Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Items Vault 1.1.2Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 22 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Leave it to Reaver at level 22 on the 4th Pyre 123rd year of Ascendancy at 19:37 / 1 |
Primary Stats
| Strength | 28.252931520016 (base 18) |
| Dexterity | 15 (base 11) |
| Constitution | 31.426762688396 (base 35) |
| Magic | 59 (base 51) |
| Willpower | 18 (base 13) |
| Cunning | 10 (base 10) |
Resources
| Life | -4/676 |
| Positive | 0/113 |
| Vim | 96/141 |
| Healing Factor | 1.25 |
| Regeneration | 0.5625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +61.538461538462% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 28 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 16% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 28.8 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +17% |
| Arcane | +3% |
| Mind | +3% |
| All | 0% |
| Lightning | +10% |
| Light | +10% |
| Temporal | +8% |
| Physical | +22% |
| Darkness | +42% |
Offense: Damage Penetration
| Darkness | +10% |
| Fire | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 33.92 (81.030927835052%) |
| Defense | 21.375 |
| Ranged Defense | 21.375 |
| Fatigue | 17 |
| Physical Save | 29.943946486472 |
| Spell Save | 25.475 |
| Mental Save | 19.8 |
Defense: Resistances
| Darkness | + 70%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 16%( 70%) |
| Nature | + 25%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 25%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 60% |
| Poison Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 188 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Overkill |
| talent | Bone Shield |
| talent | Willful Tormenter |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 9% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is hexed, granting it 35% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The target is wasting away, taking 11.35 temporal damage per turn. Wasting |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | Reduces global action speed by 30%. Slow |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| detrimental effect | The target is infected by a disease, reducing its constitution by 12 and doing 53.92 blight damage per turn. Rotting Disease |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of squid ink. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] pair of hardened leather boots 'Kaldil' (0 def, 3 armour)pair of hardened leather boots 'Kaldil' (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +0(-2) Cun / +3 Mag Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Spell save: +4 Cut immunity: +15% Silence immunity: +10% Pinning immunity: +15% Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Lowers spell cool-downs by: 10% A pair of boots made of leather. Tap to cycle through comparison choices |
| Light source | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 32 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Tap to cycle through comparison choices |
| On head | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Mevor (3 def, 0 armour)Mevor (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +2 Defense: +3 Changes stats: +0(-2) Cun Changes resistances: +73% darkness / +36% physical Changes damage: +22% physical / +0%(-3%) arcane / +0%(-17%) blight / +34% darkness / +0%(-3%) mind Talent granted: +0(+-1) Command Staff Maximum encumbrance: +10 Physical save: +6 Poison immunity: +25% Stun/Freeze immunity: +10% Equilibrium when hit: +0.00 (-0.08) Maximum hate: +16.00 Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Mindpower: +16 Mental crit. chance: +5% A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
| Tool | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] steel torque of psychoportation [power 28] (24 cooldown)steel torque of psychoportation [power 28] (24 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) It can be used to teleport randomly (rad 28), placing all other charms into a 24 cooldown. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
| On fingers | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] warrior's copper ring of lightning (+20%)warrior's copper ring of lightning (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes stats: +2 Str / +0(-2) Cun Changes resistances: +20% lightning Changes damage: +0%(-3%) arcane / +10% lightning / +0%(-17%) blight / +0%(-3%) mind Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] warrior's steel ring of light (+20%)warrior's steel ring of light (+20%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +6 Changes stats: +3 Str / +0(-2) Cun Changes resistances: +20% light Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight / +10% light Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Malurek the StrikeonslaughtMalurek the Strikeonslaught Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes resistances: +9% lightning Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Mental save: +10 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +5 (-4) Spell crit. chance: +0% (-2%) Infravision radius: +1 See invisible: +6 A belt that goes around your waist. Tap to cycle through comparison choices |
