Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 30 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Polulrann the gloomy fox at level 5 on the 5th Flare 122nd year of Ascendancy at 08:30 / 70Killed by The Shade at level 7 on the 4th Dusk 122nd year of Ascendancy at 22:04 Killed by Yvyrin the forest troll at level 9 on the 7th Dusk 122nd year of Ascendancy at 15:07 Killed by Emydhenor the rogue at level 11 on the 38th Dusk 122nd year of Ascendancy at 20:24 Killed by Emydhenor the rogue at level 11 on the 38th Dusk 122nd year of Ascendancy at 21:11 Killed by luminous horror at level 13 on the 20th Haze 122nd year of Ascendancy at 20:38 Killed by luminous horror at level 13 on the 20th Haze 122nd year of Ascendancy at 21:56 Killed by Glikira the Guardian at level 13 on the 20th Haze 122nd year of Ascendancy at 22:34 Killed by Velolemina the Guardian at level 13 on the 21st Haze 122nd year of Ascendancy at 09:10 Killed by Velolemina the Guardian at level 13 on the 21st Haze 122nd year of Ascendancy at 09:42 Killed by red crystal at level 13 on the 48th Haze 122nd year of Ascendancy at 16:07 Killed by giant venus flytrap at level 15 on the 53rd Haze 122nd year of Ascendancy at 00:02 Killed by Zubokira the armoured skeleton warrior at level 15 on the 65th Haze 122nd year of Ascendancy at 12:52 Killed by eternal bone giant at level 15 on the 66th Haze 122nd year of Ascendancy at 09:23 Killed by Vorolramira the degenerated skeleton warrior at level 15 on the 67th Haze 122nd year of Ascendancy at 06:41 Killed by snow giant boulder thrower at level 16 on the 8th Decay 122nd year of Ascendancy at 01:12 Killed by snow giant boulder thrower at level 16 on the 8th Decay 122nd year of Ascendancy at 01:35 Killed by snow giant at level 17 on the 10th Decay 122nd year of Ascendancy at 20:12 Killed by snow giant boulder thrower at level 18 on the 1st Wintertide 123rd year of Ascendancy at 03:47 Killed by ultimate telugoroth at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 06:36 Killed by telugoroth at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 07:51 Killed by dredge at level 18 on the 2nd Allure 123rd year of Ascendancy at 00:43 Killed by dredge at level 18 on the 2nd Allure 123rd year of Ascendancy at 06:47 Killed by dredge captain at level 19 on the 2nd Allure 123rd year of Ascendancy at 14:54 Killed by Chronolith Clone at level 19 on the 3rd Allure 123rd year of Ascendancy at 15:16 Killed by worm that walks at level 20 on the 10th Regrowth 123rd year of Ascendancy at 10:46 Killed by Ce'Nukira the animated skull at level 21 on the 30th Regrowth 123rd year of Ascendancy at 18:22 Killed by Urkis, the High Tempest at level 21 on the 79th Regrowth 123rd year of Ascendancy at 03:12 Killed by Islussra the snow giant chieftain at level 21 on the 79th Regrowth 123rd year of Ascendancy at 08:32 Killed by venom wyrm at level 22 on the 23rd Pyre 123rd year of Ascendancy at 22:51 Killed by venom wyrm at level 22 on the 28th Pyre 123rd year of Ascendancy at 04:11 Killed by venom drake at level 22 on the 28th Pyre 123rd year of Ascendancy at 05:58 Killed by Lisunne the greater faeros at level 22 on the 28th Pyre 123rd year of Ascendancy at 09:16 Killed by Silymira the giant blue ant at level 22 on the 28th Pyre 123rd year of Ascendancy at 13:19 Killed by Silymira the giant blue ant at level 22 on the 28th Pyre 123rd year of Ascendancy at 15:42 Killed by skeleton warrior at level 22 on the 33rd Pyre 123rd year of Ascendancy at 12:23 Killed by Zubetira the skeleton warrior at level 22 on the 33rd Pyre 123rd year of Ascendancy at 14:41 Killed by armoured skeleton warrior at level 23 on the 37th Pyre 123rd year of Ascendancy at 16:57 Killed by armoured skeleton warrior at level 23 on the 38th Pyre 123rd year of Ascendancy at 01:19 Killed by skeleton warrior at level 23 on the 38th Pyre 123rd year of Ascendancy at 01:56 Killed by snow giant boulder thrower at level 23 on the 38th Pyre 123rd year of Ascendancy at 22:12 Killed by snow giant boulder thrower at level 23 on the 38th Pyre 123rd year of Ascendancy at 23:01 Killed by snow giant boulder thrower at level 23 on the 38th Pyre 123rd year of Ascendancy at 23:26 Killed by Eluth the master vampire at level 24 on the 41st Pyre 123rd year of Ascendancy at 14:41 Killed by grave wight at level 24 on the 41st Pyre 123rd year of Ascendancy at 16:22 Killed by skeleton master archer at level 24 on the 41st Pyre 123rd year of Ascendancy at 16:40 Killed by Cyridanor the skeleton mage at level 24 on the 46th Pyre 123rd year of Ascendancy at 13:47 Killed by armoured skeleton warrior at level 25 on the 49th Pyre 123rd year of Ascendancy at 05:03 Killed by The Master at level 25 