









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Shalore |
Class | Anorithil |
Level / Exp | 17 / 32% |
Size | medium |
Lifes / Deaths | Killed by nightmare horror at level 17 on the 65th Dusk 122nd year of Ascendancy at 12:21 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 26 (base 16) |
Magic | 49 (base 44) |
Willpower | 17 (base 10) |
Cunning | 37 (base 30) |
Resources
Mana | 231/231 |
Equilibrium | 10 |
Life | -112/464 |
Positive | 52/68 |
Negative | 41/63 |
Healing Factor | 1.1224489795919 |
Regeneration | 0.28061224489797 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.9309887850104E-12% |
Spell | -2.7866597918091E-12% |
Global | +128.65128004393% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 11.067235455838 |
See Invisible | 11.067235455838 |
Offense: Mainhand
Damage | 29 |
Accuracy | 18 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +8% |
Fire | +11% |
Nature | +5% |
Offense: Damage Penetration
Light | +25% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 24 (75%) |
Defense | 16 |
Ranged Defense | 22 |
Fatigue | 2 |
Physical Save | 34 |
Spell Save | 35 |
Mental Save | 24 |
Defense: Resistances
Blight | + 40%( 70%) |
Physical | + 10%( 70%) |
Mind | + 9%( 70%) |
All | 0%( 70%) |
Lightning | + 17%( 70%) |
Temporal | + 7%( 70%) |
Darkness | + 30%( 70%) |
Fire | + 21%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Pinning Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 143 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 388% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Hymn of Detection |
talent | Chant of Fortress |
talent | Hymn Nocturnalist |
talent | Corona |
beneficial effect | The target has 13% chance to evade melee and ranged attacks and gains 4 defense. Evasion |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Increases global action speed by 28%. Speed |
detrimental effect | Huge cut that bleeds, doing 1.34 physical damage per turn. Bleeding |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed chunk of ghoul flesh. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Bethidata (0 def, 7 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3(-) Dex +2(-) Cun +2(-) Con dps ---------- Crit.mult +9.00% (-) ----- def ----- Armour +7 (-) Fatigue +1% (-) Phys.save +12 (+6 eff.) (-) Mind.save +10 (+6 eff.) (-) Die.at -60.00 life (-) ---------- misc Stam/turn +0.40 (-) A pair of boots made of leather. |
Light source | ![]() brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Con ----- def ----- Armour +1 (-) Fatigue +1% (-) A cap made of leather. |
Tool | ![]() Ragutodan the Flashravage [power 28] (2/30 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25%(-) lightning +25%(-) light ----- def ----- Resists +12%(-) lightning ---------- misc Talents +2.00(-) Telekinetic Blast Teleport randomly (rad 28) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Zubuth the steel ring 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2(-) Dex dps ---------- Phys.pwr +6 (+5 eff.) (-) Dmg.mod +11%(-) fire Acc +8 (+8 eff.) (-) ----- def ----- Defense +9 (+9 eff.) (-) Rng.Def +9 (+6 eff.) (-) Resists +22%(-) fire +2%(-) physical Max.HP +10.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Eilinema the copper ring 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +0(-2) Dex dps ---------- Spell.crit +1% Phys.pwr +5 (+5 eff.) (-1 (+0 eff.)) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +0%(-11%) fire Acc +0 (+0 eff.) (-8 (-8 eff.)) Melee Ret 4 blight 8 arcane ----- def ----- Defense +0 (+0 eff.) (-9 (-9 eff.)) Rng.Def +0 (+0 eff.) (-9 (-6 eff.)) Resists +0%(-22%) fire +0%(-2%) physical Spell.save +12 (+5 eff.) Max.HP +0.00 (-10.00) Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() grounding hardened leather belt of resilience 1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5%(-) lightning +7%(-) temporal Max.HP +35.00 (-) A belt that goes around your waist. |
In main hand | ![]() Penitence (15-18 power, 4 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 24 [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 120% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +10% (-) Spell.pwr +15 (+5 eff.) (-) ----- def ----- Resists +40%(-) blight +30%(-) darkness Affinity +20%(-) darkness Spell.save +15 (+8 eff.) (-) Disease- +50% (-) ---------- misc Talents +1.00(-) Command Staff Cure up to 4 diseases or poisons (based on Magic). Uses 10 power out of 58/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
On hands | ![]() Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Main armor | ![]() Robes of Deflection (0 def, 7 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3(-) Mag +3(-) Con dps ---------- Spell.pwr +4 (+1 eff.) (-) ----- def ----- Armour +7 (-) Hardiness +30% (-) On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
Cloak | ![]() resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2(-) Str +2(-) Con ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +33.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() clarifying copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10%(-) mind Confus- +21% (-) Amulets can have magical properties. |
Inventory
![]() Voreta the Dayspitter 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +3% light Res.pen +15% light Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -5% Resists +3%(-7%) mind +3% light HP.reg +0.50 Confus- +0% (-21%) ---------- misc Stam/turn +0.50 Light +3 Amulets can have magical properties. |
