Roland the level 7 Halfling Gunslinger by trebar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassGunslinger
Level / Exp7 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 27)
Constitution13 (base 12)
Magic10 (base 10)
Willpower13 (base 10)
Cunning21 (base 18)

Resources

Life182/182
Steam100/100
Healing Factor1.3245901639344
Regeneration0.33114754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision5
See Stealth11
See Invisible11

Offense: Mainhand

Damage15
Accuracy36
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy36
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)3 (38.536585365854%)
Defense26
Ranged Defense26
Fatigue0.66944655041698
Physical Save8
Spell Save8
Mental Save17

Defense: Resistances

Blight+ 20%( 70%)
Cold+ 20%( 70%)
Fire+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
active
done

Equipment

Quiver
Light source
On head
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Roland the Halfling Gunslinger level 7
78th Pyre 122nd year of Ascendancy at 02:33
see stats

Log

Roland picks up (c.): arcing steel mace of vileness (14.5-20.3 power, 3 apr).
Ran for 2 turns (stop reason: at object).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.80 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


You collect a new ingredient:
lump of steel (1).
You gain 3.02 gold from the melting of
arcing steel mace of vileness (14.5-20.3 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Roland tessellates his cloak!

Roland tessellates his cloak!

Roland uses Create Tinker.

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Roland tessellates his cloak!