Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Alchemist |
Level / Exp | 24 / 14% |
Size | medium |
Lifes / Deaths | Killed by golem (servant of Wellanarc) at level 22 on the 7th Allure 123rd year of Ascendancy at 00:27 / 2Killed by Xanonne the bandit at level 24 on the 4th Regrowth 123rd year of Ascendancy at 07:08 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 18 (base 13) |
Magic | 74 (base 54) |
Willpower | 24 (base 11) |
Cunning | 60 (base 46) |
Resources
Life | -346/486 |
Mana | 341/378 |
Paradox | 360 |
Healing Factor | 1.1811363549267 |
Regeneration | 8.5632385732187 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 51 |
Accuracy | 20 |
Crit Chance | 18% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +4% |
Arcane | +11% |
Mind | +3% |
All | 0% |
Light | +3% |
Temporal | +10% |
Physical | +9% |
Fire | +7% |
Cold | +34% |
Offense: Damage Penetration
Light | +15% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 7 (44.574340358689%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 50 |
Mental Save | 32 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 48%( 70%) |
All | + 12%( 70%) |
Lightning | + 42%( 70%) |
Temporal | + 17%( 70%) |
Physical | + 21%( 70%) |
Mind | + 22%( 70%) |
Fire | + 40%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 39% |
Confusion Resistance | 62% |
Teleport Resistance | 20% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Alygadig the Curebreacher (0 def, 5 armour) Alygadig the Curebreacher (0 def, 5 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Resists +6% nature +3% blight Spell.save +12 (+4 eff.) A pair of boots made of leather. |
Quiver | 457 alchemist zircon 457 alchemist zircon0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Light source | Yarodustir the brass lantern Yarodustir the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% acid +6% lightning Die.at -40.00 life Max.HP +42.00 Silence- +10% Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Splendourglean' (1 def, 0 armour) linen wizard hat 'Splendourglean' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Wil +3 Mag dps ---------- Mind.crit +4% Dmg.mod +3% light ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 A pointy cloth hat, very wizardly... |
Tool | extending steel torque of clear mind [power 2] (25 cooldown) extending steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Adylle the gold ring Adylle the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +9% acid +12% mind Mind.save +9 (+4 eff.) Confus- +52% Stun/Frz- +20% Teleport- +20% Rings make your fingers look great! |
On fingers | sneakthief's copper ring of life sneakthief's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +7 (+3 eff.) ----- def ----- Max.HP +45.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
Around waist | hardened leather belt 'Stardeath' hardened leather belt 'Stardeath'1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +15% light ----- def ----- Resists +8% lightning +6% temporal Phys.save +15 (+7 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
In main hand | yew magestaff of breaching (120% power, 4 apr, cold element) yew magestaff of breaching (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% cold Res.pen +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Obsidianream the dwarven-steel gauntlets (0 def, 2 armour) Obsidianream the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +15 (+6 eff.) Melee+ 10 cold Dmg.mod +3% mind +7% cold Melee Ret 4 mind 4 darkness ----- def ----- Armour +2 Fatigue +3% Resists +7% cold ---------- misc Equi/ret +0.16 Psi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Fuluran (0 def, 0 armour) Fuluran (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +3 Dex +14 Mag +10 Wil +3 Cun +3 Con dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +5% acid +10% temporal +7% fire +8% cold +11% arcane +9% physical ----- def ----- Resists +11% acid +11% physical +11% cold +12% fire +9% all Confus- +10% ---------- misc Mana/turn +0.10 Psi/turn +0.15 Max.mana +21.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Shiverwinnow' (1 def, 0 armour) linen cloak 'Shiverwinnow' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex +2 Con dps ---------- Res.pen +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +3% cold Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful steel amulet of manastreaming restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Mana/turn +0.18 Max.mana +26.00 Amulets make your neck look great! |
Inventory
movement infusion (speed 400%; cd 12) movement infusion (speed 400%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 627%; cd 8) movement infusion (speed 627%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 627% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 264; 14 cd) regeneration infusion of the sneak (heal 264; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; physical, fire, light, temporal) Prismatic Rune (6 turns; physical, fire, light, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 fire, 4 light, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 111; dur 4; cd 23) biting gale rune of the psychic (damage 111; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 111.78 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 40; cd 15) shatter afflictions rune (absorb 40; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 28; cd 20) shatter afflictions rune (absorb 28; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 28 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 46; cd 14) shatter afflictions rune of the titan (absorb 46; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 98; cd 14) teleportation rune of the sneak (range 98; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 98 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing copper amulet of constitution (+3) cleansing copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +10% nature +10% blight Poison- +22% Disease- +20% Amulets make your neck look great! |
