William the level 12 Yeek Summoner by EtherFrog

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp12 / 17%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity9 (base 11)
Constitution6 (base 10)
Magic10 (base 10)
Willpower45 (base 24)
Cunning49 (base 37)

Resources

Life-1/202
Equilibrium5
Healing Factor1.4
Regeneration1.61

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage9
Accuracy29
Crit Chance19%
APR15
Speed1.00

Offense: Offhand

Damage7
Accuracy29
Crit Chance16%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance13%
Speed1

Offense: Mind

Mindpower41
Crit Chance16%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save10
Spell Save19
Mental Save39

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance40%
Confusion Resistance89%
Instadeath Resistance100%
Poison Resistance70%
Silence Resistance54%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
4/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
4/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
4/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done
done
done
active

Equipment

Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By William the Yeek Summoner level 10
4th Flare 122nd year of Ascendancy at 02:43
see stats
The Arena (Roguelike) Unlocked Arena mode.
By William the Yeek Summoner level 11
5th Flare 122nd year of Ascendancy at 14:52
see stats

Log

3-headed hydra is no longer poisoned.
William feels pain again.

Your summoned 3-headed hydra disappears.
Talent Ritch Flamespitter is ready to use.
Your summoned ritch flamespitter disappears.
Talent Infusion: Healing is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Hydra is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


You pickup 0.55 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.55 gold pieces.

William performs a melee critical strike against Something!
William misses Something.
Ran for 1 turns (stop reason: didn't move).

William hits Something for 1 nature, 11 nature (12 total damage).
William hits Something for 11 cold, 11 cold (22 total damage).
Something hits
William for 19 darkness, 18 physical, 14 physical, 3 nature, 4 temporal (59 total damage).

William summons a 3-headed hydra!

William hits Rogue for 11 cold, 11 cold (22 total damage).
Rogue hits William for 20 darkness, 20 physical, 16 physical, 3 nature, 4 temporal (63 total damage).

William summons a Ritch Flamespitter!

3-headed hydra misses Rogue.
Rogue performs a melee critical strike against William!
Saving game...