Spell Save | 49 | 
| Mental Save | 57 | 
Defense: Resistances
| Acid | + 23%( 70%) | 
| Blight | + 31%( 70%) | 
| Physical | + 31%( 70%) | 
| Cold | + 39%( 70%) | 
| All | + 22%( 70%) | 
| Lightning | + 29%( 70%) | 
| Light | + 37%( 70%) | 
| Temporal | + 33%( 70%) | 
| Mind | + 47%( 70%) | 
| Darkness | + 28%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 43%( 70%) | 
Defense: Immunities
| Stun Resistance | 19% | 
| Confusion Resistance | 74% | 
| Pinning Resistance | 100% | 
| Knockback Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 9% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 652 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Primal Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 5 turns. Its effects scale with your Willpower stat. | 
Class Talents
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Sand drake aspect | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Two-handed assault | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Fire drake aspect | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Higher draconic abilities | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Wild-gift / Cold drake aspect | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Wild-gift / Venom drake aspect | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Storm drake aspect | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
Generic Talents
| Wild-gift / Fungus | 1.10 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Wild-gift / Call of the wild | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Harmony | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Antimagic | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| talent | Elemental Harmony | 
| talent | Icy Skin | 
| talent | Antimagic Shield | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth.Cleaning the trash Save our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done | 
| You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell.Escort: injured seer (level 6 of Dreadfell) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell.Escort: lone alchemist (level 1 of Dreadfell) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor.Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell.Escort: lost defiler (level 5 of Dreadfell) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Daikara.Escort: lost warrior (level 1 of Daikara) As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair.Escort: temporal explorer (level 2 of Norgos Lair) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest.Escort: temporal explorer (level 3 of Old Forest) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest.Escort: worried loremaster (level 2 of Old Forest) As a reward you improved Strength by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done | 
| After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.Melinda, lucky girl Melinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 339. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of bone giant dust. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow...The Impossible Castle * You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. | 
| Light source |  Lightrot the alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Changes stats: +2 Dex / +5 Wil Changes resistances: +12% mind Changes resistances penetration: +10% mind Changes damage: +9% light Critical mult.: +13.00% Light radius: +4 See invisible: +15 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  Manudoran (0 def, 4 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 63% Changes stats: +7 Cun Changes resistances: +20% light Changes damage: +6% mind Stamina when hit: +2.10 Equilibrium when hit: +1.50 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  Spellhunt Remnants (6 def, 8 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+3 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+5 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 159.00 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. | 
| Tool | Axe of Fluffy Evil =DNS=Axe of Fluffy Evil =DNS= Powered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. | 
| On fingers |  Beyrin the stralite ring Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Physical power: +9 (+2 eff.) Armour: +12 Changes stats: +12 Str / +7 Dex / +1 Wil / +7 Cun / +7 Con Changes resistances penetration: +20% blight Maximum psi: +20.00 Maximum vim: +30.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. | 
| On fingers |  Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| Around neck |  Cinderdare the gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +12% cold / +15% temporal / +20% mind / +24% fire Changes damage: +9% fire Spell save: +6 (+2 eff.) Confusion immunity: +34% Amulets can have magical properties. | 
| In main hand |  Perseverance (138% power, 9 apr) =DNS= Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Power: 138% Range: 1.4x Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+6 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. This item has been sent to the Item's Vault. | 
| Around waist |  Fogbrawn Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +4 Dex / +4 Wil / +3 Cun / +3 Con Changes resistances: +6% darkness Changes resistances penetration: +25% darkness Changes damage: +12% darkness Physical save: +18 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +22 (+6 eff.) Mindpower: +10 (+2 eff.) A belt that goes around your waist. | 
| In off hand |  Fire Dragon Shield (16 def, 9 armour, 100% power, 220 block) =DNS= Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 170% Range: 1.2x Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+7 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This item has been sent to the Item's Vault. | 
| Cloak |  Blackkin of the Blightspawn (12 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Effects on melee hit: * 20% chance to slow global speed by 63% Effects when hit in melee: * 31% chance to reduce strength, dexterity, and constitution by 5 * 31% chance to reduce damage dealt by 28% Changes stats: +2 Cun / +1 Mag Changes damage: +3% nature Reduces incoming crit damage: 5.00% Physical save: +24 (+6 eff.) Mental save: +18 (+5 eff.) Only die when reaching: -100.00 life Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Tarrasca (0 def, 50 armour) Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. | 
Inventory
|  Sealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Shantiz the Stormblade (111% power, 20 apr) =transfer= Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. | 
|  Swordbreaker (129% power, 20 apr) =transfer= Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+4 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. | 
|  Tirakai's Maul (139% power, 6 apr) =sell later= Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. | 
|  Sunschism the voratun greatsword (175% power, 4 apr) =transfer= Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +20 fire Damage (radius 2) on crit: +59 lightning / +54 cold When wielded/worn: Damage when hit (Melee): 10 acid Changes resistances: +24% acid Changes resistances penetration: +26% lightning / +23% cold / +20% acid Changes damage: +9% temporal Movement speed: +53% Massive two-handed swords. This item has been sent to the Item's Vault. | 
|  Helm of the Dominated (0 def, 9 armour) =sell later= Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. | 
|  drakeskin leather armour 'Islynn' (20 def, 8 armour) =transfer= Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Armour: +8 Defense: +20 (+8 eff.) Fatigue: +8% Changes resistances: +10% physical Changes damage: +12% arcane Critical mult.: +17.00% Physical save: +21 (+5 eff.) Spell save: +6 (+2 eff.) Mana when firing critical spell: +2.00 Maximum life: +58.00 Spellpower: +30 (+7 eff.) Spell crit. chance: +2% A suit of armour made of leather. | 
|  Gloombreak the quiver of elven-wood arrows (24/24, 179% power, 14 apr) =transfer= Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 179% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +17.5% Capacity: 24 On weapon hit: * 21% chance to reduce damage dealt by 28% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 174 physical damage * 20% chance to knock the target back 3 spaces and deal 231 physical damage On weapon crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +4 blight / +30 physical / +12 temporal Damage (radius 1) on hit: +16 fire Damage (radius 2) on crit: +8 fire / +8 darkness / +8 light Arrows are used with bows to pierce your foes to death. | 
|  62 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) =DNS= Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  jade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Orb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Burning Star =sell later= Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
Achievements
 A View From The Gallery
			Briefly lived as a lowly halfling during the time of the Sher'tuls.