savior's steel amulet of strength (+4) savior's steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Phys.save +10 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +13 (+6 eff.) Amulets make your neck look great! |
steel amulet 'Hettildir' steel amulet 'Hettildir'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% blight +3% cold +12% mind Blind- +16% Confus- +21% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets make your neck look great! |
Bilemalice Bilemalice0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +15% mind ----- def ----- Resists +6% mind HP.reg +2.00 Stun/Frz- +23% ---------- misc Light +1 Rings make your fingers look great! |
Eilinarin the copper ring Eilinarin the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +12% temporal +6% cold Max.HP +22.00 Disarm- +23% Pinning- +22% Stun/Frz- +10% Knockbk- +22% Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Guyagrim the steel ring =6str 5con= Guyagrim the steel ring =6str 5con=0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +12% acid +10% light ----- def ----- Resists +24% acid +6% fire +20% light +6% temporal HP.reg +2.00 Rings make your fingers look great! |
Sunrot the copper ring Sunrot the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% cold Melee Ret 6 cold ----- def ----- Resists +6% light +6% lightning HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
conjurer's copper ring conjurer's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
copper ring of fire (+22%) copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
sneakthief's steel ring sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +7 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring of corrosion (+22%) warrior's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% acid ----- def ----- Armour +6 Resists +22% acid Rings make your fingers look great! |
iron dagger 'Mucusstrider' (101% power, 5 apr) iron dagger 'Mucusstrider' (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 mind +8 arcane On Hit.r1 +12 nature On Crit.r2 +20 acid On Hit: * 13% chance to reduce all saves and defense by 24 While equipped: Stats +2 Cun +2 Wil dps ---------- Res.pen +15% acid ----- def ----- Resists +12% acid Sharp, short and deadly. |
Aredar the Airstoker Aredar the Airstoker4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +16 lightning On Crit.r2 +8 cold +36 fire While equipped: dps ---------- All.spd +6% Res.pen +15% lightning +11% fire ----- def ----- Resists +15% lightning +15% fire Longbows are used to shoot arrows at your foes. |
horrifying thorny mindstar (91% power, 24 apr, nature damage) horrifying thorny mindstar (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 91% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 5 mind 5 darkness Dmg.mod +4% mind +2% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (94% power, 24 apr, nature damage) thorny mindstar of flames (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 94% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +2% Melee+ 4 fire Dmg.mod +4% fire Res.pen +7% fire ----- def ----- Resists +7% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic hardened leather sling of cunning (+3) caustic hardened leather sling of cunning (+3)4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +21 acid +11 nature While equipped: Stats +3 Cun dps ---------- Res.pen +7% acid +7% physical +9% nature Apr +7 Slings are used to hurl stones or metal shots at your foes. |
Bethonn the Bloomenvy (120% power, 4 apr, fire element) Bethonn the Bloomenvy (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Arcane Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +23.00% Spell.pwr +14 (+5 eff.) Melee+ 18 fire Dmg.mod +20% fire Melee Ret 8 nature ----- def ----- Armour +6 Defense +10 (+5 eff.) Resists +5% arcane +9% nature ---------- misc See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Flamebolt the yew magestaff (120% power, 4 apr, lightning element) Flamebolt the yew magestaff (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning +12% fire Res.pen +15% cold +20% darkness +10% fire ----- def ----- Defense +8 (+4 eff.) Resists +15% fire ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 76.20 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
River's Fury (125% power, 8 apr) River's Fury (125% power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 125% Range: 1.4x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+5 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.47 cold damage and 14.11 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Zubegara the rough leather belt Zubegara the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +7% physical Res.pen +6% physical ----- def ----- Armour +8 Resists +15% blight +3% fire +12% nature A belt that goes around your waist. |
noble's rough leather belt noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
Ravenreek (1 def, 0 armour) =4str= Ravenreek (1 def, 0 armour) =4str=2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Dex +1 Wil dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Dmg.mod +9% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Defense +1 (+0 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rimerazor (1 def, 0 armour) Rimerazor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +4 Cun +2 Con dps ---------- Res.pen +15% cold ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Iron Throne (2 def, 0 armour) resilient cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +2 (+1 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Manyrand (0 def, 0 armour) =9str= Manyrand (0 def, 0 armour) =9str=2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +9 Str +3 Wil +2 Con dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +6% mind +9% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