on the 49th Pyre 123rd year of Ascendancy at 05:55 Killed by skeleton archer at level 25 on the 49th Pyre 123rd year of Ascendancy at 07:45 Killed by Betoselaith the elven corruptor at level 26 on the 64th Pyre 123rd year of Ascendancy at 12:33 Killed by elven blood mage at level 26 on the 65th Pyre 123rd year of Ascendancy at 04:48 Killed by wretchling at level 26 on the 65th Pyre 123rd year of Ascendancy at 20:05 Killed by elven cultist at level 26 on the 66th Pyre 123rd year of Ascendancy at 15:40 Killed by Bethyrin the mean looking elven guard at level 26 on the 66th Pyre 123rd year of Ascendancy at 22:38 Killed by elven blood mage at level 26 on the 67th Pyre 123rd year of Ascendancy at 12:42 Killed by elven blood mage at level 26 on the 67th Pyre 123rd year of Ascendancy at 14:32 Killed by elven guard at level 26 on the 67th Pyre 123rd year of Ascendancy at 21:59 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 68th Pyre 123rd year of Ascendancy at 09:42 Killed by elven blood mage at level 26 on the 69th Pyre 123rd year of Ascendancy at 10:11 Killed by animated mummy wrappings at level 28 on the 6th Dusk 123rd year of Ascendancy at 06:54 Killed by Zubetira the ancient elven mummy at level 28 on the 8th Dusk 123rd year of Ascendancy at 21:30 Killed by Greater Mummy Lord at level 28 on the 9th Dusk 123rd year of Ascendancy at 00:09 Killed by Porata the elder vampire at level 28 on the 25th Dusk 123rd year of Ascendancy at 16:04 Killed by cold drake at level 29 on the 29th Dusk 123rd year of Ascendancy at 23:38 Killed by fire drake at level 29 on the 33rd Dusk 123rd year of Ascendancy at 02:07 Killed by Ersha the shalore at level 30 on the 15th Haze 123rd year of Ascendancy at 23:54 Killed by Yvildariatira the black ooze at level 30 on the 34th Haze 123rd year of Ascendancy at 08:17 Killed by Emelywe the brittle clear ooze at level 30 on the 34th Haze 123rd year of Ascendancy at 11:07 Killed by Corrupted Oozemancer at level 30 on the 34th Haze 123rd year of Ascendancy at 17:12 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 73 (base 50) |
| Constitution | 15 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 48 (base 30) |
| Cunning | 85 (base 50) |
Resources
| Life | 598/598 |
| Positive | 0/117 |
| Stamina | 262/262 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -997 |
| Infravision | 8 |
| Stealth | 75.533008588991 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 51 |
| Crit Chance | 50% |
| APR | 46 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 51 |
| Crit Chance | 36% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.533333333333 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 60.633749363433 |
| Ranged Defense | 65.633749363433 |
| Fatigue | 12 |
| Physical Save | 38.2625 |
| Spell Save | 25.9375 |
| Mental Save | 55.608333333333 |
Defense: Resistances
| All | + 2%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 33% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 225 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.70 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Precision |
| talent | Numbing Poison |
| talent | Stealth |
| talent | Chant of Fortress |
| talent | Lacerating Strikes |
| talent | Crippling Poison |
| beneficial effect | Parrying melee attacks: Has a 33% chance to deflect up to 17 damage from the next 2.0 attack(s). Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Eluth the master vampire. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Porumira the bee swarm. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 81. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tarrodig the pair of hardened leather boots (0 def, 3 armour) Tarrodig the pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +1 Dex / +6 Wil / +2 Cun / +4 Con Changes resistances penetration: +8% physical Physical save: +6 (+3 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 35 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | warlord's hardened leather cap of knowledge (0 def, 3 armour) warlord's hardened leather cap of knowledge (0 def, 3 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +7 Wil / +3 Cun Changes resistances: +7% physical Physical save: +7 (+3 eff.) Mindpower: +4 (+1 eff.) A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Tool | Duvekhad the Stokewisp [power 155] (25 cooldown) Duvekhad the Stokewisp [power 155] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +15% fire Changes resistances penetration: +10% fire Changes damage: +3% acid It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 155 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's gold ring of misery treant's gold ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +3 Cun Changes resistances: +7% nature / +7% blight Poison immunity: +13% Disease immunity: +12% Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | sneakthief's gold ring of lightning (+26%) sneakthief's gold ring of lightning (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +5 Cun / +6 Dex Changes resistances: +26% lightning Changes damage: +13% lightning Rings can have magical properties. |