			A View From The Gallery
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Ryu the Thalore Wyrmic level 23
2nd Regrowth 123rd year of Ascendancy at 18:59 see stats
 A dangerous secret
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Ryu the Thalore Wyrmic level 38
33rd Regrowth 124th year of Ascendancy at 23:41 see stats
 Against all odds
			Killed Ukruk in the ambush.
			Against all odds
			Killed Ukruk in the ambush.By Ryu the Thalore Wyrmic level 37
32nd Regrowth 124th year of Ascendancy at 09:45 see stats
 Antimagic!
			Completed antimagic training in the Ziguranth camp.
			Antimagic!
			Completed antimagic training in the Ziguranth camp.By Ryu the Thalore Wyrmic level 12
2nd Dusk 122nd year of Ascendancy at 11:23 see stats
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Ryu the Thalore Wyrmic level 14
44th Dusk 122nd year of Ascendancy at 21:39 see stats
 Destroyer's bane
			Killed Golbug the Destroyer.
			Destroyer's bane
			Killed Golbug the Destroyer.By Ryu the Thalore Wyrmic level 39
59th Pyre 124th year of Ascendancy at 07:59 see stats
 Dethroned
			Vanquished the Glass Golem without letting it use the glass throne to heal.
			Dethroned
			Vanquished the Glass Golem without letting it use the glass throne to heal.By Ryu the Thalore Wyrmic level 26
18th Regrowth 123rd year of Ascendancy at 18:00 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Ryu the Thalore Wyrmic level 18
42nd Haze 122nd year of Ascendancy at 12:45 see stats
 Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Ryu the Thalore Wyrmic level 31
10th Dusk 123rd year of Ascendancy at 15:25 see stats
 Fear me not!
			Survived the Fearscape!
			Fear me not!
			Survived the Fearscape!By Ryu the Thalore Wyrmic level 31
38th Dusk 123rd year of Ascendancy at 21:59 see stats
 Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ryu the Thalore Wyrmic level 23
2nd Allure 123rd year of Ascendancy at 09:24 see stats
 Huge Appetite
			Ate 20 bosses.
			Huge Appetite
			Ate 20 bosses.By Ryu the Thalore Wyrmic level 30
5th Dusk 123rd year of Ascendancy at 20:46 see stats
 Is that how it feels to be an escort quest?!
			Got saved from death in the Godfeaster by Malyu and managed to escape.
			Is that how it feels to be an escort quest?!
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Ryu the Thalore Wyrmic level 31
10th Dusk 123rd year of Ascendancy at 06:41 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Ryu the Thalore Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 21:28 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By Ryu the Thalore Wyrmic level 20
62nd Haze 122nd year of Ascendancy at 00:41 see stats
 Level 30
			Got a character to level 30.
			Level 30
			Got a character to level 30.By Ryu the Thalore Wyrmic level 30
5th Dusk 123rd year of Ascendancy at 20:46 see stats
 Level 40
			Got a character to level 40.
			Level 40
			Got a character to level 40.By Ryu the Thalore Wyrmic level 40
59th Pyre 124th year of Ascendancy at 07:59 see stats
 Lucky Girl
			Saved Melinda again and invited her to the Fortress to cure her.
			Lucky Girl
			Saved Melinda again and invited her to the Fortress to cure her.By Ryu the Thalore Wyrmic level 28
51st Regrowth 123rd year of Ascendancy at 03:00 see stats
 Merry wintertide!
			Finish the Santascape event and free the little helper elves.
			Merry wintertide!
			Finish the Santascape event and free the little helper elves.By Ryu the Thalore Wyrmic level 33
29th Haze 123rd year of Ascendancy at 21:54 see stats
 Oozemancer
			Destroyed the corrupted oozemancer.
			Oozemancer
			Destroyed the corrupted oozemancer.By Ryu the Thalore Wyrmic level 33
48th Haze 123rd year of Ascendancy at 04:18 see stats
 Rescuer of the lost
			Rescued the merchant from the assassin lord.
