










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better ASCII 1.2.3Improves the ASCII display to be more useable overall. Designed for the regular ASCII display; if you use ASCII with backgrounds this may not help at all. Currently all this does is change monsters and traps that are difficult to see on a black background to be more readable. I've done this manually, so if you notice any I've missed please let me know. This also involved making a relatively invasive change to the Doomed, Summoner, and Necromancer classes, so please report any strange behavior with those classes, or with NPCs that have talents from those classes. Potential future plans include fixing the colors of some of the more problematic items and events such as Fearscape Portals, understanding what the shader field is supposed to do for monsters (i.e. are multicolored monsters supposed to actually shimmer), finding a higher-quality monospace font that looks better when blown up on the character page and other similar places, and trying to fix the various display bugs associated with putting an item's ability on the hotbar. Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 22 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 22 on the 28th Regrowth 123rd year of Ascendancy at 17:10 / 1 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 46 (base 40) |
| Constitution | 17 (base 10) |
| Magic | 59 (base 51) |
| Willpower | 18 (base 12) |
| Cunning | 12 (base 10) |
Resources
| Life | -66/581 |
| Paradox | 208 |
| Healing Factor | 1.1861497326203 |
| Regeneration | 65.677110695187 |
Speed
| Mental | +6.1340430109874% |
| Attack | +6.1340430109874% |
| Movement | -2.2204460492503E-14% |
| Spell | +6.1340430109874% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 15.703251193202 |
| See Invisible | 15.703251193202 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 41 |
| Crit Chance | 7% |
| APR | 10 |
| Speed | 0.66 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 6% |
| Speed | 0.9422047550723 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 0.9422047550723 |
Offense: Damage Bonus
| Acid | +20% |
| Temporal | +10% |
| Lightning | +33% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 19 (38.536585365854%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 23 |
| Mental Save | 11 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 2%( 70%) |
| All | 0%( 70%) |
| Lightning | + 28%( 70%) |
| Temporal | + 9%( 70%) |
| Darkness | + 9%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 5% |
| Poison Resistance | 13% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 37 HP on the iceblock remaining. Frozen |
| detrimental effect | On death will restore to the source up to 10 times the vim's worth. Bleak Outcome |
| beneficial effect | A flow of life spins around the target, regenerating 52.12 life per turn. Regeneration |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of wight ectoplasm. * You've found the needed storm wyrm claw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) (On feet)]miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +2 (+0 eff.) (-) Ranged Defense: +3 (+0 eff.) (-) Fatigue: +1% (-) Infravision radius: +2 (-) A pair of boots made of leather. |
| Quiver | [vs. Carrionbender (23/24, 18.5-25.9 power, 7 apr) (Quiver)]Carrionbender (23/24, 18.5-25.9 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.5 - 25.9 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 (-) Crit. chance: +1.5% (-) Capacity: 24 (-) On weapon hit: * Slows global speed by 40% * 40% chance to corrode armour by 30% Damage (Ranged): +16(-) acid / +12(-) temporal / +14(-) nature Burst (radius 2) on crit: +12(-) acid Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. scorching brass lantern of focus (Light source)]scorching brass lantern of focus Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10(-) fire Changes stats: +3(-) Wil Changes resistances: +6%(-) fire Changes damage: +6%(-) mind Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) (On head)]stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3(-) Con Physical save: +11 (+7 eff.) (-) A cap made of leather. |
| Tool | [vs. Lorikor the elm wand of trap destruction [power 19] (15 cooldown) (Tool)]Lorikor the elm wand of trap destruction [power 19] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-10) item temporal energize / 0(-20) item blight disease Changes resistances: +9%(-) blight It can be used to disarm traps (19 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Arthogorn the Shimmernull (On fingers, 1 of 2)]Arthogorn the Shimmernull Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +21%(-) lightning Changes resistances penetration: +10%(-) arcane Changes damage: +30%(-) lightning Life regen: +1.00 (-) Maximum life: +50.00 (-) Healing mod.: +13% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Arthogorn the Shimmernull (On fingers, 1 of 2)]treant's gold ring of misery Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +1 Cun Changes resistances: +7% blight / +7% nature / +0%(-21%) lightning Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-30%) lightning Poison immunity: +13% Disease immunity: +13% Life regen: +0.00 (-1.00) Hate when firing a critical mind attack: +2.00 Maximum life: +0.00 (-50.00) Maximum hate: +9.00 Healing mod.: +0% (-13%) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Epoch's Curve (In main hand, 1 of 2)]Epoch's Curve Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% (-) Firing range: +9 (-) When wielded/worn: Damage (Ranged): 15(-) temporal Changes stats: +5(-) Dex / +4(-) Mag Changes damage: +10%(-) temporal Talent masteries: +0.10(-) Chronomancy / Bow Threading Life regen: +2.00 (-) Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. Tap to cycle through comparison choices |
| On hands | [vs. Adille the hardened leather gloves (0 def, 2 armour) (On hands)]Adille the hardened leather gloves (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour penetration: +3 (-) Physical power: +11 (+4 eff.) (-) Armour: +2 (-) Damage (Melee): 7(-) lightning / 7(-) acid Changes stats: +4(-) Str Changes resistances: +7%(-) lightning / +5%(-) acid Changes damage: +3%(-) lightning / +5%(-) acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Skin of Many (12 def, 6 armour) (Main armor)]Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +12 (+0 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Con Talent masteries: -0.20(-) Cunning / Stealth Maximum life: +40.00 (-) Infravision radius: +3 (-) The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | [vs. Sootfame the linen cloak (6 def, 0 armour) (Cloak)]Sootfame the linen cloak (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+0 eff.) (-) Changes resistances: +9%(-) blight / +1%(-) physical / +9%(-) darkness / +9%(-) temporal Physical save: +5 (+3 eff.) (-) Disarm immunity: +5% (-) Pinning immunity: +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet 'Durafast' (Around neck)]copper amulet 'Durafast' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) (-) Defense: +6 (+0 eff.) (-) Damage when hit (Melee): 8(-) acid Changes stats: +5(-) Lck / +3(-) Str Changes resistances: +1%(-) physical Changes damage: +15%(-) acid Only die when reaching: -40.00 life (-) Reduce all damage from unseen attackers: 12% (-) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 28) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 28 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 28%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.manasurge rune of the wizard (1007% regen over 10 turns; 50 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1007% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.heat beam rune of the sneak (118 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 117.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (222.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Inflicts 244.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. copper amulet 'Durafast' (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-4 eff.)) Defense: +0 (+0 eff.) (-6 (+0 eff.)) Damage (Melee): 5 mind Damage (Ranged): 5 mind Damage when hit (Melee): 0(-8) acid Changes stats: +0(-5) Lck / +0(-3) Str Changes resistances: +0%(-1%) physical Changes damage: +0%(-15%) acid Only die when reaching: +0.00 life (+40.00 life) Mindpower: +5 (+4 eff.) See stealth: +10 See invisible: +10 Reduce all damage from unseen attackers: 0% (-12%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Epoch's Curve (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of purging (42.5-63.75 power, 2 apr) Requires: - Magic 24 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8(+42.5 - +63.8) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% (-43%) Firing range: +0 (-9) On weapon hit: + 25% chance to remove a magical effect Damage (Melee): +12 nature When wielded/worn: Damage (Ranged): 0(-15) temporal Changes stats: +0(-5) Dex / +0(-4) Mag Changes damage: +0%(-10%) temporal Talent mastery: +0.00(-0.10) Chronomancy / Bow Threading Life regen: +0.00 (-2.00) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Epoch's Curve (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel longsword 'Greenmonster' (15.5-21.7 power, 3 apr) Requires: - Magic 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7(+15.5 - +21.7) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% (-43%) Firing range: +0 (-9) Damage (Melee): +20 insidious poison / +20 mind When wielded/worn: Damage (Ranged): 0(-15) temporal Changes stats: +0(-5) Dex / +0(-4) Mag Changes resistances: +9% nature Changes damage: +0%(-10%) temporal Talent mastery: +0.00(-0.10) Chronomancy / Bow Threading Mental save: +39 (+24 eff.) Life regen: +0.00 (-2.00) Psi when hit: +0.20 Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Epoch's Curve (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. blazebringer's steel mace (14.5-20.3 power, 3 apr) Requires: - Magic 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3(+14.5 - +20.3) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% (-43%) Firing range: +0 (-9) Burst (radius 2) on crit: +8 fire When wielded/worn: Damage (Ranged): 0(-15) temporal Changes stats: +0(-5) Dex / +0(-4) Mag Changes resistances penetration: +6% fire Changes damage: +0%(-10%) temporal Talent mastery: +0.00(-0.10) Chronomancy / Bow Threading Life regen: +0.00 (-2.00) Global speed: +2% Blunt and deadly. Tap to cycle through comparison choices |
