











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Adventurer |
| Level / Exp | 50 / 214% |
| Size | big |
| Lifes / Deaths | Killed by venom drake at level 25 on the 61st Regrowth 123rd year of Ascendancy at 15:58 0 / 9Killed by skeleton warrior at level 27 on the 66th Regrowth 123rd year of Ascendancy at 09:19 Killed by Gavea the forest troll at level 29 on the 42nd Pyre 123rd year of Ascendancy at 11:26 Killed by orc corruptor at level 36 on the 56th Dusk 123rd year of Ascendancy at 16:39 Killed by Xota the orc master wyrmic at level 39 on the 73rd Haze 123rd year of Ascendancy at 05:14 Killed by Xota the orc master wyrmic at level 39 on the 73rd Haze 123rd year of Ascendancy at 10:21 Killed by overpowered greater multi-hued wyrm at level 42 on the 4th Allure 124th year of Ascendancy at 18:05 Killed by radiant horror at level 45 on the 3rd Regrowth 124th year of Ascendancy at 16:14 Killed by Argoniel at level 50 on the 7th Dusk 124th year of Ascendancy at 07:08 |
| Antimagic | Follower |
Primary Stats
| Strength | 55 (base 35) |
| Dexterity | 28 (base 12) |
| Constitution | 105.32 (base 60) |
| Magic | 19 (base 12) |
| Willpower | 162.32 (base 60) |
| Cunning | 117.32 (base 60) |
Resources
| Life | -1182/1621 |
| Hate | 100/100 |
| Equilibrium | 40 |
| Healing Factor | 2.0693229696354 |
| Regeneration | 194.53705237542 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +67.226890756303% |
Vision
| Sight | 14 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 47.765428267316 |
| See Invisible | 47.765428267316 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 68 |
| Crit Chance | 54% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 65 |
| Accuracy | 68 |
| Crit Chance | 54% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.8 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +62% |
| Acid | +32% |
| Lightning | +28% |
| Darkness | +31% |
| Mind | +65% |
| Physical | +27% |
| Fire | +43% |
| All | +22% |
Offense: Damage Penetration
| Nature | +20% |
| Acid | +10% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10.865174408184 (30%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 15 |
| Physical Save | 62 |
| Spell Save | 65 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 52%( 70%) |
| All | -7%( 70%) |
| Mind | + 7%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | 0%( 70%) |
| Darkness | + 47%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 67% |
| Bleed Resistance | 74% |
| Confusion Resistance | 10% |
| Knockback Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 96% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 39% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 687 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 311 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 11 turns. While Heroism is active, you will only die when reaching -1244 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Ooze | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.40 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.20 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Mitosis |
| talent | Elemental Harmony |
| talent | Gloom |
| talent | Icy Skin |
| detrimental effect | The target is on fire, taking 88.04 fire damage per turn. Burning |
| detrimental effect | The target is cursed, taking 62.57 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Guarding against melee damage: Will dismiss up to 35 damage from the next 1.5 attack(s) with a 10% chance to counterattack. Guarded |
| beneficial effect | Increases your three highest stats by 24 and keeps you from dying even if your life drops to -1142. Heroism |
| beneficial effect | Dwadventure is feeding from Argoniel. Feeding |
| beneficial effect | You gain 33% resistance against lightning. Resolve |
| detrimental effect | Reduces global action speed by 49%. Slow |
| beneficial effect | A flow of life spins around the target, regenerating 86.16 life per turn. Regeneration |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+24). Continuum Destabilization |
| beneficial effect | Increases life regen by 7.60. Elemental Harmony |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Increases the effectiveness of all healing the target receives by 30%. Empowered Healing |
| detrimental effect | The target has been splashed with acid, taking 25.25 acid damage per turn, reducing armour by 36 and attack by 31. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You failed to protect the lost anorithil from death by fiery orc wyrmic. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by Burb the snow giant champion. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1288. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Strikehack (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +24% lightning Changes damage: +12% mind / +6% lightning Stamina each turn: +0.80 Maximum life: +58.00 Movement speed: +10% A pair of boots made of leather. |
| Quiver | inquisitor's quiver of yew arrows (18/18, 33-46.2 power, 10 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 On weapon crit: * burns latent spell energy Damage (Ranged): +21 manaburn arcane Arrows are used with bows to pierce your foes to death. |
| Light source | nightwalker's dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 (+2 eff.) Changes stats: +7 Wil Changes resistances: +3% all Critical mult.: +13.00% Spell save: +12 (+3 eff.) Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bethussra the cashmere wizard hat (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +9 Cun / +10 Wil Changes resistances: +12% lightning / +5% temporal / +6% acid Spell save: +9 (+2 eff.) Mindpower: +8 (+1 eff.) A pointy cloth hat, very wizardly... |
