Higher Archer the level 3 Higher Archer by fnordcircle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcher
Level / Exp3 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity24 (base 23)
Constitution10 (base 10)
Magic11 (base 10)
Willpower16 (base 10)
Cunning13 (base 13)

Resources

Life136/136
Stamina121/121
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage29
Accuracy26
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.4
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense5.9
Ranged Defense5.9
Fatigue0
Physical Save15.45
Spell Save9.45
Mental Save10.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On feet
Main armor
Quiver
On hands
In main hand
Light source

Inventory

Achievements

Log


Higher Archer fails to disarm a trap (sliding rock).

Higher Archer slides on a rock!

Higher Archer is stunned!


Higher Archer is not stunned anymore.

Talent Disengage is ready to use.
Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Higher Archer wears:
Wyrmbreath (0 def, 4 armour).

Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Higher Archer wears(replacing):
mighty ash longbow of lightning.

You gain 1.45 gold from the transmogrification of
spiked steel plate armour (4 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 2.18 gold from the transmogrification of
mighty elm longbow of fire.
You gain 1.75 gold from the transmogrification of
iron mace of phasing (12-16.8 power, 7 apr).
You gain 4.22 gold from the transmogrification of
manaburning steel battleaxe of erosion (20.5-30.75 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).