| Around neck | savior's gold amulet of perfection (0.20 Cunning / Stealth,0.20 Cunning / Scoundrel) savior's gold amulet of perfection (0.20 Cunning / Stealth,0.20 Cunning / Scoundrel)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.20 Cunning / Stealth +0.20 Cunning / Scoundrel Physical save: +18 (+7 eff.) Spell save: +10 (+5 eff.) Mental save: +15 (+5 eff.) Amulets can have magical properties. |
| In main hand | Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 26 power out of 30/30) : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 47 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Strikequeller (16.5-21.45 power, 7 apr) Strikequeller (16.5-21.45 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +4 lightning / +6 cold Burst (radius 1) on hit: +8 temporal When wielded/worn: Changes resistances: +3% lightning Sharp, short and deadly. |
| Cloak | enveloping cashmere cloak of Eldoral (9 def, 0 armour) enveloping cashmere cloak of Eldoral (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Changes stats: +3 Cun / +1 Dex Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Kindlegrind (23 def, 13 armour) Kindlegrind (23 def, 13 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +13 Defense: +23 (+7 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to blind Damage (Melee): 6 acid Damage (Ranged): 7 acid Damage when hit (Melee): 8 light Changes stats: +5 Cun Changes resistances: +10% acid / +13% nature / +9% light Mental save: +22 (+7 eff.) A suit of armour made of leather. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 60.36 physical damage and 126.63 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
This item will automatically be transmogrified when you leave the level. Mayirin the Arcpiercer (32-48 power, 2 apr)Mayirin the Arcpiercer (32-48 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 lightning / +7 temporal Burst (radius 1) on hit: +4 arcane When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning / 16 temporal Changes resistances: +14% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of crippling (31-40.3 power, 9 apr)warbringer's stralite dagger of crippling (31-40.3 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +14% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Betalrassra the OffalquarryBetalrassra the Offalquarry Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * Slows global speed by 40% * 20% chance to inflict damage reduction Damage (Ranged): +11 fire When wielded/worn: Changes damage: +13% fire / +9% nature / +3% darkness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. stralite mace of shearing (38.5-53.9 power, 5 apr)stralite mace of shearing (38.5-53.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +8% physical Changes damage: +10% physical Blunt and deadly. |
Layyrina LayyrinaRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Burst (radius 2) on crit: +4 acid When wielded/worn: Changes stats: +2 Dex Spell crit. chance: +1% Slings are used to hurl stones or metal shots at your foes. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+16 eff.) It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
reinforced hardened leather belt of burglary reinforced hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Changes stats: +4 Dex / +3 Cun / +7 Lck Trap disarming bonus: +11 Stealth bonus: +9 Physical save: +15 (+6 eff.) Infravision radius: +4 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Glitterusher the silk robe (3 def, 0 armour)Glitterusher the silk robe (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances penetration: +15% light Changes damage: +9% arcane / +15% all Spellpower: +14 (+13 eff.) Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's silk robe of fire (+18%) (3 def, 0 armour)dreamer's silk robe of fire (+18%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +18% fire / +18% mind / +11% darkness Changes damage: +12% fire Physical save: +13 (+5 eff.) Spell save: +11 (+6 eff.) Mental save: +20 (+6 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 107.88 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (30% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour (4 def, 8 armour)radiant stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +18% blight / +11% darkness Light radius: +2 A suit of armour made of mail. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
