Hop the level 7 Halfling Skirmisher by AJ-Xander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 35%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity30 (base 26)
Constitution14 (base 10)
Magic10 (base 10)
Willpower16 (base 11)
Cunning24 (base 20)

Resources

Life203/203
Stamina133/133
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible5

Offense: Mainhand

Damage40
Accuracy36
Crit Chance10%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+12%
Lightning+12%
Nature+3%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)6 (38.536585365854%)
Defense35
Ranged Defense37
Fatigue6.669446550417
Physical Save21
Spell Save9
Mental Save24

Defense: Resistances

Darkness+ 3%( 70%)
Temporal+ 6%( 70%)
Nature+ 14%( 70%)
Lightning+ 6%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.30
5/5
1/5
0/5
0/5

Effects

Quests

failed
active
active

Equipment

Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


There is a way to the previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.43 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.24 gold from the transmogrification of
gifted mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage).
You gain 1.59 gold from the transmogrification of
steady elm longbow.
You gain 1.05 gold from the transmogrification of
ranger's elm longbow.
You gain 1.31 gold from the transmogrification of
slime-covered iron battleaxe (11.5-17.25 power, 1 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.