










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Anorithil |
| Level / Exp | 48 / 23% |
| Size | huge |
| Lifes / Deaths | Killed by naga myrmidon at level 13 on the 3rd Flare 122nd year of Ascendancy at 10:26 0 / 10Killed by worm that walks at level 20 on the 49th Haze 122nd year of Ascendancy at 09:46 Killed by corrupted corrupted plasmic disruptor at level 34 on the 51st Regrowth 123rd year of Ascendancy at 11:32 Killed by corrupted mastocytic feeder at level 34 on the 51st Regrowth 123rd year of Ascendancy at 14:53 Killed by Warmaster Gnarg at level 40 on the 17th Pyre 123rd year of Ascendancy at 04:39 Killed by orc corruptor at level 44 on the 31st Pyre 123rd year of Ascendancy at 12:06 Killed by giant spider at level 47 on the 42nd Pyre 123rd year of Ascendancy at 12:58 Killed by Adalle the venom wyrm at level 48 on the 42nd Pyre 123rd year of Ascendancy at 15:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 48 on the 42nd Pyre 123rd year of Ascendancy at 15:49 Killed by Cyrimiwen the blinkwyrm at level 48 on the 42nd Pyre 123rd year of Ascendancy at 17:08 |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 37 (base 13) |
| Constitution | 72 (base 60) |
| Magic | 108 (base 60) |
| Willpower | 16 (base 10) |
| Cunning | 97 (base 60) |
Resources
| Life | -173/1195 |
| Positive | 191/191 |
| Negative | 111/191 |
| Healing Factor | 1.3862906294957 |
| Regeneration | 0.34657265737392 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.999999999999% |
| Spell | -9.5479180117763E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 41 |
| Crit Chance | 31% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +26% |
| Arcane | +29% |
| Cold | +15% |
| All | +5% |
| Lightning | +24% |
| Light | +87% |
| Temporal | +44% |
| Physical | +58% |
| Fire | +9% |
| Darkness | +84% |
Offense: Damage Penetration
| Darkness | +100% |
| Light | +40% |
| Temporal | +40% |
| Physical | +40% |
| Arcane | +60% |
| Acid | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 40 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 25%( 74%) |
| Light | + 32%( 74%) |
| Darkness | + 40%( 74%) |
| Blight | + 28%( 74%) |
| Arcane | + 32%( 74%) |
| Mind | + 23%( 74%) |
| All | + 15%( 74%) |
Defense: Immunities
| Silence Resistance | 63% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 162 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 554 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 759 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Glyphs | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.64 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Lelyrand. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 741. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed red crystal shard. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed green worm. * You've found the needed multi-hued wyrm scale. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Bleakstar' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +11 Str / +7 Con Changes resistances: +9% darkness Changes damage: +6% blight / +8% physical Reduces incoming crit damage: 10.00% Vim when firing critical spell: +2.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% Light radius: +2 Infravision radius: +2 Size category: +1 A pair of boots made of leather. |
| Light source | Duatheltitan the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Str Changes resistances: +12% acid / +12% darkness Changes resistances penetration: +15% darkness / +10% acid Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | starseer's elven-silk wizard hat of blight (+15%) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +15% blight Changes damage: +9% temporal / +8% light / +15% blight / +11% physical / +10% darkness A pointy cloth hat, very wizardly... |
| Tool | Ebonysmasher of the Blightspawn (dig speed 8 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +7 (+3 eff.) Effects when hit in melee: * 27% chance to reduce strength, dexterity, and constitution by 35 * 28% chance to reduce damage dealt by 19% Damage when hit (Melee): 2 cold Changes stats: +3 Str / +4 Dex Changes resistances: +5% arcane Changes resistances penetration: +25% arcane Changes damage: +6% cold Maximum life: +26.00 Maximum stamina: +21.00 Infravision radius: +2 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+4 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 6.1 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 337.16 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around waist | Tehor the BlackobeisanceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 (+5 eff.) Changes stats: +5 Str / +2 Mag / +2 Wil / +5 Con Changes resistances: +9% mind Changes resistances penetration: +25% darkness Physical save: +10 (+3 eff.) Mental save: +18 (+7 eff.) Psi when hit: +0.12 Spellpower: +30 (+6 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | greater dragonbone starstaff of breaching (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% physical / +15% temporal / +15% darkness / +15% light Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower: +23 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Ulabers the Dimbloom (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +13 Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage (Melee): 15 light Changes stats: +7 Dex / +4 Mag / +13 Cun Changes resistances: +20% light / +8% darkness Changes resistances penetration: +20% darkness Changes damage: +7% light / +6% darkness Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 4.1 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 2 area, doing 296.35 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's elven-silk robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Changes damage: +24% light / +14% darkness Silence immunity: +33% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +24 (+4 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Gloranor the Bolttrial (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +6 Defense: +2 (+1 eff.) Fatigue: -7% Changes stats: +7 Dex / +2 Mag / +6 Cun Changes damage: +6% darkness / +15% lightning Reduces incoming crit damage: 5.00% Maximum life: +70.00 Maximum stamina: +22.