mindwoven cashmere robe of life (0 def, 0 armour) mindwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +10% blight +11% all Mind.save +18 (+8 eff.) Max.HP +52.00 HP.reg +2.00 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daimahek the Glowwild (0 def, 1 armour) =9dex= Daimahek the Glowwild (0 def, 1 armour) =9dex=2.0 T1 feet armor [Rare] Master While equipped: Stats +9 Dex +2 Mag +6 Lck ----- def ----- Armour +1 Resists +9% light Stealth +7 A pair of boots made of leather. |
Eluta the Gleamnaught (0 def, 1 armour) =2cun 2 will= Eluta the Gleamnaught (0 def, 1 armour) =2cun 2 will=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +3% light Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +1 Resists +3% cold Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +3 A pair of boots made of leather. |
Hellrune the pair of dwarven-steel boots (0 def, 16 armour) =5con= Hellrune the pair of dwarven-steel boots (0 def, 16 armour) =5con=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +5 Con dps ---------- Phys.crit +4.0% ----- def ----- Armour +16 Fatigue +3% Resists +3% fire Phys.save +15 (+7 eff.) Mind.save +16 (+8 eff.) ---------- misc Stam/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanytira (0 def, 1 armour) =7str 2con= Xanytira (0 def, 1 armour) =7str 2con=2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Str +2 Con dps ---------- Res.pen +5% arcane ----- def ----- Armour +1 Crit.chn- 10.00% ---------- misc Vim/s.crit +2.00 Infravis +1 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
miner's pair of hardened leather boots of tirelessness (0 def, 6 armour) miner's pair of hardened leather boots of tirelessness (0 def, 6 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 ---------- misc Stam/turn +0.50 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
pair of dwarven-steel boots of tirelessness (0 def, 4 armour) pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.60 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of speed (0 def, 3 armour) pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 49.43 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gaseth the dwarven-steel gauntlets (0 def, 2 armour) =7con 6will= Gaseth the dwarven-steel gauntlets (0 def, 2 armour) =7con 6will=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil +7 Con ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness +5% arcane Phys.save +19 (+9 eff.) Spell.save +4 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
temporal hardened leather gloves of the starseeker (0 def, 2 armour) temporal hardened leather gloves of the starseeker (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Melee+ 8 temporal Ranged+ 10 temporal Dmg.mod +5% temporal ----- def ----- Armour +2 Resists +7% temporal +7% light +6% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 59.38 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Filthglory the iron helm (0 def, 3 armour) =3con= Filthglory the iron helm (0 def, 3 armour) =3con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Mind.crit +4% Dmg.mod +9% mind Res.pen +10% nature +10% acid ----- def ----- Armour +3 Fatigue +5% Resists +3% acid ---------- misc Psi/ret +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gukira (0 def, 3 armour) =5dex= Gukira (0 def, 3 armour) =5dex=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +5% Resists +11% light +14% darkness +5% arcane Crit.chn- 15.00% Spell.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layodhena the iron helm (0 def, 3 armour) =water= Layodhena the iron helm (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex dps ---------- Mind.crit +3% Crit.mult +10.00% Res.pen +5% physical Acc +15 (+7 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +3% mind +5% cold ---------- misc Equi/ret +0.04 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat of fire (+18%) (2 def, 0 armour) cashmere wizard hat of fire (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Defense +2 (+1 eff.) Resists +18% fire A pointy cloth hat, very wizardly... |
hardened leather cap 'Blindrune' (0 def, 3 armour) hardened leather cap 'Blindrune' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Str +2 Mag +10 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +2% ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +8% temporal +15% mind +3% darkness Mind.save +15 (+7 eff.) Confus- +27% ---------- misc Infravis +3 See.Invis +3 A cap made of leather. |
linen wizard hat of darkness (+15%) (1 def, 0 armour) linen wizard hat of darkness (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +1 (+0 eff.) Resists +15% darkness A pointy cloth hat, very wizardly... |
miner's iron helm of trickery (0 def, 5 armour) miner's iron helm of trickery (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Umbralady' (0 def, 1 armour) rough leather cap 'Umbralady' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +9% temporal +17% light +12% darkness A cap made of leather. |
rough leather cap 'Voretha' (10 def, 1 armour) =5dex= rough leather cap 'Voretha' (10 def, 1 armour) =5dex=2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Dex dps ---------- Dmg.mod +12% acid Res.pen +10% physical ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Resists +11% light +11% darkness Die.at -40.00 life A cap made of leather. |
cleansing rough leather armour of stability (3 def, 2 armour) cleansing rough leather armour of stability (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% blight +6% physical +11% nature Phys.save +10 (+5 eff.) A suit of armour made of leather. |
hardened leather armour of clarity (9 def, 6 armour) hardened leather armour of clarity (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Psionic While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +6% mind Mind.save +11 (+5 eff.) A suit of armour made of leather. |
