Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 22 / 24% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 76th Pyre 122nd year of Ascendancy at 03:08 0 / 6Killed by gwelgoroth at level 15 on the 5th Mirth 122nd year of Ascendancy at 02:23 Killed by Layygalle the forest troll at level 15 on the 7th Flare 122nd year of Ascendancy at 19:17 Killed by Layygalle the forest troll at level 15 on the 7th Flare 122nd year of Ascendancy at 19:28 Killed by orc corruptor at level 18 on the 28th Dusk 122nd year of Ascendancy at 16:12 Killed by Aruma the green jelly at level 22 on the 40th Dusk 122nd year of Ascendancy at 20:47 |
Antimagic | Follower |
Primary Stats
Strength | 43 (base 41) |
Dexterity | 16 (base 11) |
Constitution | 35 (base 35) |
Magic | 10 (base 10) |
Willpower | 28 (base 28) |
Cunning | 12 (base 10) |
Resources
Life | -4/687 |
Stamina | 188/188 |
Equilibrium | 37 |
Healing Factor | 1.12 |
Regeneration | 26.259690757422 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -40.322580645161% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Mainhand
Damage | 65 |
Accuracy | 38 |
Crit Chance | 72% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 27.56 (88.454810495627%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 17 |
Physical Save | -26 |
Spell Save | -33 |
Mental Save | -38 |
Defense: Resistances
All | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Confusion Resistance | 21% |
Pinning Resistance | 55% |
Instadeath Resistance | 100% |
Disarm Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Technique / Berserker's strength | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Berserker Rage |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | Cannot heal higher than 404 life. Blood Lock |
detrimental effect | On death will restore to the source up to 10 times the vim's worth. Bleak Outcome |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | Increases critical hit chance by 49%. Berserker Rage |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | Movement speed is reduced by 40%. Slow movement |
detrimental effect | The target has 23% chances to fail any talents use and suffers 57 reduced physical, mental and spell saves. Shattered Mind |
beneficial effect | You gain 9% resistance against fire. Resolve |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
Tool | warded dwarven-steel torque of psychoportation [power 33] (2/30 cooldown) warded dwarven-steel torque of psychoportation [power 33] (2/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +1 physical / +1 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 33), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | marksman's copper ring of clarity marksman's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Mental save: +6 (+6 eff.) Confusion immunity: +21% Rings can have magical properties. |
Around neck | restful copper amulet of cunning (+2) restful copper amulet of cunning (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Cun Life regen: +0.90 Amulets can have magical properties. |
Main armor | steel plate armour of Eyal (4 def, 9 armour) steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Life regen: +1.40 Maximum life: +54.00 Healing mod.: +12% A suit of armour made of metal plates. |
On feet | traveler's pair of iron boots (0 def, 3 armour) traveler's pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +21 Physical save: +5 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On head | Growthquell the rough leather cap (0 def, 1 armour) Growthquell the rough leather cap (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 6 physical Changes stats: +2 Str Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +15% acid Changes damage: +9% nature / +6% acid It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 140.0 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | balanced dwarven-steel battleaxe of massacre (38-57 power, 2 apr) balanced dwarven-steel battleaxe of massacre (38-57 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 38.0 - 57.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+6 eff.) Disarm immunity: +35% Massive two-handed battleaxes. |
Inventory
iron greatsword (15-24 power, 1 apr) iron greatsword (15-24 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Grilled Cheese Sandwich the Cornac Berserker level 18
28th Dusk 122nd year of Ascendancy at 18:39 see stats
By Grilled Cheese Sandwich the Cornac Berserker level 16
22nd Dusk 122nd year of Ascendancy at 06:33 see stats
By Grilled Cheese Sandwich the Cornac Berserker level 10
79th Pyre 122nd year of Ascendancy at 11:38 see stats
By Grilled Cheese Sandwich the Cornac Berserker level 10
79th Pyre 122nd year of Ascendancy at 10:23 see stats
By Grilled Cheese Sandwich the Cornac Berserker level 20
40th Dusk 122nd year of Ascendancy at 16:51 see stats
Log
Grilled Cheese Sandwich is invigorated by the attack!
Grilled Cheese Sandwich is invigorated by the attack!
Aruma the green jelly hits Grilled Cheese Sandwich for 12 nature, 12 fire (24 total damage).
Aruma the green jelly uses Block.
Grilled Cheese Sandwich uses Infusion: Healing.
Grilled Cheese Sandwich receives 56 healing from Infusion: Healing.
Grilled Cheese Sandwich uses Aura of Silence.
Aruma the green jelly is silenced!
Grilled Cheese Sandwich is invigorated by the attack!
Grilled Cheese Sandwich is invigorated by the attack!
Aruma the green jelly hits Grilled Cheese Sandwich for 13 nature, 12 fire (25 total damage).
Grilled Cheese Sandwich is invigorated by the attack!
Grilled Cheese Sandwich resists the mind attack!
Grilled Cheese Sandwich is invigorated by the attack!
Grilled Cheese Sandwich is invigorated by the attack!
The Spellblaze ripples through Grilled Cheese Sandwich!
Grilled Cheese Sandwich hits Aruma the green jelly for (6 blocked), 0 physical (0 total damage).
Aruma the green jelly hits Grilled Cheese Sandwich for 16 nature, 16 physical, 2 nature, 2 mind, 4 nature (40 total damage).
Grilled Cheese Sandwich uses Infusion: Wild.
Grilled Cheese Sandwich is cured!
Grilled Cheese Sandwich lessens the pain.
Grilled Cheese Sandwich fails to use Warshout.
Aruma the green jelly is no longer evading attacks.
Grilled Cheese Sandwich is invigorated by the attack!
Grilled Cheese Sandwich is invigorated by the attack!
Aruma the green jelly hits Grilled Cheese Sandwich for 10 nature, 10 fire (20 total damage).
Aruma the green jelly uses Shield Pummel.
Saving game...