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Ryu the Thalore Wyrmic level 15
78th Dusk 122nd year of Ascendancy at 05:18 see stats
 Savior of the damsels in distress
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ryu the Thalore Wyrmic level 28
32nd Regrowth 123rd year of Ascendancy at 19:12 see stats
 Size is everything
			Did over 1500 damage in one attack.
			Size is everything
			Did over 1500 damage in one attack.By Ryu the Thalore Wyrmic level 27
30th Regrowth 123rd year of Ascendancy at 03:05 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By Ryu the Thalore Wyrmic level 21
4th Decay 122nd year of Ascendancy at 13:07 see stats
 Sliders
			Activated a portal using the Orb of Many Ways.
			Sliders
			Activated a portal using the Orb of Many Ways.By Ryu the Thalore Wyrmic level 40
65th Pyre 124th year of Ascendancy at 22:39 see stats
 Tales of the Spellblaze
			Learned the eight chapters of the Spellblaze Chronicles.
			Tales of the Spellblaze
			Learned the eight chapters of the Spellblaze Chronicles.By Ryu the Thalore Wyrmic level 31
20th Dusk 123rd year of Ascendancy at 03:48 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Ryu the Thalore Wyrmic level 8
2nd Mirth 122nd year of Ascendancy at 08:06 see stats
 The Restless Dead
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead
			Disturbed an old battlefield and survived the consequences.By Ryu the Thalore Wyrmic level 16
35th Haze 122nd year of Ascendancy at 15:59 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Ryu the Thalore Wyrmic level 21
80th Haze 122nd year of Ascendancy at 07:24 see stats
 Treasure Hoarder
			Amassed 3000 gold pieces.
			Treasure Hoarder
			Amassed 3000 gold pieces.By Ryu the Thalore Wyrmic level 27
19th Regrowth 123rd year of Ascendancy at 01:48 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Ryu the Thalore Wyrmic level 19
43rd Haze 122nd year of Ascendancy at 04:37 see stats
 Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Ryu the Thalore Wyrmic level 37
31st Regrowth 124th year of Ascendancy at 19:00 see stats
 You were not supposed to see that!
			Read a Forbidden Tome.
			You were not supposed to see that!
			Read a Forbidden Tome.By Ryu the Thalore Wyrmic level 26
17th Regrowth 123rd year of Ascendancy at 00:43 see stats
Log
You gain 20.25 gold from the transmogrification of extending elven-wood totem of summon tentacle [power 275]  (25 cooldown).
You gain 25.00 gold from the transmogrification of Yaragoran the elven-wood totem of stinging [power 330]  (15 cooldown).
You gain 25.00 gold from the transmogrification of Gileharadir the Glintveil [power 240]  (15 cooldown).
You gain 20.25 gold from the transmogrification of cleansing stralite torque of psionic shield [power 125]  (25 cooldown).
You gain 24.39 gold from the transmogrification of Hellsclash (0 def, 11 armour).
You gain 8.28 gold from the transmogrification of stralite mail armour of Eyal (4 def, 8 armour).
You gain 1.52 gold from the transmogrification of grounding dwarven-steel helm of strength (+4) (0 def, 4 armour).
You gain 8.80 gold from the transmogrification of brawler's drakeskin leather gloves of war-making (0 def, 3 armour).
You gain 8.20 gold from the transmogrification of murderer's cashmere cloak of the hunter (2 def, 0 armour).
You gain 2.12 gold from the transmogrification of chilling stralite waraxe of massacre (153% power, 5 apr).
You gain 20.99 gold from the transmogrification of Goriawe the stralite waraxe (138% power, 5 apr).
You gain 4.18 gold from the transmogrification of earthen elven-wood starstaff of might (129% power, 5 apr, physical element).
You gain 9.82 gold from the transmogrification of blighted elven-wood starstaff of wizardry (129% power, 5 apr, darkness element).
You gain 6.95 gold from the transmogrification of mighty reinforced leather sling of enduring.
You gain 8.51 gold from the transmogrification of truestriking stralite longsword of evisceration (139% power, 5 apr).
You gain 12.00 gold from the transmogrification of enhanced elven-wood longbow of dexterity (+9).
You gain 20.26 gold from the transmogrification of dwarven-steel greatmaul 'Toxinumbra' (153% power, 2 apr).
You gain 2.75 gold from the transmogrification of stralite dagger of torment (130% power, 9 apr).
You gain 24.31 gold from the transmogrification of dwarven-steel dagger 'Barihir' (113% power, 7 apr).
You gain 1.95 gold from the transmogrification of arcing stralite dagger of massacre (145% power, 9 apr).
You gain 4.47 gold from the transmogrification of dwarven-steel battleaxe of rage (138% power, 2 apr).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Ryu deactivates Icy Skin.
Ryu deactivates Elemental Harmony.
Ryu deactivates Antimagic Shield.








































