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | ZubyganorPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Damage (Melee): 12 light / 11 darkness Effects when hit in melee: * 13% chance to reduce damage dealt by 19% * 13% chance to blind Changes resistances cap: +4% all Changes damage: +9% arcane / +13% light / +13% darkness Talent mastery: +0.34 Celestial / Star fury Physical save: +15 (+5 eff.) Spell save: +9 (+3 eff.) Maximum vim: +30.00 Spell crit. chance: +1% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (speed 724%; cd 9) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 724% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 851%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 851% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +33 (+10 eff.) Changes stats: +3 Dex / +6 Wil / +16 Cun Changes damage: +3% blight Critical mult.: +10.00% Life regen: +13.00 Vim when firing critical spell: +2.00 Only die when reaching: -40.00 life Maximum life: +63.00 Maximum stamina: +30.00 Mindpower: +12 (+5 eff.) Healing mod.: +15% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
This item will automatically be transmogrified when you leave the level.Lorikhad (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 32 arcane Changes stats: +8 Mag / +7 Wil Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +15.00% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +193.00 Spellpower: +35 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.bloodlich's dragonbone vilestaff of breaching (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +5 Cun / +5 Con Changes resistances penetration: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +23.00% N.Energy each turn: +0.20 Vim when firing critical spell: +5.00 Maximum vim: +36.00 Maximum neg.energy: +32.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short dragonbone vilestaff of protection (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +7.0% Physical power: +10 (+5 eff.) Changes resistances: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +24 (+4 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun waraxe of corruption (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). On weapon hit: * 26% chance to reduce all saves and defense by 23 Damage (Melee): +13 mind When wielded/worn: Changes stats: +4 Cun / +5 Wil One-handed war axes. |
This item will automatically be transmogrified when you leave the level.restorative elven-silk cloak (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +13% nature / +16% blight Life regen: +5.00 Healing mod.: +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.stargazer's elven-silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +3 Cun Changes resistances: +15% all Changes damage: +23% light / +12% darkness Spellpower: +7 (+1 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.sunsealed elven-silk robe of Linaniil (4 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Changes stats: +6 Mag Changes resistances: +10% darkness / +5% light / +15% all Changes damage: +13% light Mana each turn: +0.35 Maximum life: +69.00 Maximum mana: +64.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +11% Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
This item will automatically be transmogrified when you leave the level.Malslek the Accursed's Hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+6 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
hardened leather cap 'Dimquarry' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 8 blight Changes resistances: +16% cold Changes resistances penetration: +10% arcane Changes damage: +6% blight / +15% darkness Allows you to breathe in: water A cap made of leather. |
52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+5 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 52.64 cold damage and 72.32 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 663.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.The Guardian's Totem Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 50% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+4 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Lelyrand the Cornac Anorithil level 16
45th Dusk 122nd year of Ascendancy at 23:38 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lelyrand the Cornac Anorithil level 34
58th Regrowth 123rd year of Ascendancy at 17:28 see stats
Against all odds
Killed Ukruk in the ambush.By Lelyrand the Cornac Anorithil level 33
36th Regrowth 123rd year of Ascendancy at 17:56 see stats
Arachnophobia
Destroyed the spydric menace.By Lelyrand the Cornac Anorithil level 39
9th Pyre 123rd year of Ascendancy at 15:31 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lelyrand the Cornac Anorithil level 41
17th Pyre 123rd year of Ascendancy at 14:02 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lelyrand the Cornac Anorithil level 15
8th Dusk 122nd year of Ascendancy at 05:01 see stats
Destroyer of the creation
Killed Slasul.By Lelyrand the Cornac Anorithil level 43
28th Pyre 123rd year of Ascendancy at 05:48 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lelyrand the Cornac Anorithil level 37
68th Regrowth 123rd year of Ascendancy at 16:44 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lelyrand the Cornac Anorithil level 37
67th Regrowth 123rd year of Ascendancy at 20:34 see stats
Exterminator
Killed 1000 creatures.By Lelyrand the Cornac Anorithil level 19
41st Haze 122nd year of Ascendancy at 23:01 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lelyrand the Cornac Anorithil level 34
48th Regrowth 123rd year of Ascendancy at 20:50 see stats
Fear me not!
