DeadMan the level 1 Skeleton Archer by BobasProszekDoPrania

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp1 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity22 (base 15)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life-10/110
Stamina94/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy24
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.2
Ranged Defense5.2
Fatigue6
Physical Save10.85
Spell Save7
Mental Save7.7

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


An illusion appears around DeadMan, making it appear human.
DeadMan wears:
Cloak of Deception.

Resting starts...

Talent Rune: Heat Beam is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 9 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the south (skeleton mage)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (skeleton mage)).

DeadMan uses Steady Shot.

DeadMan's Steady Shot hits Skeleton mage for
51 physical damage.

DeadMan shoots!

DeadMan's Shoot hits Skeleton mage for
27 physical damage.
Skeleton mage casts Flame.

DeadMan is on fire!

Skeleton mage's Flame hits
DeadMan for 33 fire damage.
Burning from Skeleton mage hits
DeadMan for 11 fire damage.

DeadMan shoots!

DeadMan's Shoot hits Skeleton mage for
24 physical damage.
Skeleton mage casts Manathrust.

Skeleton mage hits DeadMan for 66 arcane damage.
Saving game...