408 alchemist agate 408 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Neryldata the dwarven-steel pickaxe (dig speed 23 turns) Neryldata the dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Changes stats: +4 Str Maximum stamina: +5.00 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 emerald 12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 86 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bardoc the Thalore Rogue level 28
14th Dusk 123rd year of Ascendancy at 00:04 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Bardoc the Thalore Rogue level 21
30th Regrowth 123rd year of Ascendancy at 21:28 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bardoc the Thalore Rogue level 13
76th Dusk 122nd year of Ascendancy at 08:41 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Bardoc the Thalore Rogue level 17
9th Decay 122nd year of Ascendancy at 11:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bardoc the Thalore Rogue level 15
67th Haze 122nd year of Ascendancy at 07:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bardoc the Thalore Rogue level 21
79th Regrowth 123rd year of Ascendancy at 04:30 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bardoc the Thalore Rogue level 26
71st Pyre 123rd year of Ascendancy at 03:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bardoc the Thalore Rogue level 20
12nd Regrowth 123rd year of Ascendancy at 00:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bardoc the Thalore Rogue level 10
26th Dusk 122nd year of Ascendancy at 08:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bardoc the Thalore Rogue level 20
4th Allure 123rd year of Ascendancy at 17:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bardoc the Thalore Rogue level 30
9th Haze 123rd year of Ascendancy at 21:38 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Bardoc the Thalore Rogue level 30
1st Regrowth 124th year of Ascendancy at 02:59 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Bardoc the Thalore Rogue level 30
34th Haze 123rd year of Ascendancy at 19:06 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Bardoc the Thalore Rogue level 30
34th Haze 123rd year of Ascendancy at 19:29 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Bardoc the Thalore Rogue level 11
39th Dusk 122nd year of Ascendancy at 11:37 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bardoc the Thalore Rogue level 26
71st Pyre 123rd year of Ascendancy at 20:50 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bardoc the Thalore Rogue level 22
33rd Pyre 123rd year of Ascendancy at 16:18 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bardoc the Thalore Rogue level 20
1st Regrowth 123rd year of Ascendancy at 20:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bardoc the Thalore Rogue level 21
77th Regrowth 123rd year of Ascendancy at 03:19 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Bardoc the Thalore Rogue level 20
10th Allure 123rd year of Ascendancy at 21:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bardoc the Thalore Rogue level 29
29th Dusk 123rd year of Ascendancy at 22:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bardoc the Thalore Rogue level 17
8th Decay 122nd year of Ascendancy at 20:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bardoc the Thalore Rogue level 25
49th Pyre 123rd year of Ascendancy at 09:42 see stats
Log
Bardoc performs a melee critical strike against Large brown snake!
Large brown snake starts to bleed.
Large brown snake is disabled.
Large brown snake is in anguish.
Large brown snake is poisoned!
Bardoc hits Large brown snake for 151 physical, 22 light, 6 acid, , 2 physical, , 83 physical, 5 lightning, 4 cold, 6 acid, , 2 physical, , 8 temporal (289 total damage).
Large brown snake misses Bardoc.
Large brown snake misses Bardoc.
Crippling Poison from Bardoc hits Large brown snake for 23 nature damage.
Bleeding from Bardoc hits Large brown snake for 13 physical damage.
Bardoc performs a melee critical strike against Large brown snake!
Large brown snake shrugs off the critical damage!
Bardoc hits Large brown snake for 105 physical damage.
Bardoc killed Large brown snake!
Bardoc aims less carefully.
Talent Flurry is ready to use.
Bardoc activates Stealth.
Talent Deadly Strikes is ready to use.
Resting starts...
Rested for 91 turns (stop reason: all resources and life at maximum).
Bardoc deactivates Lacerating Strikes.
Bardoc deactivates Chant of Fortress.
Bardoc deactivates Precision.
Bardoc deactivates Numbing Poison.
Bardoc deactivates Crippling Poison.
Bardoc deactivates Stealth.
