Mad Doc the level 12 Higher Archmage by levsha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity25 (base 10)
Constitution10 (base 10)
Magic38 (base 37)
Willpower27 (base 26)
Cunning14 (base 11)

Resources

Life188/188
Mana212/212
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite12
Infravision1
See Invisible6

Offense: Mainhand

Damage15
Accuracy20
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Temporal+4%
Acid+6%
Fire+10%
All0%

Offense: Damage Penetration

Nature+5%
Acid+5%

Defense: Base

Armour (hardiness)10 (30%)
Defense31
Ranged Defense34
Fatigue0
Physical Save10
Spell Save21
Mental Save15

Defense: Resistances

Darkness+ 15%( 70%)
Acid+ 18%( 70%)
Light+ 20%( 70%)
Temporal+ 11%( 70%)
Blight+ 9%( 70%)
Arcane+ 11%( 70%)
Cold+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance39%
Bleed Resistance10%
Confusion Resistance10%
Stun Resistance19%
Instadeath Resistance100%
Blind Resistance45%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
0/5
Spell / Air1.30
4/5
4/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Mad Doc the Higher Archmage level 12
3rd Summertide 122nd year of Ascendancy at 14:28
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Mad Doc the Higher Archmage level 10
3rd Mirth 122nd year of Ascendancy at 21:24
see stats
Matrix style! (Insane (Roguelike) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Mad Doc the Higher Archmage level 5
75th Pyre 122nd year of Ascendancy at 11:03
see stats
Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Mad Doc the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 07:23
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Mad Doc the Higher Archmage level 9
1st Mirth 122nd year of Ascendancy at 19:04
see stats

Log

You gain 7.72 gold from the transmogrification of vined mindstar 'Galelathamnir' (83% power, 18 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (117% power, 1 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (116% power, 6 apr).
You gain 1.86 gold from the transmogrification of
hateful iron dagger of massacre (114% power, 5 apr).
You gain 3.68 gold from the transmogrification of
truestriking steel battleaxe (120% power, 2 apr).
You gain 2.05 gold from the transmogrification of
blink rune of the sneak (range 3; phase 12; cd 17).
You gain 1.13 gold from the transmogrification of
healing infusion of the warrior (heal 79; cd 13).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Resting starts...

The shield around Mad Doc crumbles.

Talent Temporal Shield is ready to use.
Mad Doc feels pain again.

Talent Arcane Vortex is ready to use.
Talent Congeal Time is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Saving done.


Bought:
shatter afflictions rune of the wizard (absorb 80; cd 13) for 29.80 gold.