| In main hand | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage)Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 17.0 - 20.4 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +2(-) Cun Changes damage: +3%(-) arcane / +3%(-) mind / +17%(-) blight Talents granted: +1.00(-) Command Staff Equilibrium when hit: +0.08 (-) Maximum psi: +10.00 (-) Spellpower: +9 (-) Spell crit. chance: +2% (-) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| On hands | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Crystle's Astral Bindings (0 def, 0 armour)Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun / +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight / +8% darkness / +8% temporal Talent granted: +0(+-1) Command Staff N.Energy each turn: +0.20 Equilibrium when hit: +0.00 (-0.08) Spellpower on spell critical (stacks up to 3 times): +4 Maximum psi: +0.00 (-10.00) Spellpower: +2 (-7) Spell crit. chance: +3% (+1%) When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Cun, 40% Str, 20% Mag, 40% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +6.0% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Attackspeed is 100% for non-Brawlers! Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. Tap to cycle through comparison choices |
| Main armor | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Thalore-Wood Cuirass (4 def, 10 armour)Thalore-Wood Cuirass (4 def, 10 armour) Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +0(-2) Cun Changes resistances: +18% nature / +18% cold / +18% darkness Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. Tap to cycle through comparison choices |
| Cloak | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Flamewalker (14 def, 0 armour)Flamewalker (14 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Defense: +14 Changes stats: +0(-2) Cun / +1 Con Changes resistances penetration: +15% fire Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Physical save: +13 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Around neck | [vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Earthen BeadsEarthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun / +4 Wil Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Damage affinity(heal): +15% nature Talent granted: +0(+-1) Command Staff Life regen: +0.20 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 32 power out of 40/40) : Effective talent level: 2.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 186 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. Tap to cycle through comparison choices |
Inventory
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] teleportation rune of the psychic (range 38)teleportation rune of the psychic (range 38) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 38 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] teleportation rune of the titan (range 51)teleportation rune of the titan (range 51) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] shielding rune (absorb 235 for 4 turns)shielding rune (absorb 235 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] grounding steel amulet of mastery (0.16 Technique / Combat training)grounding steel amulet of mastery (0.16 Technique / Combat training) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes resistances: +10% lightning Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent mastery: +0.16 Technique / Combat training Talent granted: +0(+-1) Command Staff Stun/Freeze immunity: +20% Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] restful steel amulet of magic (+3)restful steel amulet of magic (+3) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Fatigue: -6% Changes stats: +0(-2) Cun / +3 Mag Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Life regen: +1.10 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Velukira the ForestwendVelukira the Forestwend Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +5 Defense: +7 Changes stats: +0(-2) Cun Damage when the wearer is hit: 8 lightning Changes resistances: +3% nature Changes resistances cap: +3% all Changes resistances penetration: +15% nature Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Physical save: +7 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] psionicist's gold ring of nature (+24%)psionicist's gold ring of nature (+24%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun / +2 Wil Changes resistances: +24% nature Changes damage: +0%(-3%) arcane / +12% nature / +0%(-17%) blight / +0%(-3%) mind Talent granted: +0(+-1) Command Staff Mental save: +4 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] warrior's gold ring of perseverancewarrior's gold ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes stats: +2 Str / +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Stun/Freeze immunity: +23% Life regen: +1.70 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Isovea the voratun ringIsovea the voratun ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun / +2 Wil Changes resistances: +16% mind Changes damage: +0%(-3%) arcane / +16%(+13%) mind / +0%(-17%) blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Psi each turn: +0.20 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Crooked Club (25-35 power, 4 apr)Crooked Club (25-35 power, 4 apr) Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0(+8.0 - +14.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (+1) Physical crit. chance: +10.0% (+7.0%) Attack speed: 100% (-) When this weapon hits: Battle Call (10% chance level 1). Damage when this weapon hits: +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) An oddly twisted club with a hefty weight on the end. There's something very strange about it. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Malylavon the Glimmersmash (16-22.4 power, 3 apr)Malylavon the Glimmersmash (16-22.4 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4(-1.0 - +2.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-) Physical crit. chance: +1.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Armour penetration: +6 Changes stats: +4(+2) Cun / +6 Wil Changes resistances: +6% mind Changes resistances penetration: +6% physical Changes damage: +6% physical / +0%(-3%) arcane / +0%(-17%) blight / +6% light / +0%(-3%) mind Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Mindpower: +14 Light radius: +2 Blunt and deadly. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Yaruharasus the dragonbone starstaff (30-36 power, 6 apr, temporal damage)Yaruharasus the dragonbone starstaff (30-36 power, 6 apr, temporal damage) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0(+13.0 - +15.6) Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 (+3) Physical crit. chance: +5.0% (+2.0%) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +14.0% Ranged Defense: +4 Changes stats: +0(-2) Cun Changes resistances: +6% mind Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight / +30% temporal Talents granted: +1.00(-) Command Staff Critical mult.: +19.00% Knockback immunity: +15% Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +15 (+6) Spell crit. chance: +5% (+3%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Blindkin (42-58.8 power, 6 apr)Blindkin (42-58.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8(+25.0 - +38.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (+3) Physical crit. chance: +7.0% (+4.0%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +4 acid Burst (radius 1) on hit: +4 light When wielded/worn: Physical crit. chance: +5.0% Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Light radius: +3 One-handed war axes. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Fogspawn (39.5-55.3 power, 6 apr)Fogspawn (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3(+22.5 - +34.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (+3) Physical crit. chance: +7.0% (+4.0%) Attack speed: 100% (-) Burst (radius 2) on crit: +8 acid Damage conversion: 50% acid blind When wielded/worn: Changes stats: +0(-2) Cun Damage when the wearer hits(melee): 2 acid Changes resistances: +3% darkness Changes resistances penetration: +11% acid Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight / +6% darkness / +6% acid Talent granted: +0(+-1) Command Staff Life regen: +1.30 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] rough leather belt 'Cuthuneg'rough leather belt 'Cuthuneg' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +4 Fatigue: -6% Changes stats: +0(-2) Cun Changes resistances: +6% lightning / +6% temporal Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] hardened leather belt of resiliencehardened leather belt of resilience Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum life: +30.00 Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] resilient linen cloak (1 def, 0 armour)resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum life: +32.00 Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Physical power: +5 Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +5 (-4) Spell crit. chance: +0% (-2%) Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4(+2) Cun / +4 Wil Changes resistances: +10% nature Changes damage: +0%(-3%) arcane / +5% nature / +0%(-17%) blight / +0%(-3%) mind Talent mastery: +0.20 Wild-gift / Slime Talent granted: +0(+-1) Command Staff Poison immunity: +20% Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Mindpower: +2 When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +7 Physical crit. chance: +4.0% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% nature slow Attackspeed is 100% for non-Brawlers! These gloves are coated with a thick, green liquid. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Wyrmbreath (0 def, 4 armour)Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes stats: +0(-2) Cun / +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +0%(-3%) arcane / +10% fire / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage when this weapon hits: +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 19 power out of 24/24) : Effective talent level: 2.0 Power cost: 19 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 105.62 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. Attackspeed is 100% for non-Brawlers! These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Eleniyon the dwarven-steel helm (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. Eleniyon the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +1 Dex / +3 Wil / +3(+1) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +10.00% Physical save: +6 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Mindpower: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] cured leather armour of the deep (2 def, 5 armour)cured leather armour of the deep (2 def, 5 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +5 Defense: +2 Fatigue: +7% Changes stats: +0(-2) Cun Changes resistances: +6% cold / +7% acid Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Allows you to breathe in: water Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] 3 aquamarine3 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Changes stats: +0(-2) Cun Changes resistances: +2% all Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] 2 opal2 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2(-) Cun / +2 Con Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] 9 topaz9 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Defense: +4 Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Physical save: +4 Spell save: +4 Mental save: +4 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] 4 amethyst4 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +2.0% Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight / +4% all Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +2% (-) Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3(+1) Cun / +3 Con Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] emeraldemerald 0.00 Encumbrance. Type: gem / green ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Changes stats: +0(-2) Cun Changes resistances: +3% all Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +3.0% Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight / +6% all Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +3% (+1%) Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] 2 quartz2 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Stun/Freeze immunity: +30% Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Essence of BearnessEssence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) It can be used to invoke your inner bearness, costing 78 power out of 100/100. The very essence of bearness! Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +5 Changes stats: +0(-2) Cun Damage when the wearer is hit: 15 blight Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +4%(-13%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun / +5 Wil Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Mental save: +10 Sleep immunity: +100% Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Mindpower: +5 It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Rod of Recall (2/2)Rod of Recall (2/2) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) It can be used to recall the user to the worldmap, costing 158 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Telekinetic CoreTelekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Physical power: +3 Changes stats: +0(-2) Cun / +5 Wil Changes resistances: +5% physical Changes damage: +6% physical / +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Physical save: +12 Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) Mindpower: +3 It can be used to activate talent Psionic Pull (costing 15 power out of 35/35) : Effective talent level: 3.0 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 55 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] Ashveil [power 129] (16 cooldown)Ashveil [power 129] (16 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Damage when the wearer is hit: 16 fire / 8 acid Changes resistances: +6% acid Maximum wards: +3 physical / +2 mind / +2 darkness Changes resistances penetration: +10% fire Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talents granted: +1 Ward +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) It can be used to setup a psionic shield, reducing all fire and cold damage by 129 for 6 turns, placing all other charms into a 16 cooldown. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. Xanydhewe the ash vilestaff (17-20.4 power, 3 apr, blight damage) (In main hand, 1 of 2)] yew wand of detection [power 8] (12 cooldown)yew wand of detection [power 8] (12 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +0(-2) Cun Changes damage: +0%(-3%) arcane / +0%(-3%) mind / +0%(-17%) blight Talent granted: +0(+-1) Command Staff Equilibrium when hit: +0.00 (-0.08) Maximum psi: +0.00 (-10.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-2%) It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 12 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Leave it to Reaver the Ghoul Reaver level 16
2nd Allure 123rd year of Ascendancy at 09:18 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Leave it to Reaver the Ghoul Reaver level 20
58th Regrowth 123rd year of Ascendancy at 23:11 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Leave it to Reaver the Ghoul Reaver level 10
12nd Dusk 122nd year of Ascendancy at 04:04 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Leave it to Reaver the Ghoul Reaver level 21
1st Pyre 123rd year of Ascendancy at 08:43 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Leave it to Reaver the Ghoul Reaver level 16
1st Allure 123rd year of Ascendancy at 11:51 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Leave it to Reaver the Ghoul Reaver level 19
45th Regrowth 123rd year of Ascendancy at 19:26 see stats
Level 10 (Roguelike)
Got a character to level 10.By Leave it to Reaver the Ghoul Reaver level 10
8th Flare 122nd year of Ascendancy at 23:21 see stats
Level 20 (Roguelike)
Got a character to level 20.By Leave it to Reaver the Ghoul Reaver level 20
56th Regrowth 123rd year of Ascendancy at 00:57 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Leave it to Reaver the Ghoul Reaver level 11
25th Dusk 122nd year of Ascendancy at 11:14 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Leave it to Reaver the Ghoul Reaver level 10
18th Dusk 122nd year of Ascendancy at 20:06 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Leave it to Reaver the Ghoul Reaver level 17
9th Allure 123rd year of Ascendancy at 09:38 see stats
Log
Leave it to Reaver damages himself through Martyrdom!
Betith the temporal stalker hits Leave it to Reaver for 3 blight damage.
Dredge hits Leave it to Reaver for 3 blight damage.
Leave it to Reaver's purging blight area effect hits Betith the temporal stalker for 29 blight damage.
Leave it to Reaver's purging blight area effect hits Dredge for 29 blight damage.
Leave it to Reaver receives 29 healing from Leave it to Reaver's purging blight area effect.
Leave it to Reaver casts Catalepsy.
Leave it to Reaver casts Cyst Burst.
Talent Soul Rot is ready to use.
A part of Leave it to Reaver's bone shield regenerates.
Epidemic from Betith the temporal stalker hits Leave it to Reaver for 64 blight damage.
Rotting Disease from Betith the temporal stalker hits Leave it to Reaver for 49 blight damage.
Your bone shield absorbs the damage!
Leave it to Reaver damages himself through Martyrdom!
Betith the temporal stalker hits Leave it to Reaver for 3 blight damage.
Dredge hits Leave it to Reaver for (3 to bones), 0 blight (0 total damage).
Leave it to Reaver's purging blight area effect hits Betith the temporal stalker for 29 blight damage.
Leave it to Reaver's purging blight area effect hits Dredge for 29 blight damage.
Leave it to Reaver receives 29 healing from Leave it to Reaver's purging blight area effect.
Dredge casts Speed Sap.
Leave it to Reaver is wasting away!
Leave it to Reaver slows down.
Dredge speeds up.
Dredge deactivates Spacetime Tuning.
Dredge hits Leave it to Reaver for 12 temporal damage.
Leave it to Reaver casts Catalepsy.
Leave it to Reaver is free from the epidemic.
Saving game...