Survived the Fearscape!By Lelyrand the Cornac Anorithil level 46
40th Pyre 123rd year of Ascendancy at 05:21 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Lelyrand the Cornac Anorithil level 44
28th Pyre 123rd year of Ascendancy at 07:03 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lelyrand the Cornac Anorithil level 28
1st Allure 123rd year of Ascendancy at 07:34 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lelyrand the Cornac Anorithil level 42
17th Pyre 123rd year of Ascendancy at 20:03 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lelyrand the Cornac Anorithil level 34
52nd Regrowth 123rd year of Ascendancy at 23:35 see stats
Level 10
Got a character to level 10.By Lelyrand the Cornac Anorithil level 10
5th Mirth 122nd year of Ascendancy at 06:01 see stats
Level 20
Got a character to level 20.By Lelyrand the Cornac Anorithil level 20
48th Haze 122nd year of Ascendancy at 07:10 see stats
Level 30
Got a character to level 30.By Lelyrand the Cornac Anorithil level 30
27th Regrowth 123rd year of Ascendancy at 21:37 see stats
Level 40
Got a character to level 40.By Lelyrand the Cornac Anorithil level 40
14th Pyre 123rd year of Ascendancy at 04:27 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Lelyrand the Cornac Anorithil level 4
77th Pyre 122nd year of Ascendancy at 08:04 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lelyrand the Cornac Anorithil level 28
5th Allure 123rd year of Ascendancy at 04:22 see stats
Size is everything
Did over 1500 damage in one attack.By Lelyrand the Cornac Anorithil level 32
34th Regrowth 123rd year of Ascendancy at 16:13 see stats
Size matters
Did over 600 damage in one attack.By Lelyrand the Cornac Anorithil level 18
36th Haze 122nd year of Ascendancy at 01:23 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lelyrand the Cornac Anorithil level 38
1st Pyre 123rd year of Ascendancy at 08:04 see stats
That was close
Killed your target while having only 1 life left.By Lelyrand the Cornac Anorithil level 32
36th Regrowth 123rd year of Ascendancy at 03:51 see stats
The Arena
Unlocked Arena mode.By Lelyrand the Cornac Anorithil level 8
2nd Mirth 122nd year of Ascendancy at 01:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lelyrand the Cornac Anorithil level 16
16th Haze 122nd year of Ascendancy at 08:10 see stats
The bigger the better!
Did over 3000 damage in one attack.By Lelyrand the Cornac Anorithil level 46
38th Pyre 123rd year of Ascendancy at 17:03 see stats
The secret city
Discovered the truth about mages.By Lelyrand the Cornac Anorithil level 19
44th Haze 122nd year of Ascendancy at 23:12 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Lelyrand the Cornac Anorithil level 13
2nd Flare 122nd year of Ascendancy at 18:46 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lelyrand the Cornac Anorithil level 23
70th Haze 122nd year of Ascendancy at 18:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lelyrand the Cornac Anorithil level 18
36th Haze 122nd year of Ascendancy at 10:46 see stats
Unstoppable
Returned from the dead.By Lelyrand the Cornac Anorithil level 48
42nd Pyre 123rd year of Ascendancy at 15:34 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lelyrand the Cornac Anorithil level 32
36th Regrowth 123rd year of Ascendancy at 11:10 see stats
Log
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Belidatha the greater multi-hued wyrm for 13 fire damage.
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Lelyrand for 32 fire, 32 teleported (64 total damage).
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Lisille the greater multi-hued wyrm for 11 fire damage.
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Shadow for 38 fire damage.
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Cyrimiwen the blinkwyrm for (32 teleported), 0 fire (0 total damage).
Gorbat, Supreme Wyrmic of the Pride's devouring flames area effect hits Shadow for 38 fire damage.
Gorbat, Supreme Wyrmic of the Pride receives 4 healing from Shadow.
Gorbat, Supreme Wyrmic of the Pride receives 1 healing from Lisille the greater multi-hued wyrm.
Gorbat, Supreme Wyrmic of the Pride receives 1 healing from Belidatha the greater multi-hued wyrm.
Cyrimiwen the blinkwyrm hits Lelyrand for 392 mind damage.
Gorbat, Supreme Wyrmic of the Pride receives 4 healing from Lelyrand.
Lelyrand casts Rune: Teleportation.
Lelyrand is out of phase.
Storm drake is back to normal.
Storm drake hits Lelyrand for 68 physical damage.
Melee retaliation hits Storm drake for 2 cold, 0 light (2 total damage).
Deadly Poison from Belidatha the greater multi-hued wyrm hits Lelyrand for 24 nature damage.
Agony from Cyrimiwen the blinkwyrm hits Lelyrand for 71 mind damage.
Lelyrand casts Bathe in Light.
Lelyrand's spell attains critical power!
Storm drake misses Lelyrand.
Lelyrand is no longer pinned.
Lelyrand no longer hears the hateful whisper.
Talent Healing Light is ready to use.
A shield forms around storm drake.
Storm drake receives 210 healing from Lelyrand's healing light area effect.
Agony from Cyrimiwen the blinkwyrm hits Lelyrand for 94 mind damage.
Lelyrand the level 48 cornac anorithil was psyched to death by Cyrimiwen the blinkwyrm on level 3 of Gorbat Pride.






















































































