Doomguy the level 6 Cornac Doombringer by Hexarch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassDoombringer
Level / Exp6 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 22)
Dexterity10 (base 10)
Constitution13 (base 12)
Magic24 (base 22)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life-3/210
Stamina88/115
Vim86/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage33
Accuracy25
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+3%

Defense: Base

Armour (hardiness)16.522593642275 (63.098591549296%)
Defense3
Ranged Defense3
Fatigue14
Physical Save19
Spell Save11
Mental Save7

Defense: Resistances

Cold+ 5%( 70%)
Acid+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
2/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
2/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
2/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
detrimental effect

Quests

done
done
done
active

Equipment

On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By Doomguy the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 15:20
see stats

Log

Resting starts...
Talent Incinerating Blows is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Wraithform is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Saving done.


Doomguy activates Horrifying Blows.

You are sent back to the material plane!
Doomguy starts to bleed.

Something hits
Doomguy for 71 physical damage.
Bleeding from The Shade hits
Doomguy for 7 physical damage.

Bleeding from The Shade hits
Doomguy for 7 physical damage.

The Shade casts Tidal Wave.

A
wave of icy water erupts from the ground!
Ran for 2 turns (stop reason: taken damage).

Bleeding from The Shade hits
Doomguy for 7 physical damage.

Doomguy casts Abduction.

The Shade is on fire!

The Shade begins to fear you.

Doomguy hits The Shade for 40 physical, 7 acid, 4 fire, 45 physical, 7 acid, 4 fire (106 total damage).
Burning from Doomguy hits The Shade for
3 fire damage.
The Shade hits Doomguy for 8 physical, 8 physical (16 total damage).
The Shade casts Manathrust.

The Shade hits Doomguy for 99 arcane damage.
Saving game...