











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ghoul |
Class | Reaver |
Level / Exp | 35 / 43% |
Size | medium |
Lifes / Deaths | Killed by Glorevena the weaver matriarch at level 35 on the 48th Pyre 123rd year of Ascendancy at 02:55 / 1 |
Primary Stats
Strength | 43 (base 14) |
Dexterity | 57 (base 55) |
Constitution | 38 (base 10) |
Magic | 80 (base 60) |
Willpower | 25 (base 10) |
Cunning | 31 (base 28) |
Resources
Life | -107/1069 |
Mana | 299/439 |
Vim | 25/293 |
Healing Factor | 1.2102122670882 |
Regeneration | 2.7229776009485 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 13 |
See Stealth | 13 |
See Invisible | 25 |
Offense: Mainhand
Damage | 105 |
Accuracy | 64 |
Crit Chance | 28% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 68 |
Accuracy | 64 |
Crit Chance | 32% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 81 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Blight | +26% |
Arcane | +9% |
Cold | +25% |
All | 0% |
Darkness | +13% |
Light | +18% |
Temporal | +6% |
Fire | +20% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 21 (53.292302510663%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 34 |
Mental Save | 48 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 25%( 70%) |
Arcane | + 24%( 70%) |
Mind | + 38%( 70%) |
All | + 20%( 70%) |
Darkness | + 41%( 70%) |
Light | + 20%( 70%) |
Temporal | + 25%( 70%) |
Fire | + 35%( 70%) |
Lightning | + 38%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 62% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 32% |
Silence Resistance | 32% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Scourge | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Corruption / Plague | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Isloldakira the rattlesnake. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Nerytira the orc fighter. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by carrion worm mass. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 418. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed xorn fragment. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +20 (+5 eff.) Dmg.mod +9% arcane Acc +20 (+5 eff.) Apr +2 ----- def ----- Armour +7 Die.at -40.00 life ---------- misc Stam/turn +2.00 Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +25 (+6 eff.) Apr +2 ----- def ----- Armour +6 Resists +12% fire Phys.save +15 (+5 eff.) Blind- +32% Confus- +21% ---------- misc Light +12 See.Stealth +13 See.Invis +13 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +11% Mind.crit +6% Crit.mult +7.00% Spell.pwr +5 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% ---------- misc Mana/turn +0.12 Unarmed combat: Power 131% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +12.0% Atk.spd 83% Melee+ +9 arcane On Hit: 10% Elemental Bolt 3 On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% light Melee Ret 10 acid ----- def ----- Defense +25 (+7 eff.) Resists +5% arcane +9% lightning Mind.save +9 (+3 eff.) Max.HP +40.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +35% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +20 (+4 eff.) Dmg.mod +13% darkness Phasing +30% Melee Ret 10 fire ----- def ----- Resists +26% darkness +6% mind Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.vim +20.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Dex +1 Wil +2 Cun dps ---------- Crit.mult +13.00% Dmg.mod +6% temporal Acc +7 (+2 eff.) Apr +11 ----- def ----- Resists +13% lightning +6% temporal +16% mind Confus- +31% Stun/Frz- +37% Amulets make your neck look great! |
In main hand | ![]() 5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+5 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Cun +4 Str dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +7 (+4 eff.) S.pwr/crit +4 Dmg.mod +6% blight ----- def ----- Phys.save +7 (+2 eff.) ---------- misc See.Invis +12 A belt that goes around your waist. |
In off hand | ![]() 5.0 T4 staff 1H weapon [Ego+] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +7% Phys.pwr +7 (+2 eff.) Spell.pwr +19 (+4 eff.) Dmg.mod +25% cold Acc +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Mag +4 Wil +6 Con dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +6% fire Phys.save +10 (+3 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life Stun/Frz- +20% Knockbk- +10% ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +7% Mind.crit +3% Spell.pwr +31 (+6 eff.) Mind.pwr +5 (+3 eff.) S.pwr/crit +12 ----- def ----- Resists +13% all Mind.save +23 (+8 eff.) Silence- +32% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.34 Max.mana +60.00 Max.vim +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 265.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +1 Mag +2 Wil +3 Cun +3 Con dps ---------- Dmg.mod +3% darkness Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Resists +6% mind +5% arcane Die.at -20.00 life ---------- misc Masteries +0.12 Corruption/Rot Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T3 amulet jewelry [Random Unique] Disrupt/Master While equipped: Stats +12 Dex +10 Cun +11 Con dps ---------- Mov.spd +20% On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Fatigue -14% Resists +25% blight +6% cold +20% nature +15% acid HP.reg +6.00 Poison- +23% Disease- +34% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +10% light +13% darkness Blind- +22% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +6 Mag dps ---------- Melee+ 19 light Ranged+ 25 light Dmg.mod +6% lightning +26% light +14% mind ----- def ----- Resists +14% mind +26% light Crit.chn- 15.00% ---------- misc Infravis +1 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% cold Melee Ret 6 light 4 cold ----- def ----- Phys.save +8 (+2 eff.) Max.HP +27.00 Disarm- +24% Pinning- +24% Knockbk- +23% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +6 Mag dps ---------- Spell.crit +2% Dmg.mod +10% lightning ----- def ----- Resists +32% lightning ---------- misc Light +1 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.pwr +7 (+1 eff.) Melee+ 13 light Ranged+ 14 light Dmg.mod +12% light Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
