Sceke the level 6 Cornac Wyrmic by ravenred

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp6 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 23)
Dexterity12 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower24 (base 23)
Cunning10 (base 10)

Resources

Life-44/186
Stamina150/150
Equilibrium7
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy26
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower20.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7.7
Ranged Defense7.7
Fatigue6
Physical Save11.9
Spell Save11.9
Mental Save11.9

Defense: Resistances

Lightning+ 27%( 70%)
Darkness+ 17%( 70%)
Fire+ 20%( 70%)
Cold+ 15%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
2/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
0/5

Effects

beneficial effect
detrimental effect

Quests

done
done
failed
active
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Sceke speeds up.

Sceke hits yellow jelly for 23 physical, 8 mind, 4 darkness damage (total 35.00).
Sceke hits yellow jelly for 10 physical, 8 darkness damage (total 18.00).
Sceke killed yellow jelly!
Yellow jelly hits Sceke for 7 lightning, 7 lightning damage (total 13.09).

Sceke picks up (a.):
manasurge rune of the psychic (696% regen over 10 turns; 35 instant mana).
You pickup 0.55 gold pieces.


Resting starts...

Talent Ice Claw is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Bellowing Roar is ready to use.
Talent Rush is ready to use.
Rested for 77 turns (stop reason: all resources and life at maximum).


Skeleton warrior hits Sceke for 98 physical, 6 fire damage (total 103.58).

Sceke uses Infusion: Wild.

Sceke lessens the pain.

Skeleton warrior hits Sceke for 61 physical, 5 fire damage (total 65.00).
Sceke hits skeleton warrior for 10 physical, 8 darkness damage (total 17.28).

Sceke uses Wing Buffet.

Skeleton warrior resists the knockback!

Sceke hits skeleton warrior for 16 physical damage.
Saving done.

Saving done.

Saving game...