| On hands | drakeskin leather gloves 'Durylach' (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 11 fire Changes stats: +5 Str / +3 Wil / +10 Con Changes resistances: +8% fire / +5% arcane / +3% mind Changes damage: +9% fire Talent mastery: +0.20 Technique / Grappling Physical save: +29 (+8 eff.) Spell save: +7 (+1 eff.) Mental save: +10 (+2 eff.) Disease immunity: +15% Disarm immunity: +67% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Beidekan the StokeoathInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Cun / +6 Wil Changes resistances: +10% blight / +27% fire / +7% nature Changes resistances penetration: +20% fire Changes damage: +12% fire Poison immunity: +22% Disease immunity: +10% Mindpower: +7 (+1 eff.) Rings can have magical properties. |
| Around neck | serendipitous voratun amulet of willpower (+13)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+10 eff.) Defense: +16 (+6 eff.) Changes stats: +13 Lck / +9 Wil Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+3 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 4/30) : Effective talent level: 3.0 Power cost: 30 out of 4/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 122.67 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | monstrous drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Changes stats: +4 Str / +5 Dex / +5 Cun / +5 Con / +9 Lck Trap disarming bonus: +16 Stealth bonus: +13 Physical save: +11 (+3 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
| In off hand | Silubrewe (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 arcane When wielded/worn: Damage when hit (Melee): 10 mind / 10 darkness Changes resistances: +6% acid / +2% physical / +6% darkness / +15% cold / +9% lightning / +3% temporal Changes damage: +31% mind / +9% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +5.00 Mindpower: +15 (+3 eff.) Mental crit. chance: +10% It can be used to inflict 317.82 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+5 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 80.27 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +10% all / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+5 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion of the titan (heal 313) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level.dragonbone longbow 'Isina' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +14 (+7 eff.) Physical crit. chance: +11.0% Changes stats: +5 Con Changes resistances: +5% physical Changes damage: +12% temporal Maximum encumbrance: +30 Physical save: +12 (+3 eff.) Life regen: +0.80 Stamina each turn: +0.80 Maximum life: +40.00 Healing mod.: +15% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.drakeskin leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Dex / +5 Cun / +9 Lck Trap disarming bonus: +24 Stealth bonus: +15 Infravision radius: +6 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.monstrous drakeskin leather belt of valiance Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +5 Str / +5 Wil / +5 Con Physical save: +10 (+3 eff.) Mental save: +14 (+3 eff.) Maximum life: +95.00 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.eldritch pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Wil / +6 Mag Mana each turn: +0.32 Maximum mana: +60.00 Spell crit. chance: +2% It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
cleansing rough leather cap of the depths (0 def, 1 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% blight / +6% cold / +6% nature Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Lightmarrow (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 15% chance to blind * 22% chance to disease Damage when hit (Melee): 4 blight Changes resistances: +6% blight / +10% arcane / +16% mind Changes resistances penetration: +5% mind Changes damage: +15% blight / +9% light Spell save: +25 (+6 eff.) Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +20% nature / +16% blight Reduced damage from: +15% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.volcanic drakeskin leather armour of delving (5 def, 23 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +23 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 9 fire Damage (Ranged): 9 fire Changes stats: +9 Str Changes resistances: +22% fire / +20% darkness / +36% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
190 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.voratun pickaxe of delving (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +6 Str / +3 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
56 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+1 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Dwadventure the Higher Adventurer level 29
77th Regrowth 123rd year of Ascendancy at 06:32 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dwadventure the Higher Adventurer level 45
2nd Regrowth 124th year of Ascendancy at 20:28 see stats
Against all odds
Killed Ukruk in the ambush.By Dwadventure the Higher Adventurer level 28
66th Regrowth 123rd year of Ascendancy at 21:49 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Dwadventure the Higher Adventurer level 18
71st Haze 122nd year of Ascendancy at 22:28 see stats
Arachnophobia
Destroyed the spydric menace.By Dwadventure the Higher Adventurer level 33
1st Dusk 123rd year of Ascendancy at 10:25 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dwadventure the Higher Adventurer level 42
4th Allure 124th year of Ascendancy at 16:43 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Dwadventure the Higher Adventurer level 48
74th Pyre 124th year of Ascendancy at 18:42 see stats
Brave new world
Went to the Far East and took part in the war.By Dwadventure the Higher Adventurer level 32
7th Flare 123rd year of Ascendancy at 08:45 see stats
Clone War
Destroyed your own Shade.By Dwadventure the Higher Adventurer level 39
64th Haze 123rd year of Ascendancy at 17:02 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dwadventure the Higher Adventurer level 13
20th Haze 122nd year of Ascendancy at 15:03 see stats
Destroyer of the creation