![]() 1.0 T1 dagger 1H weapon [Rare] Psionic Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +12 lightning +5 mind On Hit.r1 +4 cold On Hit: * 13% chance to reduce all saves and defense by 20 While equipped: Stats +1 Cun +2 Wil dps ---------- Melee Ret 2 temporal ----- def ----- Resists +6% temporal Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Rare] Arcane Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 light On Hit.r1 +16 nature On Crit: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 While equipped: dps ---------- Res.pen +5% lightning Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T2 dagger 1H weapon [Ego+] Arcane Power 102% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 128 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +6% lightning Sharp, short and deadly. |
![]() 3.0 T2 longsword 1H weapon [Random Unique] Arcane/Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 cold On Hit: * Create an explosion dealing 128 cold damage (1/turn) While equipped: Stats +7 Con +5 Wil dps ---------- Dmg.mod +9% cold Res.pen +6% cold ----- def ----- Max.HP +20.00 Disease- +20% Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, long, and deadly. |
![]() 5.0 T2 staff 1H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +4 Mag +3 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% blight ----- def ----- Resists +12% light +6% acid ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 1H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Mind.crit +2% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +15 (+8 eff.) Dmg.mod +10% blight Acc +6 (+2 eff.) ----- def ----- Resists +9% nature Mind.save +15 (+5 eff.) ---------- misc Psi/ret +0.08 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 nature +19 cold While equipped: Stats +7 Str +2 Dex +1 Mag dps ---------- Dmg.mod +5% physical Acc +10 (+3 eff.) One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Arcane Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 128 damage While equipped: Stats +5 Mag +2 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +12% mind ---------- misc Infravis +2 One-handed war axes. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% Melee Ret 4 lightning 6 acid On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Defense +9 (+3 eff.) Resists +6% acid Stealth +5 HP.reg +1.10 Heal.mod +17% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +25% lightning +10% nature Melee Ret 2 nature 4 lightning On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Mind.save +8 (+3 eff.) Max.HP +52.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +7% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+4 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.5 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 171.11 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() 2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
![]() 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +2 Mag dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() 2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +9% all Max.HP +47.00 HP.reg +1.90 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +1 Resists +3% temporal Mind.save +6 (+2 eff.) Max.HP +40.00 Teleport- +20% Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% physical ----- def ----- Armour +13 Fatigue -6% Crit.chn- 10.00% Phys.save +8 (+2 eff.) ---------- misc Max.enc +32 Max.vim +20.00 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Wil +3 Cun +1 Con dps ---------- Res.pen +20% mind +10% acid Apr +1 ----- def ----- Armour +1 Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +22% Confus- +20% Stun/Frz- +23% A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Cun, 40% Str, 20% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Str +3 Dex +6 Mag +8 Wil +4 Cun ----- def ----- Armour +2 Fatigue +3% Resists +6% light +6% darkness Crit.chn- 15.00% Phys.save +9 (+3 eff.) ---------- misc Infravis +1 Unarmed combat: Power 120% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +19 light +15 darkness Starfall: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 145.23 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +11% Mind.crit +14% Crit.mult +10.00% ----- def ----- Armour +2 Defense +20 (+6 eff.) Resists +6% blight +6% light +3% darkness Crit.chn- 5.00% Blind- +20% Silence- +20% Unarmed combat: Power 127% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +11.0% Atk.spd 100% On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Dex dps ---------- Spell.crit +5% Spell.pwr +7 (+1 eff.) Acc +13 (+4 eff.) ----- def ----- Armour +2 ---------- misc Mana/turn +0.11 Unarmed combat: Power 112% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +9.0% Atk.spd 100% Melee+ +9 arcane On Hit: 10% Elemental Bolt 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +9 (+5 eff.) Dmg.mod +8% darkness +11% physical ----- def ----- Defense +2 (+1 eff.) Resists +8% darkness +5% physical ---------- misc Max.hate +7.00 A pointy cloth hat, very wizardly... |
