Pile the level 1 Cornac Archer by Thracite

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp1 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life110/110
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage18
Accuracy12
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save7
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Steady Shot is ready to use.

Displaying creatures.

Displaying talents.

Movement Mode:
Passive.
Movement Mode:
Default.
Movement Mode:
Passive.
Movement Mode:
Default.
Pile hits White worm mass for 4 physical damage.
Pile killed White worm mass!

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southwest (wolf)).


Pile uses Flare.

Pile's Flare hits Wolf for
20 fire damage.

Pile uses Steady Shot.

Pile's Steady Shot hits Wolf for
38 physical damage.
Pile's Steady Shot killed Wolf!

Resting starts...

Talent Steady Shot is ready to use.
Talent Flare is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).