self-loading quiver of yew arrows of accuracy (17/17, 138% power, 10 apr) self-loading quiver of yew arrows of accuracy (17/17, 138% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane/Master Power 138% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +20 Apr +10 Crit +2.0% Capacity 17 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
28 agate 28 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
114 alchemist agate 114 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
20 aquamarine 20 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli 15 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal 19 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 topaz 21 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Weepglamour the dwarven-steel pickaxe (dig speed 6 turns) Weepglamour the dwarven-steel pickaxe (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +10 (+4 eff.) Dmg.mod +11% mind +11% fire Res.pen +10% nature ----- def ----- Armour +4 Defense +7 (+3 eff.) Resists +7% physical Mind.save +11 (+5 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
31 spinel 31 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 111.63 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 111.63 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Wildshaper' =4con= alchemist's lamp 'Wildshaper' =4con=1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +4 Con dps ---------- Acc +10 (+5 eff.) ----- def ----- Resists +6% nature Mind.save +16 (+8 eff.) ---------- misc Light +7 See.Stealth +14 See.Invis +23 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful dwarven-steel torque of psionic shield [power 65] (25 cooldown) powerful dwarven-steel torque of psionic shield [power 65] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing 'Ce'Nyrissra' [power 194] (15 cooldown) =escorts= ash totem of healing 'Ce'Nyrissra' [power 194] (15 cooldown) =escorts=2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 2 temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 254] (15 cooldown) yew totem of stinging [power 254] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 254 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
26 amethyst 26 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick yew wand of shielding [power 224] (13 cooldown) quick yew wand of shielding [power 224] (13 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 224 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
10 quartz 10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 ametrine 16 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 citrine 21 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wellanarc the Higher Alchemist level 8
2nd Summertide 122nd year of Ascendancy at 15:23 see stats
By Wellanarc the Higher Alchemist level 10
2nd Dusk 122nd year of Ascendancy at 00:08 see stats
By Wellanarc the Higher Alchemist level 20
8th Haze 122nd year of Ascendancy at 12:52 see stats
By Wellanarc the Higher Alchemist level 22
7th Decay 122nd year of Ascendancy at 19:39 see stats
By Wellanarc the Higher Alchemist level 15
61st Dusk 122nd year of Ascendancy at 04:13 see stats
By Wellanarc the Higher Alchemist level 22
6th Allure 123rd year of Ascendancy at 15:19 see stats
By Wellanarc the Higher Alchemist level 7
79th Pyre 122nd year of Ascendancy at 20:20 see stats
By Wellanarc the Higher Alchemist level 11
6th Dusk 122nd year of Ascendancy at 23:07 see stats
By Wellanarc the Higher Alchemist level 20
9th Haze 122nd year of Ascendancy at 06:22 see stats
By Wellanarc the Higher Alchemist level 22
7th Allure 123rd year of Ascendancy at 00:27 see stats
Log
Xanonne the bandit deactivates Chant of Fortress.
Xanonne the bandit weaves his cloak!
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golem (servant of Wellanarc) misses Xanonne the bandit.
golem (servant of Wellanarc) reflects damage back to Xanonne the bandit!
Xanonne the bandit's fire area effect hits golem (servant of Wellanarc) for 159 fire damage.
golem (servant of Wellanarc) hits Xanonne the bandit for (14 flat reduction), 32 fire (33 total damage).
Xanonne the bandit casts Searing Light.
golem (servant of Wellanarc) reflects damage back to Xanonne the bandit!
Xanonne the bandit hits golem (servant of Wellanarc) for 96 light damage.
golem (servant of Wellanarc) hits Xanonne the bandit for (14 flat reduction), 12 light (13 total damage).
golem (servant of Wellanarc) reflects damage back to Xanonne the bandit!
Xanonne the bandit's fire area effect hits golem (servant of Wellanarc) for 135 fire damage.
Xanonne the bandit's light area effect hits golem (servant of Wellanarc) for 56 light damage.
golem (servant of Wellanarc) hits Xanonne the bandit for (14 flat reduction), 25 fire, (14 flat reduction), 1 light (27 total damage).
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golem (servant of Wellanarc) reflects damage back to Xanonne the bandit!
golem (servant of Wellanarc) hits Xanonne the bandit for (14 flat reduction), 39 acid, (5 flat reduction), 0 fire, (7 flat reduction), 0 light (40 total damage).
Melee retaliation hits golem (servant of Wellanarc) for 27 light damage.
Xanonne the bandit casts Moonlight Ray.
golem (servant of Wellanarc) reflects damage back to Xanonne the bandit!
Xanonne the bandit hits golem (servant of Wellanarc) for 112 darkness damage.
golem (servant of Wellanarc) hits Xanonne the bandit for (14 flat reduction), 15 darkness (15 total damage).
Character control switched to Wellanarc.
Golem (servant of Wellanarc) reflects damage back to Xanonne the bandit!
Xanonne the bandit's fire area effect hits Golem (servant of Wellanarc) for 135 fire damage.
Golem (servant of Wellanarc) hits Xanonne the bandit for (14 flat reduction), 25 fire (26 total damage).
Wellanarc the level 24 higher alchemist was flamed to death by Xanonne the bandit on level 1 of The Maze.