









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 27 / 60% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 27 on the 41st Pyre 123rd year of Ascendancy at 08:05 / 2Killed by Elanne the mean looking elven guard at level 27 on the 41st Pyre 123rd year of Ascendancy at 20:02 |
Primary Stats
Strength | 75 (base 58) |
Dexterity | 39 (base 36) |
Constitution | 47 (base 29) |
Magic | 8 (base 10) |
Willpower | 27 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -124/820 |
Stamina | 21/200 |
Healing Factor | 0.7557603686636 |
Regeneration | 47.786169380715 |
Speed
Mental | +12.168674698795% |
Attack | 0% |
Movement | +385.1686746988% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 18.097534654637 |
See Invisible | 18.097534654637 |
Offense: Mainhand
Damage | 168 |
Accuracy | 58 |
Crit Chance | 68% |
APR | 2 |
Speed | 0.89 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Physical | +15% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Physical | +7% |
Defense: Base
Armour (hardiness) | 42.08934837382 (81.030927835052%) |
Defense | 32 |
Ranged Defense | 35 |
Fatigue | 28 |
Physical Save | 42 |
Spell Save | 22 |
Mental Save | 37 |
Defense: Resistances
Blight | + 53%( 70%) |
Physical | + 23%( 70%) |
Cold | + 60%( 70%) |
All | + 21%( 70%) |
Lightning | + 34%( 70%) |
Temporal | + 34%( 70%) |
Darkness | + 37%( 70%) |
Mind | + 31%( 70%) |
Fire | + 29%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 78% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 62% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 275 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 373% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Berserker Rage |
detrimental effect | The target is on fire, taking 28.75 fire damage per turn. Burning |
beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 7.82, and stamina regeneration by 1.56. Bloodbath |
beneficial effect | Increases stamina regeneration by 15, movement and attack speed by 12%. Relentless Fury |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
beneficial effect | A flow of life spins around the target, regenerating 55.16 life per turn. Regeneration |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 31.81 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
beneficial effect | Moving at extreme speed (373% faster). Any action other than movement will cancel it. Wild Speed |
beneficial effect | Increases critical hit chance by 46%. Berserker Rage |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Buccaco. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 125. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. * You've found the needed vampire lord fang. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +4 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +5% lightning +7% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+6 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 149 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | ![]() 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 19 for 7 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) Confus- +26% Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun dps ---------- Melee+ 24 light Ranged+ 20 light On Hit (Melee): * 16% chance to blind On Hit (Ranged): * 10% chance to blind ----- def ----- Defense +10 (+5 eff.) Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() 3.0 T3 greatsword 2H weapon [Random Unique] Master/Psionic Power 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Resists +12% lightning +9% temporal Massive two-handed swords. |
On hands | ![]() 1.5 T3 hands armor [Rare] Nature While equipped: Stats +7 Con dps ---------- Melee+ 5 physical Dmg.mod +5% physical ----- def ----- Armour +7 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 T2 massive armor [Ego++] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee Ret 4 light ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +17% Resists +11% blight +10% darkness Phys.save +7 (+2 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Str ----- def ----- Resists +13% mind Confus- +26% Amulets can have magical properties. |
Inventory
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +15% cold +16% fire Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +27% fire Res.pen +25% light Acc +12 (+3 eff.) ----- def ----- Resists +15% light Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Blind- +24% ---------- misc Infravis +3 See.Stealth +9 See.Invis +9 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +7 (+3 eff.) Acc +6 (+2 eff.) Rings can have magical properties. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Master Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: ----- def ----- Phys.save +12 (+4 eff.) Mind.save +12 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Disrupt Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 26 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +3 Str +2 Mag +6 Con dps ---------- Dmg.mod +3% fire ---------- misc Telepathy Dragon Massive two-handed battleaxes. |