[vs. Epoch's Curve (In main hand, 1 of 3)]Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0(+20.0 - +26.0) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% (-43%) Firing range: +0 (-9) Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Damage (Ranged): 0(-15) temporal Changes stats: +0(-5) Dex / +5(+1) Mag Changes resistances: +10% blight / +10% fire Changes damage: +0%(-10%) temporal Talent mastery: +0.00(-0.10) Chronomancy / Bow Threading Life regen: +0.00 (-2.00) This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Tap to cycle through comparison choices |
[vs. Epoch's Curve (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. summoner's vined mindstar of sand (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. This natural mindstar summons a caller. Base power: 4.5 - 5.0(+4.5 - +5.0) Uses stats: 35% Wil, 0% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% (-43%) Firing range: +0 (-9) When wielded/worn: Damage (Ranged): 0(-15) temporal Damage when hit (Melee): 6 physical Changes stats: +0(-5) Dex / +0(-4) Mag Changes resistances: +8% physical Changes resistances penetration: +6% physical Changes damage: +0%(-10%) temporal / +6% physical Talent mastery: +0.00(-0.10) Chronomancy / Bow Threading Life regen: +0.00 (-2.00) Mindpower: +7 (+5 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 14 of target armor and 7% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Epoch's Curve (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. cured leather sling 'Emelekira' Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% (-18%) Firing range: +7 (-2) When wielded/worn: Damage (Ranged): 0(-15) temporal Changes stats: +0(-5) Dex / +0(-4) Mag Changes resistances: +3% darkness / +3% fire Changes resistances penetration: +15% temporal / +9% physical Changes damage: +0%(-10%) temporal / +10% physical Talent mastery: +0.00(-0.10) Chronomancy / Bow Threading Stun/Freeze immunity: +10% Life regen: +0.00 (-2.00) Defense after a teleport: +20 Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Skin of Many (12 def, 6 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Beigas the steel plate armour (13 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +2 (+0 eff.) Armour: +9 (+3) Defense: +13 (+0 eff.) (+1 (+0 eff.)) Ranged Defense: +9 (+2 eff.) Fatigue: +22% (+15%) Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +1 Dex / +0(-4) Con Changes resistances: +7% mind Changes resistances penetration: +10% acid Talent mastery: +0.00(+0.20) Cunning / Stealth Critical mult.: +12.00% Mental save: +12 (+10 eff.) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) A suit of armour made of metal plates. |
[vs. Skin of Many (12 def, 6 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. radiant steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (+3) Defense: +4 (+0 eff.) (-8 (+0 eff.)) Fatigue: +22% (+15%) Damage when hit (Melee): 5 light Changes stats: +0(-4) Con / +2 Wil Changes resistances: +12% blight / +13% darkness Talent mastery: +0.00(+0.20) Cunning / Stealth Maximum life: +0.00 (-40.00) Light radius: +1 Infravision radius: +0 (-3) A suit of armour made of metal plates. |
[vs. Skin of Many (12 def, 6 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating steel plate armour of fire resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (+3) Defense: +4 (+0 eff.) (-8 (+0 eff.)) Fatigue: +22% (+15%) Changes stats: +0(-4) Con Changes resistances: +16% fire Talent mastery: +0.00(+0.20) Cunning / Stealth Life regen: +2.00 Stamina each turn: +0.70 Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) A suit of armour made of metal plates. |
[vs. scorching brass lantern of focus (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage when hit (Melee): 0(-10) fire Changes stats: +0(-3) Wil Changes resistances: +30% light / +0%(-6%) fire Changes damage: +10% light / +0%(-6%) mind Light radius: +4 (+2) Healing mod.: +10% It can be used to call light (66 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Lorikor the elm wand of trap destruction [power 19] (15 cooldown) (Tool)]Zubesera the iron pickaxe (dig speed 28 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +3 Physical power: +8 (+2 eff.) Fatigue: -2% Damage (Melee): 0(-10) item temporal energize / 0(-20) item blight disease Changes stats: +1 Str Changes resistances: +0%(-9%) blight Physical save: +6 (+3 eff.) Maximum life: +20.00 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Lorikor the elm wand of trap destruction [power 19] (15 cooldown) (Tool)]Shard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Damage (Melee): 