Carcano the level 6 Cornac Alchemist by IpunchFaces

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp6 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution18 (base 15)
Magic31 (base 29)
Willpower11 (base 11)
Cunning15 (base 12)

Resources

Life176/176
Mana145/145
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage15
Accuracy4
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower31
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.7
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Arcane+10%
Fire+10%
Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue3
Physical Save9.8
Spell Save18.7
Mental Save9.1

Defense: Resistances

Lightning+ 16%( 70%)
Temporal+ 6%( 70%)
Fire+ 10%( 70%)
Arcane+ 10%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance10%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Water alchemy1.30
3/5
2/5
0/5
0/5
Spell / Golemancy1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
2/5
0/5
0/5
0/5
Cunning / Herbalism1.30
1/5
0/5
0/5
0/5
Spell / Energy alchemy1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

On fingers
Quiver
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.65 gold pieces.
Carcano picks up (g.):
spinel.
Carcano picks up (m.):
ametrine.
Carcano picks up (k.):
amethyst.
Carcano picks up (g.):
spinel.
Carcano picks up (p.):
zircon.
Carcano picks up (o.):
citrine.
You pickup 0.75 gold pieces.

You pickup 0.55 gold pieces.

You pickup 1.00 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.75 gold pieces.

Carcano picks up (c.):
iron mace (6.5-9.1 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.37 gold from the transmogrification of
reinforced iron shield of lightning resistance (+16%) (4 def, 6 armour, 48 block).
You gain 0.25 gold from the transmogrification of
iron mace (6.5-9.1 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.