Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 26 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 28 (base 25) |
Dexterity | 15 (base 12) |
Constitution | 29 (base 26) |
Magic | 42 (base 41) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 559/559 |
Hate | 102/102 |
Vim | 130/130 |
Healing Factor | 0.65246873834678 |
Regeneration | 0.65246873834678 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 42 |
Offense: Mainhand
Damage | 42 |
Accuracy | 60 |
Crit Chance | 1% |
APR | 12 |
Speed | 1.25 |
Offense: Offhand
Damage | 24 |
Accuracy | 60 |
Crit Chance | 1% |
APR | 11 |
Speed | 1.25 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Cold | -49% |
Physical | -53% |
Light | -49% |
All | -60% |
Offense: Damage Penetration
Physical | +5% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 8 |
Physical Save | 29 |
Spell Save | 26 |
Mental Save | 20 |
Defense: Resistances
Cold | + 70%(100%) |
Lightning | + 27%(100%) |
Light | + 39%(100%) |
Temporal | + 28%(100%) |
Blight | +100%(100%) |
Acid | +100%(100%) |
Fire | -16%(100%) |
All | + 22%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 34.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
On fingers | titan's copper ring of light (+22%) titan's copper ring of light (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% light Changes damage: +11% light Physical save: +6 (+3 eff.) Rings make your fingers look great! |
On fingers | savior's copper ring of frost (+22%) savior's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +8 (+4 eff.) Rings make your fingers look great! |
Around waist | grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +8% temporal Maximum life: +35.00 A belt that goes around your waist. |
Main armor | Hanahad the hardened leather armour (9 def, 8 armour) Hanahad the hardened leather armour (9 def, 8 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +9 (+8 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 35% Changes stats: +3 Wil Changes resistances: +6% acid / +5% cold Changes resistances penetration: +10% acid Allows you to breathe in: water Critical mult.: +15.00% Hate when firing a critical mind attack: +2.00 Maximum hate: +2.00 A suit of armour made of leather. |
In off hand | Vorodatira the Rootsin (127% power, 3 apr) Vorodatira the Rootsin (127% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Power: 127% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (radius 1) on hit: +6 fire When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 33% Damage when hit (Melee): 8 nature / 4 cold Changes stats: +3 Str Changes resistances: +15% cold Changes damage: +7% physical Blunt and deadly. |
In main hand | Mayamira the dwarven-steel mace (129% power, 4 apr) Mayamira the dwarven-steel mace (129% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 129% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +8 blight / +13 cold When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +8 Changes stats: +3 Dex / +1 Mag Changes resistances penetration: +5% physical Disease immunity: +10% See invisible: +12 Blunt and deadly. |
Inventory
shatter afflictions rune of the sneak (absorb 39; cd 20) shatter afflictions rune of the sneak (absorb 39; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 202; dur 5; cd 15) shielding rune of the wizard (absorb 202; dur 5; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 202 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
dwarven-steel longsword of daylight (124% power, 4 apr) dwarven-steel longsword of daylight (124% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 124% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 light Damage against: +5% Undead Sharp, long, and deadly. |
Chillwilter (134% power, 3 apr) Chillwilter (134% power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +8 cold When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Cun Changes resistances penetration: +10% physical One-handed war axes. |
chilling dwarven-steel waraxe of daylight (118% power, 4 apr) chilling dwarven-steel waraxe of daylight (118% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 118% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 light / +5 cold Damage against: +7% Undead One-handed war axes. |
dwarven-steel waraxe 'Zubyminne' (124% power, 4 apr) dwarven-steel waraxe 'Zubyminne' (124% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 124% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 light / +12 arcane Damage against: +12% Undead When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +1 Mag Changes damage: +3% arcane Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 One-handed war axes. |
hateful dwarven-steel waraxe of persecution (120% power, 4 apr) hateful dwarven-steel waraxe of persecution (120% power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 darkness Damage against: +8% Living / +8% Unnatural When wielded/worn: Changes stats: +2 Wil One-handed war axes. |
plaguebringer's dwarven-steel waraxe (118% power, 4 apr) plaguebringer's dwarven-steel waraxe (118% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 118% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +6 blight When wielded/worn: Disease immunity: +10% One-handed war axes. |
Bokynarirach the Frigidqueen Bokynarirach the FrigidqueenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +6% lightning / +5% temporal / +9% cold Changes resistances penetration: +5% darkness / +15% mind A belt that goes around your waist. |
grounding hardened leather belt of burglary grounding hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +3 Cun / +6 Lck Changes resistances: +7% lightning / +8% temporal Trap disarming bonus: +14 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Achievements
Log
Sorna picks up (l.): thorny mindstar 'Isatha' (94% power, 24 apr, mind damage).
Sorna picks up (C.): 74 alchemist agate.
Sorna picks up (l.): Rootwither the vined mindstar (81% power, 18 apr, nature damage).
Sorna picks up (y.): pair of hardened leather boots 'Searmarrow' (0 def, 3 armour).
Sorna picks up (n.): Bregolathadil (125% power, 3 apr).
Sorna picks up (Y.): quartz.
Sorna picks up (a.): movement infusion (speed 549%; cd 10).
Sorna picks up (J.): lapis lazuli.
Lore found: our origins (3)
You can read all your collected lore in the game menu, by pressing Escape.
Option unlocked: New Race: Drem
Ran for 3 turns (stop reason: learnt lore).
Sorna picks up (R.): Cut Drem Arm.
Sorna picks up (r.): Coalwar of the Blightspawn (0 def, 0 armour).
Lore found: Cut Drem Arm
You can read all your collected lore in the game menu, by pressing Escape.
Sorna deactivates Chaos Orbs.
Sorna activates Chaos Orbs.
You give shielding rune of the wizard (absorb 360; dur 5; cd 15) to worm that walks (servant of Sorna).
You give shatter afflictions rune of the sneak (absorb 83; cd 20) to worm that walks (servant of Sorna).
You gain 1.76 gold from the transmogrification of shielding rune of the sneak (absorb 251; dur 5; cd 16).
Character control switched to worm that walks (servant of Sorna).
Worm that walks (servant of Sorna) deactivates Infestation.
Worm that walks (servant of Sorna) activates Infestation.
Worm that walks (servant of Sorna) deactivates Worm that Walks Link.
Worm that walks (servant of Sorna) activates Worm that Walks Link.
Worm that walks (servant of Sorna) deactivates Ruin.
Worm that walks (servant of Sorna) activates Ruin.