![]() 9.0 T3 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +5 Str +5 Dex +8 Mag +8 Wil +4 Cun dps ---------- Phys.crit +4.0% Spell.crit +4% Crit.mult +11.00% Phys.pwr +7 (+2 eff.) S.pwr/crit +4 ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% mind Mind.save +14 (+5 eff.) Max.HP +49.00 ---------- misc Mana/s.crit +2.00 A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +56.00 HP.reg +5.20 Heal.mod +12% A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Defense +5 (+2 eff.) Resists +15% cold +13% nature +5% arcane Spell.save +6 (+3 eff.) Die.at -40.00 life Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +6% blight +3% temporal +10% nature +3% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag +7 Wil +2 Cun +3 Con dps ---------- Spell.crit +5% ---------- misc Max.mana +27.00 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +25% lightning Apr +9 ----- def ----- Defense +10 (+4 eff.) Resists +5% arcane Die.at -80.00 life Max.HP +80.00 Teleport- +20% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Res.pen +15% blight Acc +5 (+2 eff.) Melee Ret 11 fire ----- def ----- Resists +3% blight +5% fire Die.at -40.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 totem charm [Rare] Nature While equipped: Stats +8 Con ----- def ----- Resists +9% lightning Die.at -80.00 life Heal yourself and all friendly characters within 10 spaces for 128 Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% lightning +3% blight Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Retch Festerwound the Ghoul Reaver level 27
35th Regrowth 123rd year of Ascendancy at 03:53 see stats
By Retch Festerwound the Ghoul Reaver level 32
19th Pyre 123rd year of Ascendancy at 07:16 see stats
By Retch Festerwound the Ghoul Reaver level 21
54th Haze 122nd year of Ascendancy at 19:58 see stats
By Retch Festerwound the Ghoul Reaver level 32
31st Pyre 123rd year of Ascendancy at 03:52 see stats
By Retch Festerwound the Ghoul Reaver level 26
33rd Regrowth 123rd year of Ascendancy at 14:19 see stats
By Retch Festerwound the Ghoul Reaver level 28
68th Regrowth 123rd year of Ascendancy at 13:56 see stats
By Retch Festerwound the Ghoul Reaver level 10
4th Flare 122nd year of Ascendancy at 18:12 see stats
By Retch Festerwound the Ghoul Reaver level 20
58th Dusk 122nd year of Ascendancy at 12:44 see stats
By Retch Festerwound the Ghoul Reaver level 30
5th Pyre 123rd year of Ascendancy at 13:27 see stats
By Retch Festerwound the Ghoul Reaver level 20
66th Dusk 122nd year of Ascendancy at 05:51 see stats
By Retch Festerwound the Ghoul Reaver level 34
44th Pyre 123rd year of Ascendancy at 19:42 see stats
By Retch Festerwound the Ghoul Reaver level 25
25th Regrowth 123rd year of Ascendancy at 21:46 see stats
By Retch Festerwound the Ghoul Reaver level 32
18th Pyre 123rd year of Ascendancy at 11:43 see stats
By Retch Festerwound the Ghoul Reaver level 9
1st Summertide 122nd year of Ascendancy at 09:33 see stats
By Retch Festerwound the Ghoul Reaver level 9
3rd Summertide 122nd year of Ascendancy at 18:09 see stats
By Retch Festerwound the Ghoul Reaver level 24
17th Regrowth 123rd year of Ascendancy at 21:23 see stats
By Retch Festerwound the Ghoul Reaver level 15
18th Dusk 122nd year of Ascendancy at 14:40 see stats
Log
Glorevena the weaver matriarch misses Retch Festerwound .
Glorevena the weaver matriarch performs a melee critical strike against Retch Festerwound !
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 54.
Glorevena the weaver matriarch casts Flame.
Glorevena the weaver matriarch is dazed!
Glorevena the weaver matriarch is not dazed anymore.
Retch Festerwound HEALS from blight damage!
Glorevena the weaver matriarch hits Retch Festerwound for (128 to bones), 0 physical, 8 blight, 1 healing, (103 to bones), 0 physical, 80 fire, 130 physical, 80 fire, 13 lightning, 5 cold (316 total damage) [1 healing].
Melee retaliation hits Glorevena the weaver matriarch for (6 to time), 0 acid, (11 to time), 0 fire, (7 to time), 0 acid, (11 to time), 0 fire, (6 to time), 0 acid, (11 to time), 0 fire (0 total damage).
Ivurina the vampire lord casts Bone Spear.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 122.
Ivurina the vampire lord hits Retch Festerwound for 298 physical damage.
Nerytira the orc fighter uses Disarm.
Nerytira the orc fighter misses Retch Festerwound .
Retch Festerwound resists the blow!
Glorevena the weaver matriarch uses Dual Strike.
Glorevena the weaver matriarch misses Retch Festerwound .
The fabric of time around Glorevena the weaver matriarch stabilizes to normal.
The powerful time-altering energies generate a restoration field on Glorevena the weaver matriarch.
Weaver young spins fate.
Forest wight's glacial vapour area effect hits Retch Festerwound for 60 cold damage.
Forest wight's glacial vapour area effect hits Ivurina the vampire lord for 18 cold damage.
Forest wight's glacial vapour area effect hits Nerytira the orc fighter for 55 cold damage.
Forest wight's glacial vapour area effect hits Glorevena the weaver matriarch for (47 to time), 12 cold (12 total damage).
Forest wight's glacial vapour area effect hits Armoured skeleton warrior for (25 absorbed), 0 cold (0 total damage).
Forest wight's glacial vapour area effect hits Weaver young for 60 cold damage.
Forest wight's glacial vapour area effect hits Armoured skeleton warrior for 46 cold damage.
Talent Pestilent Blight is ready to use.
Burning from Glorevena the weaver matriarch hits Retch Festerwound for 40 fire damage.
Retch Festerwound the level 35 ghoul reaver was toasted to death by Glorevena the weaver matriarch on level 6 of Dreadfell.