Poison the level 11 Thalore Wyrmic by ravenred

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp11 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 28)
Dexterity20 (base 10)
Constitution12 (base 11)
Magic14 (base 10)
Willpower35 (base 33)
Cunning15 (base 10)

Resources

Life282/282
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage54
Accuracy32
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower10.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower27.75
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+3%
Temporal+8%
Darkness+8%
Physical+5%
Arcane+6%
All0%

Defense: Base

Armour (hardiness)26.4 (80%)
Defense7.3
Ranged Defense15.3
Fatigue21
Physical Save15.05
Spell Save20.75
Mental Save17.85

Defense: Resistances

Nature+ 6%( 70%)
Acid+ 14%( 70%)
Darkness+ 8%( 70%)
Temporal+ 17%( 70%)
Blight+ 5%( 70%)
Physical+ 5%( 70%)
Cold+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
5/5
4/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
3/5
0/5
0/5
Race / Thalore1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
3/5
3/5
0/5

Effects

Quests

done
failed
done
active
done
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Poison the Thalore Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 11:16
see stats
The Arena Unlocked Arena mode.
By Poison the Thalore Wyrmic level 6
5th Mirth 122nd year of Ascendancy at 03:49
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Poison the Thalore Wyrmic level 11
4th Flare 122nd year of Ascendancy at 21:56
see stats

Log

Poison stops being poisoned.

Resting starts...

Talent Dissolve is ready to use.
Talent Nature's Touch is ready to use.
Rested for 5 turns (stop reason: hostile spotted to the north (shadow - offscreen)).


Poison picks up (e.):
dreamer's vined mindstar of flames (5-5.5 power, 18 apr, mind damage).
Poison picks up (f.):
horrifying vined mindstar of life (4.5-4.95 power, 18 apr, mind damage).
Poison picks up (l.):
searing cured leather armour of spell shielding (2 def, 4 armour).
Poison picks up (f.):
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).

Shadow casts Phase Door.


Talent Corrosive Mist is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

You gain 2.44 gold from the transmogrification of
searing cured leather armour of spell shielding (2 def, 4 armour).
You gain 4.53 gold from the transmogrification of
cleansing rough leather armour of Toknor (1 def, 2 armour).
You gain 2.18 gold from the transmogrification of
nature's vined mindstar of slime (6-6.6 power, 18 apr, nature damage).
You gain 5.16 gold from the transmogrification of
hungering mossy mindstar of frost (2-2.2 power, 12 apr, mind damage).
You gain 2.07 gold from the transmogrification of
horrifying vined mindstar of life (4.5-4.95 power, 18 apr, mind damage).
You gain 1.78 gold from the transmogrification of
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 4.92 gold from the transmogrification of
dreamer's vined mindstar of flames (5-5.5 power, 18 apr, mind damage).
You gain 2.67 gold from the transmogrification of
steel amulet of vision.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 90 turns (stop reason: all resources and life at maximum).