Higherthil the level 1 Higher Anorithil by fnordcircle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassAnorithil
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 19)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life90/90
Positive38/50
Negative34/50
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7.35
Spell Save10.85
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Twilight is ready to use.
Talent Healing Light is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Higherthil casts Healing Light.

Higherthil receives 98 healing.

Resting starts...

Talent Healing Light is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Higherthil casts Healing Light.

Higherthil receives 98 healing.

Resting starts...

Talent Healing Light is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Higherthil casts Healing Light.

Higherthil receives 98 healing.

Resting starts...

Talent Healing Light is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is a Way into the Slazish fens here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).