Killed Slasul.By Dwadventure the Higher Adventurer level 34
29th Dusk 123rd year of Ascendancy at 18:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Dwadventure the Higher Adventurer level 31
3rd Flare 123rd year of Ascendancy at 15:16 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Dwadventure the Higher Adventurer level 46
17th Pyre 124th year of Ascendancy at 14:46 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Dwadventure the Higher Adventurer level 38
77th Dusk 123rd year of Ascendancy at 17:42 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Dwadventure the Higher Adventurer level 22
43rd Regrowth 123rd year of Ascendancy at 11:50 see stats
Exterminator
Killed 1000 creatures.By Dwadventure the Higher Adventurer level 17
60th Haze 122nd year of Ascendancy at 01:51 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwadventure the Higher Adventurer level 46
50th Pyre 124th year of Ascendancy at 15:06 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Dwadventure the Higher Adventurer level 49
8th Flare 124th year of Ascendancy at 09:07 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Dwadventure the Higher Adventurer level 34
29th Dusk 123rd year of Ascendancy at 22:31 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Dwadventure the Higher Adventurer level 48
5th Mirth 124th year of Ascendancy at 05:15 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dwadventure the Higher Adventurer level 18
65th Haze 122nd year of Ascendancy at 23:16 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dwadventure the Higher Adventurer level 43
5th Allure 124th year of Ascendancy at 00:07 see stats
Level 10
Got a character to level 10.By Dwadventure the Higher Adventurer level 10
2nd Flare 122nd year of Ascendancy at 12:33 see stats
Level 20
Got a character to level 20.By Dwadventure the Higher Adventurer level 20
10th Regrowth 123rd year of Ascendancy at 01:05 see stats
Level 30
Got a character to level 30.By Dwadventure the Higher Adventurer level 30
43rd Pyre 123rd year of Ascendancy at 14:10 see stats
Level 40
Got a character to level 40.By Dwadventure the Higher Adventurer level 40
75th Haze 123rd year of Ascendancy at 07:24 see stats
Level 50
Got a character to level 50.By Dwadventure the Higher Adventurer level 50
9th Flare 124th year of Ascendancy at 20:32 see stats
Orcrist
Killed the leaders of the Orc Pride.By Dwadventure the Higher Adventurer level 49
7th Flare 124th year of Ascendancy at 03:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dwadventure the Higher Adventurer level 12
21st Dusk 122nd year of Ascendancy at 23:20 see stats
Size matters
Did over 600 damage in one attack.By Dwadventure the Higher Adventurer level 35
53rd Dusk 123rd year of Ascendancy at 10:07 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Dwadventure the Higher Adventurer level 32
3rd Flare 123rd year of Ascendancy at 19:16 see stats
That was close
Killed your target while having only 1 life left.By Dwadventure the Higher Adventurer level 35
56th Dusk 123rd year of Ascendancy at 07:23 see stats
The Arena
Unlocked Arena mode.By Dwadventure the Higher Adventurer level 7
6th Mirth 122nd year of Ascendancy at 15:23 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Dwadventure the Higher Adventurer level 49
6th Flare 124th year of Ascendancy at 16:47 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dwadventure the Higher Adventurer level 12
49th Dusk 122nd year of Ascendancy at 18:01 see stats
The secret city
Discovered the truth about mages.By Dwadventure the Higher Adventurer level 7
8th Mirth 122nd year of Ascendancy at 06:51 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Dwadventure the Higher Adventurer level 46
30th Regrowth 124th year of Ascendancy at 18:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Dwadventure the Higher Adventurer level 12
49th Dusk 122nd year of Ascendancy at 10:03 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dwadventure the Higher Adventurer level 29
73rd Regrowth 123rd year of Ascendancy at 08:42 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dwadventure the Higher Adventurer level 19
80th Haze 122nd year of Ascendancy at 13:40 see stats
Unstoppable
Returned from the dead.By Dwadventure the Higher Adventurer level 45
3rd Regrowth 124th year of Ascendancy at 16:14 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Dwadventure the Higher Adventurer level 27
66th Regrowth 123rd year of Ascendancy at 12:22 see stats
Log
Dwadventure's nature slow area effect killed Ghast!
Acid Splash from Argoniel hits Dwadventure for 11 acid damage.
Curse of Death from Argoniel hits Dwadventure for 20 darkness damage.
Burning from Elandar hits Dwadventure for 52 fire damage.
Runed bone giant uses Bone Armour.
A shield forms around runed bone giant.
Ghoul misses Argoniel.
Lava floor hits Ghoul for 12 fire damage.
Dwadventure's mind surges with critical power!
Dwadventure is invigorated by the attack!
Lava floor burns Dwadventure!
Lava floor hits Dwadventure for 9 fire damage.
Dwadventure uses Gift of the Highborn.
Dwadventure starts regenerating health quickly.
Dwadventure's mind surges with critical power!
Argoniel speeds up.
Dwadventure hits Argoniel for 245 mind, 10 fire, 3 arcane, 10 fire (267 total damage).
Elandar casts Lightning.
Your hatred grows even as your life fades! (+4 hate)
Dwadventure's mind surges with critical power!
Dwadventure is invigorated by the attack!
Elandar hits Wretchling for 489 lightning damage.
Elandar hits Dwadventure for 178 lightning damage.
Dwadventure hits Runed bone giant for (6 absorbed), 0 nature (0 total damage).
Dwadventure hits Ghoul for 8 nature damage.
Argoniel casts Virulent Disease.
Dwadventure resists the disease!
Your hatred grows even as your life fades! (+4 hate)
Saving game...























































