0(-10) item temporal energize / 0(-20) item blight disease Changes stats: +2 Con / +4 Wil Changes resistances: +0%(-9%) blight Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Lorikor the elm wand of trap destruction [power 19] (15 cooldown) (Tool)]iron torque of kinetic psionic shield [power 23] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage (Melee): 0(-10) item temporal energize / 0(-20) item blight disease Changes resistances: +0%(-9%) blight It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Lorikor the elm wand of trap destruction [power 19] (15 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. hateful steel torque of thermal psionic shield [power 51] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage (Melee): 0(-10) item temporal energize / 0(-20) item blight disease Changes resistances: +0%(-9%) blight It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 51 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
[vs. Lorikor the elm wand of trap destruction [power 19] (15 cooldown) (Tool)]psionic steel torque of thermal psionic shield [power 47] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage (Melee): 0(-10) item temporal energize / 0(-20) item blight disease Changes resistances: +0%(-9%) blight It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
[vs. Lorikor the elm wand of trap destruction [power 19] (15 cooldown) (Tool)]quick elm wand of clairvoyance [power 8] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage (Melee): 0(-10) item temporal energize / 0(-20) item blight disease Changes resistances: +0%(-9%) blight It can be used to reveal the area around you, dispelling darkness (radius 8, power 66 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By What the Shalore Temporal Warden level 18
7th Allure 123rd year of Ascendancy at 02:12 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By What the Shalore Temporal Warden level 17
11st Haze 122nd year of Ascendancy at 22:19 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By What the Shalore Temporal Warden level 14
41st Dusk 122nd year of Ascendancy at 20:25 see stats
Level 10 (Roguelike)
Got a character to level 10.By What the Shalore Temporal Warden level 10
4th Flare 122nd year of Ascendancy at 07:21 see stats
Level 20 (Roguelike)
Got a character to level 20.By What the Shalore Temporal Warden level 20
10th Allure 123rd year of Ascendancy at 10:12 see stats
Paradoxology (Roguelike)
Both killed your future self and got killed by your future self.By What the Shalore Temporal Warden level 19
9th Allure 123rd year of Ascendancy at 10:04 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By What the Shalore Temporal Warden level 17
58th Dusk 122nd year of Ascendancy at 00:31 see stats
Self-killer (Roguelike)
Killed your future self.By What the Shalore Temporal Warden level 19
9th Allure 123rd year of Ascendancy at 10:04 see stats
The Arena (Roguelike)
Unlocked Arena mode.By What the Shalore Temporal Warden level 7
10th Mirth 122nd year of Ascendancy at 13:20 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By What the Shalore Temporal Warden level 18
2nd Wintertide 123rd year of Ascendancy at 08:50 see stats
The secret city (Roguelike)
Discovered the truth about mages.By What the Shalore Temporal Warden level 11
8th Dusk 122nd year of Ascendancy at 08:53 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By What the Shalore Temporal Warden level 18
1st Wintertide 123rd year of Ascendancy at 18:50 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By What the Shalore Temporal Warden level 16
45th Dusk 122nd year of Ascendancy at 03:50 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By What the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 12:02 see stats
Log
Saving game...
Hurricane from Urkis, the High Tempest hits What for 48 lightning damage.
Hurricane from Urkis, the High Tempest hits Temporal hound for 55 lightning damage.
Hurricane from Urkis, the High Tempest hits Temporal hound for 55 lightning damage.
Hurricane from Urkis, the High Tempest hits Temporal hound for 55 lightning damage.
Hurricane from Urkis, the High Tempest hits Gwelgoroth for 30 lightning damage.
What the level 22 shalore temporal warden was zapped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
The see the threads spell fizzles and cancels, leaving you in this timeline.
Gwelgoroth casts Lightning.
Urkis, the High Tempest casts Shock.
Thunderstorm hits Temporal hound for 40 lightning damage.
Thunderstorm hits What for (14 to ice), 21 lightning (21 total damage).
Gwelgoroth hits What for (27 to ice), 41 lightning (41 total damage).
Saving done.
What uses Infusion: Regeneration.
What starts regenerating health quickly.
Temporal hound performs a melee critical strike against What!
What hits Iceblock for 10 acid, 10 fire (20 total damage).
Temporal hound hits What for (25 to ice), 37 temporal, (26 to ice), 40 physical (77 total damage).
Saving game...



















































