![]() 1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 27% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 light Dmg.mod +4% light Acc +11 (+3 eff.) ----- def ----- Armour +1 Resists +6% light Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +1 Wil +3 Cun dps ---------- Apr +6 ----- def ----- Armour +9 Fatigue +3% Resists +9% acid +3% physical Crit.dmg- 15.00% Spell.save +6 (+3 eff.) ---------- misc Light +3 A cap made of leather. |
![]() 3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +5 Dex ----- def ----- Armour +4 Fatigue +4% Resists +10% darkness +7% cold ---------- misc Infravis +4 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Buccaco the Thalore Berserker level 15
3rd Decay 122nd year of Ascendancy at 10:30 see stats
By Buccaco the Thalore Berserker level 18
30th Regrowth 123rd year of Ascendancy at 20:43 see stats
By Buccaco the Thalore Berserker level 10
62nd Dusk 122nd year of Ascendancy at 02:00 see stats
By Buccaco the Thalore Berserker level 16
9th Decay 122nd year of Ascendancy at 02:17 see stats
By Buccaco the Thalore Berserker level 22
66th Regrowth 123rd year of Ascendancy at 13:53 see stats
By Buccaco the Thalore Berserker level 15
3rd Decay 122nd year of Ascendancy at 07:00 see stats
By Buccaco the Thalore Berserker level 10
5th Dusk 122nd year of Ascendancy at 01:20 see stats
By Buccaco the Thalore Berserker level 20
47th Regrowth 123rd year of Ascendancy at 11:26 see stats
By Buccaco the Thalore Berserker level 11
2nd Haze 122nd year of Ascendancy at 17:12 see stats
By Buccaco the Thalore Berserker level 19
35th Regrowth 123rd year of Ascendancy at 11:37 see stats
By Buccaco the Thalore Berserker level 15
3rd Decay 122nd year of Ascendancy at 10:30 see stats
By Buccaco the Thalore Berserker level 27
38th Pyre 123rd year of Ascendancy at 18:27 see stats
By Buccaco the Thalore Berserker level 5
6th Mirth 122nd year of Ascendancy at 06:57 see stats
By Buccaco the Thalore Berserker level 15
3rd Decay 122nd year of Ascendancy at 10:30 see stats
By Buccaco the Thalore Berserker level 17
10th Allure 123rd year of Ascendancy at 14:10 see stats
By Buccaco the Thalore Berserker level 7
2nd Summertide 122nd year of Ascendancy at 23:27 see stats
By Buccaco the Thalore Berserker level 17
9th Allure 123rd year of Ascendancy at 14:15 see stats
By Buccaco the Thalore Berserker level 25
33rd Pyre 123rd year of Ascendancy at 21:23 see stats
By Buccaco the Thalore Berserker level 18
31st Regrowth 123rd year of Ascendancy at 10:15 see stats
By Buccaco the Thalore Berserker level 27
41st Pyre 123rd year of Ascendancy at 08:05 see stats
By Buccaco the Thalore Berserker level 26
38th Pyre 123rd year of Ascendancy at 09:15 see stats
Log
Buccaco receives 1 healing from Skeleton warrior.
Buccaco receives 1 healing from Elanne the mean looking elven guard.
Skeleton mage casts Flame.
Buccaco is on fire!
Skeleton warrior hits Buccaco for 67 physical damage.
Buccaco hits Skeleton warrior for 4 light, 31 fire (36 total damage).
Buccaco hits Armoured skeleton warrior for 4 light, 26 fire (31 total damage).
Armoured skeleton warrior hits Buccaco for 38 physical, 15 acid, 11 fire (65 total damage).
Skeleton mage hits Buccaco for 76 fire damage.
Elanne the mean looking elven guard uses Bleeding Edge.
Elanne the mean looking elven guard misses Buccaco.
Impending Doom from Elanne the mean looking elven guard hits Buccaco for 24 arcane damage.
Burning from Skeleton mage hits Buccaco for 25 fire damage.
Buccaco uses Infusion: Movement.
Buccaco is moving freely.
Buccaco is moving at extreme speed!
Buccaco drains life from Skeleton warrior!
Buccaco drains life from Armoured skeleton warrior!
Buccaco receives 1 healing from Skeleton warrior.
Buccaco hits Skeleton warrior for 21 fire damage.
Buccaco hits Armoured skeleton warrior for 17 fire damage.
Buccaco receives 1 healing from Armoured skeleton warrior.
Skeleton warrior uses Bone Armour.
A shield forms around skeleton warrior.
Armoured skeleton warrior casts Rune: Biting Gale.
Armoured skeleton warrior hits Buccaco for 32 cold damage.
Elanne the mean looking elven guard casts Invoke Darkness.
Saving game...