![]() warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str +0(-2) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-5 eff.)) Dmg.mod +0%(-11%) fire Acc +0 (+0 eff.) (-8 (-8 eff.)) ----- def ----- Armour +6 Defense +0 (+0 eff.) (-9 (-9 eff.)) Rng.Def +0 (+0 eff.) (-9 (-6 eff.)) Resists +0%(-22%) fire +0%(-2%) physical Max.HP +0.00 (-10.00) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Berahek the Airmark 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4(+2) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-5 eff.)) Dmg.mod +13%(+2%) fire Acc +0 (+0 eff.) (-8 (-8 eff.)) Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +0 (+0 eff.) (-9 (-9 eff.)) Rng.Def +0 (+0 eff.) (-9 (-6 eff.)) Fatigue -8% Resists +0%(-2%) physical +26%(+4%) fire Max.HP +0.00 (-10.00) Rings can have magical properties. Tap to cycle through comparison choices |
![]() short elm starstaff (10-12 power, 2 apr, darkness element) 5.0 T1 staff 1H weapon Reqs Mag 11 [Ego] Master Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.2% procs dam / acc Apr +2 (-2) Crit +2.5% Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-9%) Spell.pwr +3 (+1 eff.) (-12 (-4 eff.)) Dmg.mod +10% darkness ----- def ----- Resists +0%(-40%) blight +0%(-30%) darkness Affinity +0%(-20%) darkness Spell.save +0 (+0 eff.) (-15 (-8 eff.)) Disease- +0% (-50%) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() nightruned rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +0%(-5%) lightning +0%(-7%) temporal +5% light +6% blight +5% darkness Max.HP +0.00 (-35.00) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() murderer's cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Master While equipped: Stats +0(-2) Str +2 Dex +2 Cun +0(-2) Con dps ---------- Acc +3 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+2 eff.) (+1 (+1 eff.)) Max.HP +0.00 (-33.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of hardened leather boots 'Ivomina' (0 def, 7 armour) 2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +2(-1) Dex +5(+3) Cun +3(+1) Con dps ---------- Crit.mult +0.00% (-9.00%) Res.pen +15% mind Apr +3 ----- def ----- Armour +7 (-) Fatigue +3% (+2%) Phys.save +18 (+9 eff.) (+6 (+3 eff.)) Spell.save +7 (+3 eff.) Mind.save +20 (+11 eff.) (+10 (+5 eff.)) Die.at +0.00 life (+60.00 life) HP.reg +0.40 ---------- misc Stam/turn +0.00 (-0.40) Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 137% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Res.pen +0%(-25%) lightning +0%(-25%) light ----- def ----- Resists +10% nature +0%(-12%) lightning ---------- misc Talents +0(+-2) Telekinetic Blast While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() psionic iron torque of psychoportation [power 21] (2/30 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: dps ---------- Res.pen +0%(-25%) lightning +0%(-25%) light ----- def ----- Resists +0%(-12%) lightning ---------- misc Talents +0(+-2) Telekinetic Blast Teleport randomly (rad 21) Puts all charms on 30 cooldown 100% to regenerate 1 psi. Torques are made by powerful psionics to store psionic powers. |
![]() ash wand of firewall [power 113] (2/6 cooldown) 2.0 T2 wand charm [Ego] Arcane While equipped: dps ---------- Res.pen +0%(-25%) lightning +0%(-25%) light ----- def ----- Resists +0%(-12%) lightning ---------- misc Talents +0(+-2) Telekinetic Blast Creates a wall of flames lasting 4 turns (dealing 125 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Uilbeddio the Shalore Anorithil level 10
7th Dusk 122nd year of Ascendancy at 06:57 see stats
By Uilbeddio the Shalore Anorithil level 17
61st Dusk 122nd year of Ascendancy at 15:07 see stats
By Uilbeddio the Shalore Anorithil level 10
4th Flare 122nd year of Ascendancy at 06:30 see stats
By Uilbeddio the Shalore Anorithil level 3
77th Pyre 122nd year of Ascendancy at 16:51 see stats
By Uilbeddio the Shalore Anorithil level 13
40th Dusk 122nd year of Ascendancy at 13:12 see stats
By Uilbeddio the Shalore Anorithil level 7
3rd Mirth 122nd year of Ascendancy at 09:18 see stats
By Uilbeddio the Shalore Anorithil level 7
5th Mirth 122nd year of Ascendancy at 05:18 see stats
By Uilbeddio the Shalore Anorithil level 16
61st Dusk 122nd year of Ascendancy at 10:59 see stats
Log
Devourer hits Uilbeddio for 65 physical damage.
Uilbeddio's spell attains critical power!
Talent Searing Light is ready to use.
Uilbeddio HEALS from darkness damage!
Bleeding from Devourer hits Uilbeddio for 1 physical damage.
Waking Nightmare from Nightmare horror hits Uilbeddio for 14 darkness, 4 healing (15 total damage) [5 healing].
Uilbeddio casts Searing Light.
Uilbeddio's spell attains critical power!
Uilbeddio hits Devourer for 83 light damage.
In a frenzy Devourer bites at Uilbeddio!
Devourer misses Uilbeddio.
Uilbeddio's Corona hits Devourer for 22 darkness damage.
Uilbeddio uses Evasion.
Uilbeddio tries to evade attacks.
Uilbeddio's Corona hits Devourer for 22 darkness damage.
Uilbeddio's light area effect hits Devourer for 21 light damage.
Uilbeddio casts Twilight.
Uilbeddio is free from the nightmare.
Devourer shrugs off the effect 'Blinded'!
Talent Infusion: Healing is ready to use.
Talent Barrier is ready to use.
Talent Telekinetic Blast is ready to use.
Hymn of Detection hits Nightmare horror for 0 darkness damage.
Hymn of Detection hits Devourer for 16 darkness damage.
Bleeding from Devourer hits Uilbeddio for 1 physical damage.
Devourer leaps forward in a frenzy!
Nightmare horror casts Invoke Darkness.
Saving game...